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- //Map Exported with Texture Studio By: [uL]Pottus////////////////////////////////////////////////////////////////
- //////////////////////////////////////////////and Crayder////////////////////////////////////////////////////////
- /////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- //Map Information////////////////////////////////////////////////////////////////////////////////////////////////
- /*
- Exported on "2020-02-21 19:21:44" by "Look_At_Me"
- Created by "Look_At_Me"
- */
- /////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- //Remove Buildings///////////////////////////////////////////////////////////////////////////////////////////////
- RemoveBuildingForPlayer(playerid, 9951, -1535.420, 1168.660, 18.203, 0.250);
- RemoveBuildingForPlayer(playerid, 9965, -1535.420, 1168.660, 18.203, 0.250);
- RemoveBuildingForPlayer(playerid, 1290, -1603.589, 1193.150, 12.289, 0.250);
- RemoveBuildingForPlayer(playerid, 3875, -1588.949, 1205.910, 13.625, 0.250);
- RemoveBuildingForPlayer(playerid, 1283, -1631.569, 1191.660, 9.289, 0.250);
- //Objects////////////////////////////////////////////////////////////////////////////////////////////////////////
- new tmpobjid;
- tmpobjid = CreateDynamicObject(18780, -1518.302001, 1203.676635, 16.146896, 0.000000, 0.000000, 0.000000, -1, -1, -1, 300.00, 300.00);
- tmpobjid = CreateDynamicObject(18780, -1518.302001, 1193.685424, 16.146896, 0.000000, 0.000000, 0.000000, -1, -1, -1, 300.00, 300.00);
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