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- Offset 0xC418: Area daily activity counters (u8), ranges from 0-255 (see list below).
- Offset 0xC735: Safari Zone Progress
- 0x00 Initial State
- 0x40 Unlocked Area Switcher
- 0x41 Unlocked Waterside Objects
- 0x42 Unlocked Plains Objects
- 0x43 Unlocked Forest Objects
- 0x44 Unlocked Peak Objects
- ^Looks like top bits are story progression, low bits are progression on which Objects have been unlocked
- Event Constant 87: Baoba story progress
- 1 - Initial State
- 2 - Started Geodude Test
- 3 - Completed Geodude Test
- 4 - ???
- 5 - Started Sandshrew Test
- 6 - Completed Sandshrew Test
- 7 - Unlocked Objects
- * Must be 5 or higher to use the Area Switcher inside the Safari Zone building.
- From offset 0xC13C, there are six segments (0x7A length) that store your objects per area. The structure is as follows:
- 0x00 Area type (see list below)
- 0x01 Number of objects placed
- 0x02 - 0x78 is 30 slots of object data (see structure below)
- Object data structure
- 0x00 Type of Object (see below for a full list)
- 0x01 X coordinate
- 0x02 Y coordinate
- 0x03 Z coordinate
- Areas:
- - Plains
- - Meadow
- - Savannah
- - Peak
- - Rocky Beach
- - Wetland
- - Forest
- - Swamp
- - Marshland
- - Wasteland
- - Mountain
- - Desert
- Objects:
- - None
- - Shrubbery
- - Red Flower
- - White Flower
- - Tree
- - Stump
- - Branches
- - Small Rock
- - Big Rock
- - Mossy Rock
- - Puddle
- - Fountain
- - Water Hole
- - Bench
- - Short Fence (Horizontal)
- - Short Fence (Vertical)
- - Long Fence (Horizontal)
- - Long Fence (Vertical)
- - Signboard
- - Your Statue
- - Your Flag
- - Outside Lamp
- - Guidepost Right
- - Guidepost Left
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