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- public void useWeapon() {
- shoot(targetPlayer,currentPlayer,1);
- damagedPlayers.add(targetPlayer);
- if(secondPossibleTarget!=null){
- shoot(secondPossibleTarget,currentPlayer,1);
- damagedPlayers.add(secondPossibleTarget);
- }
- if(optionalEffect){
- shoot(thirdPossibleTarget,currentPlayer,1);
- }
- if(furtherOptionalEffect){
- shoot(fourthPossibleTarget,currentPlayer,1);
- if(fifthPossibleTarget!=null){
- shoot(fifthPossibleTarget,currentPlayer,1);
- for(int i=0;i<damagedPlayers.size();i++){
- if(fifthPossibleTarget==damagedPlayers.get(i)){
- damagedPlayers.add(fifthPossibleTarget);
- }
- }
- }
- }
- this.setLoadedWeapon(false);
- }
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