telosse

CGM Form Toolkit

Jun 5th, 2016
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  1. CGM Form
  2.  
  3. === REGION ===
  4.  
  5. Concept and Theme (general concept of the Region):
  6.  
  7.  
  8. Environment (dominant or remarkable feature of the Region, geographically speaking; pics would be helpful):
  9. (or take the possible environments from MM/DMG/donjon, chose 2 as common, 4 as uncommon, and the rest as rare or non-existent)
  10.  
  11. Social (general social life, including political system, who holds power, etc.):
  12.  
  13.  
  14. Anomaly and Abnormality (anything peculiar that is against common sense and physics here?):
  15.  
  16.  
  17. NPC rules (for the DM who want to use Local NPCs, are there any rules, or guides, or dos and donts?):
  18.  
  19.  
  20.  
  21. === CAMPAIGN ===
  22.  
  23. Entry Point (how the VOC enters the region, and how to 'handshake' with previous CGM):
  24.  
  25.  
  26. Staying Point (where do VOC members stay, and how to make sure they are safe during the absence of Player, what kind of cities --pic would be helpful--, and how to reduce paradox):
  27.  
  28.  
  29. Selling Point (what makes VOC stays, either possible profit or possible threat; this also means what are the MISSIONS and SESSIONS by other DMs will do; yes this is the MEAT of the proposal):
  30.  
  31.  
  32. Regional Arc (how long will you DM during the season, on what month is preferred, and how many sessions do you need, and how will you handle with multiple PCs and multiple DMs):
  33.  
  34.  
  35. Exit Point (how the VOC leaves the region, and after what event, and most importantly, how to 'handshake' with next CGM):
  36.  
  37.  
  38. Possible Return (how to ensure that VOC can return home -- at least some day in the future; or possibility to send news):
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