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- game:GetObjects('rbxassetid://1825871878')[1].Parent = workspace;workspace.Noob:MoveTo(game.Players.LocalPlayer.Character.Torso.Position);for i,v in next, workspace.Noob.Chest:GetDescendants() do
- pcall(function()
- v.Transparency = 0
- end)
- end;spawn(function()
- wait(5)
- workspace.Noob:remove()
- end);workspace.Noob.coolnpc:remove();function onTouched(hit)
- if hit.Parent:findFirstChild("Humanoid") ~= nil and hit.Parent:findFirstChild("Chest") == nil then
- local g = workspace.Noob.Chest:clone()
- g.Parent = hit.Parent
- local C = g:GetChildren()
- for i=1, #C do
- if C[i].className == "Part" or C[i].className == "UnionOperation" or C[i].className == "WedgePart" or C[i].className == "MeshPart" then
- local W = Instance.new("Weld")
- W.Part0 = g.Middle
- W.Part1 = C[i]
- local CJ = CFrame.new(g.Middle.Position)
- local C0 = g.Middle.CFrame:inverse()CJ
- local C1 = C[i].CFrame:inverse()CJ
- W.C0 = C0
- W.C1 = C1
- W.Parent = g.Middle
- end
- local Y = Instance.new("Weld")
- Y.Part0 = hit.Parent.Torso
- Y.Part1 = g.Middle
- Y.C0 = CFrame.new(0, 0, 0)
- Y.Parent = Y.Part0
- end
- local h = g:GetChildren()
- for i = 1, # h do
- if h[i].className == "Part" or C[i].className == "UnionOperation" or C[i].className == "WedgePart" or C[i].className == "MeshPart" then
- h[i].Anchored = false
- h[i].CanCollide = false
- end
- end
- end
- end;workspace.Noob.Head.Touched:connect(onTouched)
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