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  1. using Microsoft.Xna.Framework;
  2.  
  3. using Terraria;
  4.  
  5. using Terraria.ID;
  6.  
  7.  
  8.  
  9. namespace ExampleMod.Projectiles.Minions
  10.  
  11. {
  12.  
  13.     //ported from my tAPI mod because I'm lazy
  14.  
  15.     public class shrabshark : HoverShooter
  16.  
  17.     {
  18.  
  19.         public override void SetStaticDefaults() {
  20.  
  21.             Main.projFrames[projectile.type] = 3;
  22.  
  23.             Main.projPet[projectile.type] = true;
  24.  
  25.             ProjectileID.Sets.MinionSacrificable[projectile.type] = true;
  26.  
  27.             ProjectileID.Sets.Homing[projectile.type] = true;
  28.  
  29.             ProjectileID.Sets.MinionTargettingFeature[projectile.type] = true; //This is necessary for right-click targeting
  30.  
  31.         }
  32.  
  33.  
  34.  
  35.         public override void SetDefaults() {
  36.  
  37.             projectile.netImportant = true;
  38.  
  39.             projectile.width = 24;
  40.  
  41.             projectile.height = 32;
  42.  
  43.             projectile.friendly = true;
  44.  
  45.             projectile.minion = true;
  46.  
  47.             projectile.minionSlots = 1;
  48.  
  49.             projectile.penetrate = -1;
  50.  
  51.             projectile.timeLeft = 18000;
  52.  
  53.             projectile.tileCollide = false;
  54.  
  55.             projectile.ignoreWater = true;
  56.  
  57.             inertia = 20f;
  58.  
  59.             shoot = mod.ProjectileType("shrabcrab");
  60.  
  61.             shootSpeed = 20f;
  62.  
  63.         }
  64.  
  65.  
  66.  
  67.         public override void CheckActive() {
  68.  
  69.             Player player = Main.player[projectile.owner];
  70.  
  71.             ExamplePlayer modPlayer = player.GetModPlayer<ExamplePlayer>();
  72.  
  73.             if (player.dead) {
  74.  
  75.                 modPlayer.purityMinion = false;
  76.  
  77.             }
  78.  
  79.             if (modPlayer.purityMinion) { // Make sure you are resetting this bool in ModPlayer.ResetEffects. See ExamplePlayer.ResetEffects
  80.  
  81.                 projectile.timeLeft = 2;
  82.  
  83.             }
  84.  
  85.         }
  86.  
  87.  
  88.  
  89.         public override void CreateDust() {
  90.  
  91.             if (projectile.ai[0] == 0f) {
  92.  
  93.                 if (Main.rand.NextBool(5)) {
  94.  
  95.                     int dust = Dust.NewDust(projectile.position, projectile.width, projectile.height / 2, mod.DustType("PuriumFlame"));
  96.  
  97.                     Main.dust[dust].velocity.Y -= 1.2f;
  98.  
  99.                 }
  100.  
  101.             }
  102.  
  103.             else {
  104.  
  105.                 if (Main.rand.NextBool(3)) {
  106.  
  107.                     Vector2 dustVel = projectile.velocity;
  108.  
  109.                     if (dustVel != Vector2.Zero) {
  110.  
  111.                         dustVel.Normalize();
  112.  
  113.                     }
  114.  
  115.                     int dust = Dust.NewDust(projectile.position, projectile.width, projectile.height, mod.DustType("PuriumFlame"));
  116.  
  117.                     Main.dust[dust].velocity -= 1.2f * dustVel;
  118.  
  119.                 }
  120.  
  121.             }
  122.  
  123.             Lighting.AddLight((int)(projectile.Center.X / 16f), (int)(projectile.Center.Y / 16f), 0.6f, 0.9f, 0.3f);
  124.  
  125.         }
  126.  
  127.  
  128.  
  129.         public override void SelectFrame() {
  130.  
  131.             projectile.frameCounter++;
  132.  
  133.             if (projectile.frameCounter >= 8) {
  134.  
  135.                 projectile.frameCounter = 0;
  136.  
  137.                 projectile.frame = (projectile.frame + 1) % 3;
  138.  
  139.             }
  140.  
  141.         }
  142.  
  143.     }
  144.  
  145. }
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