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- [Caching]
- ## Enable/disable assembly metadata cache
- ## Enabling this will speed up discovery of plugins and patchers by caching the metadata of all types BepInEx discovers.
- # Setting type: Boolean
- # Default value: true
- EnableAssemblyCache = true
- [Chainloader]
- ## If enabled, hides BepInEx Manager GameObject from Unity.
- ## This can fix loading issues in some games that attempt to prevent BepInEx from being loaded.
- ## Use this only if you know what this option means, as it can affect functionality of some older plugins.
- ##
- # Setting type: Boolean
- # Default value: false
- HideManagerGameObject = true
- [Harmony.Logger]
- ## Specifies which Harmony log channels to listen to.
- ## NOTE: IL channel dumps the whole patch methods, use only when needed!
- # Setting type: LogChannel
- # Default value: Warn, Error
- # Acceptable values: None, Info, IL, Warn, Error, Debug, All
- # Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
- LogChannels = Warn, Error
- [Logging]
- ## Enables showing unity log messages in the BepInEx logging system.
- # Setting type: Boolean
- # Default value: true
- UnityLogListening = true
- ## If enabled, writes Standard Output messages to Unity log
- ## NOTE: By default, Unity does so automatically. Only use this option if no console messages are visible in Unity log
- ##
- # Setting type: Boolean
- # Default value: false
- LogConsoleToUnityLog = false
- [Logging.Console]
- ## Enables showing a console for log output.
- # Setting type: Boolean
- # Default value: false
- Enabled = true
- ## If enabled, will prevent closing the console (either by deleting the close button or in other platform-specific way).
- # Setting type: Boolean
- # Default value: false
- PreventClose = false
- ## If true, console is set to the Shift-JIS encoding, otherwise UTF-8 encoding.
- # Setting type: Boolean
- # Default value: false
- ShiftJisEncoding = false
- ## Hints console manager on what handle to assign as StandardOut. Possible values:
- ## Auto - lets BepInEx decide how to redirect console output
- ## ConsoleOut - prefer redirecting to console output; if possible, closes original standard output
- ## StandardOut - prefer redirecting to standard output; if possible, closes console out
- ##
- # Setting type: ConsoleOutRedirectType
- # Default value: Auto
- # Acceptable values: Auto, ConsoleOut, StandardOut
- StandardOutType = Auto
- ## Which log levels to show in the console output.
- # Setting type: LogLevel
- # Default value: Fatal, Error, Warning, Message, Info
- # Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All
- # Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
- LogLevels = Fatal, Error, Warning, Info, Debug
- [Logging.Disk]
- ## Include unity log messages in log file output.
- # Setting type: Boolean
- # Default value: false
- WriteUnityLog = false
- ## Appends to the log file instead of overwriting, on game startup.
- # Setting type: Boolean
- # Default value: false
- AppendLog = false
- ## Enables writing log messages to disk.
- # Setting type: Boolean
- # Default value: true
- Enabled = true
- ## Which log leves are saved to the disk log output.
- # Setting type: LogLevel
- # Default value: Fatal, Error, Warning, Message, Info
- # Acceptable values: None, Fatal, Error, Warning, Message, Info, Debug, All
- # Multiple values can be set at the same time by separating them with , (e.g. Debug, Warning)
- LogLevels = All
- [Preloader]
- ## Enables or disables runtime patches.
- ## This should always be true, unless you cannot start the game due to a Harmony related issue (such as running .NET Standard runtime) or you know what you're doing.
- # Setting type: Boolean
- # Default value: true
- ApplyRuntimePatches = true
- ## Specifies which MonoMod backend to use for Harmony patches. Auto uses the best available backend.
- ## This setting should only be used for development purposes (e.g. debugging in dnSpy). Other code might override this setting.
- # Setting type: MonoModBackend
- # Default value: auto
- # Acceptable values: auto, dynamicmethod, methodbuilder, cecil
- HarmonyBackend = auto
- ## If enabled, BepInEx will save patched assemblies into BepInEx/DumpedAssemblies.
- ## This can be used by developers to inspect and debug preloader patchers.
- # Setting type: Boolean
- # Default value: false
- DumpAssemblies = false
- ## If enabled, BepInEx will load patched assemblies from BepInEx/DumpedAssemblies instead of memory.
- ## This can be used to be able to load patched assemblies into debuggers like dnSpy.
- ## If set to true, will override DumpAssemblies.
- # Setting type: Boolean
- # Default value: false
- LoadDumpedAssemblies = false
- ## If enabled, BepInEx will call Debugger.Break() once before loading patched assemblies.
- ## This can be used with debuggers like dnSpy to install breakpoints into patched assemblies before they are loaded.
- # Setting type: Boolean
- # Default value: false
- BreakBeforeLoadAssemblies = false
- [Preloader.Entrypoint]
- ## The local filename of the assembly to target.
- # Setting type: String
- # Default value: UnityEngine.CoreModule.dll
- Assembly = UnityEngine.CoreModule.dll
- ## The name of the type in the entrypoint assembly to search for the entrypoint method.
- # Setting type: String
- # Default value: Application
- Type = Application
- ## The name of the method in the specified entrypoint assembly and type to hook and load Chainloader from.
- # Setting type: String
- # Default value: .cctor
- Method = .cctor
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