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Malasoth Fallout 4 INI's

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  1. Fallout4.ini pre Bethini
  2. [General]
  3. sLanguage=en
  4. uGridsToLoad=5
  5. uExterior Cell Buffer=36
  6. bDisableAllGore=0
  7. bUseCombinedObjects=0
  8. [ScreenSplatter]
  9. bBloodSplatterEnabled=1
  10. [Display]
  11. iPresentInterval=1
  12. bDeferredCommands=1
  13. fShadowLODMaxStartFade=1000.0
  14. fSpecularLODMaxStartFade=2000.0
  15. fLightLODMaxStartFade=3500.0
  16. iShadowMapResolutionPrimary=2048
  17. bAllowScreenshot=1
  18. fMeshLODLevel1FadeDist=3500.0000
  19. fMeshLODLevel2FadeDist=2000.0000
  20. fMeshLODFadePercentDefault=1.2000
  21. bNvGodraysEnable=1
  22. bDynamicObjectQueryManager=1
  23. bMultiThreadedAccumulation=1
  24. bMultiThreadedRenderingUNP=1
  25. fSAORadius=108.2
  26. fSAOBias=0.6
  27. fSAOIntensity=7.1
  28. fSunUpdateThreshold:Display=0.5f
  29. fSunShadowUpdateTime=1.0
  30. [HairLighting]
  31. fHairPrimSpecScale=0.02
  32. fHairPrimSpecPow=125.0
  33. fHairPrimSpecShift=0.36
  34. fHairSecSpecScale=1.2
  35. fHairSecSpecPow=160.0
  36. fHairSecSpecShift=-0.40
  37. [SSSSS]
  38. fSSSSSPower=4.0
  39. [Audio]
  40. bEnableAudio=1
  41. [Interface]
  42. fDefaultWorldFOV=70
  43. fDefault1stPersonFOV=80
  44. fSafeZoneX=15.0
  45. fSafeZoneY=15.0
  46. fSafeZoneXWide=64.0
  47. fSafeZoneYWid=36.0
  48. fSafeZoneXWide16x10=64.0
  49. fSafeZoneYWide16x10=36.0
  50. [MapMenu]
  51. uLockedObjectMapLOD=16
  52. uLockedTerrainLOD=32
  53. [Controls]
  54. fMouseHeadingXScale=.021
  55. fMouseHeadingYScale=.021
  56. [Grass]
  57. iMinGrassSize=20
  58. bAllowCreateGrass=1
  59. bAllowLoadGrass = 0
  60. iMaxGrassTypesPerTexure = 32
  61. [ImageSpace]
  62. bDoRadialBlur=1
  63. [Weather]
  64. bPrecipitation=1
  65. [Archive]
  66. sResourceIndexFileList=Fallout4 - Textures1.ba2, Fallout4 - Textures2.ba2, Fallout4 - Textures3.ba2, Fallout4 - Textures4.ba2, Fallout4 - Textures5.ba2, Fallout4 - Textures6.ba2, Fallout4 - Textures7.ba2, Fallout4 - Textures8.ba2, Fallout4 - Textures9.ba2
  67. sResourceStartUpArchiveList=Fallout4 - Startup.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2
  68. SResourceArchiveList=Fallout4 - Voices.ba2, Fallout4 - Meshes.ba2, Fallout4 - MeshesExtra.ba2, Fallout4 - Misc.ba2, Fallout4 - Sounds.ba2, Fallout4 - Materials.ba2
  69. SResourceArchiveList2=Fallout4 - Animations.ba2
  70. sResourceDataDirsFinal=
  71. SGeometryPackageList=Fallout4 - Geometry.csg
  72. SCellResourceIndexFileList=Fallout4.cdx
  73. SResourceArchiveMemoryCacheList=Fallout4 - Misc.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2, Fallout4 - Materials.ba2
  74. bInvalidateOlderFiles=1
  75. [Papyrus]
  76. fPostLoadUpdateTimeMS=500.0
  77. bEnableLogging=0
  78. bEnableTrace=0
  79. bLoadDebugInformation=0
  80. [LOD]
  81. fLODFadeOutMultObjects=4.5000
  82. fLODFadeOutMultItems=2.5000
  83. [Pathfinding]
  84. fWarpMaxTime=4
  85. iWarpMaxPathFailureCount=3
  86. [Water]
  87. bReflectLODObjects=0
  88. bReflectLODLand=0
  89. bReflectSky=0
  90. bReflectLODTrees=0
  91. [Launcher]
  92. bEnableFileSelection=1
  93. ----------------------------------------------------
  94. Fallout4custom.ini Pre Bethini
  95. [Archive]
  96. bInvalidateOlderFiles=1
  97. sResourceDataDirsFinal=
  98. [General]
  99. SLocalSavePath=Saves\
  100. [Display]
  101. iLocation X=0
  102. iLocation Y=0
  103. -------------------------------------------------------
  104. Fallout4Prefs.ini Pre Bethini
  105. [Display]
  106. flocalShadowMapHalveEveryXUnit=750.0000
  107. focusShadowMapDoubleEveryXUnit=450.0000
  108. fShadowBiasScale=1.0000
  109. fDirShadowDistance=14000.0000
  110. fShadowDistance=14000.0000
  111. uiOrthoShadowFilter=3
  112. uiShadowFilter=3
  113. iShadowMapResolution=4096
  114. uPipboyTargetHeight=700
  115. uPipboyTargetWidth=876
  116. iVolumetricLightingQuality=2
  117. bVolumetricLightingEnable=1
  118. bSAOEnable=1
  119. iDirShadowSplits=3
  120. bVolumetricLightingForceCasters=0
  121. iTiledLightingMinLights=40
  122. bComputeShaderDeferredTiledLighting=1
  123. iMaxFocusShadowsDialogue=4
  124. iMaxFocusShadows=4
  125. bForceIgnoreSmoothness=0
  126. fBlendSplitDirShadow=48.0000
  127. bSinglePassDirShadow=1
  128. bEnableWetnessMaterials=1
  129. fTessFactorMaxDistanceScale=100.0000
  130. sAntiAliasing=TAA
  131. fLeafAnimDampenDistEnd=4600.0000
  132. fLeafAnimDampenDistStart=3600.0000
  133. fMeshLODFadePercentDefault=1.2000
  134. fMeshLODFadeBoundDefault=256.0000
  135. fMeshLODFadeScalar=1.0000
  136. fMeshLODLevel2FadeTreeDistance=2048.0000
  137. fMeshLODLevel1FadeTreeDistance=2844.0000
  138. fInteriorMeshLODLevel2FadeDist=1950.0000
  139. fInteriorMeshLODLevel1FadeDist=2600.0000
  140. fMeshLODLevel2FadeDist=4000.0000
  141. fMeshLODLevel1FadeDist=8000.0000
  142. iMaxAnisotropy=16
  143. iPresentInterval=1
  144. bTopMostWindow=0
  145. bMaximizeWindow=0
  146. bBorderless=1
  147. bFull Screen=0
  148. iSize H=1440
  149. iSize W=2560
  150. bAllowShadowcasterNPCLights=0
  151. iScreenShotIndex=3503
  152. fMaxFocusShadowMapDistance=450.0000
  153. bPrecipitationOcclusion=1
  154. iMaxSkinDecalsPerFrame=25
  155. iMaxDecalsPerFrame=100
  156. sD3DDevice="NVIDIA GeForce RTX 3060 Ti"
  157. iTexMipMapSkip=0
  158. bEnableRainOcclusion=1
  159. iAdapter=0
  160. [Imagespace]
  161. bDoDepthOfField=0
  162. bScreenSpaceBokeh=1
  163. bMBEnable=1
  164. bLensFlare=1
  165. [Pipboy]
  166. fPipboyEffectColorB=1.0000
  167. fPipboyEffectColorG=0.8000
  168. fPipboyEffectColorR=0.7500
  169. [VATS]
  170. fModMenuEffectHighlightPAColorB=0.4100
  171. fModMenuEffectHighlightPAColorG=0.8200
  172. fModMenuEffectHighlightPAColorR=1.0000
  173. fModMenuEffectPAColorB=0.4100
  174. fModMenuEffectPAColorG=0.8200
  175. fModMenuEffectPAColorR=1.0000
  176. fModMenuEffectHighlightColorB=1.0000
  177. fModMenuEffectHighlightColorG=1.0000
  178. fModMenuEffectHighlightColorR=0.0050
  179. fModMenuEffectColorB=1.0000
  180. fModMenuEffectColorG=1.0000
  181. fModMenuEffectColorR=0.0050
  182. [MAIN]
  183. fSkyCellRefFadeDistance=150000.0000
  184. bCrosshairEnabled=1
  185. fHUDOpacity=1.0000
  186. bSaveOnPause=1
  187. bSaveOnTravel=1
  188. bSaveOnWait=1
  189. bSaveOnRest=1
  190. [LightingShader]
  191. bScreenSpaceSubsurfaceScattering=1
  192. bScreenSpaceReflections=1
  193. [General]
  194. bGamepadEnable=1
  195. bPipboyCompanionEnabled=0
  196. iStoryManagerLoggingEvent=-1
  197. bEnableStoryManagerLogging=0
  198. uGridsToLoad=5
  199. [Interface]
  200. bDialogueSubtitles=1
  201. bGeneralSubtitles=1
  202. iHUDColorB=255
  203. iHUDColorG=255
  204. iHUDColorR=1
  205. bDialogueCameraEnable=1
  206. bShowCompass=1
  207. uHUDActiveEffectWidget=2
  208. [Controls]
  209. fMouseHeadingSensitivity=0.0300
  210. fGamepadHeadingSensitivity=0.6667
  211. bAlwaysRunByDefault=1
  212. bInvertYValues=0
  213. bGamePadRumble=1
  214. [GamePlay]
  215. iDifficulty=3
  216. bShowFloatingQuestMarkers=1
  217. bShowQuestMarkers=1
  218. [Particles]
  219. iMaxDesired=750
  220. [SaveGame]
  221. fAutosaveEveryXMins=10.0000
  222. [AudioMenu]
  223. fAudioMasterVolume=1.0000
  224. fVal7=1.0000
  225. uID7=0
  226. fVal6=1.0000
  227. uID6=0
  228. fVal5=1.0000
  229. uID5=0
  230. fVal4=0.6500
  231. uID4=138006
  232. fVal3=0.6500
  233. uID3=1007612
  234. fVal2=1.0000
  235. uID2=94881
  236. fVal1=0.6500
  237. uID1=466532
  238. fVal0=0.6500
  239. uID0=554685
  240. [Water]
  241. bUseWaterDisplacements=1
  242. bUseWaterRefractions=1
  243. bUseWaterReflections=1
  244. bUseWaterDepth=1
  245. [TerrainManager]
  246. fTreeLoadDistance=75000.0000
  247. fBlockMaximumDistance=180000.0000
  248. fBlockLevel2Distance=110000.0000
  249. fBlockLevel1Distance=60000.0000
  250. fBlockLevel0Distance=30000.0000
  251. fSplitDistanceMult=1.1000
  252. bShowLODInEditor=0
  253. [Grass]
  254. fGrassStartFadeDistance=4000.0000
  255. fGrassMaxStartFadeDistance=7000.0000
  256. fGrassMinStartFadeDistance=400.0000
  257. [Decals]
  258. uMaxDecals=250
  259. bDecals=1
  260. bSkinnedDecals=1
  261. uMaxSkinDecals=50
  262. uMaxSkinDecalsPerActor=40
  263. [LOD]
  264. fLODFadeOutMultSkyCell=1.0000
  265. fLODFadeOutMultObjects=30.0000
  266. fLODFadeOutMultItems=10.0000
  267. fLODFadeOutMultActors=15.0000
  268. [NVHBAO]
  269. bEnable=0
  270. fBackgroundAOViewDepth=750.0000
  271. bBackgroundAOEnable=1
  272. fDepthThresholdSharpness=100.0000
  273. fDepthThresholdMaxViewDepth=500.0000
  274. bDepthThresholdEnable=0
  275. iDepthClampModeEnum=0
  276. fCoarseAO=1.0000
  277. fDetailAO=0.6500
  278. fBlurSharpnessProfileBackgroundViewDepth=1.0000
  279. fBlurSharpnessProfileForegroundViewDepth=0.0000
  280. fBlurSharpnessProfileForegroundSharpnessScale=4.0000
  281. bBlurSharpnessProfileEnable=0
  282. fBlurSharpness=16.0000
  283. iBlurRadiusEnum=1
  284. bBlurEnable=1
  285. fPowerExponent=2.5000
  286. fBias=0.1000
  287. fRadius=0.6500
  288. [NVFlex]
  289. bNVFlexEnable=0
  290. iQuality=0
  291. iMaxNeighbors2=64
  292. iMaxNeighbors1=48
  293. iMaxNeighbors0=32
  294. iMaxParticles2=32768
  295. iMaxParticles1=16000
  296. iMaxParticles0=6000
  297. fKillRadius2=4000.0000
  298. fKillRadius1=3000.0000
  299. fKillRadius0=2000.0000
  300. bNVFlexInstanceDebris=1
  301. bNVFlexDrawDebris=1
  302. [BlurShaderHDR]
  303. bDoHighDynamicRange=0
  304. [BlurShader]
  305. bUseBlurShader=0
  306. [Launcher]
  307. uLastAspectRatio=1
  308. [Bethesda.net]
  309. uPersistentUuidData3=2721270408
  310. uPersistentUuidData2=3069806878
  311. uPersistentUuidData1=894584757
  312. uPersistentUuidData0=3363489889
  313. ------------------------------------------------
  314. Fallout4.ini Bethini edits
  315. [Archive]
  316. bInvalidateOlderFiles=1
  317. SCellResourceIndexFileList=Fallout4.cdx
  318. SGeometryPackageList=Fallout4 - Geometry.csg
  319. SResourceArchiveList=Fallout4 - Voices.ba2, Fallout4 - Meshes.ba2, Fallout4 - MeshesExtra.ba2, Fallout4 - Misc.ba2, Fallout4 - Sounds.ba2, Fallout4 - Materials.ba2
  320. SResourceArchiveList2=Fallout4 - Animations.ba2
  321. SResourceArchiveMemoryCacheList=Fallout4 - Misc.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2, Fallout4 - Materials.ba2
  322. sResourceDataDirsFinal=
  323. sResourceIndexFileList=Fallout4 - Textures1.ba2, Fallout4 - Textures2.ba2, Fallout4 - Textures3.ba2, Fallout4 - Textures4.ba2, Fallout4 - Textures5.ba2, Fallout4 - Textures6.ba2, Fallout4 - Textures7.ba2, Fallout4 - Textures8.ba2, Fallout4 - Textures9.ba2
  324. sResourceStartUpArchiveList=Fallout4 - Startup.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2
  325.  
  326. [Audio]
  327. bEnableAudio=1
  328.  
  329. [Camera]
  330. fMouseWheelZoomSpeed=3.00
  331.  
  332. [Controls]
  333. fMouseHeadingSensitivityMax=0.0800
  334. fMouseHeadingXScale=0.0210
  335. fMouseHeadingYScale=0.0420
  336.  
  337. [Display]
  338. bDynamicObjectQueryManager=1
  339. bMultiThreadedAccumulation=1
  340. bMultiThreadedRenderingUNP=1
  341. fMeshLODFadePercentDefault=1.2000
  342. fMeshLODLevel1FadeDist=3500.0000
  343. fMeshLODLevel2FadeDist=2000.0000
  344. fSAOBias=0.6
  345. fSAOIntensity=7.1
  346. fSAORadius=108.2
  347. fSunShadowUpdateTime=1.0
  348. fSunUpdateThreshold=0.5
  349. iPresentInterval=1
  350. sScreenShotBaseName=D:\SteamLibrary\steamapps\common\Fallout 4\ScreenShot
  351.  
  352. [Gameplay]
  353. fPlayerDisableSprintingLoadingCellDistance=0
  354.  
  355. [General]
  356. bDisableAllGore=0
  357. bUseCombinedObjects=0
  358. fChancesToPlayAlternateIntro=0.2
  359. fEncumberedReminderTimer=3600
  360. sIntroSequence=GameIntro_V3_B.bk2
  361. sLanguage=en
  362. sStreamInstallVideoPlayList=STRENGTH.bk2;PERCEPTION.bk2;ENDURANCE.bk2;CHARISMA.bk2;INTELLIGENCE.bk2;AGILITY.bk2;LUCK.bk2
  363. uExterior Cell Buffer=36
  364. uGridsToLoad=5
  365. uMainMenuDelayBeforeAllowSkip=5000
  366.  
  367. [Grass]
  368. bAllowCreateGrass=1
  369. bAllowLoadGrass=0
  370. fGrassFadeRange=3206
  371. iMaxGrassTypesPerTexure=32
  372. iMinGrassSize=20
  373.  
  374. [HairLighting]
  375. fHairPrimSpecPow=125.0
  376. fHairPrimSpecScale=0.02
  377. fHairPrimSpecShift=0.36
  378. fHairSecSpecPow=160.0
  379. fHairSecSpecScale=1.2
  380. fHairSecSpecShift=-0.40
  381.  
  382. [HAVOK]
  383.  
  384. [ImageSpace]
  385. bDoRadialBlur=1
  386.  
  387. [Interface]
  388. fSafeZoneX=15.0
  389. fSafeZoneXWide=64.0
  390. fSafeZoneXWide16x10=64.0
  391. fSafeZoneY=15.0
  392. fSafeZoneYWide16x10=36.0
  393.  
  394. [Launcher]
  395. bEnableFileSelection=1
  396.  
  397. [LOD]
  398. fDistanceMultiplier=1.00
  399. fLODFadeOutMultItems=2.5000
  400. fLODFadeOutMultObjects=4.5000
  401.  
  402. [MapMenu]
  403. uLockedObjectMapLOD=16
  404. uLockedTerrainLOD=32
  405.  
  406. [Menu]
  407. iConsoleSizeScreenPercent=40
  408. iConsoleTextSize=20
  409.  
  410. [Papyrus]
  411. bEnableLogging=0
  412. bEnableProfiling=0
  413. bEnableTrace=0
  414. bLoadDebugInformation=0
  415. fPostLoadUpdateTimeMS=500.0
  416.  
  417. [Pathfinding]
  418. fWarpMaxTime=4
  419. iWarpMaxPathFailureCount=3
  420.  
  421. [SaveGame]
  422. iAutoSaveCount=3
  423.  
  424. [ScreenSplatter]
  425. bBloodSplatterEnabled=1
  426.  
  427. [SSSSS]
  428. fSSSSSPower=4.0
  429.  
  430. [Water]
  431. bReflectLODLand=0
  432. bReflectLODObjects=0
  433. bReflectLODTrees=0
  434. bReflectSky=0
  435.  
  436. [Weather]
  437. bPrecipitation=1
  438. -------------------------------------------------------
  439. Fallout4Custom.ini Bethini edits
  440. [Archive]
  441. bInvalidateOlderFiles=1
  442. SCellResourceIndexFileList=Fallout4.cdx
  443. SGeometryPackageList=Fallout4 - Geometry.csg
  444. SResourceArchiveList=Fallout4 - Voices.ba2, Fallout4 - Meshes.ba2, Fallout4 - MeshesExtra.ba2, Fallout4 - Misc.ba2, Fallout4 - Sounds.ba2, Fallout4 - Materials.ba2
  445. SResourceArchiveList2=Fallout4 - Animations.ba2
  446. SResourceArchiveMemoryCacheList=Fallout4 - Misc.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2, Fallout4 - Materials.ba2
  447. sResourceDataDirsFinal=
  448. sResourceIndexFileList=Fallout4 - Textures1.ba2, Fallout4 - Textures2.ba2, Fallout4 - Textures3.ba2, Fallout4 - Textures4.ba2, Fallout4 - Textures5.ba2, Fallout4 - Textures6.ba2, Fallout4 - Textures7.ba2, Fallout4 - Textures8.ba2, Fallout4 - Textures9.ba2
  449. sResourceStartUpArchiveList=Fallout4 - Startup.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2
  450.  
  451. [Audio]
  452. bEnableAudio=1
  453.  
  454. [Camera]
  455. fMouseWheelZoomSpeed=3.00
  456.  
  457. [Controls]
  458. fMouseHeadingSensitivityMax=0.0800
  459. fMouseHeadingXScale=0.0210
  460. fMouseHeadingYScale=0.0420
  461.  
  462. [Display]
  463. bDynamicObjectQueryManager=1
  464. bMultiThreadedAccumulation=1
  465. bMultiThreadedRenderingUNP=1
  466. fMeshLODFadePercentDefault=1.2000
  467. fMeshLODLevel1FadeDist=3500.0000
  468. fMeshLODLevel2FadeDist=2000.0000
  469. fSAOBias=0.6
  470. fSAOIntensity=7.1
  471. fSAORadius=108.2
  472. fSunShadowUpdateTime=1.0
  473. fSunUpdateThreshold=0.5
  474. iPresentInterval=1
  475. sScreenShotBaseName=D:\SteamLibrary\steamapps\common\Fallout 4\ScreenShot
  476.  
  477. [Gameplay]
  478. fPlayerDisableSprintingLoadingCellDistance=0
  479.  
  480. [General]
  481. bDisableAllGore=0
  482. bUseCombinedObjects=0
  483. fChancesToPlayAlternateIntro=0.2
  484. fEncumberedReminderTimer=3600
  485. sIntroSequence=GameIntro_V3_B.bk2
  486. sLanguage=en
  487. sStreamInstallVideoPlayList=STRENGTH.bk2;PERCEPTION.bk2;ENDURANCE.bk2;CHARISMA.bk2;INTELLIGENCE.bk2;AGILITY.bk2;LUCK.bk2
  488. uExterior Cell Buffer=36
  489. uGridsToLoad=5
  490. uMainMenuDelayBeforeAllowSkip=5000
  491.  
  492. [Grass]
  493. bAllowCreateGrass=1
  494. bAllowLoadGrass=0
  495. fGrassFadeRange=3206
  496. iMaxGrassTypesPerTexure=32
  497. iMinGrassSize=20
  498.  
  499. [HairLighting]
  500. fHairPrimSpecPow=125.0
  501. fHairPrimSpecScale=0.02
  502. fHairPrimSpecShift=0.36
  503. fHairSecSpecPow=160.0
  504. fHairSecSpecScale=1.2
  505. fHairSecSpecShift=-0.40
  506.  
  507. [HAVOK]
  508.  
  509. [ImageSpace]
  510. bDoRadialBlur=1
  511.  
  512. [Interface]
  513. fSafeZoneX=15.0
  514. fSafeZoneXWide=64.0
  515. fSafeZoneXWide16x10=64.0
  516. fSafeZoneY=15.0
  517. fSafeZoneYWide16x10=36.0
  518.  
  519. [Launcher]
  520. bEnableFileSelection=1
  521.  
  522. [LOD]
  523. fDistanceMultiplier=1.00
  524. fLODFadeOutMultItems=2.5000
  525. fLODFadeOutMultObjects=4.5000
  526.  
  527. [MapMenu]
  528. uLockedObjectMapLOD=16
  529. uLockedTerrainLOD=32
  530.  
  531. [Menu]
  532. iConsoleSizeScreenPercent=40
  533. iConsoleTextSize=20
  534.  
  535. [Papyrus]
  536. bEnableLogging=0
  537. bEnableProfiling=0
  538. bEnableTrace=0
  539. bLoadDebugInformation=0
  540. fPostLoadUpdateTimeMS=500.0
  541.  
  542. [Pathfinding]
  543. fWarpMaxTime=4
  544. iWarpMaxPathFailureCount=3
  545.  
  546. [SaveGame]
  547. iAutoSaveCount=3
  548.  
  549. [ScreenSplatter]
  550. bBloodSplatterEnabled=1
  551.  
  552. [SSSSS]
  553. fSSSSSPower=4.0
  554.  
  555. [Water]
  556. bReflectLODLand=0
  557. bReflectLODObjects=0
  558. bReflectLODTrees=0
  559. bReflectSky=0
  560.  
  561. [Weather]
  562. bPrecipitation=1
  563. ----------------------------------------------------------
  564. Fallout4Prefs Bethini edits
  565. AudioMenu]
  566. fAudioMasterVolume=1.0000
  567. fVal0=0.6500
  568. fVal1=0.6500
  569. fVal2=1.0000
  570. fVal3=0.6500
  571. fVal4=0.6500
  572. fVal5=1.0000
  573. fVal6=1.0000
  574. fVal7=1.0000
  575. uID0=554685
  576. uID1=466532
  577. uID2=94881
  578. uID3=1007612
  579. uID4=138006
  580. uID5=0
  581. uID6=0
  582. uID7=0
  583.  
  584. [Bethesda.net]
  585. uPersistentUuidData0=3363489889
  586. uPersistentUuidData1=894584757
  587. uPersistentUuidData2=3069806878
  588. uPersistentUuidData3=2721270408
  589.  
  590. [Controls]
  591. bAlwaysRunByDefault=1
  592. bGamePadRumble=1
  593. bInvertYValues=0
  594. fGamepadHeadingSensitivity=0.6667
  595. fMouseHeadingSensitivity=0.0300
  596.  
  597. [Decals]
  598. uMaxDecals=250
  599.  
  600. [Display]
  601. bAllowShadowcasterNPCLights=0
  602. bBorderless=1
  603. bComputeShaderDeferredTiledLighting=1
  604. bEnableWetnessMaterials=1
  605. bForceIgnoreSmoothness=0
  606. bFull Screen=0
  607. bMaximizeWindow=0
  608. bPrecipitationOcclusion=1
  609. bSAOEnable=1
  610. bSinglePassDirShadow=1
  611. bTopMostWindow=0
  612. bVolumetricLightingEnable=1
  613. bVolumetricLightingForceCasters=0
  614. fBlendSplitDirShadow=48.0000
  615. fDirShadowDistance=14000.0000
  616. fInteriorMeshLODLevel1FadeDist=2600.0000
  617. fInteriorMeshLODLevel2FadeDist=1950.0000
  618. fLeafAnimDampenDistEnd=4600.0000
  619. fLeafAnimDampenDistStart=3600.0000
  620. flocalShadowMapHalveEveryXUnit=750.0000
  621. fMaxFocusShadowMapDistance=450.0000
  622. fMeshLODFadeBoundDefault=256.0000
  623. fMeshLODFadePercentDefault=1.2000
  624. fMeshLODFadeScalar=1.0000
  625. fMeshLODLevel1FadeDist=8000.0000
  626. fMeshLODLevel1FadeTreeDistance=2844.0000
  627. fMeshLODLevel2FadeDist=4000.0000
  628. fMeshLODLevel2FadeTreeDistance=2048.0000
  629. focusShadowMapDoubleEveryXUnit=450.0000
  630. fShadowBiasScale=1.0000
  631. fShadowDistance=14000.0000
  632. fTessFactorMaxDistanceScale=100.0000
  633. iDirShadowSplits=3
  634. iMaxAnisotropy=16
  635. iMaxDecalsPerFrame=100
  636. iMaxFocusShadows=4
  637. iMaxFocusShadowsDialogue=4
  638. iMaxSkinDecalsPerFrame=25
  639. iPresentInterval=1
  640. iScreenShotIndex=3520
  641. iShadowMapResolution=2048
  642. iSize H=1440
  643. iSize W=2560
  644. iTiledLightingMinLights=40
  645. iVolumetricLightingQuality=2
  646. sAntiAliasing=TAA
  647. sD3DDevice="NVIDIA GeForce RTX 3060 Ti"
  648. uiOrthoShadowFilter=3
  649. uiShadowFilter=3
  650. uPipboyTargetHeight=700
  651. uPipboyTargetWidth=876
  652.  
  653. [GamePlay]
  654. bShowFloatingQuestMarkers=1
  655. bShowQuestMarkers=1
  656. iDifficulty=3
  657.  
  658. [General]
  659. bEnableStoryManagerLogging=0
  660. bGamepadEnable=1
  661. bPipboyCompanionEnabled=0
  662. iStoryManagerLoggingEvent=-1
  663. uGridsToLoad=5
  664.  
  665. [Grass]
  666. fGrassMaxStartFadeDistance=6144.0000
  667. fGrassMinStartFadeDistance=0.0000
  668. fGrassStartFadeDistance=6144.0000
  669.  
  670. [Imagespace]
  671. bDoDepthOfField=0
  672. bLensFlare=1
  673. bMBEnable=1
  674. bScreenSpaceBokeh=1
  675.  
  676. [Interface]
  677. bDialogueCameraEnable=1
  678. bDialogueSubtitles=1
  679. bGeneralSubtitles=1
  680. bShowCompass=1
  681. iHUDColorB=255
  682. iHUDColorG=255
  683. iHUDColorR=1
  684. uHUDActiveEffectWidget=2
  685.  
  686. [Launcher]
  687. bEnableFileSelection=1
  688.  
  689. [LightingShader]
  690. bScreenSpaceReflections=1
  691. bScreenSpaceSubsurfaceScattering=1
  692.  
  693. [LOD]
  694. fLODFadeOutMultActors=15.0000
  695. fLODFadeOutMultItems=10.0000
  696. fLODFadeOutMultObjects=30.0000
  697. fLODFadeOutMultSkyCell=1.0000
  698.  
  699. [MAIN]
  700. bCrosshairEnabled=1
  701. bSaveOnPause=1
  702. bSaveOnRest=1
  703. bSaveOnTravel=1
  704. bSaveOnWait=1
  705. fHUDOpacity=1.0000
  706. fSkyCellRefFadeDistance=150000.0000
  707.  
  708. [NVFlex]
  709. bNVFlexDrawDebris=1
  710. bNVFlexEnable=0
  711. bNVFlexInstanceDebris=1
  712. fKillRadius0=2000.0000
  713. fKillRadius1=3000.0000
  714. fKillRadius2=4000.0000
  715. iMaxNeighbors0=32
  716. iMaxNeighbors1=48
  717. iMaxNeighbors2=64
  718. iMaxParticles0=6000
  719. iMaxParticles1=16000
  720. iMaxParticles2=32768
  721. iQuality=0
  722.  
  723. [NVHBAO]
  724. bBackgroundAOEnable=1
  725. bBlurEnable=1
  726. bBlurSharpnessProfileEnable=0
  727. bDepthThresholdEnable=0
  728. bEnable=0
  729. fBackgroundAOViewDepth=750.0000
  730. fBias=0.1000
  731. fBlurSharpness=16.0000
  732. fBlurSharpnessProfileBackgroundViewDepth=1.0000
  733. fBlurSharpnessProfileForegroundSharpnessScale=4.0000
  734. fBlurSharpnessProfileForegroundViewDepth=0.0000
  735. fCoarseAO=1.0000
  736. fDepthThresholdMaxViewDepth=500.0000
  737. fDepthThresholdSharpness=100.0000
  738. fDetailAO=0.6500
  739. fPowerExponent=2.5000
  740. fRadius=0.6500
  741. iBlurRadiusEnum=1
  742. iDepthClampModeEnum=0
  743.  
  744. [Particles]
  745. iMaxDesired=750
  746.  
  747. [Pipboy]
  748. fPipboyEffectColorB=1.0000
  749. fPipboyEffectColorG=0.8000
  750. fPipboyEffectColorR=0.7500
  751.  
  752. [SaveGame]
  753. fAutosaveEveryXMins=10.0000
  754.  
  755. [TerrainManager]
  756. bShowLODInEditor=0
  757. fBlockLevel0Distance=30000.0000
  758. fBlockLevel1Distance=60000.0000
  759. fBlockLevel2Distance=110000.0000
  760. fBlockMaximumDistance=180000.0000
  761. fSplitDistanceMult=1.1000
  762. fTreeLoadDistance=75000.0000
  763.  
  764. [VATS]
  765. fModMenuEffectColorB=1.0000
  766. fModMenuEffectColorG=1.0000
  767. fModMenuEffectColorR=0.0050
  768. fModMenuEffectHighlightColorB=1.0000
  769. fModMenuEffectHighlightColorG=1.0000
  770. fModMenuEffectHighlightColorR=0.0050
  771. fModMenuEffectHighlightPAColorB=0.4100
  772. fModMenuEffectHighlightPAColorG=0.8200
  773. fModMenuEffectHighlightPAColorR=1.0000
  774. fModMenuEffectPAColorB=0.4100
  775. fModMenuEffectPAColorG=0.8200
  776. fModMenuEffectPAColorR=1.0000
  777.  
  778. [Water]
  779. bUseWaterDepth=1
  780. bUseWaterDisplacements=1
  781. bUseWaterReflections=1
  782. bUseWaterRefractions=1
  783.  
  784.  
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