rhydonphilip

Move and items that can use a buff

Jan 8th, 2019
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  1. Items:
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  3. -Micle Berry = Holder's next move has 1.2x accuracy when at 1/4 max HP or less. Single use. => just make this so the next move has 100% accuracy. Single use.
  4.  
  5. -Big Root = Holder gains 1.3x HP from draining/Aqua Ring/Ingrain/Leech Seed/Strength Sap. => make it 1.4x so the recovery out numbers a damage increasing item for draining attacks. Right now it's meme status for low ladder subleech sets.
  6.  
  7. -Wide Lens = The accuracy of attacks by the holder is 1.1x. => make this +10% accuracy, no reason for it to be near meaningless for 90% of the moves it would theoretically balance out in damage/accuracy.
  8.  
  9. -Zoom Lens = The accuracy of attacks by the holder is 1.2x if it moves after its target. => +20% accuracy instead of 1.2x, moves like Dynamic Punch and Zap Cannon can benefit from this majorly.
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  11. -Enigma Berry = Restores 1/4 max HP after holder is hit by a supereffective move. Single use. =. Make it 33% like Sitrus Berry
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  13. -Lucky Punch = If held by a Chansey, its critical hit ratio is raised by 2 stages. => there are no increased crit moves for Chansey there is 0 reason to use this but it makes no sense to only be crit stage +2 instead of the 100% at stage +3. Make it effect Blissey if this item needs some utility.
  14.  
  15. -Macho Brace, Power Anklet, Power Lens, Power Belt, Power Weight, Power Band, Power Brace = Holder's Speed is halved. The Klutz Ability does not ignore this effect. => make it 1/4 speed, allowes Gyro Ball become more accesable, not to mention z moves already giving a 160 base z to any such pokemon.
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  17. Moves:
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  19. -Constrict: 10 base power, 100% accuracy, 35 PP, 10% chance to lower speed => 40 base power
  20.  
  21. -Double Slap: 15 base power, 85% accuracy, 10 PP, hits 2-5 times => 20 PP
  22.  
  23. -Smog: 30 base power, 70% accuracy, 20 PP, 40% to poison => 50 base power, 50% chance to poison => balances it self out against Rock Smash.
  24.  
  25. -Charge Beam: 50 base power, 90% accuracy, 10 PP, 70% chance to rise the user's Special Attack => make it 100% to rise special attack. (Matches Power-Up-Punch.)
  26.  
  27. -Bonemerang => Make it's Z-move 180 base like Gear Grind.
  28.  
  29. -Poison Fang: 50 base power, 100% accuracy, 15PP, 50% to badly poison the opponent. => 60 base power
  30.  
  31. -Poison Tail: 50 base power, 100% accuracy, 25PP, High critical hit ratio. 10% chance to poison the opponent. => 60 base power
  32.  
  33. -Snore: 50 base power, 100% accuracy, 15 PP, Can only be used if asleep. 30% to cause flinching. => 65 Base Power
  34.  
  35. -Frost Breath: 60 base power, 90% accuracy, 10PP, Always results in a critical hit => 70 base power
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  37. -Incinerate: 60 base power, 100% accuracy, 15PP, Destroys the target's held berry. => 1.5x damage if foe holds a berry. Destroys the target's held berry. (matches Knock Off)
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