ArseneLupin32

Morgan/Murphy's Law

Mar 4th, 2020
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  1. Character Template:
  2. Actual Name: Morgan Holt
  3. Moniker: Murphy's Law
  4. Alignment: Neutral
  5. Gender: Male
  6. Age: 26
  7. Appearance: Morgan stands in at 5'6, with slightly shaggy brown hair and black eyes. He has a thin face and a wiry frame, overall looking somewhat scrawny, but has a bit of muscles.
  8. Costume Appearance: A stylized labcoat with a gas mask and white pants. The labcoat has 3 Cat's Cradles, one on each shoulder and one on the front.
  9. Personality: Generally eternally annoyed, but he can tolerate people for at least some amount of time. When he does, he's quiet and is far more willing to listen than to volunteer information of his own. When things annoy him too much or is too loud however, he can lash out and break the quiet demeanor he puts off.
  10. Power: He has an inherent sense of obstacles, whether they be people or objects. When he sees something that is or is going to be an obstacle to him he sees a shadowy outline around them, with the depth and notability of the shadow being based on how big of a threat the target is. A mugger would have a large shadow around them with sharper edges while someone going over to him to throw water on him while he works on a computer would be more muted and softer around the edges.. He has no knowledge of how the target is going to be a threat. These can change at any point depending on events, such as the mugger becoming a nonissue once he has Murphy Law's money or insulting someone and causing them to plan revenge against him.
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  12. Limitations: Things sensed in this way have to be able to be objectively seen as an obstacle, whether that be through minor markings of a trap, or other such things that could be noticed however minorly. In addition this does not work on living things unless they are currently attacking you. Living things attacking you cound as a Moderate Obstacle.
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  14. His secondary power allows him to charge objects with power from a range as long as he can see them by shooting out thin, somewhat difficult to see strands of dark wire into them, hiding inside of it. Once an object has been charged it will conveniently malfunction, fail, or do something that will cause negative consequences to whoever is on the receiving end. These however will only go off on targets that pop up on his Thinker Power's radar. The bigger the threat, the more catastrophic the end result will be, with large obstacles having a much higher chance of collateral damage. An example is against a Police Chief planning his arrest going for gas. Murphy's Law has charged his Lighter and the gas pump he's using before hand. When he goes to pull the hose out to pump his gas it goes off by accident, spraying him with gasoline. As he goes to sit down in his car, his lighter falls out of his pocket and opens, brushing up against him as he sits down and lighting, igniting his gasoline soaked clothes.
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  16. Limitation: He can use this power on up to 3 objects at once, any additional uses will cause the earliest use to dissipate. This cannot be used on any object larger than the average person. You cannot charge Tinkertech in this way.
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  18. Threat Ranges and Response:
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  20. Minor Obstacle: Something that is more of an inconvenience than anything else. The result of the power usually is harmless, mostly meant to nudge the issue to a point where it is not an issue. This includes things like the waitress spilling water on him example. Using this power on someone's chair nearby would cause the chair to break and send the person sitting bumping into the waitress as they fall and making the water fall elsewhere.
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  22. Moderate Obstacle: Something that is not guaranteed to cause damage or ruin to him or his plans, but can do so if not taken care of. The result of the power acts as a deterrent, and in combat is about the same as if a strong, but not powered, individual was fighting. This is the option that will occur in most, if not all fights. Example reactions: a pipe breaking and swinging down at you, unstable ground breaking under you, a gun jamming momentarily as you try to take a shot and unjamming immediately after until power is reapplied
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  24. Large Obstacle: Something that is an immediate and immense threat to self, such as an extremely dangerous tinker minion or someone fighting with the intent and goal to kill you. In noncombat situations this is someone that is poised to completely ruin you. The reaction is not deadly, but is likely to incur injuries or results to try and neutralize the threat. Such injuries are never something that cannot be recovered from, with broken bones being rare and the most extreme. Example reactions: a heavy object falling off a shelf onto someone directly, an open flame getting caught by a gust of wind to catch something on fire, having something bump into you and causing you to drop a sharp object you're holding so it falls and cuts a leg or arm (sensitive bits conveniently missed)
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  26. Insurmountable Obstacle: Something that cannot be worked around, this obstacle is something or someone that is completely and utterly dedicated to ruining you, whether by conscious choice or not. Obstacles of this caliber can be compared to forces of nature, and the result of the power is usually only enough to slow down something capable of registering as this. Examples include: explosions, sharp objects falling, causing falls from height,
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  28. Power Ratings: Sensor 8, Master/Trump 8
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  30. Pre-approval questions (for your first character only):
  31. What is the Manton limit? The Manton limit is the limitation with powers preventing powers from being activated or used inside of a human body. Examples include a pyrokinetic making fire in your lungs
  32. What is the Gentleman’s Agreement? The Gentleman's Agreement is almost like the rules of Cops and Robbers. You dont kill or do anything that is heinously wrong and you get lighter sentencing or higher esteem depending on which side you're on.
  33. What is Sacrificial Theory? The theory that people with disabilities to one of the senses will end up with stronger powers than those without a fair amount of the time due to compensation
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