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- _G.HitBoxSize = Vector3.new(50, 50, 50)
- game:service('RunService').RenderStepped:connect(function()
- for i, v in pairs(game.Workspace.Camera.GameElementContainer.HITBOXES:GetDescendants()) do
- if v:IsA('Part') and v.Size ~= _G.HitBoxSize and v.Transparency ~= 0 and v.Name == 'Head' then v.Size = _G.HitBoxSize
- v.Transparency = 0
- end
- end
- end)
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