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doru90

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Nov 18th, 2021
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  1. on join:
  2. if {syoki.%player%} is not set:
  3. set join message to "&f[First +] %player%"
  4. execute console command "/execute @a ~ ~ ~ playsound minecraft:entity.generic.explode ambient @a ~ ~ ~ 1 1"
  5. execute console command "/execute %player% ~ ~ ~ particle largeexplode ~ ~ ~ 1 2 1 0.2 50 force @a"
  6. set {syoki.%player%} to true
  7. else:
  8. set join message to "&[+] %player%"
  9. execute console command "/execute @a ~ ~ ~ playsound minecraft:entity.player.levelup ambient @a ~ ~ ~ 1 0"
  10. on quit:
  11. set quit message to "&[+] %player%"
  12.  
  13. command /firstspawn:
  14. permission: admin
  15. trigger:
  16. set {spawn} to location of player
  17. send "&a&l初期スポーンをここに変更しました"
  18. play sound "entity.player.levelup" with volume 1 and pitch 0 at player
  19. stop
  20.  
  21. on join:
  22. teleport the player to {spawn}
  23. on respawn:
  24. teleport the player to {spawn}
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