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C&C Yuri's Revenge - 2021 Mod v1.08b

Jun 8th, 2021
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  1. ; ================================================================
  2. ; NAME:         C&C Yuri's Revenge 2021
  3. ; VERSION:     1.08b
  4. ; UPDATED:    06/06/2021
  5. ; AUTHOR:     Martin (RaVaGe)
  6. ; PASTEBIN:
  7. ;================================================================
  8.  
  9. ;===  GENERAL GAMEPLAY  ==============================================
  10.  
  11. [General]
  12. ; Increased cost of repair from 15% of whole price to 25%.
  13. RepairPercent=25% ;15%
  14.  
  15. ; Spy Power Sabotage duration reduced from 1m 6sec to 45sec.
  16. SpyPowerBlackout=675 ;1000 ; Frame time a spy shuts down power for (900 = 1 minute)
  17. ; Reduced money stolen by a Spy from 50 to 25%.
  18. SpyMoneyStealPercent=0.25 ;0.50
  19.  
  20. ; Increased Waypoint Path Length from 15 to 32. (NOT WORKING)
  21. ;MaxWaypointPathLength=32 ;15
  22.  
  23. ; To balance new veterancy bonuses.
  24. SelfHealInfantryFrames=55 ;50 ; Now equivalent to 1 second at average FPS.
  25. SelfHealInfantryAmount=10 ;20
  26. SelfHealUnitFrames=55 ;75 ;Now equivalent to 1 second at average FPS.
  27. SelfHealUnitAmount=10 ;5 ; Also affects Tech Machine Shop and Tech Hospital bonuses.
  28.  
  29. ; TO BE DONE with Ares
  30. ;LightningDeferment=200      ; PCG; Number of frames between announcement of strike and its commencement.
  31. ;LightningDamage=250         ; Damage done by lightning strike. ;used to be 250
  32. ;LightningStormDuration=880  ; Default ion storm duration in frames. This is overriden by the trigger control.  ;used to be 420
  33. ;LightningWarhead=IonWH      ; Warhead used by ion storm strike.
  34. ;LightningHitDelay=330       ; How often the direct target gets hit in frames ;used to be 150
  35. ;LightningScatterDelay=10    ; Frame delay between random bolts -- DO NOT DECREASE -- PERFORMANCE HIT ;used to be 14
  36. ;LightningCellSpread=1      ; and how far away random bolts can go ( n by n square ) ;used to be 10
  37. ;LightningSeparation=3       ; SJM: city-block distance in cells between clouds/bolts
  38. ;[GACNST]
  39. ;SuperWeapon=LightningStormSpecial
  40. ;[LightningStormSpecial]
  41. ;RechargeTime=1
  42. ; https://ares-developers.github.io/Ares-docs/new/superweapons/types/lightningstorm.html
  43.  
  44. ; Added a new warhead for Aegis to fine tune damage separate from Patriot Missile.
  45. [Warheads]
  46. 106=AEGISWH
  47.  
  48. ;===  ALLIED  =======================================================
  49.  
  50. ; Reduced deployed GI damage from 25 to 20.
  51. [Para]
  52. Damage=20 ;25
  53.  
  54. ; Increased GGI movement speed from 3 to 4.
  55. ; Fixed Cameo positioning in the sidebar to be identical to vanilla.
  56. [GGI]
  57. Speed=4 ;3
  58. TechLevel=1
  59.  
  60. [MissileLauncher]
  61. Projectile=GGIMissileProjectile
  62.  
  63. ; Increased GGI IFV weapon range from 8 to 9.
  64. [CRMissileLauncher]
  65. Range=9 ;8
  66. Projectile=GGIMissileProjectile
  67.  
  68. ; GGI and GGI-IFV missiles will no longer miss their targets.
  69. [GGIMissileProjectile]
  70. Arm=200 ;2
  71. Shadow=no
  72. Proximity=no
  73. Ranged=yes
  74. AA=yes
  75. AG=yes
  76. Image=DRAGON
  77. ROT=60
  78. SubjectToCliffs=no
  79. SubjectToElevation=no
  80. SubjectToWalls=no
  81.  
  82. ; Increased GGI damage to all Infantry from 20% to 30%.
  83. ; Increased GGI damage to all structures from 10% to 30%.
  84. ; Increased GGI damage to Medium Vehicle armour from 50% to 60%.
  85. ; Reduced GGI damage to Heavy Vehicle armour from 100% to 80%.
  86. [GUARDWH]
  87. Verses=30%,30%,30%,100%,60%,80%,30%,30%,30%,100%,100%
  88.             ;20%,20%,20%,100%,50%,100%,10%,10%,10%,100%,100%
  89.  
  90. ; Harrier missiles are more accurate, but can still be dodged, 15% of the time.
  91. [HarrierJetProjectile]
  92. Arm=35 ;45 ;55 ;10 ;200 ;2
  93. Shadow=no
  94. Proximity=no
  95. Ranged=yes
  96. AA=no
  97. AG=yes
  98. Image=DRAGON
  99. ROT=100
  100. SubjectToCliffs=no
  101. SubjectToElevation=no
  102. SubjectToWalls=no
  103.  
  104. [Maverick]
  105. Projectile=HarrierJetProjectile
  106.  
  107. [MaverickE]
  108. Projectile=HarrierJetProjectile
  109.  
  110. ; Black Eagle missiles can no longer be dodged.
  111. [BlackEagleJetProjectile]
  112. Arm=200 ;2
  113. Shadow=no
  114. Proximity=no
  115. Ranged=yes
  116. AA=no
  117. AG=yes
  118. Image=DRAGON
  119. ROT=100
  120. SubjectToCliffs=no
  121. SubjectToElevation=no
  122. SubjectToWalls=no
  123.  
  124. [Maverick2]
  125. Projectile=BlackEagleJetProjectile
  126.  
  127. [Maverick2E]
  128. Projectile=BlackEagleJetProjectile
  129.  
  130. ; Increased Robot Tank build time by 10%.
  131. [ROBO]
  132. BuildTimeMultiplier=1.4 ;1.3
  133.  
  134. ; Increased Destroyer build time by 20%.
  135. [DEST]
  136. BuildTimeMultiplier=1.2 ;1.0
  137. ; Destroyer Osprey's no longer miss moving targets.
  138. [DepthCharge]
  139. Arm=200 ;2
  140.  
  141. ; TO BE DONE WITH ARES : https://ares-developers.github.io/Ares-docs/new/weapons/ivanbombs.html
  142. [GHOST]
  143. C4=no
  144. [Sapper]
  145. Damage=400 ;2500
  146. FireOnce=yes
  147. FireInTransport=no
  148. Warhead=FakeC4WH
  149. [FakeC4WH]
  150. Verses=0%,0%,0%,100%,100%,100%,100%,100%,100%,100%,0%
  151. IvanBomb=yes
  152.  
  153. [HollowPoint4]
  154. Verses=100%,100%,100%, 0%,0%,0%, 0%,0%,0%, 100%,0%
  155.             ;100%,100%,100%, 0%,0%,0%, 0%,0%,0%, 100%,100%
  156.  
  157. ; Increased Seal's firing delay from 10 to 35.
  158. [MP5]
  159. Damage=125
  160. ROF=35 ;10
  161. Range=6
  162. Burst=1
  163. Warhead=HollowPoint4
  164. ; Increased Elite Seal's firing delay from 10 to 30.
  165. [MP5E]
  166. Damage=125
  167. ROF=30 ;10
  168. Range=6
  169. Burst=1
  170. Warhead=HollowPoint4
  171. ; Increased Chrono Commando's firing delay from 10 to 35.
  172. [ChronoMP5]
  173. ROF=35 ;10
  174. Warhead=HollowPoint4
  175. ; Increased Elite Chrono Commando's firing delay from 10 to 35.
  176. [ChronoMP5E]
  177. ROF=30 ;10
  178. Warhead=HollowPoint4
  179. ; Increased Seal & Chrono Commando IFV combinations weapon firing delay from 10 to 30.
  180. [CRMP5]
  181. ROF=30
  182.  
  183. ; Increased Chrono Legionnaire weapon range from 5 to 8.
  184. ; Increased the length of time it takes for a Chrono Legionnaire to erase its target from 8 to 6. (lower value takes longer)
  185. [NeutronRifle]
  186. Damage=6 ;8
  187. Range=8 ;5
  188. [NeutronRifleE]
  189. Damage=8 ;16
  190. Range=8 ;5
  191. ; Increased Chrono Legionnaire IFV weapon range from 6 to 10.
  192. ; Increased Chrono Legionnaire IFV weapon's erase delay from 10 to 8. (lower value takes longer)
  193. ; Reduced Chrono Legionnaire IFV weapon's rate of fire from 120 to 200 delay between shots.
  194. [CRNeutronRifle]
  195. Damage=8 ;10
  196. ROF=200 ;120
  197. Range=10 ;6
  198.  
  199. ; Seal, Tanya, Chrono Commando anti-infantry weapons and their IFV combinations now prioritize infantry targets over vehicles and structures.
  200. [HollowPoint3]
  201. Verses=100%,100%,75%,1%,1%,1%,1%,1%,1%,100%,0%
  202.             ;100%,100%,100%,2%,2%,2%,2%,2%,2%,100%,100%
  203. ; Tanya IFV weapon upgrade.
  204. [TANY]
  205. IFVMode=12
  206. ; Tanya IFV weapon upgrade.
  207. ; Increased IFV build time by 10%.
  208. ; Reduced IFV movement speed from 10 to 8.
  209. [FV]
  210. Weapon13=CRPistols
  211. EliteWeapon13=CRPistols
  212. BuildTimeMultiplier=1.1 ;1.0
  213. Speed=8
  214.  
  215. ; Increased Tanya IFV weapon damage from 125 to 200.
  216. [CRPistols]
  217. Damage=200 ;125
  218. ROF=10
  219. Range=7
  220. Projectile=InvisibleLow
  221. Speed=100
  222. Warhead=HollowPoint3
  223. Report=SealAttack
  224. AssaultAnim=UCBLOOD
  225.  
  226. ; Reduced the number of missiles fired by the Elite IFV from 4 to 2.
  227. [HoverMissileE]
  228. Burst=2 ;4
  229.  
  230. ; Reduced Harrier Jet price from 1200 to 1000.
  231. [ORCA]
  232. Cost=1000 ;1200
  233.  
  234. ; Harrier missiles are more accurate, but can still be dodged, 15% of the time.
  235. [HarrierJetProjectile]
  236. Arm=35 ;45 ;55 ;10 ;200 ;2
  237. Shadow=no
  238. Proximity=no
  239. Ranged=yes
  240. AA=no
  241. AG=yes
  242. Image=DRAGON
  243. ROT=100
  244. SubjectToCliffs=no
  245. SubjectToElevation=no
  246. SubjectToWalls=no
  247.  
  248. [Maverick]
  249. Projectile=HarrierJetProjectile
  250.  
  251. [MaverickE]
  252. Projectile=HarrierJetProjectile
  253.  
  254. ; Black Eagle missiles can no longer be dodged.
  255. [BlackEagleJetProjectile]
  256. Arm=200 ;2
  257. Shadow=no
  258. Proximity=no
  259. Ranged=yes
  260. AA=no
  261. AG=yes
  262. Image=DRAGON
  263. ROT=100
  264. SubjectToCliffs=no
  265. SubjectToElevation=no
  266. SubjectToWalls=no
  267.  
  268. [Maverick2]
  269. Projectile=BlackEagleJetProjectile
  270.  
  271. [Maverick2E]
  272. Projectile=BlackEagleJetProjectile
  273.  
  274. ; Increased Mirage Tank build time by 15%.
  275. [MGTK]
  276. BuildTimeMultiplier=1.15 ;1.0
  277.  
  278. ; The Prism Tank now has a minimum range of 1 and can't fire upon objects that are at a 1 cell distance.
  279. [Comet]
  280. MinimumRange=1 ;not set
  281.  
  282. [SuperComet]
  283. MinimumRange=1 ;not set
  284.  
  285. ; Reduced Prism Tank damage to Heavy Vehicles by 10%.
  286. ; Reduced Prism Tank damage to all structures by 50%.
  287. ; Fixed a potential cause for Reconnection Errors with Prism Tanks.
  288. ; Prism Tanks can now destroy bridges.
  289. [CometWH]
  290. Verses=100%,100%,100%,75%,50%,40%,150%,150%,150%,100%,0%
  291.             ;100%,100%,100%,75%,50%,50%,200%,200%,200%,100%,100%
  292. Wood=yes ;not set
  293.  
  294. ; Increased Aegis missile damage to Rocketeers by 70%.
  295. ; Increased Aegis missile damage to Spawned Missiles by 100%.
  296. ; Reduced Aegis missile damage to Light air Vehicles by 50%.
  297. ; Reduced Aegis missile damage to Medium air Vehicles by 50%.
  298. [Medusa]
  299. Warhead=AEGISWH
  300. [AEGISWH]
  301. CellSpread=.3
  302. PercentAtMax=1
  303. Verses=170%,0%,0%,50%,50%,0%,0%,0%,0%,0%,200%
  304.             ;100%,100%,100%,100%,100%,100%,0%,0%,0%,100%,100%
  305. InfDeath=3
  306. AnimList=XGRYSML1,XGRYSML2,EXPLOSML
  307. ProneDamage=100%
  308.  
  309. ; Reduced Dolphin damage to Naval Yards by 20%.
  310. [SonicWarhead]
  311. Verses=100%,100%,100%,100%,80%,80%,100%,60%,40%,100%,100%
  312.             ;100%,100%,100%,100%,80%,80%,100%,60%,60%,100%,100%
  313.  
  314. ; Reduced the price of Mobile Construction Vehicles for all sides from 3000 to 2000.
  315. ; Reduced the refund value of Mobile Construction Vehicles for all sides from 3000 to 1000 to match the new price.
  316. [AMCV]
  317. Cost=2000 ;3000
  318. Soylent=1000 ;3000
  319.  
  320. ; Reduced the price of the Allied power plant from 800 to 600.
  321. ; Reduced the selling refund value of the Allied power plant from 400 to 300.
  322. ; All powerplants are no longer drainable by the Yuri Disk.
  323. [GAPOWR]
  324. Cost=600 ;800
  325. Soylent=300 ;400
  326. Drainable=no ;yes
  327.  
  328. ; Mirrored statistics of the Allied Radar.
  329. ; Increased the strength of the Allied Air Force Command from 600 to 1000.
  330. ; Changed the armour type of the Allied Air Force Command from steel to wood.
  331. [GAAIRC]
  332. Strength=1000 ;600
  333. Armor=wood
  334. [AMRADR]
  335. Strength=1000 ;600
  336. Armor=wood
  337.  
  338. ; Increased the Strength of all battle labs from 500 to 1000.
  339. [GATECH]
  340. Strength=1000 ;500
  341.  
  342. ; Reduced the price of Ore Purifier from 2500 to 1750.
  343. [GAOREP]
  344. Cost=1750 ;2500
  345. Soylent=875 ;1250
  346.  
  347. ; Reduced the Prism Tower health from 600 to 500.
  348. [ATESLA]
  349. Strength=500 ;600
  350. ; Reduced the number of Prism Towers that can support one from 8 to 3.
  351. ; Reduced the damage bonus provided by a single supporting Prism Tower from 150% to 133%.
  352. [General]
  353. PrismSupportModifier=133% ;150%
  354. PrismSupportMax=3 ;8;
  355.  
  356. ; Allied Patriot Missile AA deals 70% more damage to Rocketeers.
  357. [SAMWH]
  358. Verses=170%,100%,100%,100%,100%,100%,0%,0%,0%,100%,100%
  359.  
  360. ; Gap Generator no longer extends the base' build radius.
  361. [GAGAP]
  362. BaseNormal=no ;yes
  363.  
  364. ; Superweapon structures are no longer revealed to other players.
  365. [GACSPH]
  366. RevealToAll=no
  367.  
  368. ; Reduced the price of the Weather Storm Device from 5000 to 3000.
  369. ; Superweapon structures are no longer revealed to other players
  370. [GAWEAT]
  371. Cost=3000 ;5000
  372. Soylent=1500 ;not set
  373. RevealToAll=no
  374.  
  375.  
  376.  
  377. ;===  SOVIET  =======================================================
  378.  
  379. ; Increased the Cost of Crazy Ivan from 600 to 800.
  380. ; Crazy Ivan can now gain experience with kills and attain veterancy bonuses.
  381. [IVAN]
  382. Cost=1000 ;600
  383. Soylent=500 ;300
  384. Trainable=yes ;no
  385. ; Increased the fuse time of the Ivan bomb from 8 seconds to 16 seconds to allow players more time to defuse the bombs.
  386. [CombatDamage]
  387. IvanTimedDelay=880 ;450
  388. ; A single Ivan Bomb now destroys most units or structures.
  389. [IvanWH] ;Explosion
  390. Verses=100%,100%,100%,200%,125%,200%,200%,200%,200%,100%,0%
  391.             ;100%,100%,100%,100%,100%,100%,100%,250%,20%,100%,100%
  392.  
  393. ; Increased the price of the Terror Drone from 500 to 600.
  394. [DRON]
  395. Cost=600 ;500
  396. Soylent=1 ;Set sell value to 1 to not provide a bonus to Yuri grinding of IC droned units.
  397.  
  398. ; Increased the price of the Flak Track from 500 to 700.
  399. ; Grinding values of all vehicles reduced by 50%.
  400. ; Increased Flak Track's Anti-ground weapon range from 5 to 7.
  401. ; Flak Tracks can now shoot over walls.
  402. [HTK]
  403. Cost=700 ;500
  404. Soylent=350 ;500
  405. [FlakTrackGun]
  406. Range=7 ;5
  407. [FlakTrackGunE]
  408. Range=7 ;5
  409. [FlakTProj]
  410. SubjectToWalls=no
  411.  
  412. ; Reduced Flak Track's anti-ground weapon damage to plate infantry armour from 100% to 60%.
  413. ; Increased Flak Track's anti-ground weapon damage to medium vehicle armour from 10% to 30%.
  414. ; Flak Track's anti-ground weapon can no longer target spawned missiles, to prevent possible reconnection errors.
  415. [FlakTWH]
  416. Verses=150%,125%,60%, 60%,30%,10%, 30%,20%,10%, 100%,0%
  417.             ;150%,125%,100%, 60%,10%,10%, 30%,20%,10%, 100%,100%
  418. AnimList=EXPLOSML ;HTRKPUFF ;REMIX THE ORIGINAL SHPs.
  419.  
  420. ; Reduced shots fired by the elite Rhino Tank from 2 to 1.
  421. ; Increased damage done by the elite Rhino Tank from 90 to 100.
  422. [120mmE]
  423. Damage=100 ;90
  424. Burst=1
  425.  
  426. ; Changed V3 Missile Launcher settings to imitate V2 missile launchers from RA1.
  427. ; The V3 Missile Launcher can now automatically fire on targets.
  428. [General]
  429. V3RocketTiltFrames=30 ;60
  430. V3RocketPitchFinal=0.21 ;0.5
  431. V3RocketLazyCurve=yes ;yes
  432. V3RocketTurnRate=0.10 ;0.05
  433. V3RocketAcceleration=1.0 ;0.4
  434. [V3ROCKET]
  435. Speed=17 ;15
  436. [V3]
  437. CanPassiveAquire=yes ;no
  438.  
  439. ; Increased Siege Chopper strength from 300 to 340.
  440. [SCHP]
  441. Strength=340 ;300
  442.  
  443. ; Reduced Siege Chopper Artillery damage to wood structure armour from 100% to 50%.
  444. ; Reduced Siege Chopper Artillery damage to concrete structure armour from 60% to 40%.
  445. ; Reduced Siege Chopper Artillery damage to steel structure armour from 100% to 60%.
  446. ; Increased Siege Chopper Artillery damage to medium vehicle armour from 50% to 60%.
  447. ; Increased Siege Chopper Artillery damage to heavy vehicle armour from 50% to 60%.
  448. [SCHOPWH]
  449. Verses=100%,80%,60%, 80%,60%,60%, 50%,60%,40%, 100%,0%
  450.             ;100%,80%,60%,80%,50%,50%,100%,100%,60%,100%,100%
  451.  
  452. ; Apcalypse tank is now able to shoot while moving.
  453. ; Apcalypse tank can no longer be crushed by a Battle Fortress.
  454. ; Increased Apocalypse tank's movement speed from 4 to 5.
  455. ; Increased Apolcalypse tank's  anti-air weapon shots from 2 to 4.
  456. ; Reduced the strength of the Apocalpyse Tank from 800 to 700.
  457. ; Reduced shots fired by the Elite Apocalpyse Tank in a single salvo from 4 to 2.
  458. ; Apocalypse Tank no longer self-heals by default.
  459. [APOC]
  460. OpportunityFire=yes ;no
  461. OmniCrushResistant=yes
  462. Speed=5 ;4
  463. Strength=700 ;800
  464. SelfHealing=no ;yes
  465. Soylent=875 ;1750
  466. [120mmx]
  467. Damage=90 ;100
  468. [120mmxE]
  469. Burst=2
  470. [MammothTusk]
  471. Burst=1
  472. ROF=20
  473.  
  474. ; Increased Flak Trooper's anti-ground weapon's range from 5 to 6.
  475. [FlakGuyGun]
  476. Range=6 ;5
  477. [FlakGuyGunE]
  478. Range=6 ;5
  479.  
  480. ; Set the correct damage value for the Elite Flak Trooper anti-air weapon.
  481. [FlakGuyAAGunE]
  482. Damage=20 ;8
  483.  
  484. ; Reduced the price of Tesla Trooper from 500 to 400.
  485. ; Increased the Tesla Trooper's firing range from 3 to 4.
  486. ; Fixed Cameo positioning in the sidebar to be identical to vanilla.
  487. [SHK]
  488. Cost=400 ;500
  489. Soylent=200 ;250
  490. TechLevel=1
  491. [ElectricBolt]
  492. Range=4 ;3
  493.  
  494. ; Increased Elite Tesla Troopers rate of fire from 40 to 60. (same as non-promoted)
  495. [ElectricBoltE]
  496. ROF=60
  497.  
  498. ; Reduced the Tesla Coil health from 600 to 500.
  499. ; Increased the Tesla Coil range by 2 when it's charged by Tesla Troopers.
  500. [TESLA]
  501. Strength=500 ;600
  502. [OPCoilBolt]
  503. Range=10 ;8
  504.  
  505. ; Kirov Airship can now drop bombs automatically at targets below it while moving.
  506. ; Increased Kirov Airship speed from 5 to 6.
  507. [ZEP]
  508. CanPassiveAquire=yes ;no
  509. OpportunityFire=yes ;not set
  510. JumpjetSpeed=6 ;5
  511.  
  512. ; Increased the build time of the giant squid by 50%.
  513. [SQD]
  514. BuildTimeMultiplier=1.5 ;not set
  515.  
  516. ; Reduced Splash effect of the Dreadnought missile from 1.5 to 1.0 cells.
  517. ; Reduced Splash effect of the Elite Dreadnought missile from 3 to 1.5 cells.
  518. [DMISLWH]
  519. CellSpread=1.0 ;1.5
  520. [DMISLEWH]
  521. CellSpread=1.5 ;3
  522.  
  523. [SMCV]
  524. Cost=2000 ;3000
  525. Soylent=1000 ;3000
  526.  
  527. ; All powerplants are no longer drainable by the Yuri Disk.
  528. [NAPOWR]
  529. Drainable=no ;yes
  530.  
  531. ; All powerplants are no longer drainable by the Yuri Disk.
  532. ; Reduced the poweroutput of the Soviet Nuclear Reactor from 2000 to 1000.
  533. [NANRCT]
  534. Drainable=no ;yes
  535. Power=1000 ;2000
  536.  
  537. ; Increased the Strength of all battle labs from 500 to 1000.
  538. [NATECH]
  539. Strength=1000 ;500
  540.  
  541. ; Reduced the price of Industrial Plant from 2500 to 1750.
  542. [NAINDP]
  543. Cost=1750 ;2500
  544. Soylent=875 ;1250
  545.  
  546. ; Superweapon structures are no longer revealed to other players.
  547. [NAIRON]
  548. RevealToAll=no
  549.  
  550. ; Reduced the price of the Nuclear Missile Silo from 5000 to 3000.
  551. ; Superweapon structures are no longer revealed to other players.
  552. [NAMISL]
  553. Cost=3000 ;5000
  554. Soylent=1500 ;not set
  555. RevealToAll=no
  556.  
  557. ; Reduced Iron Curtain invulnerability effect from 13.6 seconds to 9 seconds.
  558. [CombatDamage]
  559. IronCurtainDuration=495 ;750
  560.  
  561. ; Replaced the Soviet Spy Plane graphics with the Mig.
  562. ; Increased Spy Plane's movement speed to match that of the Mig.
  563. ; Gave Spy Plane Mig's voice overs and sound effects.
  564. [SPYP]
  565. Speed=16 ;15
  566. Strength=200 ;600
  567. ;Image=BPLN ;not set
  568. MoveSound=MigMoveLoop
  569. VoiceCrashing=MigVoiceDie
  570. CrashingSound=IntruderDie
  571. ImpactLandSound=GenAircraftCrash
  572.  
  573. ; Reduced the Spy Plane special recharge time from 4 to 3 minutes.
  574. [SpyPlaneSpecial]
  575. RechargeTime=3 ;4
  576.  
  577.  
  578.  
  579. ;===  YURI  ========================================================
  580.  
  581. ; Increased the amount of time it takes for a slave to fill a single storage unit of ore from 150f to 160f.
  582. [SLAV]
  583. HarvestRate=160 ;150 ;180;210;75;frames between bale pickup
  584.  
  585. ;Increased the weapon range of Initiate from 4.5 to 5, this allows the Initate to engage deployed GI more easily.
  586. [PsychicJab]
  587. Range=5
  588. ; Reduced garrisoned Initiate damage from 63 to 30 (same as the Allied GI).
  589. [UCPsychicJab]
  590. Damage=30
  591. ; Reduced garrisoned Elite Initiate damage from 73 to 40 (same as the Elite Allied GI).
  592. [UCElitePsychicJab]
  593. Damage=40
  594.  
  595. ; Reduced Brute's sell value from 250 to 100 to fix the Genetic Mutator grinder economy exploit.
  596. ; Reduced Brute's price from 500 to 400.
  597. ; Brutes no longer self heal.
  598. ; Fixed Cameo positioning in the sidebar to be identical to vanilla.
  599. [BRUTE]
  600. Cost=400 ;500
  601. Soylent=100 ;250
  602. SelfHealing=no
  603. TechLevel=1
  604.  
  605. ; Increased Virus' price from $700 to $800.
  606. [VIRUS]
  607. Cost=800 ;700
  608.  
  609. ; Reduced Virus' firing delay from every 100 frames to 150 frames.
  610. ; Increased Virus' range from 10 to 12 to allow it to effectively counter Desolators.
  611. ; The Virus' weapon & gas will now mutate infantry into Brutes.
  612. [Virusgun]
  613. Range=12 ;10
  614. ROF=150 ;100
  615. Warhead=Virus
  616.  
  617. ; Reduced Elite Virus' firing delay from every 80 frames to 150 frames.
  618. ; Increased Elite Virus' range from 16 to 12 to keep it balanced after the promotion.
  619. [VirusgunE]
  620. Range=12 ;16
  621. ROF=120 ;80
  622. Warhead=Virus
  623. [CRVirusGun]
  624. Warhead=Virus
  625. ;[VirusCloud1]
  626. ;Warhead=VirusGas ;Mutate
  627. ;[VirusCloud2]
  628. ;Warhead=VirusGas ;Mutate
  629. ;[VirusCloudD1]
  630. ;Warhead=VirusGas ;Mutate
  631. ;[VirusCloudD2]
  632. ;Warhead=VirusGas ;Mutate
  633.  
  634. ; Reduced Virus' weapon damage vs Plate and Flak armour types by 50% this means it takes two shots to kill a Deslator or a Tesla trooper, the virus gas remains unaffected by this change.
  635. [Virus]
  636. Verses=100%,100%,50%,1%,1%,1%,1%,1%,1%,1%,0%  
  637.             ;100%,100%,100%,1%,1%,1%,1%,1%,1%,1%,0%
  638.  
  639. ; Removed the ability of Virus Gas to damage vehicles and to be able to target Terror Drones.
  640. ; Increased the Splash/Spread of the Virus' gas clouds.
  641. [VirusGas]
  642. Verses=100%,100%,100%, 0%, 0%, 0%, 0%, 0%, 0%, 0%, 0%
  643.             ;100%,100%,100%,50%,50%,50%,0%,0%,0%,100%,0%
  644. CellSpread=1.5 ;1
  645. ;InfDeath=9 ;8 Turns Infantry Into Neutral Brutes when killed.
  646.  
  647. ; Increased the Cost of Yuri Clones from 800 to 1000.
  648. [YURI]
  649. Cost=1000 ;800
  650. Soylent=500 ;400
  651.  
  652. ; Yuri Prime can now be attacked by dogs.
  653. ; Yuri Prime can no longer be put into Flak Tracks & IFVs.
  654. ; Increased Yuri Prime's Movement Speed from 6 to 7.
  655. [YURIPR]
  656. Unnatural=no ;yes
  657. Size=3 ;not set
  658. Speed=7 ;6
  659.  
  660. ; Reduced Gattling Tank's Anti-Air damage from 25 to 15 at stage one, from 30 to 20 at stage two, stage three remains unchanged at 40.
  661. [AAGattling]
  662. Damage=15 ;25
  663. [AAGattling2]
  664. Damage=20 ;30
  665.  
  666. ; Reduced Gattling Cannons's Anti-Air damage from 30 to 15 at stage one, from 30 to 20 at stage two, stage three remains unchanged at 30.
  667. [AAGattCann]
  668. Damage=15 ;30
  669. [AAGattCann2]
  670. Damage=20 ;30
  671.  
  672. ; The gattling tank can now transport one passanger.
  673. [YTNK]
  674. PipScale=Passengers
  675. Passengers=1
  676. SizeLimit=2
  677.  
  678. ; Grinding values of all vehicles reduced by 50%.
  679. ; Reduced Chaos Drone's price from 1000 to 800.
  680. [CAOS]
  681. Cost=800 ;1000
  682. Soylent=400 ;800
  683.  
  684. ; Reduced Chaos Drone's Berserk effect duration on infantry by 70%.
  685. ; Reduced Chaos Drone's Berserk effect duration on vehicles by 25%.
  686. [PsychGasCreate]
  687. Verses=30%,30%,30%,25%,25%,25%,0%,0%,0%,0%,0%
  688.             ;100%,100%,100%,50%,50%,50%,0%,0%,0%,100%,100%
  689.  
  690. ; Reduced the damage a unit dropped by a Magnetron deals to the structure or unit below it by 75%.
  691. [CombatDamage]
  692. FallingDamageMultiplier=0.25 ;1.0
  693.  
  694. ; Increased Magnetron's firing delay from every 20 frames to 55 frames.
  695. ; Magnetron can no longer pick up units from on top of cliffs.
  696. ; Magnetron can no longer attack structures that are on top of cliffs.
  697. ; Increased Magnetron's damage vs structures from 80/110f to 50/55f.
  698. [MagneticBeam]
  699. ROF=55 ;20
  700. Projectile=InvisibleMedium ;InvisibleHigh
  701. [MagneticBeamE]
  702. ROF=55 ;20
  703. Projectile=InvisibleMedium ;InvisibleHigh
  704. [MagneShake]
  705. Damage=50 ;80
  706. ROF=55 ;110
  707. Projectile=InvisibleMedium ;InvisibleHigh
  708.  
  709. ; Grinding values of all vehicles reduced by 50%.
  710. ; Mastermind no longer self heals.
  711. ; Reduced the rate of the Mastermind's mind control from 10f to every 60f.
  712. ; The Mastermind now overload faster with amount of units for each overload level set at 3,4,5,6 instead of 3,6,10,50.
  713. ; Reduced Mastermind's overload damage per each overload level at 0,20,30,40 instead of 0,50,100,500.
  714. ; Set mastermind's overload rate at once per 55frames which is equivalent to 1 second for average fps.
  715. ; Increased Masterminds mind-control range from 6 to 7.
  716. ; The Mastermind is now amphibious and hovers.
  717. ; Increased the Mastermind's movement speed from 4 to 5.
  718. ; Units that get mind controlled no longer keep firing on their targets. (experimental)
  719. [MIND]
  720. SelfHealing=no
  721. Soylent=875 ;1750
  722. Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1}
  723. SpeedType=Hover
  724. MovementZone=AmphibiousDestroyer
  725. Speed=5 ;4
  726. [MultipleMindControlTank]
  727. ROF=60 ;10
  728. Range=7 ;6
  729. [CombatDamage]
  730. OverloadCount=3,4,5,6 ;3,6,10,50
  731. OverloadDamage=0,25,35,45 ;0,50,100,500
  732. OverloadFrames=55,55,55,55 ;30,60,60,60
  733. [Controller]
  734. Verses=5%,5%,5%,5%,5%,5%,0%,0%,0%,0%,0%
  735.             ;100%,100%,100%,100%,100%,100%,0%,0%,0%,100%,100%
  736. Psychedelic=yes ;not set
  737.  
  738. ; Floating Disk no longer self heals.
  739. ; Reduced Floating Disk's weapon damage to structures by 30%.
  740. ; Reduced Floating Disk's weapon damage to vehicles by 10%.
  741. [DISK]
  742. SelfHealing=no
  743. [DiskWH]
  744. Verses=100%,100%,100%,40%,40%,40%,70%,70%,70%,100%,100%
  745.             ;100%,100%,100%,50%,50%,50%,100%,100%,100%,100%,100%
  746.  
  747. ; Reduced Boomer Submarine price from $2000 to $1750.
  748. [BSUB]
  749. Cost=1750 ;2000
  750. Soylent=875 ;2000
  751.  
  752. [General]
  753. ; Reduced Boomer Submarine missile damage from 200 to 80.
  754. ; Reduced Elite Boomer Submarine missile damage from 250 to 150.
  755. CMislDamage=80 ;200      
  756. CMislEliteDamage=150 ;250
  757.  
  758. ; Adjusted Boomer Submarine missile splash damage to not affect structures.
  759. [CMISLWH]
  760. CellSpread=1.1 ;1.5
  761. Verses=150%,140%,130%,150%,130%,130%,75%,55%,18%,80%,0%
  762.             ;100%,90%,80%,100%,80%,80%,85%,65%,28%,80%,0%
  763.  
  764. ; Grinding values of all vehicles reduced by 50%.
  765. [CMIN] ;Allied Vehicles
  766. Soylent=700 ;1400
  767. [MTNK]
  768. Soylent=350 ;700
  769. [MGTK]
  770. Soylent=500 ;1000
  771. [SREF]
  772. Soylent=600 ;1200
  773. [BFRT]
  774. Soylent=1000 ;2000
  775. [LCRF]
  776. Soylent=450 ;900
  777. [TNKD]
  778. Soylent=450 ;900
  779. [HARV] ;Soviet Vehicles
  780. Soylent=700 ;1400
  781. [HTNK]
  782. Soylent=450 ;900
  783. [V3]
  784. Soylent=400 ;800
  785. [SAPC]
  786. Soylent=450 ;900
  787. [SMIN]  ;Yuri Vehicles
  788. Soylent=750 ;1500
  789. [LTNK]
  790. Soylent=350 ;700
  791. [YTNK]
  792. Soylent=300 ;600
  793. [TELE]
  794. Soylent=500 ;1000
  795. [YHVR]
  796. Soylent=450 ;900
  797.  
  798. [PCV]
  799. Cost=2000 ;3000
  800. Soylent=1000 ;3000 
  801.  
  802. ; All powerplants are no longer drainable by the Yuri Disk.
  803. ; Reuduced Yuri Bio Reactor Electricity bonus gained by inserting infantry from 100 to 50.
  804. [YAPOWR]
  805. Drainable=no ;yes
  806. ExtraPower=50 ;100
  807.  
  808. ; Yuri Slave miner built from the structures tab now builds 15% faster, at its base price rate of 1750.
  809. [YAREFN]
  810. BuildTimeMultiplier=1.0 ;1.15
  811.  
  812. ; Yuri Slave miner built from the vehicles tab now builds 20% slower, at its base price rate of 1750.
  813. [SMIN]
  814. BuildTimeMultiplier=1.0 ;0.8
  815.  
  816. ; Reduced Tank Bunker health from 1000 to 600.
  817. [NATBNK]
  818. Strength=600
  819.  
  820. ; Yuri Grinder is now capturable by Engineers.
  821. ; Reduced Grinder stength from 900 to 500.
  822. ; Increased Grinder price from 600 to 800.
  823. [YAGRND]
  824. Capturable=true ;false
  825. Cost=800 ;600
  826. Strength=500 ;900
  827.  
  828. ; Increased the Strength of all battle labs from 500 to 1000.
  829. [YATECH]
  830. Strength=1000 ;500
  831.  
  832. ; Increased the price of the Psychic Tower from 1500 to 1750.
  833. ; Psychic Tower no longer extends the base' build radius.
  834. [YAPSYT]
  835. Cost=1750
  836. BaseNormal=no ;yes
  837. ; Increased Psychic Tower's mind control delay on multiple targets from 100 to 125.
  838. [MultipleMindControlTower]
  839. ROF=125 ;100
  840.  
  841. ; Reduced the price of Cloning Vats from 2500 to 1750.
  842. [NACLON]
  843. Cost=1750 ;2500
  844. Soylent=875 ;1250
  845.  
  846. ; Superweapon structures are no longer revealed to other players.
  847. [YAGNTC]
  848. RevealToAll=no
  849.  
  850. ; Reduced the price of the Psychic Dominator from 5000 to 3000.
  851. ; Superweapon structures are no longer revealed to other players.
  852. [YAPPET]
  853. Cost=3000 ;5000
  854. Soylent=1500 ;not set
  855. RevealToAll=no
  856.  
  857. ; Increased the delay between the Psychic Dominator effect and it's starting animation from 20% of first animation start to 40%.
  858. ; Increased mind control range of the Psychic Dominator effect from 1 to 2.
  859. ; Reduced damage of the Psychic Dominator from 1000 to 100.
  860. [General]
  861. DominatorFireAtPercentage=40 ;20
  862. DominatorCaptureRange=2 ;1
  863. DominatorDamage=100 ;250
  864.  
  865. ;===  COUNTRY SPECIFIC CHANGES  ========================================================
  866.  
  867. ;===  GREAT BRITAIN  ========================================================
  868.  
  869. ; The British Sniper can now disguise itself as Terrain Objects.
  870. ; The British Sniper can no longer be crushed by normal tanks.
  871. [SNIPE]
  872. Cloakable=yes
  873. CloakStop=yes
  874. Crushable=no ;yes
  875.  
  876. ; Restored the original Sniper IFV weapon that was bugged.
  877. [FV]
  878. Weapon6=CRAWP2
  879. EliteWeapon6=CRAWP2
  880.  
  881. ; Sniper IFV will now be able to 1 shot Terror Drones.
  882. ; Sniper IFV will now be able to 1 shot Brutes.
  883. ; Increased Sniper IFV firing delay from 60 frames to 150 frames.
  884. [CRAWP2]
  885. Damage=250 ;125
  886. ROF=150 ;60
  887. Range=14
  888. Projectile=InvisibleLow
  889. Speed=100
  890. Report=SniperAttack
  891. Warhead=HollowPoint3
  892. RevealOnFire=no
  893.  
  894.  
  895. ;===  FRANCE  ========================================================
  896.  
  897. ; Reduced the health of the Grand Cannon from 900 to 600, same as a Prism Tower.
  898. [GTGCAN]
  899. Strength=600 ;900
  900.  
  901. ; Reduced Grand Cannon weapon range from 15 to 12.
  902. ; Increased minimum firing range restriction from 3 to 4.
  903. [GrandCannonWeapon]
  904. Range=12 ;15
  905. MinimumRange=4 ;3
  906.  
  907.  
  908. ;===  GERMANY  ========================================================
  909.  
  910. ; Increased price of the Allied Tank Destroyer from 900 to 1000.
  911. ; Increased movement speed of the Allied Tank Destroyer from 5 to 6.
  912. ; Increased health of the Allied Tank Destroyer from 400 to 500.
  913. ; Increased the build time of the Tank Destroyer by 25%.
  914. [TNKD]
  915. Cost=1000 ;900
  916. Speed=6 ;5
  917. Strength=500 ;400
  918. BuildTimeMultiplier=1.25
  919.  
  920. ; Increased attack range of the Allied Tank Destroyer from 5 to 6.
  921. ; Increased the speed of the Tank Destroyer's weapon projectile from 60 to 100.
  922. ; Reduced the shots fired by the Elite Tank Destroyer from 2 to 1.
  923. ; Increased the rate of fire of the Elite Tank Destroyer from every 60f to 50f.
  924. [SABOT]
  925. Range=6 ;5
  926. Speed=100 ;60
  927. [SABOTE]
  928. Speed=100 ;60
  929. Burst=1 ;2
  930. ROF=50
  931.  
  932. ; The tank destroyer warhead now deals damage to other armor types more similar to the Rhino Tank.
  933. ; Increased Tank Destroyer damage vs infantry light armor by 13%.
  934. ; Increased Tank Destroyer damage vs infantry medium armor by 13%.
  935. ; Increased Tank Destroyer damage vs infantry heavy armor by 13%.
  936. ; Increased Tank Destroyer damage vs vehicle medium armor by 20%. ;(60%, v1.57)
  937. ; Reduced Tank Destroyer Damage vs vehicle heavy armor by 40%. ;(26%, v1.57)
  938. ; Increased Tank Destroyer damage vs structure wood armor by 23%.
  939. ; Increased Tank Destroyer damage vs structure steel armor by 23%.
  940. ; Increased Tank Destroyer damage vs structure concrete armor by 18%.
  941. [UltraAP]
  942. Verses=15%,15%,15%,100%,60%,60%,25%,25%,20%,100%,0%
  943.             ;2%,2%,2%,100%,40%,100%,2%,2%,2%,2%,100%
  944.  
  945.  
  946. ;===  CUBA  ========================================================
  947.  
  948. ; Increased Cuban Terrorist health from 75 to 125.
  949. ; The Cuban Terrorist automatically defaults to guard mode and attacks enemy units.
  950. ; The Cuban Terrorist can no longer be crushed by tanks.
  951. ; The Cuban Terrorist can now disguise itself as other infantry.
  952. [TERROR]
  953. Strength=125 ;75
  954. CanPassiveAquire=yes ;no
  955. DefaultToGuardArea=yes ;not set
  956. Crushable=no ;yes
  957. CanDisguise=yes ;not set
  958. PermaDisguise=yes ;not set
  959.  
  960. ; Increased Terrorist's explosion damage vs light vehicle armor by 40%.
  961. ; Increased Terrorist's explosion damage vs medium vehicle armor by 50%.
  962. ; Increased Terrorist's explosion damage vs heavy vehicle armor by 40%.
  963. ; Reduced Terrorist's explosion  damage vs wood structure armour by 40%.
  964. [TerrorBombWH]
  965. Verses=150%,100%,100%, 130%,100%,90%, 60%,150%,30%, 100%,0%
  966.             ;150%,100%,100%,90%,50%,50%,100%,150%,30%,100%,100%
  967.  
  968.  
  969. ;===  RUSSIA  ========================================================
  970.  
  971. ; Tesla Tank is now able to shoot while moving.
  972. [TTNK]
  973. OpportunityFire=yes ;no
  974. Soylent=600 ;1200
  975.  
  976. ; Increased Tesla Tank's firing range from 4 to 7.
  977. ; Tesla Tank's weapon now deals splash damage to two other targets.
  978. ; Reduced Tesla Tank weapon damage from 135 to 50.
  979. ; Reduced Tesla Tank rate of fire by 15 frames, 75f to 90f delay.
  980. [TankBolt]
  981. Damage=50 ;135
  982. Range=7 ;4
  983. ROF=90 ;75
  984. Projectile=Electricbounce ;InvisibleHigh
  985.  
  986. ; Increased Elite Tesla Tank's firing range from 6 to 8.
  987. ; Reduced Elite Tesla Tank weapon damage from 150 to 70.
  988. ; Reduced Elite Tesla Tank rate of fire by 30 frames, 60f to 90f delay.
  989. [TankBoltE]
  990. Damage=70 ;150
  991. Range=7 ;6
  992. ROF=90 ;60
  993.  
  994. ; Reduced Tesla Tank and Tesla Coil's damage to all infantry by 20%.
  995. ; Fixed a possible cause for Tesla Coils and V3s causing reconnection errors.
  996. [Electric]
  997. Verses=80%,80%,80%,85%,100%,100%,50%,50%,50%,200%,0%
  998.             ;100%,100%,100%,85%,100%,100%,50%,50%,50%,200%,100%
  999.  
  1000.  
  1001. ;===  LYBIA  ========================================================
  1002.  
  1003. ; Reduced the price of the Demolition Truck from 1500 to 1200.
  1004. ; All vehicles grinding refund reduced to 50% of cost.
  1005. ; Increased Demolition Truck health from 150 to 200.
  1006. [DTRUCK]
  1007. Cost=1200 ;1500
  1008. Soylent=600 ;1500
  1009. Strength=200 ;150
  1010.  
  1011. ; Increased Demolition Truck damge vs medium vehicle armor by 50%.
  1012. ; Increased Demolition Truck damge vs heavy vehicle armor by 15%.
  1013. ; Decreased Demolition Truck damge vs light structure armor by 50%.
  1014. ; Fixed a potential cause for reconnection errors with Demoltion Trucks.
  1015. [DemobombWH]
  1016. Verses=100%,100%,100%,100%,100%,65%,30%,150%,10%,100%,0%
  1017.             ;100%,100%,100%,100%,50%,50%,80%,150%,10%,100%,100%
  1018.  
  1019. ; Increased the radiation released by the Demolition Truck from 100 to 500.
  1020. [Demobomb]
  1021. RadLevel=500 ;100
  1022.  
  1023.  
  1024. ;===  IRAQ  ========================================================
  1025.  
  1026. [DESO]
  1027. SelfHealing=no ;yes
  1028.  
  1029.  ; Reduced radiation damage to all infantry and light vehicles.
  1030. [RadSite]
  1031. Verses=22%,22%,21%,21%,10%,10%,0%,0%,0%,0%,0%
  1032.             ;100%,100%,100%,50%,10%,10%,0%,0%,0%,100%,100%
  1033.  
  1034.  
  1035. ;===  DOG LUCK & ANTI-ENGI-EATING  =======================================================
  1036.  
  1037. ; Reduced health of All Attack dogs from 100 to 75.
  1038. ; All dogs can now be mind controlled.
  1039. ; All dogs can now detect cloaked units.
  1040. ; Fixed Cameo positioning in the sidebar to be identical to vanilla.
  1041. ; All dogs can now gain experience with kills and attain veterancy bonuses.
  1042. [ADOG]
  1043. Strength=75 ;100
  1044. ImmuneToPsionics=no ;yes
  1045. Sensors=yes
  1046. SensorsSight=4
  1047. TechLevel=2
  1048. Trainable=yes ;no
  1049. [YADOG]
  1050. Strength=75 ;100
  1051. ImmuneToPsionics=no ;yes
  1052. Sensors=yes
  1053. SensorsSight=4
  1054. TechLevel=2
  1055. Trainable=yes ;no
  1056. ; Reduced rate of attacking of all Attack dogs to reduce dog luck.
  1057. [GoodTeeth]
  1058. ROF=50 ;30
  1059.  
  1060. ; Reduced health of All Attack dogs from 100 to 75.
  1061. ; All dogs can now be mind controlled.
  1062. ; All dogs can now detect cloaked units.
  1063. ; Fixed Cameo positioning in the sidebar to be identical to vanilla.
  1064. ; All dogs can now gain experience with kills and attain veterancy bonuses.
  1065. [DOG]
  1066. Strength=75 ;100
  1067. ImmuneToPsionics=no ;yes
  1068. Sensors=yes
  1069. SensorsSight=4
  1070. TechLevel=2
  1071. Trainable=yes ;no
  1072. [YDOG]
  1073. Strength=75 ;100
  1074. ImmuneToPsionics=no ;yes
  1075. Sensors=yes
  1076. SensorsSight=4
  1077. TechLevel=2
  1078. Trainable=yes ;no
  1079. ; Reduced rate of attacking of all Attack dogs to eliminate dog luck.
  1080. [BadTeeth]
  1081. ROF=50 ;30
  1082.  
  1083.  
  1084. ;===  ANTI-LAMING  =======================================================
  1085.  
  1086. ; All Engineers require either a Service depot or a Grinder to be built.
  1087. ; Increased all sides Engineers health from 75 to 125 for.
  1088. ; Changed all sides Engineer armour type from None to Flak.
  1089. ; Fixed Cameo positioning in the sidebar to be identical to vanilla.
  1090. [ENGINEER]
  1091. Prerequisite=Barracks,GADEPT
  1092. Strength=125 ;75
  1093. Armor=flak
  1094. TechLevel=3
  1095. [SENGINEER]
  1096. Prerequisite=Barracks,NADEPT
  1097. Strength=125 ;75
  1098. Armor=flak
  1099. TechLevel=3
  1100. [YENGINEER]
  1101. Prerequisite=Barracks,YAGRND
  1102. Strength=125 ;75
  1103. Armor=flak
  1104. TechLevel=3
  1105.  
  1106. ; Reduced the distance at which Naval Yards can be placed from the player's base from 12 to 7 to reduce opportunities to naval stretch.
  1107. [GAYARD]
  1108. Adjacent=7 ;12
  1109. [NAYARD]
  1110. Adjacent=7 ;12
  1111. [YAYARD]
  1112. Adjacent=7 ;12
  1113.  
  1114.  
  1115. ;===  TECH STRUCTURES  =======================================================
  1116.  
  1117. ; Removed the Tech Oil Derrick's capture bonus of $1000.
  1118. ; Increased the income rate provided by the Tech Oil Derrick from every 100 frames to every 55 frames (1 seconds at 55fps).
  1119. ; Changed the armour type of the Tech Oil Derrick from steel to wood.
  1120. [CAOILD]
  1121. ProduceCashStartup=0 ;1000
  1122. ProduceCashAmount=20 ;20
  1123. ProduceCashDelay=55 ;100
  1124. Armor=wood ;steel
  1125.  
  1126.  
  1127. ;===  QUALITY OF LIFE  =======================================================
  1128.  
  1129. ; All harvester no longer avoid threats automatically and respond directly to player control.
  1130. [CMIN]
  1131. ThreatAvoidanceCoefficient=0
  1132. [HARV]
  1133. ThreatAvoidanceCoefficient=0
  1134. [SMIN]
  1135. ThreatAvoidanceCoefficient=0
  1136.  
  1137. ; CAN'T CHANGE, HARCODED. Reduced the health of trees to make it faster to clear out obstructions.
  1138. [General]
  1139. TreeStrength=25 ;200
  1140.  
  1141. ; Reduced the strength of Bridges from 1500 to 1000.
  1142. [CombatDamage]
  1143. BridgeStrength=1000 ;1500
  1144.  
  1145. ; Reduced Polar bear's health from 200 to 25.
  1146. ; Removed Polar bear's ability to attack units.
  1147. [POLARB]
  1148. Strength=25 ;200
  1149. Primary=None ;BearBite
  1150.  
  1151. ; Reduced monkey's health from 200 to 25.
  1152. ; Removed monkey's ability to attack units.
  1153. ; The monkey will now run away from threats in some cases.
  1154. [JOSH]
  1155. Strength=25 ;200
  1156. Primary=None ;ChimpBite
  1157. Fraidycat=yes
  1158.  
  1159. ; Reduced Alligator's health from 200 to 25.
  1160. ; Removed Alligator's ability to attack units.
  1161. [ALL]
  1162. Strength=25 ;200
  1163. Primary=None ;AlligatorBite
  1164.  
  1165. ; Reduced Camel's health from 200 to 25.
  1166. ; Gave Camel he ability to follow units, for comic effect. ;)
  1167. ; The Camel will now run away from threats in some cases.
  1168. [CAML]
  1169. Strength=25 ;200
  1170. Primary=VirtualScanner ;not set
  1171. Fraidycat=yes
  1172.  
  1173. ; Reduced Cow's health from 200 to 25.
  1174. ; Gave Cow the ability to follow units, for comic effect. ;)
  1175. ; The Cow will now run away from threats in some cases.
  1176. [COW]
  1177. Strength=25 ;150
  1178. Primary=VirtualScanner ;not set
  1179. Fraidycat=yes
  1180.  
  1181. ;===  NEW VETERANCY SYSTEM  ========================================================
  1182.  
  1183. [E1] ; Allied GI
  1184. VeteranAbilities=SELF_HEAL
  1185. EliteAbilities=STRONGER
  1186.  
  1187. [ADOG] ; Allied Attack Dog
  1188. VeteranAbilities=SELF_HEAL
  1189. EliteAbilities=STRONGER
  1190. [YADOG] ; Allied Dog when playing as Yuri
  1191. VeteranAbilities=SELF_HEAL
  1192. EliteAbilities=STRONGER
  1193.  
  1194. [GGI] ; Allied Guardian GI
  1195. VeteranAbilities=SELF_HEAL
  1196. EliteAbilities=STRONGER
  1197.  
  1198. [JUMPJET] ; Allied Rocketeer
  1199. VeteranAbilities=SELF_HEAL
  1200. EliteAbilities=STRONGER
  1201.  
  1202. [GHOST] ; Allied Seal
  1203. VeteranAbilities=SELF_HEAL
  1204. EliteAbilities=STRONGER
  1205.  
  1206. [TANY] ; Allied Tanya
  1207. VeteranAbilities=SELF_HEAL
  1208. EliteAbilities=STRONGER
  1209.  
  1210. [CLEG] ; Allied Chrono Legionnaire
  1211. VeteranAbilities=SELF_HEAL
  1212. EliteAbilities=STRONGER
  1213.  
  1214. [CCOMAND] ; Allied Chrono Commando
  1215. VeteranAbilities=SELF_HEAL
  1216. EliteAbilities=STRONGER
  1217.  
  1218. [PTROOP] ; Allied Psi-corp Trooper
  1219. VeteranAbilities=SELF_HEAL
  1220. EliteAbilities=STRONGER
  1221.  
  1222. [CIVAN] ; Allied Chrono Ivan
  1223. VeteranAbilities=SELF_HEAL
  1224. EliteAbilities=STRONGER
  1225. Trainable=yes ;no ; Chrono Ivan can now gain experience with kills and attain veterancy bonuses.
  1226.  
  1227. [SNIPE] ; Allied Sniper
  1228. VeteranAbilities=SELF_HEAL
  1229. EliteAbilities=STRONGER
  1230.  
  1231. [MTNK] ; Allied Grizzly Tank
  1232. VeteranAbilities=SELF_HEAL
  1233. EliteAbilities=STRONGER
  1234.  
  1235. [FV] ; Allied IFV
  1236. VeteranAbilities=SELF_HEAL
  1237. EliteAbilities=STRONGER
  1238.  
  1239. [MGTK] ; Allied Mirage Tank
  1240. VeteranAbilities=SELF_HEAL
  1241. EliteAbilities=STRONGER
  1242.  
  1243. [SREF] ; Allied Prism Tank
  1244. VeteranAbilities=SELF_HEAL
  1245. EliteAbilities=STRONGER
  1246.  
  1247. [BFRT]  ; Allied Battlefortress
  1248. VeteranAbilities=SELF_HEAL
  1249. EliteAbilities=STRONGER
  1250.  
  1251. [DEST]  ; Allied Destroyer
  1252. VeteranAbilities=SELF_HEAL
  1253. EliteAbilities=STRONGER
  1254.  
  1255. [DLPH] ; Allied Dolphin
  1256. VeteranAbilities=SELF_HEAL
  1257. EliteAbilities=STRONGER
  1258.  
  1259. [AEGIS] ; Allied Aegis Cruiser
  1260. VeteranAbilities=SELF_HEAL
  1261. EliteAbilities=STRONGER
  1262.  
  1263. [CARRIER] ; Allied Aircraft Carrier
  1264. VeteranAbilities=SELF_HEAL
  1265. EliteAbilities=STRONGER
  1266.  
  1267. [ROBO] ; Allied Robot Tank
  1268. VeteranAbilities=SELF_HEAL
  1269. EliteAbilities=STRONGER
  1270.  
  1271. [TNKD] ; Allied Tank Destroyer
  1272. VeteranAbilities=SELF_HEAL
  1273. EliteAbilities=STRONGER
  1274.  
  1275. [SHAD] ; Allied BlackHawk Transport Chopper
  1276. VeteranAbilities=SELF_HEAL
  1277. EliteAbilities=STRONGER
  1278.  
  1279. [ORCA] ; Allied Harrier Jet
  1280. VeteranAbilities=SELF_HEAL
  1281. EliteAbilities=STRONGER
  1282.  
  1283. [BEAG] ; Allied Black Eagle Jet
  1284. VeteranAbilities=SELF_HEAL
  1285. EliteAbilities=STRONGER
  1286.  
  1287. [ASW] ; Allied Destroyer Helicopter
  1288. VeteranAbilities=SELF_HEAL
  1289. EliteAbilities=STRONGER
  1290.  
  1291. [HORNET] ; Allied Aircraft Carrier Jet
  1292. VeteranAbilities=SELF_HEAL
  1293. EliteAbilities=STRONGER
  1294.  
  1295. [E2] ; Soviet Conscript
  1296. VeteranAbilities=SELF_HEAL
  1297. EliteAbilities=STRONGER
  1298.  
  1299. [DOG] ; Soviet Attack Dog
  1300. VeteranAbilities=SELF_HEAL
  1301. EliteAbilities=STRONGER
  1302. [YDOG] ; Soviet Attack Dog when playing as Yuri
  1303. VeteranAbilities=SELF_HEAL
  1304. EliteAbilities=STRONGER
  1305.  
  1306. [FLAKT] ; Soviet Flak Trooper
  1307. VeteranAbilities=SELF_HEAL
  1308. EliteAbilities=STRONGER
  1309.  
  1310. [SHK] ; Soviet Tesla Trooper
  1311. VeteranAbilities=SELF_HEAL
  1312. EliteAbilities=STRONGER
  1313.  
  1314. [IVAN] ; Soviet Crazy Ivan
  1315. VeteranAbilities=SELF_HEAL
  1316. EliteAbilities=STRONGER
  1317.  
  1318. [BORIS] ; Soviet Boris
  1319. VeteranAbilities=SELF_HEAL
  1320. EliteAbilities=STRONGER
  1321.  
  1322. [DESO] ; Soviet Desolator
  1323. VeteranAbilities=SELF_HEAL
  1324. EliteAbilities=STRONGER
  1325.  
  1326. [HTK] ; Soviet Flak Track
  1327. VeteranAbilities=SELF_HEAL
  1328. EliteAbilities=STRONGER
  1329.  
  1330. [HTNK] ; Soviet Rhino Tank
  1331. VeteranAbilities=SELF_HEAL
  1332. EliteAbilities=STRONGER
  1333.  
  1334. [V3] ; Soviet V3 Missile Launcher
  1335. VeteranAbilities=SELF_HEAL
  1336. EliteAbilities=STRONGER
  1337.  
  1338. [APOC] ; Soviet Apocalypse Tank
  1339. VeteranAbilities=SELF_HEAL
  1340. EliteAbilities=STRONGER
  1341.  
  1342. [HYD] ; Soviet Sea Scorpion
  1343. VeteranAbilities=SELF_HEAL
  1344. EliteAbilities=STRONGER
  1345.  
  1346. [SUB] ; Soviet Submarine
  1347. VeteranAbilities=SELF_HEAL
  1348. EliteAbilities=STRONGER
  1349.  
  1350. [SQD] ; Soviet Giant Squid
  1351. VeteranAbilities=SELF_HEAL
  1352. EliteAbilities=STRONGER
  1353.  
  1354. [DRED] ; Soviet Drednaught
  1355. VeteranAbilities=SELF_HEAL
  1356. EliteAbilities=STRONGER
  1357.  
  1358. [TTNK] ; Soviet Tesla Tank
  1359. VeteranAbilities=SELF_HEAL
  1360. EliteAbilities=STRONGER
  1361.  
  1362. [SCHP] ; Soviet Siege Chopper
  1363. VeteranAbilities=SELF_HEAL
  1364. EliteAbilities=STRONGER
  1365.  
  1366. [ZEP] ; Soviet Kirov Airship
  1367. VeteranAbilities=SELF_HEAL
  1368. EliteAbilities=STRONGER
  1369.  
  1370. [INIT] ; Yuri Initiate
  1371. VeteranAbilities=SELF_HEAL
  1372. EliteAbilities=STRONGER
  1373.  
  1374. [SLAV]  ; Yuri Slave
  1375. VeteranAbilities=SELF_HEAL
  1376. EliteAbilities=STRONGER
  1377.  
  1378. [BRUTE] ; Yuri Brute
  1379. VeteranAbilities=SELF_HEAL
  1380. EliteAbilities=STRONGER
  1381.  
  1382. [VIRUS] ; Yuri Virus
  1383. VeteranAbilities=SELF_HEAL
  1384. EliteAbilities=STRONGER
  1385.  
  1386. [YURI] ; Yuri Clone
  1387. VeteranAbilities=SELF_HEAL
  1388. EliteAbilities=STRONGER
  1389.  
  1390. [YURIPR] ; Yuri Prime
  1391. VeteranAbilities=SELF_HEAL
  1392. EliteAbilities=STRONGER
  1393.  
  1394. [LTNK] ; Yuri Lasher Tank
  1395. VeteranAbilities=SELF_HEAL
  1396. EliteAbilities=STRONGER
  1397.  
  1398. [YTNK] ; Yuri Gattling Tank
  1399. VeteranAbilities=SELF_HEAL
  1400. EliteAbilities=STRONGER
  1401.  
  1402. [TELE] ; Yuri Magnetron
  1403. VeteranAbilities=SELF_HEAL
  1404. EliteAbilities=STRONGER
  1405.  
  1406. [DISK] ; Yuri Disk
  1407. VeteranAbilities=SELF_HEAL
  1408. EliteAbilities=STRONGER
  1409.  
  1410. [BSUB] ; Yuri Boomer Submarine
  1411. VeteranAbilities=SELF_HEAL
  1412. EliteAbilities=STRONGER
  1413.  
  1414. ;===  AUDIO/VISUAL  =======================================================
  1415.  
  1416. ; Reduced the brightness of Radiation.
  1417. [Radiation]
  1418. RadColor=0,180,0 ;0,255,0
  1419.  
  1420. ; Made Crazy Ivan and Chrono Ivan bombs visible to all
  1421. [E1] ; INFANTRY
  1422. BombSight=512
  1423. [ADOG]
  1424. BombSight=512
  1425. [GGI]
  1426. BombSight=512
  1427. [SPY]
  1428. BombSight=512
  1429. [GHOST]
  1430. BombSight=512
  1431. [TANY]
  1432. BombSight=512
  1433. [CLEG]
  1434. BombSight=512
  1435. [CCOMAND]
  1436. BombSight=512
  1437. [PTROOP]
  1438. BombSight=512
  1439. [SNIPE]
  1440. BombSight=512
  1441. [E2]
  1442. BombSight=512
  1443. [DOG]
  1444. BombSight=512
  1445. [FLAKT]
  1446. BombSight=512
  1447. [SHK]
  1448. BombSight=512
  1449. [IVAN]
  1450. BombSight=512
  1451. [BORIS]
  1452. BombSight=512
  1453. [CIVAN]
  1454. BombSight=512
  1455. [TERROR]
  1456. BombSight=512
  1457. [DESO]
  1458. BombSight=512
  1459. [INIT]
  1460. BombSight=512
  1461. [YADOG]
  1462. BombSight=512
  1463. [YDOG]
  1464. BombSight=512
  1465. [SLAV]
  1466. BombSight=512
  1467. [BRUTE]
  1468. BombSight=512
  1469. [VIRUS]
  1470. BombSight=512
  1471. [YURI]
  1472. BombSight=512
  1473. [YURIPR]
  1474. BombSight=512
  1475.  
  1476. [COW] ; NEUTRAL INFANTRY
  1477. BombSight=512
  1478. [ALL]
  1479. BombSight=512
  1480. [POLARB]
  1481. BombSight=512
  1482. [JOSH]
  1483. BombSight=512
  1484. [CAML]
  1485. BombSight=512
  1486. [CIV512]
  1487. BombSight=512
  1488. [CIV2]
  1489. BombSight=512
  1490. [CIV3]
  1491. BombSight=512
  1492. [CIVA]
  1493. BombSight=512
  1494. [CIVB]
  1495. BombSight=512
  1496. [CIVC]
  1497. BombSight=512
  1498. [CIVBBP]
  1499. BombSight=512
  1500. [CIVBFM]
  1501. BombSight=512
  1502. [CIVBF]
  1503. BombSight=512
  1504. [CIVBTM]
  1505. BombSight=512
  1506. [CIVSFM]
  1507. BombSight=512
  1508. [CIVSF]
  1509. BombSight=512
  1510. [CIVSTM]
  1511. BombSight=512
  1512. [MUMY]
  1513. BombSight=512
  1514. [SSRV]
  1515. BombSight=512
  1516.  
  1517. [MTNK] ; VEHICLES
  1518. BombSight=512
  1519. [FV]
  1520. BombSight=512
  1521. [MGTK]
  1522. BombSight=512
  1523. [SREF]
  1524. BombSight=512
  1525. [BFRT]
  1526. BombSight=512
  1527. [AMCV]
  1528. BombSight=512
  1529. [LCRF]
  1530. BombSight=512
  1531. [DEST]
  1532. BombSight=512
  1533. [DLPH]
  1534. BombSight=512
  1535. [AEGIS]
  1536. BombSight=512
  1537. [CARRIER]
  1538. BombSight=512
  1539. [CMIN]
  1540. BombSight=512
  1541. [ROBO]
  1542. BombSight=512
  1543. [TNKD]
  1544. BombSight=512
  1545. [DRON]
  1546. BombSight=512
  1547. [HTK]
  1548. BombSight=512
  1549. [HTNK]
  1550. BombSight=512
  1551. [V3]
  1552. BombSight=512
  1553. [APOC]
  1554. BombSight=512
  1555. [SMCV]
  1556. BombSight=512
  1557. [SAPC]
  1558. BombSight=512
  1559. [HYD]
  1560. BombSight=512
  1561. [SUB]
  1562. BombSight=512
  1563. [SQD]
  1564. BombSight=512
  1565. [DRED]
  1566. BombSight=512
  1567. [HARV]
  1568. BombSight=512
  1569. [UTNK]
  1570. BombSight=512
  1571. [TTNK]
  1572. BombSight=512
  1573. [DTRUCK]
  1574. BombSight=512
  1575. [LTNK]
  1576. BombSight=512
  1577. [YTNK]
  1578. BombSight=512
  1579. [TELE]
  1580. BombSight=512
  1581. [MIND]
  1582. BombSight=512
  1583. [CAOS]
  1584. BombSight=512
  1585. [PCV]
  1586. BombSight=512
  1587. [YHVR]
  1588. BombSight=512
  1589. [BSUB]
  1590. BombSight=512
  1591. [SMIN]
  1592. BombSight=512
  1593. [SHAD]
  1594. BombSight=512
  1595. [ORCA]
  1596. BombSight=512
  1597. [BEAG]
  1598. BombSight=512
  1599. [SCHP]
  1600. BombSight=512
  1601. [SCHD]
  1602. BombSight=512
  1603. [ZEP]
  1604. BombSight=512
  1605.  
  1606. [TRUCKA] ; NEUTRAL VEHICLES
  1607. BombSight=512
  1608. [TRUCKB]
  1609. BombSight=512
  1610. [BUS]
  1611. BombSight=512
  1612. [CIVP]
  1613. BombSight=512
  1614. [DDBX]
  1615. BombSight=512
  1616. [PICK]
  1617. BombSight=512
  1618. [CAR]
  1619. BombSight=512
  1620. [WINI]
  1621. BombSight=512
  1622. [PROPA]
  1623. BombSight=512
  1624. [CONA]
  1625. BombSight=512
  1626. [COP]
  1627. BombSight=512
  1628. [EUROC]
  1629. BombSight=512
  1630. [LIMO]
  1631. BombSight=512
  1632. [STANG]
  1633. BombSight=512
  1634. [SUVB]
  1635. BombSight=512
  1636. [SUVW]
  1637. BombSight=512
  1638. [TAXI]
  1639. BombSight=512
  1640. [YCAB]
  1641. BombSight=512
  1642. [JEEP]
  1643. BombSight=512
  1644. [BCAB]
  1645. BombSight=512
  1646. [PTRUCK]
  1647. BombSight=512
  1648. [CRUISE]
  1649. BombSight=512
  1650. [TUG]
  1651. BombSight=512
  1652. [CDEST]
  1653. BombSight=512
  1654. [DOLY]
  1655. BombSight=512
  1656. [CBLC]
  1657. BombSight=512
  1658. [FTRK]
  1659. BombSight=512
  1660. [AMBU]
  1661. BombSight=512
  1662.  
  1663. [GACNST] ; ALLIED STRUCTURES
  1664. BombSight=512
  1665. [GAPOWR]
  1666. BombSight=512
  1667. [GAPILE]
  1668. BombSight=512
  1669. [GAREFN]
  1670. BombSight=512
  1671. [GAWEAP]
  1672. BombSight=512
  1673. [GAAIRC]
  1674. BombSight=512
  1675. [GAYARD]
  1676. BombSight=512
  1677. [GADEPT]
  1678. BombSight=512
  1679. [GATECH]
  1680. BombSight=512
  1681. [GAOREP]
  1682. BombSight=512
  1683. [GAROBO]
  1684. BombSight=512
  1685. [GAWALL]
  1686. BombSight=512
  1687. [GAPILL]
  1688. BombSight=512
  1689. [NASAM]
  1690. BombSight=512
  1691. [ATESLA]
  1692. BombSight=512
  1693. [GASPYSAT]
  1694. BombSight=512
  1695. [GAGAP]
  1696. BombSight=512
  1697. [GACSPH]
  1698. BombSight=512
  1699. [GAWEAT]
  1700. BombSight=512
  1701. [AMRADR]
  1702. BombSight=512
  1703. [GTGCAN]
  1704. BombSight=512
  1705.  
  1706. [NACNST] ; SOVIET STRUCTURES
  1707. BombSight=512
  1708. [NAPOWR]
  1709. BombSight=512
  1710. [NAHAND]
  1711. BombSight=512
  1712. [NAREFN]
  1713. BombSight=512
  1714. [NAWEAP]
  1715. BombSight=512
  1716. [NARADR]
  1717. BombSight=512
  1718. [NAYARD]
  1719. BombSight=512
  1720. [NADEPT]
  1721. BombSight=512
  1722. [NATECH]
  1723. BombSight=512
  1724. [NANRCT]
  1725. BombSight=512
  1726. [NAINDP]
  1727. BombSight=512
  1728. [NAWALL]
  1729. BombSight=512
  1730. [NALASR]
  1731. BombSight=512
  1732. [NAFLAK]
  1733. BombSight=512
  1734. [TESLA]
  1735. BombSight=512
  1736. [NABNKR]
  1737. BombSight=512
  1738. [NAIRON]
  1739. BombSight=512
  1740. [NAMISL]
  1741. BombSight=512
  1742.  
  1743. [YACNST] ; YURI STRUCTURES
  1744. BombSight=512
  1745. [YAPOWR]
  1746. BombSight=512
  1747. [YABRCK]
  1748. BombSight=512
  1749. [YAREFN]
  1750. BombSight=512
  1751. [YAWEAP]
  1752. BombSight=512
  1753. [NAPSIS]
  1754. BombSight=512
  1755. [YAYARD]
  1756. BombSight=512
  1757. [YADEPT]
  1758. BombSight=512
  1759. [YATECH]
  1760. BombSight=512
  1761. [YAGRND]
  1762. BombSight=512
  1763. [NACLON]
  1764. BombSight=512
  1765. [GAFWLL]
  1766. BombSight=512
  1767. [YAGGUN]
  1768. BombSight=512
  1769. [YAPSYT]
  1770. BombSight=512
  1771. [NATBNK]
  1772. BombSight=512
  1773. [YAGNTC]
  1774. BombSight=512
  1775. [YAPPET]
  1776. BombSight=512
  1777.  
  1778. [CAOUTP] ; NEUTRAL TECH STRUCTURES
  1779. BombSight=512
  1780. [CAAIRP]
  1781. BombSight=512
  1782. [CAOILD]
  1783. BombSight=512
  1784. [CAPOWR]
  1785. BombSight=512
  1786. [CAMACH]
  1787. BombSight=512
  1788. [CATHOSP]
  1789. BombSight=512
  1790. [CAHOSP]
  1791. BombSight=512
  1792. [CASLAB]
  1793. BombSight=512
  1794.  
  1795. ;===============================================================
  1796. ;======================   END OF MODIFICATIONS    ======================
  1797. ;===============================================================
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