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Nov 23rd, 2017
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  1. hard_ai = {
  2. land_attrition = -0.5
  3. build_cost = -0.25
  4. stability_cost_modifier = -0.25
  5. global_manpower_modifier = 0.25
  6. war_exhaustion = -0.05
  7. global_revolt_risk = -5
  8. badboy = -0.5
  9. missionary_cost = -0.25
  10. advisor_cost = -0.75
  11. missionary_placement_chance = 0.01
  12. land_maintenance_modifier = -0.25
  13. naval_maintenance_modifier = -0.25
  14. build_cost = -0.25
  15. global_colonial_growth = 0.25
  16. colonist_placement_chance = 0.2
  17. }
  18.  
  19. very_hard_ai = {
  20. land_attrition = -0.5
  21. build_cost = -0.25
  22. stability_cost_modifier = -0.25
  23. global_manpower_modifier = 0.25
  24. war_exhaustion = -0.05
  25. global_revolt_risk = -5
  26. badboy = -0.5
  27. missionary_cost = -0.25
  28. advisor_cost = -0.75
  29. missionary_placement_chance = 0.01
  30. land_maintenance_modifier = -0.25
  31. naval_maintenance_modifier = -0.25
  32. build_cost = -0.25
  33. global_tax_modifier = 0.25
  34. production_efficiency = 0.10
  35. trade_efficiency = 0.10
  36. inflation_reduction = 0.05
  37. land_forcelimit_modifier = 0.25
  38. naval_forcelimit_modifier = 0.25
  39. colonist_placement_chance = 0.2
  40. }
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