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- hard_ai = {
- land_attrition = -0.5
- build_cost = -0.25
- stability_cost_modifier = -0.25
- global_manpower_modifier = 0.25
- war_exhaustion = -0.05
- global_revolt_risk = -5
- badboy = -0.5
- missionary_cost = -0.25
- advisor_cost = -0.75
- missionary_placement_chance = 0.01
- land_maintenance_modifier = -0.25
- naval_maintenance_modifier = -0.25
- build_cost = -0.25
- global_colonial_growth = 0.25
- colonist_placement_chance = 0.2
- }
- very_hard_ai = {
- land_attrition = -0.5
- build_cost = -0.25
- stability_cost_modifier = -0.25
- global_manpower_modifier = 0.25
- war_exhaustion = -0.05
- global_revolt_risk = -5
- badboy = -0.5
- missionary_cost = -0.25
- advisor_cost = -0.75
- missionary_placement_chance = 0.01
- land_maintenance_modifier = -0.25
- naval_maintenance_modifier = -0.25
- build_cost = -0.25
- global_tax_modifier = 0.25
- production_efficiency = 0.10
- trade_efficiency = 0.10
- inflation_reduction = 0.05
- land_forcelimit_modifier = 0.25
- naval_forcelimit_modifier = 0.25
- colonist_placement_chance = 0.2
- }
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