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May 7th, 2019
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  1. The mind of {a child|a kid} {is like|resembles} a sponge, which {soaks in|takes in} {knowledge|understanding}. When {children|kids} are young, their {ability|capability} to {absorb|take in|soak up} whatever they observe is {very|extremely|really} high. It is {great|fantastic|terrific|excellent} to {help|assist} them {learn|discover} {this way|by doing this|in this manner}, {but|however} at the {same|exact same|very same} time they {should|ought to|must|need to} {also|likewise} be {encouraged|motivated} to make their own {decisions|choices}. Now, with Interactive books {available|offered|readily available} in {a variety|a range} of {forms|types|kinds}, there is {a great|a fantastic|a terrific|an excellent} {opportunity|chance} for {children|kids} to {sharpen|hone} their {decision|choice} making {skills|abilities} at a young age.
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  3. {Normally|Typically|Usually|Generally}, story books are {fixed|repaired} to a single plot, and they {are read|read} for {enjoyment|pleasure|satisfaction}. Now there are {also|likewise} ebooks, where the stories can be {altered|changed|modified} {as per|according to|based on} the {decision|choice} of the {child|kid}. This is {somewhat|rather} {a combination|a mix} of {video games|computer game} with stories, so that {children|kids} feel that they are {participating in|taking part in} the story.
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  5. Here the {biggest|most significant|greatest} {advantage|benefit} of these ebooks over {a traditional|a conventional|a standard} book, is that the character {actually|really|in fact} has a voice and can speak {directly|straight} to your {child|kid}. There {may|might} {also|likewise} be background music, which {changes|alters} {along with|together with|in addition to} the {mood|state of mind} of the story. The {child|kid} {therefore|for that reason} feels that the characters are {interacting|communicating|engaging|connecting} with him or her. The {child|kid} {learns|discovers|finds out} to make {decisions|choices}, {because|since|due to the fact that} when {he or she|she or he} approaches a fork in the story, it will {be up to|depend on} them to {decide|choose} which {route|path} to take and {thus|therefore|hence} observe the {consequences|repercussions|effects} of their {decision|choice}.
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  7. {For example|For instance}, you {could|might} have a story in which some {elder|older|senior} {boys|young boys|kids} are {cajoling|encouraging} {a younger|a more youthful} {boy|young boy|kid} to smoke or {drink|consume}. Then the story {could|might} {give|provide|offer} the reader {a choice|an option} of what action {he or she|she or he} {wants to|wishes to} take. {Based on|Based upon} that {decision|choice}, the {child|kid} will {find out|discover|learn} the {results|outcomes} of {his or her|his/her} {decision|choice}. {Thus|Therefore|Hence}, in the future, this {could|might} {help|assist} him or her to {similarly|likewise} {make real|materialize} life {decisions|choices} {relating to|associating with|connecting to} {similar|comparable} {issues|problems|concerns}. The {important|essential|crucial} thing is that these books are {fun|enjoyable}, otherwise {children|kids} would not {be interested in|have an interest in} reading them.
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  9. There are {also|likewise} {many|numerous|lots of} {web sites|website} on the {internet|web}, where your {child|kid} can {read|check out} stories and {participate in|take part in} the story {telling|informing} {process|procedure}. By getting to {be a part|belong} of the story, your {child|kid} can {also|likewise} bond with the characters of that story. It can {give them|provide} {a lot of|a great deal of} {pleasure|enjoyment|satisfaction} to {help out|assist} their {favorite|preferred} characters as they make {decisions|choices}.
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  11. Even if your {child|kid} {reads|checks out} {a lot of|a great deal of} {regular|routine} books, still {sometimes|in some cases|often} {reading|checking out} these interactive books {could|might} be a welcome {change|modification} for them. {Either way|In either case|In any case}, it is still {beneficial|advantageous|useful|helpful} for their minds. The {advantages|benefits} for {young children|children|kids|young kids} are that {but|however} listening to interactive books, they can {learn|discover|find out} not {only|just} {new|brand-new} words and sentences, {but|however} {also|likewise} {know|understand} how to pronounce them {correctly|properly}. Even if, they do make {mistakes|errors}, the {children|kids} can backtrack and {start|begin} {again|once again}, {until|up until|till} they {have|have actually} gotten the {correct|appropriate|right|proper} {answers|responses}. Interactive books {also|likewise} {lay down|put down|set} the {foundation|structure} {knowledge|understanding} for their future school {subjects|topics} such as {math|mathematics}, science and {geography|location}.
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  13. So, there is {a definite|a certain|a guaranteed} {advantage|benefit} in letting your {children|kids} {read|check out} interactive books, and this {could|might} not {only|just} {help with|assist with|aid with} their {decision|choice} making, {but|however} {also|likewise} make them computer-savvy at a young age.
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