Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- label Infirmary_D1_P1:
- # stuff
- menu:
- "Apologize.":
- $ Wyatt_Apology = True
- jump Wyatt_Nicholas_D1_P1
- "Don't Apologize":
- $ Wyatt_Apology = False
- jump Wyatt_Nicholas_D1_P1
- label Wyatt_Nicholas_D1_P1:
- if Wyatt_Apology == True:
- # stuff
- $ Part+=1
- $ Wyatt_Hangout = True
- $ Nicholas_Hangout = True
- call screen Map
- else:
- # stuff
- $ Part+=1
- call screen Map
- label Lobby_D1_P2:
- # stuff
- if not Wyatt_Hangout and not Nicholas_Hangout:
- # stuff
- menu:
- "Voice Concerns":
- $ Voice_Concerns = True
- jump Wyatt_Nicholas_D1_P2_V1
- "Keep Silent":
- $ Voice_Concerns = False
- jump Wyatt_Nicholas_D1_P2_V1
- elif Wyatt_Apology == True:
- # stuff
- menu:
- "Voice Concerns":
- $ Voice_Concerns = True
- jump Wyatt_Nicholas_D1_P2_V2
- "Keep Silent":
- $ Voice_Concerns = False
- jump Wyatt_Nicholas_D1_P2_V2
- else:
- # stuff
- menu:
- "Voice Concerns":
- $ Voice_Concerns = True
- jump Wyatt_Nicholas_D1_P2_V3
- "Keep Silent":
- $ Voice_Concerns = False
- jump Wyatt_Nicholas_D1_P2_V3
- label Wyatt_Nicholas_D1_P2_V1:
- if Voice_Concerns == True:
- # stuff
- call screen Map
- else:
- # stuff
- call screen Map
- label Wyatt_Nicholas_D1_P2_V2:
- if Voice_Concerns == True:
- # stuff
- call screen Map
- else:
- # stuff
- call screen Map
- label Wyatt_Nicholas_D1_P2_V3:
- if Voice_Concerns == True:
- # stuff
- call screen Map
- else:
- # stuff
- call screen Map
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement