Sobky

TicTacToe - Config.yml

Jan 13th, 2017
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  1. #Available languages: en, sk If you want other, you can create it and insert file to lang folder. And here write name of file (Without .yml)
  2. language: "en"
  3.  
  4. #Time to accept challenge to play TicTacToe from player
  5. timeToAcceptChallenge: 20
  6.  
  7. #Time to return to the game. If player close game field, timer starts. If second player close game field too. Game ends in 'stoppingTime' seconds!
  8. timeToReturnToGame: 20
  9.  
  10. #After this time, game will completely end.
  11. stoppingTime: 3
  12.  
  13. #If true, all players on the server can see message about winner
  14. broadCastAboutWin: false
  15.  
  16. #If true, winners will be rewarded with money.
  17. enableVault: false
  18.  
  19. #How much money get winner from win
  20. moneyReward: 10
  21.  
  22. #If true rewardCmds will be enabled
  23. #List of commands used for winner after win the game
  24. allowRewardCmds: false
  25. rewardCmds:
  26.    - say Hello {player}
  27. #Available types of storage data: file, mysql
  28. database:
  29.   type: file
  30.   user: "name"
  31.   host: "ip"
  32.   database: "db"
  33.   password: "password"
  34. #When player is in blocked world, he can't participate to game.
  35. blockedWorlds:
  36.    - world_nether
  37.     - world_the_end
  38. #How many players will be displayed after command /ttt points top
  39. TopXPlayers: 3
  40. #Items used in GUI(Game field, Shop)
  41. itemsID:
  42.     playerIsOnTurn:
  43.         id: 351
  44.         data: 10
  45.     playerIsInQueue:
  46.         id: 351
  47.         data: 8
  48.     playerMissing:
  49.         id: 351
  50.         data: 13
  51.     defaultCross:
  52.         id: 399
  53.         data: 0
  54.     defaultCircle:
  55.         id: 385
  56.         data: 0
  57.     emptyFields:
  58.         id: 160
  59.         data: 15
  60.     noPage:
  61.         id: 166
  62.         data: 0
  63.     nextPreviousPage:
  64.         id: 262
  65.         data: 0
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