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Feb 25th, 2012
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  1. shader flareshader
  2. alpha 0.8
  3. color 1 0.3 0.1
  4.  
  5. normalize dir v0
  6. addScale origin v0 origin 1
  7. repeat 3 {
  8. wobble dir velocity 5 + rand*25
  9. scale velocity velocity 250 + rand*50
  10. size 0.75+ rand*1.5
  11. emitter 1 + rand*1.55 {
  12. colorFade 0
  13. Sprite
  14. }
  15. }
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