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BBCF Hibiki frame data

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Sep 28th, 2016
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  1. 5A:
  2. 6f startup
  3. -2 on block
  4.  
  5. 2A:
  6. 7f startup
  7. -1 on block
  8.  
  9. 6A:
  10. 17f startup
  11. -1 on block
  12.  
  13. *can meaty for up to +1 on block as oki
  14.  
  15. 5B:
  16. 8f startup
  17. -4 on block
  18.  
  19. 5BB:
  20. -4 on block
  21.  
  22. 2B:
  23. 9f startup
  24. -8 on block
  25.  
  26. 2BB:
  27. -4 on block
  28.  
  29. 6B:
  30. 19f startup
  31. -8 on block
  32.  
  33. 6BB:
  34. -10 on block
  35.  
  36. 4B:
  37. 25f startup
  38. -7 on block
  39.  
  40. 4BB:
  41. -8 on block
  42.  
  43. *4B > 4BB blockstring allows opponent to reversal before 4BB even on fastest input if 4B is instant blocked
  44.  
  45. 5C:
  46. 12f startup
  47. -5 on block
  48.  
  49. 2C:
  50. 13f startup
  51. -11 on block
  52.  
  53. 3C:
  54. 12f startup
  55. -8 on block
  56.  
  57. 6C:
  58. 17f startup
  59.  
  60. *slightly plus on block if all hits are blocked
  61. *second and third hits won't connect against short opponents even on stand block
  62.  
  63. 5D:
  64. 27f startup
  65. -13 on block
  66.  
  67. 6D:
  68. 27f startup
  69. -6 on block
  70.  
  71. 2D:
  72. 46f startup
  73. -9 on block
  74.  
  75. 3D:
  76. 46f startup
  77. +2 on block
  78.  
  79. j.3D:
  80. +2 on block at best
  81.  
  82. OD 5D:
  83. 17f startup
  84. -11 on block
  85.  
  86. OD 6D:
  87. 17f startup
  88. -4 on block
  89.  
  90. OD 2D:
  91. 26f startup
  92. -7 on block
  93.  
  94. OD 3D:
  95. 26f startup
  96. +2 on block
  97.  
  98. OD j.3D:
  99. +8 on block at best
  100.  
  101. 623C:
  102. 9f startup
  103. -41 on block
  104.  
  105. 236AA:
  106. fastest knife throw connects in 31f total
  107. fastest knife throw is +-0 on block
  108.  
  109. *startup seems the same regardless of stand or crouch connect
  110. *must delay knife throw until Hibiki begins descending from 236A in order to increase frame advantage
  111.  
  112. 236AB:
  113. fastest overhead is 26f startup
  114. fastest overhead is -12 on block
  115. latest overhead is -8 on block
  116.  
  117. j.214A:
  118. -7 at worst vs. Hibiki crouching
  119. -9 at worst vs. Hibiki standing
  120. -13 at worst vs. Ragna standing
  121. ~-3 at best
  122.  
  123. *frame advantage on block depends on crouch vs. stand and/or where on your opponent's hurtbox the attack connects
  124.  
  125. 214C:
  126. at least 14f startup
  127. -4 on block
  128.  
  129. 214D:
  130. at least 33f startup
  131. -13 on block
  132.  
  133. 214A:
  134. 47f startup
  135. -3 on block at worst
  136. +-0 on block at best
  137.  
  138. *frame advantage depends on distance from opponent when input and how late they stand block the overhead
  139.  
  140. 214B:
  141. 52f startup
  142. +-0 on block at worst
  143. +1 on block at best
  144.  
  145. *frame advantage depends on distance from opponent when input
  146.  
  147. 632146C:
  148. 9f startup point blank
  149. -27 on block point blank
  150.  
  151. 632146D:
  152. 9f startup vs. standing opponent
  153. -37 on block
  154.  
  155. *startup ~1f longer if opponent has low profile during connect
  156.  
  157. 222D:
  158. 15f startup
  159. -33 on block
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