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- Amanohara Minori
- Specials
- Dragon Rush - ground, 236 + attack
- Strike Dragon - ground, 623 + attack
- Assault Dragon - air, 623 + attack
- Rising Dragon - ground, 28 + attack
- Ryuuho Bohler - ground/air, 214 + A, considered as a special during combo
- Ryuugi Buch - ground/air, 214 + B, considered as a special during combo
- Ryuusei Aman - ground, 214 + C, increases damage of specials (especially Baldur's), enables activation of Ultimate Dragon Legend
- Accel Dragon Rush - ground, 236+AB
- Strike Dragon Impact - ground/air, 236+AB
- Ryuushuu Schwaltz - ground/air, 214+AB, considered as a super during combo
- Critical Heart
- Ultimate Dragon Legend - ground, 641236+AB when Ryuusei Aman is active, uses 3 gauge
- (during Extend Force) Ultimate Dragon Legend - ground, 641236+AB when Ryuusei Aman is active, uses 3 gauge
- Aino Heart
- Heartful Punch - hitboxes of 1st hit carry over to startup of 2nd hit
- Heartful Punch followup - limited to 1 in the air, shorter recovery on landing, shorter recovery in air version
- Ribbon Beam A - added movement range
- Love Tekken Punch (charged) - added guard crush property, shorter active frames
- Tsuzura Saki
- 6C - can now chain into 5E, 2E
- Claimh Solais A - considered on the ground during attack; starts with full body invulnerability, during attack, has lower body invulnerability; lower damage, added damage proration to 1st hit, shorter hitbox at the upper region
- Claimh Solais B - during active frames, has shorter hurtbox at upper region
- La'a - added time to input command; added damage proration to 1st hit; during attack, considered on the ground
- Tokinomiya Kamui
- 6A - changed blowback course, lower region of close hitbox expanded
- Uruma C - faster charge, shorter active frames
- Habaki - lighter damage proration on first hit, added guardstun in A version
- Kanna - changed command to 63214 + attack
- Konoha
- 2A - faster startup
- JB - lighter damage proration
- Hayate Tsuki 6C followup - added chip damage
- Takinobori - shorter knockback
- Doton no Jutsu - expanded hurtbox horizontally, now unable to mash cancel into followups
- Izuna Otoshi no Jutsu - increased damage
- Konoha Otoshi no Jutsu - shorter time to complete command
- Kasuga Maori
- 3B - hurtbox at upper region shortened to clash hitbox
- J6B - changed to 2 hits, now able to chain into JC, JE, air specials, can now be jump cancelled
- 6C - changed blowback course on 2nd hit, able to chain into 2C
- JC - shorter recovery
- JE - shorter counter frames
- Ouka no Mai - now advances when attacking
- Hikejigake (ground) - no counter frames, faster startup, shorter recovery, takes longer to go into air
- Hikejigake (air) - no counter frames, shorter recovery
- Kagura Sonae - shorter recovery
- Taima no Zuikaku - faster startup
- Mei-Fang
- 4A - added hitstop, shorter recovery, heavier damage proration
- 2A - expanded hitbox and hurtbox in front, heavier damage proration
- 5B - faster startup, expanded hitbox after startup, lower damage
- 6B - now 2 hits
- Genbu Toujin - hitbox in front of 2nd hit expanded
- Chikatsu Tenshin - shorter invulnerability time
- Shisei Oudou - improved behavior where succeeding hits fail to connect
- Kaiten Enbu - changed blowback course of first hit
- Kirin Kougeki - hitbox expanded upwards
- Daihou Senkou - hitbox at back expanded
- Lilica Felchenerow
- 5C - can chain into 2C
- 6C - fixed bug where taking damage goes into crouch hit, 3rd hit has lighter damage proration and lower damage
- JE - shorter active frames, longer recovery
- Drive Edge C - slower startup, can now go into Axel Slide just before startup
- Flip Through - lighter damage proration on first hit; on non followup version, hitbox on upper region expanded just after startup
- Wall Step - shorter recovery on triangle jump; on followup version, shorter movement to first jump
- Screw Edge - hitbox expanded, untechable time increased, added active frames, shorter recovery, Wall Step followup version has slower startup and faster movement speed
- Heel Cutter - hitbox expanded, untechable time greatly increased, added damage proration, Wall Step followup has lower damage
- Speed Blade - faster startup, heavier damage proration
- Hurricane Spiral - startup faster on 4th hit
- Cyclone Storm - can be followed up from Axel Slide
- Night Stream - heavier damage proration
- Night Stream (air) - added a new air version
- Lieselotte Achenbach
- JE - added damage proration on first hit, damage proration lightened
- Doll normal attacks - now unable to input during Extend Blast
- Doll 5C - larger hitbox
- Death Inviting Gebell - now unable to cancel to the same during the charge; after blowback, opponent now unable to Arcana Burst until the time they are able to air tech
- Geschick Fighting Blood Linchpin - shorter counter frames
- Yasuzumi Yoriko
- far 6A - blowback course the same as close 6A
- far 6B - blowback course the same as close 6B
- close 6C - blowback course the same as far 6C
- far 6C - bug fixed where receiving damage goes into crouch hit state
- JC (held) - before startup, gets reduced hurtbox at lower region
- 5E - bug fixed where receiving damage goes into crouch hit state
- JE - faster startup
- Safe Ancient Talisman Method - limited to 1 in the air
- Daidohji Kira
- Kira-sama Driver - added throw invincibility until throw hitbox is active
- Flying Kira-sama Driver - added throw invincibility until throw hitbox is active
- Daidohji Bunker Buster B - strike invincibility time shortened
- Ekodashiki Rocket Cannon - time to be able to cancel lengthened
- Ekodashiki Landmine - lowered damage
- Fiona Mayfield
- Simple Mode - bug in 4A fixed
- 6B - faster startup, added lower body invincibility until after attack startup
- Caletvwlch - no counter frames, Extend Blast, will get blown off when hit with Arcana Burst
- Caletvwlch (air) - active frames longer, longer time to cancel after landing, added chip damage
- Collbrand - active frames of A and B versions shorter, guard crush effect only on opponent in air
- Grand Divide - no damage proration, can only cancel recovery when blocked
- Misty Chain - no damage proration
- Angel Wing - increased recovery if followup is not performed
- Sacred Bringer, Sacred Punish, Sacred Slayer - added untechable time, shorter recovery on mishit, added recovery when whiffed
- Excalibur - no counter frames, Extend Blast, will get blown off when hit with Arcana Burst
- Petra Johanna Lagerkvist
- JC - faster startup
- L.G.A charge-X - complete execution of B and C versions shorter
- L.G.A fire type-β - lighter damage proration
- L.G.A fire type-β’ - lighter damage proration
- L.G.A dodge - shorter time to input followup, longer time to be able to homing cancel
- Zenia Valov
- 2C - 2nd hit now has common blowback
- J6B - reduced clash hitbox, added counter frames before startup
- Golden Edinorog (air) - lower damage on Just input
- Distant El Dorado - when in effect, executing the Just input continues with the same effects
- War Resounding Impulse - now not affected by speed increases during Extend Force
- Unbeatable Matador - changed property on last hit to sweep
- Elsa La Conti
- 5C - added damage
- 2C - lower damage, heavier damage proration
- Agnus - stricter command input
- Communio - longer time to reuse, landing recovery now occurs when landing before action is completed
- Rankeora - expanded hurtbox in front during the charge
- Rankeora (followup) - explosion after reaching the edge of screen slower
- Gladius (followup) - changed blowback course, shorter untechable time
- Clarice Di Lanza
- JB - added damage proration
- 4C - can no longer cancel action through slide input
- JC - added damage proration, increased damage
- Tarda - slower startup, faster recovery
- Il Rapimento - added suspension of Arcana Gauge recovery, shorter time effect is active
- Catherine Kyoubashi
- Sexy and Cute Hip Drop! - after landing when hit or guarded, now able to cancel in different ways
- The Hover Control is perfect too! - lower drop speed, faster time to be able to attack cance l, can now cancel by pressing the lower directions
- Launching Our Hero, Chibigawa! - when used, Catherine will face the opponent's orientation
- So this is the rumored Tick Tock Bang Bang! - shorter recovery, count of bomb lowered
- Dorothy Albright
- 4B - bug fixed where receiving damage goes into crouch hit state
- JB - added damage proration to first hit
- Ground Ten - now bounces on the screen
- Fold - counter frames shortened
- Triple Face - removed invulnerability period, does not count to Jack Rabbit limit of 1 use in air
- Ten of Spades - now bounces on the screen
- Angelia Avallone
- crouch guard - height of hitbox now the same as crouching state
- 5B - on 2nd hit, hitbox at lower region expanded
- 2C - position of hitbox on 2nd hit adjusted
- air throw - added recovery, when landing during recovery, switches to landing recovery
- air specials - That Twinkle is STARLIGHT and The Shape of my Happiness to You does not count towards limit of 1 in air
- This Look is MOONLIGHT (623 version) - faster startup
- Please Stop my Sadness Lv.4 - 1 differing property now the same as normal version
- Inuwaka Akane
- Kotodama Gauge - starts with 1 counter at the beginning of the match
- 5B - time to be able to cancel longer after hit or guard
- 5E - shorter active frames, longer recovery on uncharged version
- Tsuki Kudaki (ground) - added initial damage proration
- Tsuki Kudaki (air) - hitbox in front expanded
- Hana Nagi (ground) - faster startup
- Hana Nagi (air) - startup and damage of A, B, C versions now differ; expanded hitbox at upper region; when hit, meets with opponent's height
- Torigake A - faster startup
- Torigake B - lower damage
- Torigake C - changed to blowback type, hitbox at upper region expanded, damage lowered, heavier damage proration
- Kaze Mai C - after performing action, faces opponent if they jump over
- Inuwaka Nazuna
- 5B - on 1st hit, hitbox of hand expanded upwards
- J6B - faster startup
- Throw - time to be able to Homing Cancel faster
- Direction + BC - attacks according to blowback orientation, differentiates hitstun orientation
- Jyuujutsu Kageroi - counter frames of A and B versions shortened
- Jyuujutsu Kageroi (ground) A - shorter recovery, added untechable time
- Jyuujutsu Kageroi (air) A - added untechable time
- Choujutsu Nuedori - movement speed of spirit on direction input increased
- Jyoujutsu Tamakiwa - shorter recovery when whiffed or guarded
- Reijutsu Asatsuyu - stricter command input
- Scharlachrot
- Airhit state - hitbox position adjusted
- 2B - now unable to jump cancel, added untechable time
- J6B (added input) - heavier damage proration, bug fixed where Extend Force attribute of Fire did not apply
- Chains - fulcrums do not disappear when added input is not executed, time to be able to perform added inputs on ground faster (except for Dissolve Walten)
- Dissolve Walten - now does not destroy fulcrums
- Snap Springen - now unable to Homing Cancel
- Drive Laufen - now unable to Homing Cancel
- Eko
- JA - clash frame period shortened
- JE - hurtbox expanded, interval between startup of each hit now equal
- Neutral Throw - startup now the same as other characters
- It's a Carriage B - faster startup
- We're Going to the Castle! - lighter damage proration, lower damage, hitbox and pushbox of last hit expanded upwards
- Gentlemen!! - when in effect, attacks do not knock back; damage modifier of EF version reduced
- Gentlemen!! A attack - added untechable time
- Gentlemen!! C attack - damage proration lighter when the shockwave part is used for a multihit attack
- Weiss
- JB - hitbox in front shortened, shorter active frames and longer recovery when unequipped
- J4B - added active frames, shorter recovery
- JC - bug fixed where hitcount only added when equipped, active frames of 2nd hit shortened, recovery longer
- Rush Greiten - upper hitbox reduced, chip damage added during the charge
- Rush Greiten A - movement distance of recovery increased on whiff of charge
- Rush Greiten C - hitbox in front reduced during charge
- Set Miene - range and recovery of A, B, C versions now differentiated
- Release Tatigkeit - trajectory of A, B, C versions now differentiated
- Group Greifen - increased damage
- Force Expansion Himmelfahrt - expanded hitbox higher, changed damage and damage proration
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