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c001357

character changes for LOVE MAX SIX STARS!!!!!!

Dec 7th, 2014
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  1. Amanohara Minori
  2. Specials
  3. Dragon Rush - ground, 236 + attack
  4. Strike Dragon - ground, 623 + attack
  5. Assault Dragon - air, 623 + attack
  6. Rising Dragon - ground, 28 + attack
  7. Ryuuho Bohler - ground/air, 214 + A, considered as a special during combo
  8. Ryuugi Buch - ground/air, 214 + B, considered as a special during combo
  9. Ryuusei Aman - ground, 214 + C, increases damage of specials (especially Baldur's), enables activation of Ultimate Dragon Legend
  10. Accel Dragon Rush - ground, 236+AB
  11. Strike Dragon Impact - ground/air, 236+AB
  12. Ryuushuu Schwaltz - ground/air, 214+AB, considered as a super during combo
  13. Critical Heart
  14. Ultimate Dragon Legend - ground, 641236+AB when Ryuusei Aman is active, uses 3 gauge
  15. (during Extend Force) Ultimate Dragon Legend - ground, 641236+AB when Ryuusei Aman is active, uses 3 gauge
  16.  
  17. Aino Heart
  18. Heartful Punch - hitboxes of 1st hit carry over to startup of 2nd hit
  19. Heartful Punch followup - limited to 1 in the air, shorter recovery on landing, shorter recovery in air version
  20. Ribbon Beam A - added movement range
  21. Love Tekken Punch (charged) - added guard crush property, shorter active frames
  22.  
  23. Tsuzura Saki
  24. 6C - can now chain into 5E, 2E
  25. Claimh Solais A - considered on the ground during attack; starts with full body invulnerability, during attack, has lower body invulnerability; lower damage, added damage proration to 1st hit, shorter hitbox at the upper region
  26. Claimh Solais B - during active frames, has shorter hurtbox at upper region
  27. La'a - added time to input command; added damage proration to 1st hit; during attack, considered on the ground
  28.  
  29. Tokinomiya Kamui
  30. 6A - changed blowback course, lower region of close hitbox expanded
  31. Uruma C - faster charge, shorter active frames
  32. Habaki - lighter damage proration on first hit, added guardstun in A version
  33. Kanna - changed command to 63214 + attack
  34.  
  35. Konoha
  36. 2A - faster startup
  37. JB - lighter damage proration
  38. Hayate Tsuki 6C followup - added chip damage
  39. Takinobori - shorter knockback
  40. Doton no Jutsu - expanded hurtbox horizontally, now unable to mash cancel into followups
  41. Izuna Otoshi no Jutsu - increased damage
  42. Konoha Otoshi no Jutsu - shorter time to complete command
  43.  
  44. Kasuga Maori
  45. 3B - hurtbox at upper region shortened to clash hitbox
  46. J6B - changed to 2 hits, now able to chain into JC, JE, air specials, can now be jump cancelled
  47. 6C - changed blowback course on 2nd hit, able to chain into 2C
  48. JC - shorter recovery
  49. JE - shorter counter frames
  50. Ouka no Mai - now advances when attacking
  51. Hikejigake (ground) - no counter frames, faster startup, shorter recovery, takes longer to go into air
  52. Hikejigake (air) - no counter frames, shorter recovery
  53. Kagura Sonae - shorter recovery
  54. Taima no Zuikaku - faster startup
  55.  
  56. Mei-Fang
  57. 4A - added hitstop, shorter recovery, heavier damage proration
  58. 2A - expanded hitbox and hurtbox in front, heavier damage proration
  59. 5B - faster startup, expanded hitbox after startup, lower damage
  60. 6B - now 2 hits
  61. Genbu Toujin - hitbox in front of 2nd hit expanded
  62. Chikatsu Tenshin - shorter invulnerability time
  63. Shisei Oudou - improved behavior where succeeding hits fail to connect
  64. Kaiten Enbu - changed blowback course of first hit
  65. Kirin Kougeki - hitbox expanded upwards
  66. Daihou Senkou - hitbox at back expanded
  67.  
  68. Lilica Felchenerow
  69. 5C - can chain into 2C
  70. 6C - fixed bug where taking damage goes into crouch hit, 3rd hit has lighter damage proration and lower damage
  71. JE - shorter active frames, longer recovery
  72. Drive Edge C - slower startup, can now go into Axel Slide just before startup
  73. Flip Through - lighter damage proration on first hit; on non followup version, hitbox on upper region expanded just after startup
  74. Wall Step - shorter recovery on triangle jump; on followup version, shorter movement to first jump
  75. Screw Edge - hitbox expanded, untechable time increased, added active frames, shorter recovery, Wall Step followup version has slower startup and faster movement speed
  76. Heel Cutter - hitbox expanded, untechable time greatly increased, added damage proration, Wall Step followup has lower damage
  77. Speed Blade - faster startup, heavier damage proration
  78. Hurricane Spiral - startup faster on 4th hit
  79. Cyclone Storm - can be followed up from Axel Slide
  80. Night Stream - heavier damage proration
  81. Night Stream (air) - added a new air version
  82.  
  83. Lieselotte Achenbach
  84. JE - added damage proration on first hit, damage proration lightened
  85. Doll normal attacks - now unable to input during Extend Blast
  86. Doll 5C - larger hitbox
  87. Death Inviting Gebell - now unable to cancel to the same during the charge; after blowback, opponent now unable to Arcana Burst until the time they are able to air tech
  88. Geschick Fighting Blood Linchpin - shorter counter frames
  89.  
  90. Yasuzumi Yoriko
  91. far 6A - blowback course the same as close 6A
  92. far 6B - blowback course the same as close 6B
  93. close 6C - blowback course the same as far 6C
  94. far 6C - bug fixed where receiving damage goes into crouch hit state
  95. JC (held) - before startup, gets reduced hurtbox at lower region
  96. 5E - bug fixed where receiving damage goes into crouch hit state
  97. JE - faster startup
  98. Safe Ancient Talisman Method - limited to 1 in the air
  99.  
  100. Daidohji Kira
  101. Kira-sama Driver - added throw invincibility until throw hitbox is active
  102. Flying Kira-sama Driver - added throw invincibility until throw hitbox is active
  103. Daidohji Bunker Buster B - strike invincibility time shortened
  104. Ekodashiki Rocket Cannon - time to be able to cancel lengthened
  105. Ekodashiki Landmine - lowered damage
  106.  
  107. Fiona Mayfield
  108. Simple Mode - bug in 4A fixed
  109. 6B - faster startup, added lower body invincibility until after attack startup
  110. Caletvwlch - no counter frames, Extend Blast, will get blown off when hit with Arcana Burst
  111. Caletvwlch (air) - active frames longer, longer time to cancel after landing, added chip damage
  112. Collbrand - active frames of A and B versions shorter, guard crush effect only on opponent in air
  113. Grand Divide - no damage proration, can only cancel recovery when blocked
  114. Misty Chain - no damage proration
  115. Angel Wing - increased recovery if followup is not performed
  116. Sacred Bringer, Sacred Punish, Sacred Slayer - added untechable time, shorter recovery on mishit, added recovery when whiffed
  117. Excalibur - no counter frames, Extend Blast, will get blown off when hit with Arcana Burst
  118.  
  119. Petra Johanna Lagerkvist
  120. JC - faster startup
  121. L.G.A charge-X - complete execution of B and C versions shorter
  122. L.G.A fire type-β - lighter damage proration
  123. L.G.A fire type-β’ - lighter damage proration
  124. L.G.A dodge - shorter time to input followup, longer time to be able to homing cancel
  125.  
  126. Zenia Valov
  127. 2C - 2nd hit now has common blowback
  128. J6B - reduced clash hitbox, added counter frames before startup
  129. Golden Edinorog (air) - lower damage on Just input
  130. Distant El Dorado - when in effect, executing the Just input continues with the same effects
  131. War Resounding Impulse - now not affected by speed increases during Extend Force
  132. Unbeatable Matador - changed property on last hit to sweep
  133.  
  134. Elsa La Conti
  135. 5C - added damage
  136. 2C - lower damage, heavier damage proration
  137. Agnus - stricter command input
  138. Communio - longer time to reuse, landing recovery now occurs when landing before action is completed
  139. Rankeora - expanded hurtbox in front during the charge
  140. Rankeora (followup) - explosion after reaching the edge of screen slower
  141. Gladius (followup) - changed blowback course, shorter untechable time
  142.  
  143. Clarice Di Lanza
  144. JB - added damage proration
  145. 4C - can no longer cancel action through slide input
  146. JC - added damage proration, increased damage
  147. Tarda - slower startup, faster recovery
  148. Il Rapimento - added suspension of Arcana Gauge recovery, shorter time effect is active
  149.  
  150. Catherine Kyoubashi
  151. Sexy and Cute Hip Drop! - after landing when hit or guarded, now able to cancel in different ways
  152. The Hover Control is perfect too! - lower drop speed, faster time to be able to attack cance l, can now cancel by pressing the lower directions
  153. Launching Our Hero, Chibigawa! - when used, Catherine will face the opponent's orientation
  154. So this is the rumored Tick Tock Bang Bang! - shorter recovery, count of bomb lowered
  155.  
  156. Dorothy Albright
  157. 4B - bug fixed where receiving damage goes into crouch hit state
  158. JB - added damage proration to first hit
  159. Ground Ten - now bounces on the screen
  160. Fold - counter frames shortened
  161. Triple Face - removed invulnerability period, does not count to Jack Rabbit limit of 1 use in air
  162. Ten of Spades - now bounces on the screen
  163.  
  164. Angelia Avallone
  165. crouch guard - height of hitbox now the same as crouching state
  166. 5B - on 2nd hit, hitbox at lower region expanded
  167. 2C - position of hitbox on 2nd hit adjusted
  168. air throw - added recovery, when landing during recovery, switches to landing recovery
  169. air specials - That Twinkle is STARLIGHT and The Shape of my Happiness to You does not count towards limit of 1 in air
  170. This Look is MOONLIGHT (623 version) - faster startup
  171. Please Stop my Sadness Lv.4 - 1 differing property now the same as normal version
  172.  
  173. Inuwaka Akane
  174. Kotodama Gauge - starts with 1 counter at the beginning of the match
  175. 5B - time to be able to cancel longer after hit or guard
  176. 5E - shorter active frames, longer recovery on uncharged version
  177. Tsuki Kudaki (ground) - added initial damage proration
  178. Tsuki Kudaki (air) - hitbox in front expanded
  179. Hana Nagi (ground) - faster startup
  180. Hana Nagi (air) - startup and damage of A, B, C versions now differ; expanded hitbox at upper region; when hit, meets with opponent's height
  181. Torigake A - faster startup
  182. Torigake B - lower damage
  183. Torigake C - changed to blowback type, hitbox at upper region expanded, damage lowered, heavier damage proration
  184. Kaze Mai C - after performing action, faces opponent if they jump over
  185.  
  186. Inuwaka Nazuna
  187. 5B - on 1st hit, hitbox of hand expanded upwards
  188. J6B - faster startup
  189. Throw - time to be able to Homing Cancel faster
  190. Direction + BC - attacks according to blowback orientation, differentiates hitstun orientation
  191. Jyuujutsu Kageroi - counter frames of A and B versions shortened
  192. Jyuujutsu Kageroi (ground) A - shorter recovery, added untechable time
  193. Jyuujutsu Kageroi (air) A - added untechable time
  194. Choujutsu Nuedori - movement speed of spirit on direction input increased
  195. Jyoujutsu Tamakiwa - shorter recovery when whiffed or guarded
  196. Reijutsu Asatsuyu - stricter command input
  197.  
  198. Scharlachrot
  199. Airhit state - hitbox position adjusted
  200. 2B - now unable to jump cancel, added untechable time
  201. J6B (added input) - heavier damage proration, bug fixed where Extend Force attribute of Fire did not apply
  202. Chains - fulcrums do not disappear when added input is not executed, time to be able to perform added inputs on ground faster (except for Dissolve Walten)
  203. Dissolve Walten - now does not destroy fulcrums
  204. Snap Springen - now unable to Homing Cancel
  205. Drive Laufen - now unable to Homing Cancel
  206.  
  207. Eko
  208. JA - clash frame period shortened
  209. JE - hurtbox expanded, interval between startup of each hit now equal
  210. Neutral Throw - startup now the same as other characters
  211. It's a Carriage B - faster startup
  212. We're Going to the Castle! - lighter damage proration, lower damage, hitbox and pushbox of last hit expanded upwards
  213. Gentlemen!! - when in effect, attacks do not knock back; damage modifier of EF version reduced
  214. Gentlemen!! A attack - added untechable time
  215. Gentlemen!! C attack - damage proration lighter when the shockwave part is used for a multihit attack
  216.  
  217. Weiss
  218. JB - hitbox in front shortened, shorter active frames and longer recovery when unequipped
  219. J4B - added active frames, shorter recovery
  220. JC - bug fixed where hitcount only added when equipped, active frames of 2nd hit shortened, recovery longer
  221. Rush Greiten - upper hitbox reduced, chip damage added during the charge
  222. Rush Greiten A - movement distance of recovery increased on whiff of charge
  223. Rush Greiten C - hitbox in front reduced during charge
  224. Set Miene - range and recovery of A, B, C versions now differentiated
  225. Release Tatigkeit - trajectory of A, B, C versions now differentiated
  226. Group Greifen - increased damage
  227. Force Expansion Himmelfahrt - expanded hitbox higher, changed damage and damage proration
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