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- // Heartless QuakeLive config replicating QC on lowest default settings.
- unbindall
- // Crosshair
- seta cg_drawCrosshair "3"
- seta cg_crosshairSize "32" // 1920x1080 screen res. You might want to adjust if using different res.
- seta cg_crosshairPulse "0"
- seta cg_crosshairHitColor "25"
- seta cg_crosshairHitStyle "2"
- seta cg_crosshairColor "13"
- // Console
- seta con_scale "0.8"
- seta con_background "0"
- seta con_opacity "1.0" // You might want to try 0.5 cause I guess if QC has a console it will most probably be translucent.
- seta con_speed "1000"
- seta cl_allowConsoleChat "1"
- // FOV and zoom
- seta cg_fov "90" // FOV 100 is prolly what you re looking for.
- seta cg_zoomfov "40"
- seta cg_zoomScaling "1"
- seta r_fullscreen "1"
- // LG and weapons settings
- seta cg_drawgun "1" // Drawgun 1 will be default at QC.
- seta cg_gunZ "0"
- seta cg_gunY "0"
- seta cg_gunX "0"
- seta cg_lightningImpact "1"
- seta cg_lightningStyle "4"
- seta r_railSegmentLength "4"
- seta cg_trueShotgun "1"
- seta cg_smoke_SG "1"
- seta cg_smokeRadius_RL "1"
- seta cg_smokeRadius_NG "1"
- seta cg_smokeRadius_GL "1"
- seta cg_weaponColor_grenade "0x00FFFFFF"
- seta cg_forceEnemyWeaponColor "1"
- seta cg_forceTeamWeaponColor "1"
- seta color2 "13"
- seta color1 "13"
- seta cg_brassTime "2500"
- seta cg_marks "1"
- seta cg_muzzleFlash "1"
- seta cg_switchToEmpty "0"
- seta cg_bubbleTrail "1"
- seta cg_drawAmmoWarning "1"
- seta cg_impactMarkTime "5000"
- seta cg_impactSparks "1"
- seta cg_impactSparksVelocity "-128"
- seta cg_damagePlum "g mg sg gl rl lg rg pg bfg gh cg ng pl hmg" // Dmg plum for all weapons.
- seta cg_damagePlumColorStyle "1"
- // Performance cvars
- seta r_enablePostProcess "0"
- seta r_enableColorCorrect "0"
- seta r_enableBloom "0"
- seta r_ext_compressed_textures "1"
- seta r_texturemode "GL_LINEAR_MIPMAP_NEAREST" // Bilinear textures filtering. Basically AF 1x.
- seta r_detailtextures "0"
- // Visual settings
- seta r_fullbright "0"
- seta r_vertexlight "0"
- seta r_picmip "3" // Don t go higher than this value cause QC on lowest textures setting might not have ultra flat textures.
- seta r_dynamiclight "1"
- seta cg_atmosphericEffects "1"
- seta r_mapOverBrightBits "2"
- seta r_mapOverbrightCap "255"
- seta r_fastsky "0"
- seta r_ambientScale "100"
- // Own and team and enemy models
- seta model "ranger" // Default champion character at QC.
- seta cg_forceTeamModel ""
- seta cg_forceEnemyModel "keel/bright"
- seta cg_teamUpperColor ""
- seta cg_teamLowerColor ""
- seta cg_teamHeadColor ""
- seta cg_enemyUpperColor "0x00FF00FF"
- seta cg_enemyLowerColor "0x00FF00FF"
- seta cg_enemyHeadColor "0x00FF00FF"
- seta r_lodbias "-2"
- // HUD
- seta cg_hudFiles "ui/hud3.txt"
- seta cg_drawFullWeaponBar "0"
- seta cg_drawFragMessages "1"
- seta cg_drawRewards "1"
- seta cg_levelTimerDirection "0"
- seta cg_lagometer "2"
- seta cg_speedometer "1"
- seta cg_drawFPS "1"
- seta cg_drawItemPickups "7"
- seta cg_useItemMessage "2"
- seta cg_useItemWarning "2"
- // Chat
- seta cg_chatHistoryLength "8"
- seta cg_chatbeep "0"
- seta cg_teamChatBeep "1"
- seta cg_teamChatTime "6000"
- // Distracting visual effects
- seta cg_waterWarp "1"
- seta cg_shadows "1"
- seta cg_screenDamage_Team "1"
- seta cg_screenDamage_Self "1"
- seta cg_screenDamage "1" // Screendamage is actually very distracting but there s a high chance that QC will have some kind of it.
- seta cg_kickScale "0"
- seta cg_gibs "1"
- seta cg_bob "0"
- seta cg_allowTaunt "1"
- seta cg_playerLean "0.5" // Not sure if QC has playerlean so using a middle value.
- seta cg_itemFx "0"
- seta cg_smokeRadius_dust "1"
- seta cg_smokeRadius_flight "1"
- seta cg_smokeRadius_haste "1"
- seta com_blood "1"
- seta cg_blood "1"
- seta r_teleporterFlash "1"
- // Items
- seta cg_simpleitems "1"
- seta cg_simpleItemsBob "2"
- seta cg_predictItems "0"
- seta cg_simpleItemsRadius "18"
- // Sounds
- seta s_ambient "0"
- seta cg_buzzerSound "0"
- seta s_musicvolume "0"
- seta s_volume "0.1"
- seta cg_killBeep "1"
- seta cg_announcer "2"
- // Remaining cvars
- seta com_maxfps "250"
- seta cg_autoAction "3"
- seta cg_drawHitFriendTime "1500"
- seta cg_teammateNames "2"
- seta cg_drawAttacker "0"
- //Weapons configs
- seta cg_weaponConfig_hmg "cg_drawGun 1"
- seta cg_weaponConfig_cg "cg_drawGun 1"
- seta cg_weaponConfig_pl "cg_drawGun 1"
- seta cg_weaponConfig_ng "cg_drawGun 1"
- seta cg_weaponConfig_gh "cg_drawGun 1"
- seta cg_weaponConfig_bfg "cg_drawGun 1"
- seta cg_weaponConfig_pg "cg_drawGun 1"
- seta cg_weaponConfig_rg "cg_drawGun 1"
- seta cg_weaponConfig_lg "cg_drawGun 2" // LG in QC stops bobbing/moving while shooting, hence using drawgun 2.
- seta cg_weaponConfig_rl "cg_drawGun 1"
- seta cg_weaponConfig_gl "cg_drawGun 1"
- seta cg_weaponConfig_sg "cg_drawGun 1"
- seta cg_weaponConfig_mg "cg_drawGun 1"
- seta cg_weaponConfig_g "cg_drawGun 1"
- seta cg_weaponConfig "cg_drawGun 1"
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