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  1.  
  2. version:
  3. # This is the current version of Towny. Please do not edit.
  4. version: 0.92.0.11
  5. # This is for showing the changelog on updates. Please do not edit.
  6. last_run_version: 0.92.0.11
  7. # Minimum required version of CraftBukkit. Please do not edit.
  8. bukkit_version: '2918'
  9.  
  10. # The language file you wish to use
  11. language: english.yml
  12.  
  13. ############################################################
  14. # +------------------------------------------------------+ #
  15. # | Permission nodes | #
  16. # +------------------------------------------------------+ #
  17. ############################################################
  18.  
  19. # Possible permission nodes
  20. #
  21. # for a full list of permission nodes visit:
  22. # http://palmergames.com/towny/towny-permission-nodes/
  23. permissions: ''
  24.  
  25. ############################################################
  26. # +------------------------------------------------------+ #
  27. # | Town and Nation levels | #
  28. # +------------------------------------------------------+ #
  29. ############################################################
  30.  
  31. levels:
  32.  
  33. # default Town levels.
  34. town_level:
  35. - numResidents: 0
  36. namePostfix: ' Ruins'
  37. mayorPrefix: 'Spirit '
  38. namePrefix: ''
  39. mayorPostfix: ''
  40. townBlockLimit: 1
  41. upkeepModifier: 1.0
  42. townOutpostLimit: 0
  43. - numResidents: 1
  44. namePostfix: ' (Settlement)'
  45. mayorPrefix: 'Hermit '
  46. namePrefix: ''
  47. mayorPostfix: ''
  48. townBlockLimit: 32
  49. upkeepModifier: 0.0
  50. townOutpostLimit: 0
  51. - numResidents: 2
  52. namePostfix: ' (Hamlet)'
  53. mayorPrefix: 'Chief '
  54. namePrefix: ''
  55. mayorPostfix: ''
  56. townBlockLimit: 64
  57. upkeepModifier: 0.0
  58. townOutpostLimit: 0
  59. - numResidents: 6
  60. namePostfix: ' (Village)'
  61. mayorPrefix: 'Baron Von '
  62. namePrefix: ''
  63. mayorPostfix: ''
  64. townBlockLimit: 192
  65. upkeepModifier: 0.0
  66. townOutpostLimit: 0
  67. - numResidents: 10
  68. namePostfix: ' (Town)'
  69. mayorPrefix: 'Viscount '
  70. namePrefix: ''
  71. mayorPostfix: ''
  72. townBlockLimit: 320
  73. upkeepModifier: 0.0
  74. townOutpostLimit: 0
  75. - numResidents: 14
  76. namePostfix: ' (Large Town)'
  77. mayorPrefix: 'Count Von '
  78. namePrefix: ''
  79. mayorPostfix: ''
  80. townBlockLimit: 448
  81. upkeepModifier: 0.0
  82. townOutpostLimit: 0
  83. - numResidents: 20
  84. namePostfix: ' (City)'
  85. mayorPrefix: 'Earl '
  86. namePrefix: ''
  87. mayorPostfix: ''
  88. townBlockLimit: 640
  89. upkeepModifier: 0.0
  90. townOutpostLimit: 0
  91. - numResidents: 24
  92. namePostfix: ' (Large City)'
  93. mayorPrefix: 'Duke '
  94. namePrefix: ''
  95. mayorPostfix: ''
  96. townBlockLimit: 768
  97. upkeepModifier: 0.0
  98. townOutpostLimit: 0
  99. - numResidents: 28
  100. namePostfix: ' (Metropolis)'
  101. mayorPrefix: 'Lord '
  102. namePrefix: ''
  103. mayorPostfix: ''
  104. townBlockLimit: 896
  105. upkeepModifier: 0.0
  106. townOutpostLimit: 0
  107.  
  108. # default Nation levels.
  109. nation_level:
  110. - kingPostfix: ''
  111. capitalPostfix: ''
  112. upkeepModifier: 3.0
  113. kingPrefix: 'Leader '
  114. capitalPrefix: ''
  115. numResidents: 1
  116. nationBonusOutpostLimit: 10
  117. namePostfix: ' (Nation)'
  118. townBlockLimitBonus: 1000
  119. namePrefix: 'Land of '
  120. nationZonesSize: 1
  121. nationTownUpkeepModifier: 0.0
  122. - kingPostfix: ''
  123. capitalPostfix: ''
  124. upkeepModifier: 3.0
  125. kingPrefix: 'Count '
  126. capitalPrefix: ''
  127. numResidents: 10
  128. nationBonusOutpostLimit: 10
  129. namePostfix: ' (Nation)'
  130. townBlockLimitBonus: 1050
  131. namePrefix: 'Federation of '
  132. nationZonesSize: 1
  133. nationTownUpkeepModifier: 0.0
  134. - kingPostfix: ''
  135. capitalPostfix: ''
  136. upkeepModifier: 3.0
  137. kingPrefix: 'Leader '
  138. capitalPrefix: ''
  139. numResidents: 20
  140. nationBonusOutpostLimit: 10
  141. namePostfix: ' (Nation)'
  142. townBlockLimitBonus: 1100
  143. namePrefix: 'Dominion of '
  144. nationZonesSize: 1
  145. nationTownUpkeepModifier: 0.0
  146. - kingPostfix: ''
  147. capitalPostfix: ''
  148. upkeepModifier: 3.0
  149. kingPrefix: 'Leader '
  150. capitalPrefix: ''
  151. numResidents: 30
  152. nationBonusOutpostLimit: 10
  153. namePostfix: ' (Nation)'
  154. townBlockLimitBonus: 1175
  155. namePrefix: 'Nation of '
  156. nationZonesSize: 2
  157. nationTownUpkeepModifier: 0.0
  158. - kingPostfix: ''
  159. capitalPostfix: ''
  160. upkeepModifier: 3.0
  161. kingPrefix: 'Leader '
  162. capitalPrefix: ''
  163. numResidents: 40
  164. nationBonusOutpostLimit: 10
  165. namePostfix: ' '
  166. townBlockLimitBonus: 1250
  167. namePrefix: 'Nation of '
  168. nationZonesSize: 2
  169. nationTownUpkeepModifier: 0.0
  170. - kingPostfix: ''
  171. capitalPostfix: ''
  172. upkeepModifier: 3.0
  173. kingPrefix: 'Leader '
  174. capitalPrefix: ''
  175. numResidents: 60
  176. nationBonusOutpostLimit: 10
  177. namePostfix: ' Realm'
  178. townBlockLimitBonus: 1500
  179. namePrefix: 'The '
  180. nationZonesSize: 3
  181. nationTownUpkeepModifier: 0.0
  182.  
  183. ############################################################
  184. # +------------------------------------------------------+ #
  185. # | Town Claim/new defaults | #
  186. # +------------------------------------------------------+ #
  187. ############################################################
  188.  
  189. town:
  190. # Default public status of the town (used for /town spawn)
  191. default_public: 'false'
  192. # Default Open status of the town (are new towns open and joinable by anyone at creation?)
  193. default_open: 'false'
  194. # Default tax settings for new towns.
  195. default_taxes:
  196. # Default amount of tax of a new town. This must be lower than the economy.daily_taxes.max_tax_percent setting.
  197. tax: '0.0'
  198. # Default amount of shop tax of a new town.
  199. shop_tax: '0.0'
  200. # Default amount of embassy tax of a new town.
  201. embassy_tax: '0.0'
  202. # Default amount for town's plottax costs.
  203. plot_tax: '0.0'
  204. # Default status of new town's taxpercentage. True means that the default_tax is treated as a percentage instead of a fixed amount.
  205. taxpercentage: 'false'
  206. # A required minimum tax amount for the default_tax, will not change any towns which already have a tax set.
  207. # Do not forget to set the default_tax to more than 0 or new towns will still begin with a tax of zero.
  208. minimumtax: '0.0'
  209. # Limits the maximum amount of bonus blocks a town can buy.
  210. max_purchased_blocks: '0'
  211. # maximum number of plots any single resident can own
  212. max_plots_per_resident: '100'
  213. # maximum number used in /town claim/unclaim # commands.
  214. # set to 0 to disable limiting of claim radius value check.
  215. # keep in mind that the default value of 4 is a radius,
  216. # and it will allow claiming 9x9 (80 plots) at once.
  217. max_claim_radius_value: '4'
  218. # Maximum number of towns allowed on the server.
  219. town_limit: '3000'
  220.  
  221. # Minimum number of plots any towns plot must be from the next town's own plots.
  222. # This will prevent town encasement to a certain degree.
  223. min_plot_distance_from_town_plot: '0'
  224.  
  225. # Minimum number of plots any towns home plot must be from the next town.
  226. # This will prevent someone founding a town right on your doorstep
  227. min_distance_from_town_homeblock: '0'
  228.  
  229. # Minimum number of plots an outpost must be from any other town's plots.
  230. # Useful when min_plot_distance_from_town_plot is set to near-zero to allow towns to have claims
  231. # near to each other, but want to keep outposts away from towns.
  232. min_distance_for_outpost_from_plot: '5'
  233.  
  234. # Maximum distance between homblocks.
  235. # This will force players to build close together.
  236. max_distance_between_homeblocks: '0'
  237.  
  238. # The maximum townblocks available to a town is (numResidents * ratio).
  239. # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  240. town_block_ratio: '32'
  241. # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  242. # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  243. # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  244. # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  245. town_block_size: '16'
  246.  
  247.  
  248. ############################################################
  249. # +------------------------------------------------------+ #
  250. # | Default new world settings | #
  251. # +------------------------------------------------------+ #
  252. ############################################################
  253.  
  254. # These flags are only used at the initial setup of a new world.
  255.  
  256. # Once Towny is running each world can be altered from within game
  257. # using '/townyworld toggle'
  258.  
  259. new_world_settings:
  260. # Default for new worlds to have towny enabled.
  261. using_towny: 'true'
  262.  
  263. pvp:
  264. # Set if PVP is enabled in this world
  265. world_pvp: 'true'
  266. # force_pvp_on is a global flag and overrides any towns flag setting
  267. force_pvp_on: 'false'
  268.  
  269. mobs:
  270. # world_monsters_on is a global flag setting per world.
  271. world_monsters_on: 'true'
  272. # force_town_monsters_on is a global flag and overrides any towns flag setting
  273. force_town_monsters_on: 'false'
  274.  
  275. explosions:
  276. # Allow explosions in this world
  277. world_explosions_enabled: 'true'
  278. # force_explosions_on is a global flag and overrides any towns flag setting
  279. force_explosions_on: 'false'
  280.  
  281. fire:
  282. # Allow fire to be lit and spread in this world.
  283. world_firespread_enabled: 'true'
  284. # force_fire_on is a global flag and overrides any towns flag setting
  285. force_fire_on: 'false'
  286.  
  287. # Prevent Endermen from picking up and placing blocks.
  288. enderman_protect: 'true'
  289. # Disable players trampling crops
  290. disable_player_crop_trampling: 'true'
  291. # Disable creatures trampling crops
  292. disable_creature_crop_trampling: 'true'
  293.  
  294. # World management settings to deal with un/claiming plots
  295. plot_management:
  296.  
  297. block_delete:
  298. enabled: 'false'
  299. # These items will be deleted upon a plot being unclaimed
  300. unclaim_delete: BED_BLOCK,TORCH,REDSTONE_WIRE,SIGN_POST,WOODEN_DOOR,WALL_SIGN,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,REDSTONE_TORCH_OFF,REDSTONE_TORCH_ON,DIODE_BLOCK_OFF,DIODE_BLOCK_ON
  301.  
  302. mayor_plotblock_delete:
  303. enabled: 'false'
  304. # These items will be deleted upon a mayor using /plot clear
  305. # To disable deleting replace the current entries with NONE.
  306. mayor_plot_delete: WALL_SIGN,SIGN_POST
  307.  
  308. revert_on_unclaim:
  309. # *** WARNING***
  310. # If this is enabled any town plots which become unclaimed will
  311. # slowly be reverted to a snapshot taken before the plot was claimed.
  312. #
  313. # Regeneration will only work if the plot was
  314. # claimed under version 0.76.2, or
  315. # later with this feature enabled
  316. # Unlike the rest of this config section, the speed setting is not
  317. # set per-world. What you set for speed will be used in all worlds.
  318. #
  319. # If you allow players to break/build in the wild the snapshot will
  320. # include any changes made before the plot was claimed.
  321. enabled: 'false'
  322. speed: 0s
  323. # These block types will NOT be regenerated
  324. block_ignore: GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,MOB_SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,SIGN_POST,WALL_SIGN,GLOWSTONE
  325.  
  326. wild_revert_on_mob_explosion:
  327. # Enabling this will slowly regenerate holes created in the
  328. # wilderness by monsters exploding.
  329. enabled: 'false'
  330. entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball,TNTPrimed,ExplosiveMinecart
  331. delay: 20s
  332.  
  333.  
  334. ############################################################
  335. # +------------------------------------------------------+ #
  336. # | Global town settings | #
  337. # +------------------------------------------------------+ #
  338. ############################################################
  339.  
  340. global_town_settings:
  341. # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.
  342. friendly_fire: 'false'
  343. # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  344. health_regen:
  345. speed: 3s
  346. enable: 'true'
  347. # Allow towns to claim outposts (a townblock not connected to town).
  348. allow_outposts: 'true'
  349. # When set to true outposts can be limited by the townOutpostLimit value of the Town Levels and
  350. # the nationBonusOutpostLimit value in the Nation Levels. In this way nations can be made to be
  351. # the only way of receiving outposts, or as an incentive to receive more outposts. Towns which are
  352. # larger can have more outposts.
  353. # When activated, this setting will not cause towns who already have higher than their limit
  354. # to lose outposts. They will not be able to start new outposts until they have unclaimed outposts
  355. # to become under their limit. Likewise, towns that join a nation and receive bonus outposts will
  356. # be over their limit if they leave the nation.
  357. limit_outposts_using_town_and_nation_levels: 'true'
  358. # When limit_outposts_using_town_and_nation_levels is also true, towns which are over their outpost
  359. # limit will not be able to use their /town outpost teleports for the outpost #'s higher than their limit,
  360. # until they have dropped below their limit.
  361. # eg: If their limit is 3 then they cannot use /t outpost 4
  362. over_outpost_limits_stops_teleports: 'true'
  363. # Allow the use of /town spawn
  364. # Valid values are: true, false, war, peace
  365. # When war or peace is set, it is only possible to teleport to the town,
  366. # when there is a war or peace.
  367. allow_town_spawn: 'true'
  368. # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  369. # Valid values are: true, false, war, peace
  370. # When war or peace is set, it is only possible to teleport to the town,
  371. # when there is a war or peace.
  372. allow_town_spawn_travel: 'true'
  373. # Allow regular residents to use /town spawn [town] to other towns in your nation.
  374. # Valid values are: true, false, war, peace
  375. # When war or peace is set, it is only possible to teleport to the town,
  376. # when there is a war or peace.
  377. allow_town_spawn_travel_nation: 'true'
  378. # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  379. # Valid values are: true, false, war, peace
  380. # When war or peace is set, it is only possible to teleport to the town,
  381. # when there is a war or peace.
  382. allow_town_spawn_travel_ally: 'true'
  383. # If non zero it delays any spawn request by x seconds.
  384. teleport_warmup_time: '2'
  385. # Respawn the player at his town spawn point when he/she dies
  386. town_respawn: 'false'
  387. # Town respawn only happens when the player dies in the same world as the town's spawn point.
  388. town_respawn_same_world_only: 'false'
  389. # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  390. # Allowed options: unclaimed,enemy,neutral
  391. prevent_town_spawn_in: enemy
  392. # Enables the [~Home] message.
  393. # If false it will make it harder for enemies to find the home block during a war
  394. show_town_notifications: 'true'
  395. # The required number of residents in a town to join a nation
  396. # If the number is 0, towns will not require a certain amount of residents to join a nation
  397. required_number_residents_join_nation: '1'
  398. # The required number of residents in a town to create a nation
  399. # If the number is 0, towns will not require a certain amount of residents to create a nation
  400. required_number_residents_create_nation: '1'
  401. # If set to true, if a nation is disbanded due to a lack of residents, the capital will be refunded the cost of nation creation.
  402. refund_disband_low_residents: 'true'
  403. # The maximum number of townblocks a town can be away from a nation capital,
  404. # Automatically precludes towns from one world joining a nation in another world.
  405. # If the number is 0, towns will not a proximity to a nation.
  406. nation_requires_proximity: '0.0'
  407. # List of blocks which can be modified on farm plots, as long as player is also allowed in the plot's '/plot perm' line.
  408. farm_plot_allow_blocks: LONG_GRASS,DOUBLE_PLANT,YELLOW_FLOWER,RED_ROSE,PUMPKIN_STEM,MELON_STEM,BEETROOT_BLOCK,CARROT,POTATO,CROPS,MELON_BLOCK,PUMPKIN,BEETROOT_BLOCK,CHORUS_PLANT,CHORUS_FLOWER
  409. # List of animals which can be kiled on farm plots by town residents.
  410. farm_animals: PIG,COW,CHICKEN,SHEEP,MOOSHROOM
  411. # The maximum number of residents that can be joined to a town. Setting to 0 disables this feature.
  412. max_residents_per_town: '0'
  413. # If Towny should show players the townboard when they login
  414. display_board_onlogin: 'true'
  415. # If set to true, Towny will prevent a town from toggling PVP while an outsider is within the town's boundaries.
  416. # When active this feature can cause a bit of lag when the /t toggle pvp command is used, depending on how many players are online.
  417. outsiders_prevent_pvp_toggle: 'false'
  418. # If set to true, when a world has forcepvp set to true, homeblocks of towns will not be affected and have PVP set to off.
  419. homeblocks_prevent_forcepvp: 'false'
  420. # The amount of residents a town needs to claim an outpost,
  421. # Setting this value to 0, means a town can claim outposts no matter how many residents
  422. minimum_amount_of_residents_in_town_for_outpost: '0'
  423. # If People should keep their experience on death in a town
  424. # Is not guaranteed to work with other keep experience plugins!
  425. keep_inventory_on_death_in_town: 'false'
  426.  
  427.  
  428. ############################################################
  429. # +------------------------------------------------------+ #
  430. # | Global nation settings | #
  431. # +------------------------------------------------------+ #
  432. ############################################################
  433.  
  434. global_nation_settings:
  435.  
  436. # Nation Zones are a special type of wilderness surrounding Capitals of Nations or Nation Capitals and their Towns.
  437. # When it is enabled players who are members of the nation can use the wilderness surrounding the town like normal.
  438. # Players who are not part of that nation will find themselves unable to break/build/switch/itemuse in this part of the wilderness.
  439. # The amount of townblocks used for the zone is determined by the size of the nation and configured in the nation levels.
  440. # Because these zones are still wilderness anyone can claim these townblocks.
  441. # It is recommended that whatever size you choose, these numbers should be less than the min_plot_distance_from_town_plot otherwise
  442. # someone might not be able to build/destroy in the wilderness outside their town.
  443. nationzone:
  444.  
  445. # Nation zone feature is disabled by default. This is because it can cause a higher server load for servers with a large player count.
  446. enable: 'false'
  447.  
  448. # When set to true, only the capital town of a nation will be surrounded by a nation zone type of wilderness.
  449. only_capitals: 'true'
  450.  
  451. # Amount of buffer added to nation zone width surrounding capitals only. Creates a larger buffer around nation capitals.
  452. capital_bonus_size: '0'
  453.  
  454. # When set to true, nation zones are disabled during the the Towny war types.
  455. war_disables: 'true'
  456. # If Towny should show players the nationboard when they login.
  457. display_board_onlogin: 'true'
  458.  
  459.  
  460. ############################################################
  461. # +------------------------------------------------------+ #
  462. # | Plugin interfacing | #
  463. # +------------------------------------------------------+ #
  464. ############################################################
  465.  
  466. plugin:
  467.  
  468. # Valid load and save types are: flatfile, mysql, sqlite, h2.
  469. database:
  470. database_load: flatfile
  471. database_save: flatfile
  472.  
  473. # SQL database connection details (IF set to use SQL).
  474. sql:
  475. hostname: localhost
  476. port: '3306'
  477. dbname: towny
  478. table_prefix: towny_
  479. username: root
  480. password: ''
  481. ssl: 'false'
  482.  
  483. # Flatfile backup settings.
  484. daily_backups: 'true'
  485. backups_are_deleted_after: 60d
  486.  
  487. # Valid entries are: zip, none.
  488. flatfile_backup: zip
  489.  
  490. interfacing:
  491.  
  492. tekkit:
  493. # Add any fake players for client/server mods (aka Tekkit) here
  494. fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]'
  495.  
  496. # Enable using_essentials if you are using cooldowns in essentials for teleports.
  497. using_essentials: 'false'
  498.  
  499. # This enables/disables all the economy functions of Towny.
  500. # This will first attempt to use Vault to bridge your economy plugin with Towny.
  501. # If Vault is not present it will attempt to find the old iConomy 5.01 plugin.
  502. # If neither Vault or iConomy 5.01 are present it will not be possible to create towns or do any operations that require money.
  503. using_economy: 'true'
  504.  
  505. # True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
  506. # False to disable permission checks and rely on Towny settings.
  507. using_permissions: 'true'
  508.  
  509. day_timer:
  510. # The number of hours in each "day".
  511. # You can configure for 10 hour days. Default is 24 hours.
  512. day_interval: 1d
  513. # The time each "day", when taxes will be collected.
  514. # MUST be less than day_interval. Default is 12h (midday).
  515. new_day_time: 12h
  516.  
  517. # Lots of messages to tell you what's going on in the server with time taken for events.
  518. debug_mode: 'false'
  519.  
  520. # Info tool for server admins to use to query in game blocks and entities.
  521. info_tool: CLAY_BRICK
  522.  
  523. # Spams the player named in dev_name with all messages related to towny.
  524. dev_mode:
  525. enable: 'false'
  526. dev_name: ElgarL
  527.  
  528. # Record all messages to the towny.log
  529. logging: 'true'
  530. # If true this will cause the log to be wiped at every startup.
  531. reset_log_on_boot: 'true'
  532.  
  533.  
  534. ############################################################
  535. # +------------------------------------------------------+ #
  536. # | Filters colour and chat | #
  537. # +------------------------------------------------------+ #
  538. ############################################################
  539.  
  540. filters_colour_chat:
  541. # This is the name given to any NPC assigned mayor.
  542. npc_prefix: NPC
  543. # Regex fields used in validating inputs.
  544. regex:
  545. name_filter_regex: '[ /]'
  546. name_check_regex: ^[a-zA-Z0-9._\[\]-]*$
  547. string_check_regex: ^[a-zA-Z0-9\s._\[\]-]*$
  548. name_remove_regex: '[^a-zA-Z0-9._\[\]-]'
  549.  
  550. modify_chat:
  551. # Maximum length of Town and Nation names.
  552. max_name_length: '20'
  553. # Maximum length of titles and surnames.
  554. max_title_length: '10'
  555.  
  556.  
  557. ############################################################
  558. # +------------------------------------------------------+ #
  559. # | block/item/mob protection | #
  560. # +------------------------------------------------------+ #
  561. ############################################################
  562.  
  563. protection:
  564.  
  565. # Items that can be blocked within towns via town/plot flags
  566. # 259 - flint and steel
  567. # 325 - bucket
  568. # 326 - water bucket
  569. # 327 - lava bucket
  570. # 351 - bone/bonemeal
  571. # 359 - shears
  572. # 368 - ender pearl
  573. # 374 - glass bottle
  574. # 385 - fire charge
  575. item_use_ids: FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL,ARMOR_STAND,SKULL_ITEM,BOAT_BIRCH,BOAT_ACACIA,BOAT_DARK_OAK,BOAT_JUNGLE,BOAT,BOAT_SPRUCE,END_CRYSTAL,POWERED_MINECART,COMMAND_MINECART,EXPLOSIVE_MINECART,HOPPER_MINECART
  576.  
  577. # Items which can be blocked or enabled via town/plot flags
  578. # 25 - noteblock
  579. # 54 - chest ...etc
  580. switch_ids: DISPENSER,NOTE_BLOCK,CHEST,FURNACE,BURNING_FURNACE,WOODEN_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,STONE_BUTTON,TRAP_DOOR,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,SPRUCE_FENCE_GATE,BIRCH_FENCE_GATE,JUNGLE_FENCE_GATE,DARK_OAK_FENCE_GATE,ACACIA_FENCE_GATE,TRAPPED_CHEST,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON,HOPPER,DROPPER,MINECART,STORAGE_MINECART,POWERED_MINECART,CARROT_STICK,EXPLOSIVE_MINECART,HOPPER_MINECART,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX
  581.  
  582. # permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/LivingEntity.html
  583. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  584. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie, Shulker
  585. # Husk, Stray, SkeletonHorse, ZombieHorse, Vex, Vindicator, Evoker, Endermite, PolarBear
  586.  
  587. # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  588. town_mob_removal_entities: Monster,WaterMob,Flying,Slime,Shulker,SkeletonHorse,ZombieHorse
  589.  
  590. # Prevent the spawning of villager babies in towns.
  591. town_prevent_villager_breeding: 'false'
  592. # Disable creatures triggering stone pressure plates
  593. disable_creature_pressureplate_stone: 'true'
  594.  
  595. # Globally remove living entities in all worlds that have their flag set.
  596. world_mob_removal_entities: Monster,WaterMob,Flying,Slime
  597.  
  598. # Prevent the spawning of villager babies in the world.
  599. world_prevent_villager_breeding: 'false'
  600.  
  601. # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  602. # Lower values will check all entities more often at the risk of heavier burden and resource use.
  603. # NEVER set below 1.
  604. mob_removal_speed: 5s
  605.  
  606. # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  607. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  608. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  609.  
  610. # Protect living entities within a town's boundaries from being killed by players.
  611. mob_types: Animals,NPC,Snowman,ArmorStand
  612.  
  613. # permitted Potion Types http://jd.bukkit.org/apidocs/org/bukkit/potion/PotionType.html
  614. # ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER,
  615. # INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING,
  616. # SPEED, WATER_BREATHING, WEAKNESS, WITHER.
  617.  
  618. # When preventing PVP prevent the use of these potions.
  619. potion_types: BLINDNESS,CONFUSION,HARM,HUNGER,POISON,SLOW,SLOW_DIGGING,WEAKNESS,WITHER
  620.  
  621. # Prevent fly and double block jump cheats.
  622. cheat_protection: 'true'
  623.  
  624. # The amount of time it takes for a protected block to regenerate. Use zero for no delay.
  625. regen_delay: 0s
  626.  
  627.  
  628. ############################################################
  629. # +------------------------------------------------------+ #
  630. # | Wilderness settings | #
  631. # +------------------------------------------------------+ #
  632. ############################################################
  633.  
  634. # These Settings defaults only. They are copied to each worlds data files upon first detection
  635. # To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'
  636.  
  637. unclaimed:
  638. unclaimed_zone_build: 'false'
  639. unclaimed_zone_destroy: 'false'
  640. unclaimed_zone_item_use: 'false'
  641. unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE,LOG_2,VINE,NETHER_WARTS,COCOA
  642. unclaimed_zone_switch: 'false'
  643.  
  644.  
  645. ############################################################
  646. # +------------------------------------------------------+ #
  647. # | Town Notifications | #
  648. # +------------------------------------------------------+ #
  649. ############################################################
  650.  
  651. # This is the format for the notifications sent as players move between plots.
  652. # Empty a particular format for it to be ignored.
  653.  
  654. # Example:
  655. # [notification.format]
  656. # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
  657. # ... [notification.plot.format]
  658. # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
  659. # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
  660.  
  661. notification:
  662. format: '&6 ~ %s'
  663. splitter: '&7 - '
  664. area_wilderness: '&2%s'
  665. area_wilderness_pvp: '%s'
  666. area_town: '&6%s'
  667. area_town_pvp: '%s'
  668. owner: '&a%s'
  669. no_owner: '&a%s'
  670. plot:
  671. splitter: ' '
  672. format: '%s'
  673. homeblock: '&b[Home]'
  674. outpostblock: '&b[Outpost]'
  675. forsale: '&e[For Sale: %s]'
  676. type: '&6[%s]'
  677. # If set to true MC's Title and Subtitle feature will be used when crossing into a town.
  678. # Could be seen as intrusive/distracting, so false by default.
  679. using_titles: 'false'
  680. # If the notification.owner option should show name or {title} name.
  681. # Titles are the ones granted by nation kings.
  682. owner_shows_nation_title: 'false'
  683.  
  684.  
  685.  
  686. ############################################################
  687. # +------------------------------------------------------+ #
  688. # | Default Town/Plot flags | #
  689. # +------------------------------------------------------+ #
  690. ############################################################
  691.  
  692.  
  693. default_perm_flags:
  694.  
  695. # Default permission flags for residents plots within a town
  696. #
  697. # Can allies/friends/outsiders perform certain actions in the town
  698. #
  699. # build - place blocks and other items
  700. # destroy - break blocks and other items
  701. # itemuse - use items such as furnaces (as defined in item_use_ids)
  702. # switch - trigger or activate switches (as defined in switch_ids)
  703. resident:
  704. friend:
  705. build: 'true'
  706. destroy: 'true'
  707. item_use: 'true'
  708. switch: 'true'
  709. ally:
  710. build: 'false'
  711. destroy: 'false'
  712. item_use: 'false'
  713. switch: 'false'
  714. outsider:
  715. build: 'false'
  716. destroy: 'false'
  717. item_use: 'false'
  718. switch: 'false'
  719.  
  720. # Default permission flags for towns
  721. # These are copied into the town data file at creation
  722. #
  723. # Can allies/outsiders/residents perform certain actions in the town
  724. #
  725. # build - place blocks and other items
  726. # destroy - break blocks and other items
  727. # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  728. # switch - trigger or activate switches (as defined in switch_ids)
  729. town:
  730. default:
  731. pvp: 'true'
  732. fire: 'false'
  733. explosion: 'false'
  734. mobs: 'false'
  735. resident:
  736. build: 'true'
  737. destroy: 'true'
  738. item_use: 'true'
  739. switch: 'true'
  740. ally:
  741. build: 'false'
  742. destroy: 'false'
  743. item_use: 'false'
  744. switch: 'false'
  745. outsider:
  746. build: 'false'
  747. destroy: 'false'
  748. item_use: 'false'
  749. switch: 'false'
  750.  
  751.  
  752. ############################################################
  753. # +------------------------------------------------------+ #
  754. # | Towny Invite System | #
  755. # +------------------------------------------------------+ #
  756. ############################################################
  757.  
  758. invite_system:
  759. # Command used to accept towny invites)
  760. #e.g Player join town invite.
  761. accept_command: accept
  762. # Command used to deny towny invites
  763. #e.g Player join town invite.
  764. deny_command: deny
  765. # Command used to confirm some towny actions/tasks)
  766. #e.g Purging database or removing a large amount of townblocks
  767. confirm_command: confirm
  768. # Command used to cancel some towny actions/tasks
  769. #e.g Purging database or removing a large amount of townblocks
  770. cancel_command: cancel
  771. # When set for more than 0m, the amount of time (in minutes) which must have passed between
  772. # a player's first log in and when they can be invited to a town.
  773. cooldowntime: 0m
  774. # You can increase these limits but it is not recommended. Invites/requests are not saved between server reloads/stops.
  775. maximum_invites_sent:
  776. # How many invites a town can send out to players, to join the town.
  777. town_toplayer: '350000'
  778. # How many invites a nation can send out to towns, to join the nation.
  779. nation_totown: '35000'
  780. # How many requests a nation can send out to other nations, to ally with the nation.
  781. # Only used when war.disallow_one_way_alliance is set to true.
  782. nation_tonation: '350000'
  783. # You can increase these limits but it is not recommended. Invites/requests are not saved between server reloads/stops.
  784. maximum_invites_received:
  785. # How many invites can one player have from towns.
  786. player: '100000'
  787. # How many invites can one town have from nations.
  788. town: '1000000'
  789. # How many requests can one nation have from other nations for an alliance.
  790. nation: '10000000'
  791.  
  792.  
  793. ############################################################
  794. # +------------------------------------------------------+ #
  795. # | Resident settings | #
  796. # +------------------------------------------------------+ #
  797. ############################################################
  798.  
  799. resident_settings:
  800. # player is flagged as inactive after 1 hour (default)
  801. inactive_after_time: 1h
  802. # if enabled old residents will be kicked and deleted from a town
  803. # after Two months (default) of not logging in
  804. delete_old_residents:
  805. enable: 'false'
  806. deleted_after_time: 6000d
  807. delete_economy_account: 'true'
  808. # The name of the town a resident will automatically join when he first registers.
  809. default_town_name: ''
  810. # If true, players can only use beds in plots they personally own.
  811. deny_bed_use: 'false'
  812.  
  813.  
  814. ############################################################
  815. # +------------------------------------------------------+ #
  816. # | Economy settings | #
  817. # +------------------------------------------------------+ #
  818. ############################################################
  819.  
  820. economy:
  821. # By default it is set to true.
  822. # Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections.
  823. use_async: 'true'
  824. # Prefix to apply to all town economy accounts.
  825. town_prefix: town-
  826. # Prefix to apply to all nation economy accounts.
  827. nation_prefix: nation-
  828.  
  829. spawn_travel:
  830. # Cost to use /town spawn
  831. price_town_spawn_travel: '0.0'
  832. # Cost to use '/town spawn [town]' to another town in your nation.
  833. price_town_nation_spawn_travel: '0.0'
  834. # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  835. price_town_ally_spawn_travel: '0.0'
  836. # Cost to use /town spawn [town]
  837. # This is paid to the town you goto.
  838. price_town_public_spawn_travel: '0.0'
  839. # When set to true, any cost paid by a player to use any variant of '/town spawn' will be paid to the town bank.
  840. # When false the amount will be paid to the server account whose name is set in the closed economy setting below..
  841. town_spawn_cost_paid_to_town: 'true'
  842.  
  843. # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  844. price_nation_neutrality: '300.0'
  845.  
  846. new_expand:
  847. # How much it costs to start a nation.
  848. price_new_nation: '100.0'
  849. # How much it costs to start a town.
  850. price_new_town: '32.0'
  851. # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  852. price_outpost: '32.0'
  853. # The price for a town to expand one townblock.
  854. price_claim_townblock: '8.0'
  855. # How much it costs a player to buy extra blocks.
  856. price_purchased_bonus_townblock: '10.0'
  857. # How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
  858. price_purchased_bonus_townblock_increase: '1.0'
  859.  
  860. death:
  861. # Either fixed or percentage.
  862. # For percentage 1.0 would be 100%. 0.01 would be 1%.
  863. price_death_type: fixed
  864. # A maximum amount paid out by a resident from their personal holdings for percentage deaths.
  865. # Set to 0 to have no cap.
  866. percentage_cap: '0.0'
  867. # If True, only charge death prices for pvp kills. Not monsters/environmental deaths.
  868. price_death_pvp_only: 'true'
  869.  
  870. price_death: '0.0'
  871.  
  872. price_death_town: '0.0'
  873.  
  874. price_death_nation: '0.0'
  875.  
  876. banks:
  877. # Maximum amount of money allowed in town bank
  878. # Use 0 for no limit
  879. town_bank_cap: '0.0'
  880. # Set to true to allow withdrawls from town banks
  881. town_allow_withdrawls: 'true'
  882. # Maximum amount of money allowed in nation bank
  883. # Use 0 for no limit
  884. nation_bank_cap: '0.0'
  885. # Set to true to allow withdrawls from nation banks
  886. nation_allow_withdrawls: 'true'
  887. # When set to true, players can only use their town withdraw/deposit commands while inside of their own town.
  888. # Likewise, nation banks can only be withdrawn/deposited to while in the capital city.
  889. disallow_bank_actions_outside_town: 'true'
  890. closed_economy:
  891. # The name of the account that all money that normally disappears goes into.
  892. server_account: towny-server
  893. # Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account.
  894. # Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account.
  895. # This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails.
  896. enabled: 'false'
  897.  
  898. daily_taxes:
  899. # Enables taxes to be collected daily by town/nation
  900. # If a town can't pay it's tax then it is kicked from the nation.
  901. # if a resident can't pay his plot tax he loses his plot.
  902. # if a resident can't pay his town tax then he is kicked from the town.
  903. # if a town or nation fails to pay it's upkeep it is deleted.
  904. enabled: 'true'
  905. # Maximum tax amount allowed when using flat taxes
  906. max_tax_amount: '10000.0'
  907. # maximum tax percentage allowed when taxing by percentages
  908. max_tax_percent: '0'
  909. # The server's daily charge on each nation. If a nation fails to pay this upkeep
  910. # all of it's member town are kicked and the Nation is removed.
  911. price_nation_upkeep: '3.0'
  912. # The server's daily charge on each town. If a town fails to pay this upkeep
  913. # all of it's residents are kicked and the town is removed.
  914. price_town_upkeep: '0.0'
  915. # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  916. # calculated by (number of claimed plots X price_town_upkeep).
  917. town_plotbased_upkeep: 'false'
  918. # If set to true, the plot-based-upkeep system will be modified by the Town Levels' upkeep modifiers.
  919. town_plotbased_upkeep_affected_by_town_level_modifier: 'false'
  920. # If enabled and you set a negative upkeep for the town
  921. # any funds the town gains via upkeep at a new day
  922. # will be shared out between the plot owners.
  923. use_plot_payments: 'false'
  924.  
  925.  
  926. ############################################################
  927. # +------------------------------------------------------+ #
  928. # | Jail Plot settings | #
  929. # +------------------------------------------------------+ #
  930. ############################################################
  931.  
  932. jail:
  933. #If true attacking players who die on enemy-town land will be placed into the defending town's jail if it exists.
  934. #Requires town_respawn to be true in order to work.
  935. is_jailing_attacking_enemies: 'false'
  936. #If true attacking players who are considered an outlaw, that are killed inside town land will be placed into the defending town's jail if it exists.
  937. #Requires town_respawn to be true in order to work.
  938. is_jailing_attacking_outlaws: 'false'
  939. #If true jailed players can use Ender Pearls but are still barred from using other methods of teleporting.
  940. jail_allows_ender_pearls: 'false'
  941. #If false jailed players can use /town leave, and escape a jail.
  942. jail_denies_town_leave: 'false'
  943.  
  944. bail:
  945. #If true players can pay a bail amount to be unjailed.
  946. is_allowing_bail: 'false'
  947. #Amount that bail costs.
  948. bail_amount: '5000'
  949.  
  950.  
  951. ############################################################
  952. # +------------------------------------------------------+ #
  953. # | War settings | #
  954. # +------------------------------------------------------+ #
  955. ############################################################
  956.  
  957. war:
  958. #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  959. nation_can_be_neutral: 'true'
  960. #By setting this to true, nations will receive a prompt for alliances and alliances will show on both nations.
  961. disallow_one_way_alliance: 'false'
  962.  
  963.  
  964. ############################################################
  965. # +------------------------------------------------------+ #
  966. # | Economy Transfers During War settings | #
  967. # +------------------------------------------------------+ #
  968. ############################################################
  969.  
  970. economy:
  971. enemy:
  972. # Amount charged to place a warflag (payed to server).
  973. place_flag: '5'
  974. # Amount payed from the flagbearer to the defender after defending the area.
  975. defended_attack: '0'
  976. # Defending town pays attaking flagbearer. If a negative (attacker pays defending town),
  977. # and the attacker can't pay, the attack is canceled.
  978. townblock_won: '-0'
  979. # Same as townblock_won but for the special case of winning the homeblock.
  980. homeblock_won: '0'
  981.  
  982.  
  983. ############################################################
  984. # +------------------------------------------------------+ #
  985. # | War Event settings | #
  986. # +------------------------------------------------------+ #
  987. ############################################################
  988.  
  989. # This is started with /townyadmnin toggle war
  990.  
  991. # In peace time War spoils are accumulated from towns and nations being
  992. # deleted with any money left in the bank.
  993. #
  994. # These funds are increased during a war event upon a player death.
  995. # An additional bonus to the war chest is set in base_spoils.
  996. #
  997. # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
  998. # The war is won when the only nations left in the battle are allies, or only a single nation.
  999. #
  1000. # The winning nations share half of the war spoils.
  1001. # The remaining half is paid to the town which took the most town blocks, and lost the least.
  1002.  
  1003. event:
  1004. warning_delay: '30'
  1005. #If false all towns not in nations can be attacked during a war event.
  1006. towns_are_neutral: 'false'
  1007. enemy:
  1008. # If true, enemy's can only attack the edge plots of a town in war.
  1009. only_attack_borders: 'false'
  1010. plots:
  1011. # If true, nation members and allies can regen health on plots during war.
  1012. healable: 'true'
  1013. # If true, fireworks will be launched at plots being attacked or healed in war every war tick.
  1014. firework_on_attacked: 'true'
  1015.  
  1016. # If true and the monarch/king dies the nation is removed from the war.
  1017. remove_on_monarch_death: 'false'
  1018. # If enabled players will be able to break/place any blocks in enemy plots during a war.
  1019. # This setting SHOULD NOT BE USED unless you want the most chaotic war possible.
  1020. # The editable_materials list in the Warzone Block Permission section should be used instead.
  1021. allow_block_griefing: 'false'
  1022.  
  1023. # A townblock takes damage every 5 seconds that an enemy is stood in it.
  1024. block_hp:
  1025. town_block_hp: '20'
  1026. home_block_hp: '80'
  1027.  
  1028. eco:
  1029. # This amount is new money injected into the economy with a war event.
  1030. base_spoils: '100.0'
  1031. # This amount is taken from the losing town for each plot lost.
  1032. wartime_town_block_loss_price: '50.0'
  1033. # This amount is taken from the player if they die during the event
  1034. price_death_wartime: '400.0'
  1035. # If set to true when a town drops an enemy townblock's HP to 0, the attacking town gains a bonus townblock,
  1036. # and the losing town gains a negative (-1) bonus townblock.
  1037. costs_townblocks: 'true'
  1038.  
  1039. points:
  1040. points_townblock: '1'
  1041. points_town: '10'
  1042. points_nation: '100'
  1043. points_kill: '1'
  1044.  
  1045. # The minimum height at which a player must stand to count as an attacker.
  1046. min_height: '60'
  1047.  
  1048. ############################################################
  1049. # +------------------------------------------------------+ #
  1050. # | Flag war settings | #
  1051. # | | #
  1052. # | Separate from Event War | #
  1053. # | Unsupported / Buggy | #
  1054. # +------------------------------------------------------+ #
  1055. ############################################################
  1056.  
  1057. enemy:
  1058. # If false, players won't be able to place war flags, effectively disabling warzones.
  1059. allow_attacks: 'true'
  1060. # If true, enemy's can only attack the edge plots of a town with war flags.
  1061. only_attack_borders: falsd
  1062. # This many people must be online in target town in order to place a war flag in their domain.
  1063. min_players_online_in_town: '1'
  1064. # This many people must be online in target nation in order to place a war flag in their domain.
  1065. min_players_online_in_nation: '2'
  1066. max_active_flags_per_player: '1'
  1067. flag:
  1068. waiting_time: 1m
  1069. # This is the block a player must place to trigger the attack event.
  1070. base_block: fence
  1071. # This is the block a player must place to trigger the attack event.
  1072. light_block: torch
  1073. beacon:
  1074. # Must be smaller than half the size of town_block_size.
  1075. radius: '3'
  1076. # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit.
  1077. # If a flag is too close to the height limit (lower than the minimum), it will not be drawn.
  1078. height_above_flag:
  1079. min: '3'
  1080. max: '64'
  1081. draw: 'true'
  1082. wireframe_block: glowstone
  1083. ############################################################
  1084. # +------------------------------------------------------+ #
  1085. # | Warzone Block Permissions | #
  1086. # | | #
  1087. # | Used in Flag & Event Wars | #
  1088. # +------------------------------------------------------+ #
  1089. ############################################################
  1090.  
  1091. warzone:
  1092. # List of materaials that can be modified in a warzone.
  1093. # '*' = Allow all materials.
  1094. # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
  1095. # Eg: '*,-chest,-furnace'
  1096. editable_materials: tnt,fence,ladder,wood_door,iron_door,fire
  1097. item_use: 'true'
  1098. switch: 'true'
  1099. # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
  1100. fire: 'true'
  1101. explosions: 'true'
  1102. explosions_break_blocks: 'true'
  1103. # Only under affect when explosions_break_blocks is true.
  1104. explosions_regen_blocks: 'false'
  1105. # A list of blocks that will not be exploded, mostly because they won't regenerate properly.
  1106. # These blocks will also protect the block below them, so that blocks like doors do not dupe themselves.
  1107. # Only under affect when explosions_break_blocks is true.
  1108. explosions_ignore_list: WOODEN_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,IRON_DOOR,CHEST,TRAPPED_CHEST,FURNACE,BURNING_FURNACE,DROPPER,DISPENSER,HOPPER,ENDER_CHEST,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX,NOTE_BLOCK,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON
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