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SpaceEngine980LOG

Mar 1st, 2018
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  1. SpaceEngine Version 0.9.8.0 beta
  2.  
  3. STARTING
  4. [MT] Scanning data directories
  5. [MT] Data directory "data"
  6. [MT] Data directory "addons"
  7. [MT] Loading script "config/main-def.cfg"
  8. [MT] Loading script "config/main-user.cfg"
  9. [MT] Loading image "data/textures/common/splash17.jpg"
  10. [MT] 20 localizations found
  11. DONE
  12.  
  13. INITIALIZING OPENGL
  14. [MT] Vendor: ATI Technologies Inc.
  15. [MT] Renderer: AMD Radeon HD 7520G
  16. [MT] Driver version: Context
  17. [MT] OpenGL version: 4.2.11774 Compatibility Profile Context
  18. [MT] GLSL version: 4.20
  19. [MT] Extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
  20. [MT] Floating-point pixel format: GL_RGBA16F_ARB
  21. [MT] Debug output not supported
  22. [MT] Reverse float depth buffer not supported
  23. [MT] Half float supported
  24. [MT] 3D textures supported
  25. [MT] Swap control tear not supported
  26. [MT] Stereoscopic draw buffers not supported
  27. [MT] Direct state access not supported
  28. [MT] Binary shader program supported
  29. [MT] Sync objects IGNORED
  30. [MT] Max texture image units: 16
  31. [MT] Max vertex texture image units: 16
  32. [MT] Max combined texture image units: 32
  33. [MT] Max texture size: 16384
  34. [MT] Max rectangle texture size: 16384
  35. [MT] Max cubemap texture size: 16384
  36. [MT] Max 3D texture size: 8192
  37. [MT] Max viewport size: 16384 x 16384
  38. [MT] Max anisotropy: 16
  39. [MT] Max multisamples: 8
  40. [MT] Multisampling supported
  41. [MT] Draw buffers: 8
  42. [MT] Saving script "config/main-user.cfg"
  43. DONE
  44.  
  45. INITIALIZING OPENAL
  46. [MT] Vendor: Creative Labs Inc.
  47. [MT] Renderer: Software
  48. [MT] OpenAL Version: OpenAL 1.0
  49. [MT] OpenAL Extentions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3
  50. [MT] ALC Default device specifier: DirectSound3D
  51. [MT] ALC Device specifier: DirectSound
  52. [MT] ALC Extensions:
  53. [MT] Loading default sounds
  54. [MT] Loading sound "data/sounds/button.ogg"
  55. [MT] Loading sound "data/sounds/menu.ogg"
  56. [MT] Loading sound "data/sounds/rocket_engine.ogg"
  57. [MT] Loading sound "data/sounds/rocket_engine_2.ogg"
  58. DONE
  59.  
  60. INITIALIZING LOADER
  61. [MT] Number of CPUs: 2
  62. [MT] Worker threads: 1
  63. [MT] RAM granularty: 4 kb
  64. [MT] Total RAM: 4095 Mb
  65. [MT] Available RAM: 3910 Mb
  66. [MT] Physical VRAM: 512 Mb
  67. [MT] Available VRAM: 467 Mb
  68. [MT] Max. used VRAM: 1536 Mb
  69. [MT] Scanning pak files
  70. [MT] Loading "data/catalogs/Catalogs0980.pak": 5 folders, 40 files
  71. [MT] Loading "data/locale/Fonts.pak": 0 folders, 8 files
  72. [MT] Loading "data/models/atmospheres/Atmospheres0980.pak": 0 folders, 11 files
  73. [MT] Loading "data/models/galaxies/GalaxiesModels0980.pak": 0 folders, 1 files
  74. [MT] Loading "data/models/nebulae/NebulaeModels0980.pak": 0 folders, 4 files
  75. [MT] Loading "data/models/spacecraft/ShipsModels0980.pak": 2 folders, 119 files
  76. [MT] Loading "data/shaders/Shaders0980.pak": 0 folders, 101 files
  77. [MT] Loading "data/textures/common/CommonTex0980.pak": 0 folders, 25 files
  78. [MT] Loading "data/textures/flares/FlaresTex0980.pak": 0 folders, 41 files
  79. [MT] Loading "data/textures/galaxies/GalaxiesTex0980.pak": 0 folders, 171 files
  80. [MT] Loading "data/textures/nebulae/NebulaeTex0980.pak": 0 folders, 170 files
  81. [MT] Loading "data/textures/planets/PlanetsTex0980.pak": 408 folders, 34217 files
  82. [MT] Loading "data/textures/spacecraft/ShipsTex0980.pak": 3 folders, 35 files
  83. [MT] Total: 34943 files in 13 paks
  84. [MT] Initializing the filesystem data
  85. DONE
  86.  
  87. INITIALIZING OCULUS RIFT
  88. [MT] Oculus Rift HMD not found, or Oculus Runtime version is not 0.8
  89. DONE
  90.  
  91. INITIALIZING ENGINE
  92. [MT] Loading shader "data/shaders/Shaders0980.pak/hdr_down.glsl"
  93. [MT] WARNING: Compiling shader "#/shaders/hdr_down.glsl":
  94. Vertex shader was successfully compiled to run on hardware.
  95. [MT] WARNING: Compiling shader "#/shaders/hdr_down.glsl":
  96. Fragment shader was successfully compiled to run on hardware.
  97. [MT] WARNING: Linking shader "#/shaders/hdr_down.glsl":
  98. Vertex shader(s) linked, fragment shader(s) linked.
  99. [MT] Loading shader "data/shaders/Shaders0980.pak/hdr_gauss_blur.glsl"
  100. [MT] WARNING: Compiling shader "#/shaders/hdr_gauss_blur.glsl":
  101. Vertex shader was successfully compiled to run on hardware.
  102. [MT] WARNING: Compiling shader "#/shaders/hdr_gauss_blur.glsl":
  103. Fragment shader was successfully compiled to run on hardware.
  104. [MT] WARNING: Linking shader "#/shaders/hdr_gauss_blur.glsl":
  105. Vertex shader(s) linked, fragment shader(s) linked.
  106. [MT] Loading shader "data/shaders/Shaders0980.pak/hdr_tone.glsl"
  107. [MT] WARNING: Compiling shader "#/shaders/hdr_tone.glsl":
  108. Vertex shader was successfully compiled to run on hardware.
  109. [MT] WARNING: Compiling shader "#/shaders/hdr_tone.glsl":
  110. Fragment shader was successfully compiled to run on hardware.
  111. [MT] WARNING: Linking shader "#/shaders/hdr_tone.glsl":
  112. Vertex shader(s) linked, fragment shader(s) linked.
  113. [MT] Loading shader "data/shaders/Shaders0980.pak/hdr_tone.glsl" (defines: LUMA)
  114. [MT] WARNING: Compiling shader "#/shaders/hdr_tone.glsl":
  115. Vertex shader was successfully compiled to run on hardware.
  116. [MT] WARNING: Compiling shader "#/shaders/hdr_tone.glsl":
  117. Fragment shader was successfully compiled to run on hardware.
  118. [MT] WARNING: Linking shader "#/shaders/hdr_tone.glsl":
  119. Vertex shader(s) linked, fragment shader(s) linked.
  120. [MT] Loading shader "data/shaders/Shaders0980.pak/hdr_tone.glsl" (defines: ALPHA)
  121. [MT] WARNING: Compiling shader "#/shaders/hdr_tone.glsl":
  122. Vertex shader was successfully compiled to run on hardware.
  123. [MT] WARNING: Compiling shader "#/shaders/hdr_tone.glsl":
  124. Fragment shader was successfully compiled to run on hardware.
  125. [MT] WARNING: Linking shader "#/shaders/hdr_tone.glsl":
  126. Vertex shader(s) linked, fragment shader(s) linked.
  127. [MT] Loading shader "data/shaders/Shaders0980.pak/hdr_add_bloom.glsl"
  128. [MT] WARNING: Compiling shader "#/shaders/hdr_add_bloom.glsl":
  129. Vertex shader was successfully compiled to run on hardware.
  130. [MT] WARNING: Compiling shader "#/shaders/hdr_add_bloom.glsl":
  131. Fragment shader was successfully compiled to run on hardware.
  132. [MT] WARNING: Linking shader "#/shaders/hdr_add_bloom.glsl":
  133. Vertex shader(s) linked, fragment shader(s) linked.
  134. [MT] Loading shader "data/shaders/Shaders0980.pak/hdr_add_bloom.glsl" (defines: REVERSE)
  135. [MT] WARNING: Compiling shader "#/shaders/hdr_add_bloom.glsl":
  136. Vertex shader was successfully compiled to run on hardware.
  137. [MT] WARNING: Compiling shader "#/shaders/hdr_add_bloom.glsl":
  138. Fragment shader was successfully compiled to run on hardware.
  139. [MT] WARNING: Linking shader "#/shaders/hdr_add_bloom.glsl":
  140. Vertex shader(s) linked, fragment shader(s) linked.
  141. [MT] Loading shader "data/shaders/Shaders0980.pak/hdr_add_bloom.glsl" (defines: DITHERING)
  142. [MT] WARNING: Compiling shader "#/shaders/hdr_add_bloom.glsl":
  143. Vertex shader was successfully compiled to run on hardware.
  144. [MT] WARNING: Compiling shader "#/shaders/hdr_add_bloom.glsl":
  145. Fragment shader was successfully compiled to run on hardware.
  146. [MT] WARNING: Linking shader "#/shaders/hdr_add_bloom.glsl":
  147. Vertex shader(s) linked, fragment shader(s) linked.
  148. [MT] Loading shader "data/shaders/Shaders0980.pak/hdr_add_bloom.glsl" (defines: DITHERING, REVERSE)
  149. [MT] WARNING: Compiling shader "#/shaders/hdr_add_bloom.glsl":
  150. Vertex shader was successfully compiled to run on hardware.
  151. [MT] WARNING: Compiling shader "#/shaders/hdr_add_bloom.glsl":
  152. Fragment shader was successfully compiled to run on hardware.
  153. [MT] WARNING: Linking shader "#/shaders/hdr_add_bloom.glsl":
  154. Vertex shader(s) linked, fragment shader(s) linked.
  155. [MT] Loading shader "data/shaders/Shaders0980.pak/proj_fisheye.glsl"
  156. [MT] WARNING: Compiling shader "#/shaders/proj_fisheye.glsl":
  157. Vertex shader was successfully compiled to run on hardware.
  158. [MT] WARNING: Compiling shader "#/shaders/proj_fisheye.glsl":
  159. Fragment shader was successfully compiled to run on hardware.
  160. [MT] WARNING: Linking shader "#/shaders/proj_fisheye.glsl":
  161. Vertex shader(s) linked, fragment shader(s) linked.
  162. [MT] Loading shader "data/shaders/Shaders0980.pak/proj_fisheye_gui.glsl"
  163. [MT] WARNING: Compiling shader "#/shaders/proj_fisheye_gui.glsl":
  164. Vertex shader was successfully compiled to run on hardware.
  165. [MT] WARNING: Compiling shader "#/shaders/proj_fisheye_gui.glsl":
  166. Fragment shader was successfully compiled to run on hardware.
  167. [MT] WARNING: Linking shader "#/shaders/proj_fisheye_gui.glsl":
  168. Vertex shader(s) linked, fragment shader(s) linked.
  169. [MT] Loading shader "data/shaders/Shaders0980.pak/proj_cylinder.glsl"
  170. [MT] WARNING: Compiling shader "#/shaders/proj_cylinder.glsl":
  171. Vertex shader was successfully compiled to run on hardware.
  172. [MT] WARNING: Compiling shader "#/shaders/proj_cylinder.glsl":
  173. Fragment shader was successfully compiled to run on hardware.
  174. [MT] WARNING: Linking shader "#/shaders/proj_cylinder.glsl":
  175. Vertex shader(s) linked, fragment shader(s) linked.
  176. [MT] Loading shader "data/shaders/Shaders0980.pak/3D_interlace.glsl"
  177. [MT] WARNING: Compiling shader "#/shaders/3D_interlace.glsl":
  178. Vertex shader was successfully compiled to run on hardware.
  179. [MT] WARNING: Compiling shader "#/shaders/3D_interlace.glsl":
  180. Fragment shader was successfully compiled to run on hardware.
  181. [MT] WARNING: Linking shader "#/shaders/3D_interlace.glsl":
  182. Vertex shader(s) linked, fragment shader(s) linked.
  183. [MT] Loading shader "data/shaders/Shaders0980.pak/3D_interlace.glsl" (defines: HOR)
  184. [MT] WARNING: Compiling shader "#/shaders/3D_interlace.glsl":
  185. Vertex shader was successfully compiled to run on hardware.
  186. [MT] WARNING: Compiling shader "#/shaders/3D_interlace.glsl":
  187. Fragment shader was successfully compiled to run on hardware.
  188. [MT] WARNING: Linking shader "#/shaders/3D_interlace.glsl":
  189. Vertex shader(s) linked, fragment shader(s) linked.
  190. [MT] Loading shader "data/shaders/Shaders0980.pak/3D_anaglyph.glsl"
  191. [MT] WARNING: Compiling shader "#/shaders/3D_anaglyph.glsl":
  192. Vertex shader was successfully compiled to run on hardware.
  193. [MT] WARNING: Compiling shader "#/shaders/3D_anaglyph.glsl":
  194. Fragment shader was successfully compiled to run on hardware.
  195. [MT] WARNING: Linking shader "#/shaders/3D_anaglyph.glsl":
  196. Vertex shader(s) linked, fragment shader(s) linked.
  197. [MT] Loading shader "data/shaders/Shaders0980.pak/hdr_copy.glsl"
  198. [MT] WARNING: Compiling shader "#/shaders/hdr_copy.glsl":
  199. Vertex shader was successfully compiled to run on hardware.
  200. [MT] WARNING: Compiling shader "#/shaders/hdr_copy.glsl":
  201. Fragment shader was successfully compiled to run on hardware.
  202. [MT] WARNING: Linking shader "#/shaders/hdr_copy.glsl":
  203. Vertex shader(s) linked, fragment shader(s) linked.
  204. [MT] Loading shader "data/shaders/Shaders0980.pak/hdr_copy_cube.glsl"
  205. [MT] WARNING: Compiling shader "#/shaders/hdr_copy_cube.glsl":
  206. Vertex shader was successfully compiled to run on hardware.
  207. [MT] WARNING: Compiling shader "#/shaders/hdr_copy_cube.glsl":
  208. Fragment shader was successfully compiled to run on hardware.
  209. [MT] WARNING: Linking shader "#/shaders/hdr_copy_cube.glsl":
  210. Vertex shader(s) linked, fragment shader(s) linked.
  211. [MT] Loading shader "data/shaders/Shaders0980.pak/fxaa.glsl"
  212. [MT] WARNING: Compiling shader "#/shaders/fxaa.glsl":
  213. Vertex shader was successfully compiled to run on hardware.
  214. [MT] WARNING: Compiling shader "#/shaders/fxaa.glsl":
  215. Fragment shader was successfully compiled to run on hardware.
  216. [MT] WARNING: Linking shader "#/shaders/fxaa.glsl":
  217. Vertex shader(s) linked, fragment shader(s) linked.
  218. [MT] Loading shader "data/shaders/Shaders0980.pak/fxaa_lum.glsl"
  219. [MT] WARNING: Compiling shader "#/shaders/fxaa_lum.glsl":
  220. Vertex shader was successfully compiled to run on hardware.
  221. [MT] WARNING: Compiling shader "#/shaders/fxaa_lum.glsl":
  222. Fragment shader was successfully compiled to run on hardware.
  223. [MT] WARNING: Linking shader "#/shaders/fxaa_lum.glsl":
  224. Vertex shader(s) linked, fragment shader(s) linked.
  225. [MT] Loading shader "data/shaders/Shaders0980.pak/prim_fill_obj.glsl"
  226. [MT] WARNING: Compiling shader "#/shaders/prim_fill_obj.glsl":
  227. Vertex shader was successfully compiled to run on hardware.
  228. [MT] WARNING: Compiling shader "#/shaders/prim_fill_obj.glsl":
  229. Fragment shader was successfully compiled to run on hardware.
  230. [MT] WARNING: Linking shader "#/shaders/prim_fill_obj.glsl":
  231. Vertex shader(s) linked, fragment shader(s) linked.
  232. [MT] Loading shader "data/shaders/Shaders0980.pak/prim_fill_obj.glsl" (defines: UNIFORM_VERTEXES)
  233. [MT] WARNING: Compiling shader "#/shaders/prim_fill_obj.glsl":
  234. Vertex shader was successfully compiled to run on hardware.
  235. [MT] WARNING: Compiling shader "#/shaders/prim_fill_obj.glsl":
  236. Fragment shader was successfully compiled to run on hardware.
  237. [MT] WARNING: Linking shader "#/shaders/prim_fill_obj.glsl":
  238. Vertex shader(s) linked, fragment shader(s) linked.
  239. [MT] Loading shader "data/shaders/Shaders0980.pak/prim_tex_obj.glsl"
  240. [MT] WARNING: Compiling shader "#/shaders/prim_tex_obj.glsl":
  241. Vertex shader was successfully compiled to run on hardware.
  242. [MT] WARNING: Compiling shader "#/shaders/prim_tex_obj.glsl":
  243. Fragment shader was successfully compiled to run on hardware.
  244. [MT] WARNING: Linking shader "#/shaders/prim_tex_obj.glsl":
  245. Vertex shader(s) linked, fragment shader(s) linked.
  246. [MT] Loading shader "data/shaders/Shaders0980.pak/prim_tex_obj.glsl" (defines: CUBEMAP)
  247. [MT] WARNING: Compiling shader "#/shaders/prim_tex_obj.glsl":
  248. Vertex shader was successfully compiled to run on hardware.
  249. [MT] WARNING: Compiling shader "#/shaders/prim_tex_obj.glsl":
  250. Fragment shader was successfully compiled to run on hardware.
  251. [MT] WARNING: Linking shader "#/shaders/prim_tex_obj.glsl":
  252. Vertex shader(s) linked, fragment shader(s) linked.
  253. [MT] Loading shader "data/shaders/Shaders0980.pak/prim_tex_obj.glsl" (defines: TEXCOORD)
  254. [MT] WARNING: Compiling shader "#/shaders/prim_tex_obj.glsl":
  255. Vertex shader was successfully compiled to run on hardware.
  256. [MT] WARNING: Compiling shader "#/shaders/prim_tex_obj.glsl":
  257. Fragment shader was successfully compiled to run on hardware.
  258. [MT] WARNING: Linking shader "#/shaders/prim_tex_obj.glsl":
  259. Vertex shader(s) linked, fragment shader(s) linked.
  260. [MT] Initializing galaxies models cache
  261. [MT] Loading script "data/models/galaxies/GalaxiesModels0980.pak/Default.cfg"
  262. [MT] Initializing nebulae models cache
  263. [MT] Loading script "data/models/nebulae/NebulaeModels0980.pak/Astroniki.cfg"
  264. [MT] Loading script "data/models/nebulae/NebulaeModels0980.pak/Bambusman.cfg"
  265. [MT] Loading script "data/models/nebulae/NebulaeModels0980.pak/Default.cfg"
  266. [MT] Loading script "data/models/nebulae/NebulaeModels0980.pak/Voekoevaka.cfg"
  267. [MT] Loading script "data/models/atmospheres/Atmospheres0980.pak/atmospheres.cfg"
  268. [MT] Loading shader "data/shaders/Shaders0980.pak/atmo_transm.glsl"
  269. [MT] WARNING: Compiling shader "#/shaders/atmo_transm.glsl":
  270. Vertex shader was successfully compiled to run on hardware.
  271. [MT] WARNING: Compiling shader "#/shaders/atmo_transm.glsl":
  272. Fragment shader was successfully compiled to run on hardware.
  273. [MT] WARNING: Linking shader "#/shaders/atmo_transm.glsl":
  274. Vertex shader(s) linked, fragment shader(s) linked.
  275. [MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl"
  276. [MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
  277. Vertex shader was successfully compiled to run on hardware.
  278. [MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
  279. Fragment shader was successfully compiled to run on hardware.
  280. [MT] WARNING: Linking shader "#/shaders/blackhole.glsl":
  281. Vertex shader(s) linked, fragment shader(s) linked.
  282. [MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: ENV_MAP)
  283. [MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
  284. Vertex shader was successfully compiled to run on hardware.
  285. [MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
  286. Fragment shader was successfully compiled to run on hardware.
  287. [MT] WARNING: Linking shader "#/shaders/blackhole.glsl":
  288. Vertex shader(s) linked, fragment shader(s) linked.
  289. [MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: ACCR_DISK)
  290. [MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
  291. Vertex shader was successfully compiled to run on hardware.
  292. [MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
  293. Fragment shader was successfully compiled to run on hardware.
  294. [MT] WARNING: Linking shader "#/shaders/blackhole.glsl":
  295. Vertex shader(s) linked, fragment shader(s) linked.
  296. [MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: ACCR_DISK,ENV_MAP)
  297. [MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
  298. Vertex shader was successfully compiled to run on hardware.
  299. [MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
  300. Fragment shader was successfully compiled to run on hardware.
  301. [MT] WARNING: Linking shader "#/shaders/blackhole.glsl":
  302. Vertex shader(s) linked, fragment shader(s) linked.
  303. [MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: STAR)
  304. [MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
  305. Vertex shader was successfully compiled to run on hardware.
  306. [MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
  307. Fragment shader was successfully compiled to run on hardware.
  308. [MT] WARNING: Linking shader "#/shaders/blackhole.glsl":
  309. Vertex shader(s) linked, fragment shader(s) linked.
  310. [MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: STAR,ENV_MAP)
  311. [MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
  312. Vertex shader was successfully compiled to run on hardware.
  313. [MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
  314. Fragment shader was successfully compiled to run on hardware.
  315. [MT] WARNING: Linking shader "#/shaders/blackhole.glsl":
  316. Vertex shader(s) linked, fragment shader(s) linked.
  317. [MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: STAR,ACCR_DISK)
  318. [MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
  319. Vertex shader was successfully compiled to run on hardware.
  320. [MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
  321. Fragment shader was successfully compiled to run on hardware.
  322. [MT] WARNING: Linking shader "#/shaders/blackhole.glsl":
  323. Vertex shader(s) linked, fragment shader(s) linked.
  324. [MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: STAR,ACCR_DISK,ENV_MAP)
  325. [MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
  326. Vertex shader was successfully compiled to run on hardware.
  327. [MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
  328. Fragment shader was successfully compiled to run on hardware.
  329. [MT] WARNING: Linking shader "#/shaders/blackhole.glsl":
  330. Vertex shader(s) linked, fragment shader(s) linked.
  331. [MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: WORMHOLE)
  332. [MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
  333. Vertex shader was successfully compiled to run on hardware.
  334. [MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
  335. Fragment shader was successfully compiled to run on hardware.
  336. [MT] WARNING: Linking shader "#/shaders/blackhole.glsl":
  337. Vertex shader(s) linked, fragment shader(s) linked.
  338. [MT] Loading shader "data/shaders/Shaders0980.pak/blackhole.glsl" (defines: WORMHOLE,ENV_MAP)
  339. [MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
  340. Vertex shader was successfully compiled to run on hardware.
  341. [MT] WARNING: Compiling shader "#/shaders/blackhole.glsl":
  342. Fragment shader was successfully compiled to run on hardware.
  343. [MT] WARNING: Linking shader "#/shaders/blackhole.glsl":
  344. Vertex shader(s) linked, fragment shader(s) linked.
  345. [MT] Loading shader "data/shaders/Shaders0980.pak/ship_warp.glsl"
  346. [MT] WARNING: Compiling shader "#/shaders/ship_warp.glsl":
  347. Vertex shader was successfully compiled to run on hardware.
  348. [MT] WARNING: Compiling shader "#/shaders/ship_warp.glsl":
  349. Fragment shader was successfully compiled to run on hardware.
  350. [MT] WARNING: Linking shader "#/shaders/ship_warp.glsl":
  351. Vertex shader(s) linked, fragment shader(s) linked.
  352. [MT] Loading shader "data/shaders/Shaders0980.pak/ship_warp.glsl" (defines: ENV_MAP)
  353. [MT] WARNING: Compiling shader "#/shaders/ship_warp.glsl":
  354. Vertex shader was successfully compiled to run on hardware.
  355. [MT] WARNING: Compiling shader "#/shaders/ship_warp.glsl":
  356. Fragment shader was successfully compiled to run on hardware.
  357. [MT] WARNING: Linking shader "#/shaders/ship_warp.glsl":
  358. Vertex shader(s) linked, fragment shader(s) linked.
  359. [MT] Loading shader "data/shaders/Shaders0980.pak/get_pixel.glsl"
  360. [MT] WARNING: Compiling shader "#/shaders/get_pixel.glsl":
  361. Vertex shader was successfully compiled to run on hardware.
  362. [MT] WARNING: Compiling shader "#/shaders/get_pixel.glsl":
  363. Fragment shader was successfully compiled to run on hardware.
  364. [MT] WARNING: Linking shader "#/shaders/get_pixel.glsl":
  365. Vertex shader(s) linked, fragment shader(s) linked.
  366. [MT] Loading shader "data/shaders/Shaders0980.pak/get_pixel.glsl" (defines: MSAA)
  367. [MT] WARNING: Compiling shader "#/shaders/get_pixel.glsl":
  368. Vertex shader was successfully compiled to run on hardware.
  369. [MT] WARNING: Compiling shader "#/shaders/get_pixel.glsl":
  370. Fragment shader was successfully compiled to run on hardware.
  371. [MT] WARNING: Linking shader "#/shaders/get_pixel.glsl":
  372. Vertex shader(s) linked, fragment shader(s) linked.
  373. [MT] Loading shader "data/shaders/Shaders0980.pak/sun_flare_mark.glsl"
  374. [MT] WARNING: Compiling shader "#/shaders/sun_flare_mark.glsl":
  375. Vertex shader was successfully compiled to run on hardware.
  376. [MT] WARNING: Compiling shader "#/shaders/sun_flare_mark.glsl":
  377. Fragment shader was successfully compiled to run on hardware.
  378. [MT] WARNING: Linking shader "#/shaders/sun_flare_mark.glsl":
  379. Vertex shader(s) linked, fragment shader(s) linked.
  380. [MT] Loading shader "data/shaders/Shaders0980.pak/sun_flare_conv.glsl"
  381. [MT] WARNING: Compiling shader "#/shaders/sun_flare_conv.glsl":
  382. Vertex shader was successfully compiled to run on hardware.
  383. [MT] WARNING: Compiling shader "#/shaders/sun_flare_conv.glsl":
  384. Fragment shader was successfully compiled to run on hardware.
  385. [MT] WARNING: Linking shader "#/shaders/sun_flare_conv.glsl":
  386. Vertex shader(s) linked, fragment shader(s) linked.
  387. [MT] Loading shader "data/shaders/Shaders0980.pak/sun_flare_ghost.glsl"
  388. [MT] WARNING: Compiling shader "#/shaders/sun_flare_ghost.glsl":
  389. Vertex shader was successfully compiled to run on hardware.
  390. [MT] WARNING: Compiling shader "#/shaders/sun_flare_ghost.glsl":
  391. Fragment shader was successfully compiled to run on hardware.
  392. [MT] WARNING: Linking shader "#/shaders/sun_flare_ghost.glsl":
  393. Vertex shader(s) linked, fragment shader(s) linked.
  394. [MT] Loading shader "data/shaders/Shaders0980.pak/sun_flare_ghost.glsl" (defines: MODULATE)
  395. [MT] WARNING: Compiling shader "#/shaders/sun_flare_ghost.glsl":
  396. Vertex shader was successfully compiled to run on hardware.
  397. [MT] WARNING: Compiling shader "#/shaders/sun_flare_ghost.glsl":
  398. Fragment shader was successfully compiled to run on hardware.
  399. [MT] WARNING: Linking shader "#/shaders/sun_flare_ghost.glsl":
  400. Vertex shader(s) linked, fragment shader(s) linked.
  401. [MT] Loading shader "data/shaders/Shaders0980.pak/mipmap_down.glsl"
  402. [MT] WARNING: Compiling shader "#/shaders/mipmap_down.glsl":
  403. Vertex shader was successfully compiled to run on hardware.
  404. [MT] WARNING: Compiling shader "#/shaders/mipmap_down.glsl":
  405. Fragment shader was successfully compiled to run on hardware.
  406. [MT] WARNING: Linking shader "#/shaders/mipmap_down.glsl":
  407. Vertex shader(s) linked, fragment shader(s) linked.
  408. [MT] Loading shader "data/shaders/Shaders0980.pak/mipmap_down_glow.glsl"
  409. [MT] WARNING: Compiling shader "#/shaders/mipmap_down_glow.glsl":
  410. Vertex shader was successfully compiled to run on hardware.
  411. [MT] WARNING: Compiling shader "#/shaders/mipmap_down_glow.glsl":
  412. Fragment shader was successfully compiled to run on hardware.
  413. [MT] WARNING: Linking shader "#/shaders/mipmap_down_glow.glsl":
  414. Vertex shader(s) linked, fragment shader(s) linked.
  415. [MT] Loading shader "data/shaders/Shaders0980.pak/mipmap_down_norm.glsl"
  416. [MT] WARNING: Compiling shader "#/shaders/mipmap_down_norm.glsl":
  417. Vertex shader was successfully compiled to run on hardware.
  418. [MT] WARNING: Compiling shader "#/shaders/mipmap_down_norm.glsl":
  419. Fragment shader was successfully compiled to run on hardware.
  420. [MT] WARNING: Linking shader "#/shaders/mipmap_down_norm.glsl":
  421. Vertex shader(s) linked, fragment shader(s) linked.
  422. [MT] Loading shader "data/shaders/Shaders0980.pak/mipmap_down_packed_norm.glsl"
  423. [MT] WARNING: Compiling shader "#/shaders/mipmap_down_packed_norm.glsl":
  424. Vertex shader was successfully compiled to run on hardware.
  425. [MT] WARNING: Compiling shader "#/shaders/mipmap_down_packed_norm.glsl":
  426. Fragment shader was successfully compiled to run on hardware.
  427. [MT] WARNING: Linking shader "#/shaders/mipmap_down_packed_norm.glsl":
  428. Vertex shader(s) linked, fragment shader(s) linked.
  429. [MT] Loading shader "data/shaders/Shaders0980.pak/bump_to_normal.glsl"
  430. [MT] WARNING: Compiling shader "#/shaders/bump_to_normal.glsl":
  431. Vertex shader was successfully compiled to run on hardware.
  432. [MT] WARNING: Compiling shader "#/shaders/bump_to_normal.glsl":
  433. Fragment shader was successfully compiled to run on hardware.
  434. [MT] WARNING: Linking shader "#/shaders/bump_to_normal.glsl":
  435. Vertex shader(s) linked, fragment shader(s) linked.
  436. [MT] Loading shader "data/shaders/Shaders0980.pak/bump_to_packed_normal.glsl"
  437. [MT] WARNING: Compiling shader "#/shaders/bump_to_packed_normal.glsl":
  438. Vertex shader was successfully compiled to run on hardware.
  439. [MT] WARNING: Compiling shader "#/shaders/bump_to_packed_normal.glsl":
  440. Fragment shader was successfully compiled to run on hardware.
  441. [MT] WARNING: Linking shader "#/shaders/bump_to_packed_normal.glsl":
  442. Vertex shader(s) linked, fragment shader(s) linked.
  443. [MT] Loading shader "data/shaders/Shaders0980.pak/tg_spiral_galaxy.glsl"
  444. [MT] WARNING: Compiling shader "#/shaders/tg_spiral_galaxy.glsl":
  445. Vertex shader was successfully compiled to run on hardware.
  446. [MT] WARNING: Compiling shader "#/shaders/tg_spiral_galaxy.glsl":
  447. Fragment shader was successfully compiled to run on hardware.
  448. WARNING: 0:2306: warning(#283) Implicit conversion from int to float
  449. [MT] WARNING: Linking shader "#/shaders/tg_spiral_galaxy.glsl":
  450. Vertex shader(s) linked, fragment shader(s) linked.
  451. [MT] Loading shader "data/shaders/Shaders0980.pak/tg_sun_height.glsl"
  452. [MT] WARNING: Compiling shader "#/shaders/tg_sun_height.glsl":
  453. Vertex shader was successfully compiled to run on hardware.
  454. [MT] WARNING: Compiling shader "#/shaders/tg_sun_height.glsl":
  455. Fragment shader was successfully compiled to run on hardware.
  456. WARNING: 0:2306: warning(#283) Implicit conversion from int to float
  457. [MT] WARNING: Linking shader "#/shaders/tg_sun_height.glsl":
  458. Vertex shader(s) linked, fragment shader(s) linked.
  459. [MT] Saving shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/tg_sun_height.bin"
  460. [MT] Loading shader "data/shaders/Shaders0980.pak/tg_sun_color.glsl"
  461. [MT] WARNING: Compiling shader "#/shaders/tg_sun_color.glsl":
  462. Vertex shader was successfully compiled to run on hardware.
  463. [MT] WARNING: Compiling shader "#/shaders/tg_sun_color.glsl":
  464. Fragment shader was successfully compiled to run on hardware.
  465. WARNING: 0:2306: warning(#283) Implicit conversion from int to float
  466. [MT] WARNING: Linking shader "#/shaders/tg_sun_color.glsl":
  467. Vertex shader(s) linked, fragment shader(s) linked.
  468. [MT] Saving shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/tg_sun_color.bin"
  469. [MT] Loading shader "data/shaders/Shaders0980.pak/tg_sun_glow.glsl"
  470. [MT] WARNING: Compiling shader "#/shaders/tg_sun_glow.glsl":
  471. Vertex shader was successfully compiled to run on hardware.
  472. [MT] WARNING: Compiling shader "#/shaders/tg_sun_glow.glsl":
  473. Fragment shader was successfully compiled to run on hardware.
  474. WARNING: 0:2306: warning(#283) Implicit conversion from int to float
  475. [MT] WARNING: Linking shader "#/shaders/tg_sun_glow.glsl":
  476. Vertex shader(s) linked, fragment shader(s) linked.
  477. [MT] Saving shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/tg_sun_glow.bin"
  478. [MT] Loading shader "data/shaders/Shaders0980.pak/tg_terra_height.glsl"
  479. [MT] WARNING: Compiling shader "#/shaders/tg_terra_height.glsl":
  480. Vertex shader was successfully compiled to run on hardware.
  481. [MT] WARNING: Compiling shader "#/shaders/tg_terra_height.glsl":
  482. Fragment shader was successfully compiled to run on hardware.
  483. WARNING: 0:2306: warning(#283) Implicit conversion from int to float
  484. WARNING: 0:3073: warning(#283) Implicit conversion from int to float
  485. [MT] WARNING: Linking shader "#/shaders/tg_terra_height.glsl":
  486. Vertex shader(s) linked, fragment shader(s) linked.
  487. [MT] Saving shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/tg_terra_height.bin"
  488. [MT] Loading shader "data/shaders/Shaders0980.pak/tg_terra_color.glsl"
  489. [MT] WARNING: Compiling shader "#/shaders/tg_terra_color.glsl":
  490. Vertex shader was successfully compiled to run on hardware.
  491. [MT] WARNING: Compiling shader "#/shaders/tg_terra_color.glsl":
  492. Fragment shader was successfully compiled to run on hardware.
  493. WARNING: 0:2306: warning(#283) Implicit conversion from int to float
  494. [MT] WARNING: Linking shader "#/shaders/tg_terra_color.glsl":
  495. Vertex shader(s) linked, fragment shader(s) linked.
  496. [MT] Saving shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/tg_terra_color.bin"
  497. [MT] Loading shader "data/shaders/Shaders0980.pak/tg_terra_glow.glsl"
  498. [MT] WARNING: Compiling shader "#/shaders/tg_terra_glow.glsl":
  499. Vertex shader was successfully compiled to run on hardware.
  500. [MT] WARNING: Compiling shader "#/shaders/tg_terra_glow.glsl":
  501. Fragment shader was successfully compiled to run on hardware.
  502. WARNING: 0:2306: warning(#283) Implicit conversion from int to float
  503. [MT] WARNING: Linking shader "#/shaders/tg_terra_glow.glsl":
  504. Vertex shader(s) linked, fragment shader(s) linked.
  505. [MT] Saving shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/tg_terra_glow.bin"
  506. [MT] Loading shader "data/shaders/Shaders0980.pak/tg_selena_height.glsl"
  507. [MT] WARNING: Compiling shader "#/shaders/tg_selena_height.glsl":
  508. Vertex shader was successfully compiled to run on hardware.
  509. [MT] WARNING: Compiling shader "#/shaders/tg_selena_height.glsl":
  510. Fragment shader was successfully compiled to run on hardware.
  511. WARNING: 0:2306: warning(#283) Implicit conversion from int to float
  512. [MT] WARNING: Linking shader "#/shaders/tg_selena_height.glsl":
  513. Vertex shader(s) linked, fragment shader(s) linked.
  514. [MT] Saving shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/tg_selena_height.bin"
  515. [MT] Loading shader "data/shaders/Shaders0980.pak/tg_selena_color.glsl"
  516. [MT] WARNING: Compiling shader "#/shaders/tg_selena_color.glsl":
  517. Vertex shader was successfully compiled to run on hardware.
  518. [MT] WARNING: Compiling shader "#/shaders/tg_selena_color.glsl":
  519. Fragment shader was successfully compiled to run on hardware.
  520. WARNING: 0:2306: warning(#283) Implicit conversion from int to float
  521. [MT] WARNING: Linking shader "#/shaders/tg_selena_color.glsl":
  522. Vertex shader(s) linked, fragment shader(s) linked.
  523. [MT] Saving shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/tg_selena_color.bin"
  524. [MT] Loading shader "data/shaders/Shaders0980.pak/tg_selena_glow.glsl"
  525. [MT] WARNING: Compiling shader "#/shaders/tg_selena_glow.glsl":
  526. Vertex shader was successfully compiled to run on hardware.
  527. [MT] WARNING: Compiling shader "#/shaders/tg_selena_glow.glsl":
  528. Fragment shader was successfully compiled to run on hardware.
  529. WARNING: 0:2306: warning(#283) Implicit conversion from int to float
  530. [MT] WARNING: Linking shader "#/shaders/tg_selena_glow.glsl":
  531. Vertex shader(s) linked, fragment shader(s) linked.
  532. [MT] Saving shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/tg_selena_glow.bin"
  533. [MT] Loading shader "data/shaders/Shaders0980.pak/tg_asteroid_height.glsl"
  534. [MT] WARNING: Compiling shader "#/shaders/tg_asteroid_height.glsl":
  535. Vertex shader was successfully compiled to run on hardware.
  536. [MT] WARNING: Compiling shader "#/shaders/tg_asteroid_height.glsl":
  537. Fragment shader was successfully compiled to run on hardware.
  538. WARNING: 0:2306: warning(#283) Implicit conversion from int to float
  539. [MT] WARNING: Linking shader "#/shaders/tg_asteroid_height.glsl":
  540. Vertex shader(s) linked, fragment shader(s) linked.
  541. [MT] Saving shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/tg_asteroid_height.bin"
  542. [MT] Loading shader "data/shaders/Shaders0980.pak/tg_asteroid_color.glsl"
  543. [MT] WARNING: Compiling shader "#/shaders/tg_asteroid_color.glsl":
  544. Vertex shader was successfully compiled to run on hardware.
  545. [MT] WARNING: Compiling shader "#/shaders/tg_asteroid_color.glsl":
  546. Fragment shader was successfully compiled to run on hardware.
  547. WARNING: 0:2306: warning(#283) Implicit conversion from int to float
  548. [MT] WARNING: Linking shader "#/shaders/tg_asteroid_color.glsl":
  549. Vertex shader(s) linked, fragment shader(s) linked.
  550. [MT] Saving shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/tg_asteroid_color.bin"
  551. [MT] Loading shader "data/shaders/Shaders0980.pak/tg_asteroid_glow.glsl"
  552. [MT] WARNING: Compiling shader "#/shaders/tg_asteroid_glow.glsl":
  553. Vertex shader was successfully compiled to run on hardware.
  554. [MT] WARNING: Compiling shader "#/shaders/tg_asteroid_glow.glsl":
  555. Fragment shader was successfully compiled to run on hardware.
  556. WARNING: 0:2306: warning(#283) Implicit conversion from int to float
  557. [MT] WARNING: Linking shader "#/shaders/tg_asteroid_glow.glsl":
  558. Vertex shader(s) linked, fragment shader(s) linked.
  559. [MT] Saving shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/tg_asteroid_glow.bin"
  560. [MT] Loading shader "data/shaders/Shaders0980.pak/tg_clouds_height.glsl"
  561. [MT] WARNING: Compiling shader "#/shaders/tg_clouds_height.glsl":
  562. Vertex shader was successfully compiled to run on hardware.
  563. [MT] WARNING: Compiling shader "#/shaders/tg_clouds_height.glsl":
  564. Fragment shader was successfully compiled to run on hardware.
  565. WARNING: 0:2306: warning(#283) Implicit conversion from int to float
  566. [MT] WARNING: Linking shader "#/shaders/tg_clouds_height.glsl":
  567. Vertex shader(s) linked, fragment shader(s) linked.
  568. [MT] Saving shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/tg_clouds_height.bin"
  569. [MT] Loading shader "data/shaders/Shaders0980.pak/tg_clouds_color.glsl"
  570. [MT] WARNING: Compiling shader "#/shaders/tg_clouds_color.glsl":
  571. Vertex shader was successfully compiled to run on hardware.
  572. [MT] WARNING: Compiling shader "#/shaders/tg_clouds_color.glsl":
  573. Fragment shader was successfully compiled to run on hardware.
  574. WARNING: 0:2306: warning(#283) Implicit conversion from int to float
  575. [MT] WARNING: Linking shader "#/shaders/tg_clouds_color.glsl":
  576. Vertex shader(s) linked, fragment shader(s) linked.
  577. [MT] Saving shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/tg_clouds_color.bin"
  578. [MT] Loading shader "data/shaders/Shaders0980.pak/tg_clouds_glow.glsl"
  579. [MT] WARNING: Compiling shader "#/shaders/tg_clouds_glow.glsl":
  580. Vertex shader was successfully compiled to run on hardware.
  581. [MT] WARNING: Compiling shader "#/shaders/tg_clouds_glow.glsl":
  582. Fragment shader was successfully compiled to run on hardware.
  583. WARNING: 0:2306: warning(#283) Implicit conversion from int to float
  584. [MT] WARNING: Linking shader "#/shaders/tg_clouds_glow.glsl":
  585. Vertex shader(s) linked, fragment shader(s) linked.
  586. [MT] Saving shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/tg_clouds_glow.bin"
  587. [MT] Loading shader "data/shaders/Shaders0980.pak/tg_gasgiant_height.glsl"
  588. [MT] WARNING: Compiling shader "#/shaders/tg_gasgiant_height.glsl":
  589. Vertex shader was successfully compiled to run on hardware.
  590. [MT] WARNING: Compiling shader "#/shaders/tg_gasgiant_height.glsl":
  591. Fragment shader was successfully compiled to run on hardware.
  592. WARNING: 0:2306: warning(#283) Implicit conversion from int to float
  593. [MT] WARNING: Linking shader "#/shaders/tg_gasgiant_height.glsl":
  594. Vertex shader(s) linked, fragment shader(s) linked.
  595. [MT] Saving shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/tg_gasgiant_height.bin"
  596. [MT] Loading shader "data/shaders/Shaders0980.pak/tg_gasgiant_color.glsl"
  597. [MT] WARNING: Compiling shader "#/shaders/tg_gasgiant_color.glsl":
  598. Vertex shader was successfully compiled to run on hardware.
  599. [MT] WARNING: Compiling shader "#/shaders/tg_gasgiant_color.glsl":
  600. Fragment shader was successfully compiled to run on hardware.
  601. WARNING: 0:2306: warning(#283) Implicit conversion from int to float
  602. [MT] WARNING: Linking shader "#/shaders/tg_gasgiant_color.glsl":
  603. Vertex shader(s) linked, fragment shader(s) linked.
  604. [MT] Saving shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/tg_gasgiant_color.bin"
  605. [MT] Loading shader "data/shaders/Shaders0980.pak/tg_gasgiant_glow.glsl"
  606. [MT] WARNING: Compiling shader "#/shaders/tg_gasgiant_glow.glsl":
  607. Vertex shader was successfully compiled to run on hardware.
  608. [MT] WARNING: Compiling shader "#/shaders/tg_gasgiant_glow.glsl":
  609. Fragment shader was successfully compiled to run on hardware.
  610. WARNING: 0:2306: warning(#283) Implicit conversion from int to float
  611. [MT] WARNING: Linking shader "#/shaders/tg_gasgiant_glow.glsl":
  612. Vertex shader(s) linked, fragment shader(s) linked.
  613. [MT] Saving shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/tg_gasgiant_glow.bin"
  614. [MT] Loading shader "data/shaders/Shaders0980.pak/tg_browndwarf_height.glsl"
  615. [MT] WARNING: Compiling shader "#/shaders/tg_browndwarf_height.glsl":
  616. Vertex shader was successfully compiled to run on hardware.
  617. [MT] WARNING: Compiling shader "#/shaders/tg_browndwarf_height.glsl":
  618. Fragment shader was successfully compiled to run on hardware.
  619. WARNING: 0:2306: warning(#283) Implicit conversion from int to float
  620. [MT] WARNING: Linking shader "#/shaders/tg_browndwarf_height.glsl":
  621. Vertex shader(s) linked, fragment shader(s) linked.
  622. [MT] Saving shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/tg_browndwarf_height.bin"
  623. [MT] Loading shader "data/shaders/Shaders0980.pak/tg_browndwarf_color.glsl"
  624. [MT] WARNING: Compiling shader "#/shaders/tg_browndwarf_color.glsl":
  625. Vertex shader was successfully compiled to run on hardware.
  626. [MT] WARNING: Compiling shader "#/shaders/tg_browndwarf_color.glsl":
  627. Fragment shader was successfully compiled to run on hardware.
  628. WARNING: 0:2306: warning(#283) Implicit conversion from int to float
  629. [MT] WARNING: Linking shader "#/shaders/tg_browndwarf_color.glsl":
  630. Vertex shader(s) linked, fragment shader(s) linked.
  631. [MT] Saving shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/tg_browndwarf_color.bin"
  632. [MT] Loading shader "data/shaders/Shaders0980.pak/tg_browndwarf_glow.glsl"
  633. [MT] WARNING: Compiling shader "#/shaders/tg_browndwarf_glow.glsl":
  634. Vertex shader was successfully compiled to run on hardware.
  635. [MT] WARNING: Compiling shader "#/shaders/tg_browndwarf_glow.glsl":
  636. Fragment shader was successfully compiled to run on hardware.
  637. WARNING: 0:2306: warning(#283) Implicit conversion from int to float
  638. [MT] WARNING: Linking shader "#/shaders/tg_browndwarf_glow.glsl":
  639. Vertex shader(s) linked, fragment shader(s) linked.
  640. [MT] Saving shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/tg_browndwarf_glow.bin"
  641. [MT] Procedural generator shaders loaded in 12266.631 ms
  642. [MT] Loading image "data/textures/common/CommonTex0980.pak/planet_atlas.png"
  643. [MT] Loading script "data/textures/common/CommonTex0980.pak/atlas.cfg"
  644. [MT] Loading script "data/textures/common/CommonTex0980.pak/palette.cfg"
  645. [MT] Loading image "data/textures/common/CommonTex0980.pak/notex.png"
  646. [MT] Loading script "data/locale/Fonts.pak/win1252.cfg"
  647. [MT] Loading script "data/textures/common/CommonTex0980.pak/Celestial Legacy skin.cfg"
  648. [MT] Loading image "data/locale/Fonts.pak/win1252-font.png"
  649. [MT] Loading image "data/locale/eng-menu.png"
  650. [MT] Loading image "data/textures/common/CommonTex0980.pak/interface_ret.png"
  651. [MT] Loading shader "data/shaders/Shaders0980.pak/gui.glsl"
  652. [MT] WARNING: Compiling shader "#/shaders/gui.glsl":
  653. Vertex shader was successfully compiled to run on hardware.
  654. [MT] WARNING: Compiling shader "#/shaders/gui.glsl":
  655. Fragment shader was successfully compiled to run on hardware.
  656. [MT] WARNING: Linking shader "#/shaders/gui.glsl":
  657. Vertex shader(s) linked, fragment shader(s) linked.
  658. [MT] Loading shader "data/shaders/Shaders0980.pak/gui_3d.glsl"
  659. [MT] WARNING: Compiling shader "#/shaders/gui_3d.glsl":
  660. Vertex shader was successfully compiled to run on hardware.
  661. [MT] WARNING: Compiling shader "#/shaders/gui_3d.glsl":
  662. Fragment shader was successfully compiled to run on hardware.
  663. [MT] WARNING: Linking shader "#/shaders/gui_3d.glsl":
  664. Vertex shader(s) linked, fragment shader(s) linked.
  665. [MT] Loading shader "data/shaders/Shaders0980.pak/billboard.glsl"
  666. [MT] WARNING: Compiling shader "#/shaders/billboard.glsl":
  667. Vertex shader was successfully compiled to run on hardware.
  668. [MT] WARNING: Compiling shader "#/shaders/billboard.glsl":
  669. Fragment shader was successfully compiled to run on hardware.
  670. [MT] WARNING: Linking shader "#/shaders/billboard.glsl":
  671. Vertex shader(s) linked, fragment shader(s) linked.
  672. [MT] Loading image "config/exitscreen.jpg"
  673. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/planet_light0.bin"
  674. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/water_light0.bin"
  675. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/sky_light0.bin"
  676. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/rings_light0.bin"
  677. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/planet_atm_light0.bin"
  678. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/planet_ice_light0.bin"
  679. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/planet_ice_atm_light0.bin"
  680. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/planet_water_light0.bin"
  681. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/planet_water_atm_light0.bin"
  682. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/planet_transp_light0.bin"
  683. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/planet_transp_atm_light0.bin"
  684. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/planet_sun_light0.bin"
  685. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/planet_atm_sun_light0.bin"
  686. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/water_atm_light0.bin"
  687. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/sky_sun_light0.bin"
  688. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/planet_light1.bin"
  689. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/planet_atm_light1.bin"
  690. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/planet_ice_light1.bin"
  691. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/planet_ice_atm_light1.bin"
  692. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/planet_water_light1.bin"
  693. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/planet_water_atm_light1.bin"
  694. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/planet_transp_light1.bin"
  695. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/planet_transp_atm_light1.bin"
  696. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/planet_sun_light1.bin"
  697. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/planet_atm_sun_light1.bin"
  698. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/water_light1.bin"
  699. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/water_atm_light1.bin"
  700. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/sky_light1.bin"
  701. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/sky_sun_light1.bin"
  702. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/rings_light1.bin"
  703. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/planet_light2.bin"
  704. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/planet_atm_light2.bin"
  705. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/planet_ice_light2.bin"
  706. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/planet_ice_atm_light2.bin"
  707. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/planet_water_light2.bin"
  708. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/planet_water_atm_light2.bin"
  709. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/planet_transp_light2.bin"
  710. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/planet_transp_atm_light2.bin"
  711. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/planet_sun_light2.bin"
  712. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/planet_atm_sun_light2.bin"
  713. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/water_light2.bin"
  714. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/water_atm_light2.bin"
  715. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/sky_light2.bin"
  716. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/sky_sun_light2.bin"
  717. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/rings_light2.bin"
  718. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/planet_light3.bin"
  719. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/planet_atm_light3.bin"
  720. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/planet_ice_light3.bin"
  721. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/planet_ice_atm_light3.bin"
  722. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/planet_water_light3.bin"
  723. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/planet_water_atm_light3.bin"
  724. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/planet_transp_light3.bin"
  725. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/planet_transp_atm_light3.bin"
  726. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/planet_sun_light3.bin"
  727. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/planet_atm_sun_light3.bin"
  728. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/water_light3.bin"
  729. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/water_atm_light3.bin"
  730. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/sky_light3.bin"
  731. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/sky_sun_light3.bin"
  732. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/rings_light3.bin"
  733. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/planet_light4.bin"
  734. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/planet_atm_light4.bin"
  735. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/planet_ice_light4.bin"
  736. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/planet_ice_atm_light4.bin"
  737. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/planet_water_light4.bin"
  738. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/planet_water_atm_light4.bin"
  739. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/planet_transp_light4.bin"
  740. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/planet_transp_atm_light4.bin"
  741. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/planet_sun_light4.bin"
  742. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/planet_atm_sun_light4.bin"
  743. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/water_light4.bin"
  744. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/water_atm_light4.bin"
  745. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/sky_light4.bin"
  746. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/sky_sun_light4.bin"
  747. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/rings_light4.bin"
  748. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/spacecraft_light0.bin"
  749. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/spacecraft_diff_light0.bin"
  750. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/spacecraft_light1.bin"
  751. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/spacecraft_diff_light1.bin"
  752. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/spacecraft_bump_light1.bin"
  753. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/spacecraft_diff_bump_light1.bin"
  754. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/spacecraft_diff_asp_light1.bin"
  755. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/spacecraft_diff_asp_bump_light1.bin"
  756. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/spacecraft_diff_spec_light1.bin"
  757. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/spacecraft_diff_bump_spec_light1.bin"
  758. [MT] Loading shader "data/shaders/Shaders0980.pak/particle.glsl"
  759. [MT] WARNING: Compiling shader "#/shaders/particle.glsl":
  760. Vertex shader was successfully compiled to run on hardware.
  761. [MT] WARNING: Compiling shader "#/shaders/particle.glsl":
  762. Fragment shader was successfully compiled to run on hardware.
  763. [MT] WARNING: Linking shader "#/shaders/particle.glsl":
  764. Vertex shader(s) linked, fragment shader(s) linked.
  765. DONE
  766.  
  767. LOADING GALAXIES
  768. [MT] Loading galaxy bulge texture
  769. [MT] Loading image "data/textures/common/CommonTex0980.pak/sprites_gal.png"
  770. [MT] Loading image "data/textures/common/CommonTex0980.pak/sprites_neb.png"
  771. [MT] Loading shader "data/shaders/Shaders0980.pak/galaxy_point.glsl"
  772. [MT] WARNING: Compiling shader "#/shaders/galaxy_point.glsl":
  773. Vertex shader was successfully compiled to run on hardware.
  774. [MT] WARNING: Compiling shader "#/shaders/galaxy_point.glsl":
  775. Fragment shader was successfully compiled to run on hardware.
  776. [MT] WARNING: Linking shader "#/shaders/galaxy_point.glsl":
  777. Vertex shader(s) linked, fragment shader(s) linked.
  778. [MT] Loading shader "data/shaders/Shaders0980.pak/galaxy_sprite.glsl"
  779. [MT] WARNING: Compiling shader "#/shaders/galaxy_sprite.glsl":
  780. Vertex shader was successfully compiled to run on hardware.
  781. [MT] WARNING: Compiling shader "#/shaders/galaxy_sprite.glsl":
  782. Fragment shader was successfully compiled to run on hardware.
  783. [MT] WARNING: Compiling shader "#/shaders/galaxy_sprite.glsl":
  784. Geometry shader was successfully compiled to run on hardware.
  785. [MT] WARNING: Linking shader "#/shaders/galaxy_sprite.glsl":
  786. Vertex shader(s) linked, fragment shader(s) linked, geometry shader(s) linked.
  787. [MT] Loading shader "data/shaders/Shaders0980.pak/galaxy_sprite_blur.glsl"
  788. [MT] WARNING: Compiling shader "#/shaders/galaxy_sprite_blur.glsl":
  789. Vertex shader was successfully compiled to run on hardware.
  790. [MT] WARNING: Compiling shader "#/shaders/galaxy_sprite_blur.glsl":
  791. Fragment shader was successfully compiled to run on hardware.
  792. [MT] WARNING: Compiling shader "#/shaders/galaxy_sprite_blur.glsl":
  793. Geometry shader was successfully compiled to run on hardware.
  794. [MT] WARNING: Linking shader "#/shaders/galaxy_sprite_blur.glsl":
  795. Vertex shader(s) linked, fragment shader(s) linked, geometry shader(s) linked.
  796. [MT] Loading shader "data/shaders/Shaders0980.pak/galaxy_map_point.glsl"
  797. [MT] WARNING: Compiling shader "#/shaders/galaxy_map_point.glsl":
  798. Vertex shader was successfully compiled to run on hardware.
  799. [MT] WARNING: Compiling shader "#/shaders/galaxy_map_point.glsl":
  800. Fragment shader was successfully compiled to run on hardware.
  801. [MT] WARNING: Linking shader "#/shaders/galaxy_map_point.glsl":
  802. Vertex shader(s) linked, fragment shader(s) linked.
  803. [MT] Loading shader "data/shaders/Shaders0980.pak/galaxy_map_line.glsl"
  804. [MT] WARNING: Compiling shader "#/shaders/galaxy_map_line.glsl":
  805. Vertex shader was successfully compiled to run on hardware.
  806. [MT] WARNING: Compiling shader "#/shaders/galaxy_map_line.glsl":
  807. Fragment shader was successfully compiled to run on hardware.
  808. [MT] WARNING: Compiling shader "#/shaders/galaxy_map_line.glsl":
  809. Geometry shader was successfully compiled to run on hardware.
  810. [MT] WARNING: Linking shader "#/shaders/galaxy_map_line.glsl":
  811. Vertex shader(s) linked, fragment shader(s) linked, geometry shader(s) linked.
  812. [MT] Loading shader "data/shaders/Shaders0980.pak/galaxy_map_mark.glsl"
  813. [MT] WARNING: Compiling shader "#/shaders/galaxy_map_mark.glsl":
  814. Vertex shader was successfully compiled to run on hardware.
  815. [MT] WARNING: Compiling shader "#/shaders/galaxy_map_mark.glsl":
  816. Fragment shader was successfully compiled to run on hardware.
  817. [MT] WARNING: Compiling shader "#/shaders/galaxy_map_mark.glsl":
  818. Geometry shader was successfully compiled to run on hardware.
  819. [MT] WARNING: Linking shader "#/shaders/galaxy_map_mark.glsl":
  820. Vertex shader(s) linked, fragment shader(s) linked, geometry shader(s) linked.
  821. [MT] Loading shader "data/shaders/Shaders0980.pak/galaxy_plane.glsl"
  822. [MT] WARNING: Compiling shader "#/shaders/galaxy_plane.glsl":
  823. Vertex shader was successfully compiled to run on hardware.
  824. [MT] WARNING: Compiling shader "#/shaders/galaxy_plane.glsl":
  825. Fragment shader was successfully compiled to run on hardware.
  826. [MT] WARNING: Linking shader "#/shaders/galaxy_plane.glsl":
  827. Vertex shader(s) linked, fragment shader(s) linked.
  828. [MT] Loading shader "data/shaders/Shaders0980.pak/galaxy_plane_map.glsl"
  829. [MT] WARNING: Compiling shader "#/shaders/galaxy_plane_map.glsl":
  830. Vertex shader was successfully compiled to run on hardware.
  831. [MT] WARNING: Compiling shader "#/shaders/galaxy_plane_map.glsl":
  832. Fragment shader was successfully compiled to run on hardware.
  833. [MT] WARNING: Linking shader "#/shaders/galaxy_plane_map.glsl":
  834. Vertex shader(s) linked, fragment shader(s) linked.
  835. [MT] Loading shader "data/shaders/Shaders0980.pak/galaxy_bulge.glsl"
  836. [MT] WARNING: Compiling shader "#/shaders/galaxy_bulge.glsl":
  837. Vertex shader was successfully compiled to run on hardware.
  838. [MT] WARNING: Compiling shader "#/shaders/galaxy_bulge.glsl":
  839. Fragment shader was successfully compiled to run on hardware.
  840. [MT] WARNING: Linking shader "#/shaders/galaxy_bulge.glsl":
  841. Vertex shader(s) linked, fragment shader(s) linked.
  842. [MT] Loading shader "data/shaders/Shaders0980.pak/galaxy_bulge_map.glsl"
  843. [MT] WARNING: Compiling shader "#/shaders/galaxy_bulge_map.glsl":
  844. Vertex shader was successfully compiled to run on hardware.
  845. [MT] WARNING: Compiling shader "#/shaders/galaxy_bulge_map.glsl":
  846. Fragment shader was successfully compiled to run on hardware.
  847. [MT] WARNING: Linking shader "#/shaders/galaxy_bulge_map.glsl":
  848. Vertex shader(s) linked, fragment shader(s) linked.
  849. [MT] Loading shader "data/shaders/Shaders0980.pak/galaxy_model.glsl"
  850. [MT] WARNING: Compiling shader "#/shaders/galaxy_model.glsl":
  851. Vertex shader was successfully compiled to run on hardware.
  852. [MT] WARNING: Compiling shader "#/shaders/galaxy_model.glsl":
  853. Fragment shader was successfully compiled to run on hardware.
  854. [MT] WARNING: Linking shader "#/shaders/galaxy_model.glsl":
  855. Vertex shader(s) linked, fragment shader(s) linked.
  856. [MT] Loading shader "data/shaders/Shaders0980.pak/galaxy_model_map.glsl"
  857. [MT] WARNING: Compiling shader "#/shaders/galaxy_model_map.glsl":
  858. Vertex shader was successfully compiled to run on hardware.
  859. [MT] WARNING: Compiling shader "#/shaders/galaxy_model_map.glsl":
  860. Fragment shader was successfully compiled to run on hardware.
  861. [MT] WARNING: Linking shader "#/shaders/galaxy_model_map.glsl":
  862. Vertex shader(s) linked, fragment shader(s) linked.
  863. [MT] Loading galaxies catalogs
  864. [MT] Loading csv file "data/catalogs/Catalogs0980.pak/galaxies/NGC-IC.csv"
  865. [MT] Loading script "data/catalogs/Catalogs0980.pak/galaxies/BlackholeHosts.sc"
  866. [MT] Loading script "data/catalogs/Catalogs0980.pak/galaxies/LocalGroup.sc"
  867. [MT] Merging duplicate galaxies
  868. [MT] Building galaxies octree
  869. [MT] csv cat galaxies: 10896
  870. [MT] sc cat galaxies: 64
  871. [MT] sc del galaxies: 0
  872. [MT] Merged galaxies: 1
  873. [MT] Deleted galaxies: 0
  874. [MT] Failed galaxies: 0
  875. [MT] Final galaxies: 10959
  876. DONE
  877.  
  878. LOADING CLUSTERS
  879. [MT] Loading clusters catalogs
  880. [MT] Loading script "data/catalogs/Catalogs0980.pak/clusters/clusters-extra.sc"
  881. [MT] Loading script "data/catalogs/Catalogs0980.pak/clusters/clusters-globular.sc"
  882. [MT] Loading script "data/catalogs/Catalogs0980.pak/clusters/clusters-open.sc"
  883. [MT] Merging duplicate clusters
  884. [MT] sc cat clusters: 1266
  885. [MT] sc del clusters: 0
  886. [MT] Merged clusters: 0
  887. [MT] Deleted clusters: 0
  888. [MT] Failed clusters: 0
  889. [MT] Final clusters: 1266
  890. DONE
  891.  
  892. LOADING NEBULAE
  893. [MT] Loading nebulae catalogs
  894. [MT] Loading script "data/catalogs/Catalogs0980.pak/nebulae/nebulae-extra.sc"
  895. [MT] Loading script "data/catalogs/Catalogs0980.pak/nebulae/nebulae.sc"
  896. [MT] Loading nebulae catalogs
  897. [MT] Merging duplicate nebulae
  898. [MT] sc cat nebulae: 157
  899. [MT] sc del nebulae: 0
  900. [MT] Merged nebulae: 0
  901. [MT] Deleted nebulae: 0
  902. [MT] Failed nebulae: 0
  903. [MT] Final nebulae: 157
  904. DONE
  905.  
  906. LOADING PLANETS
  907. [MT] Loading shader "data/shaders/Shaders0980.pak/corona_plane_tex.glsl"
  908. [MT] WARNING: Compiling shader "#/shaders/corona_plane_tex.glsl":
  909. Vertex shader was successfully compiled to run on hardware.
  910. [MT] WARNING: Compiling shader "#/shaders/corona_plane_tex.glsl":
  911. Fragment shader was successfully compiled to run on hardware.
  912. [MT] WARNING: Linking shader "#/shaders/corona_plane_tex.glsl":
  913. Vertex shader(s) linked, fragment shader(s) linked.
  914. [MT] Loading shader "data/shaders/Shaders0980.pak/corona_plane_proc.glsl"
  915. [MT] WARNING: Compiling shader "#/shaders/corona_plane_proc.glsl":
  916. Vertex shader was successfully compiled to run on hardware.
  917. [MT] WARNING: Compiling shader "#/shaders/corona_plane_proc.glsl":
  918. Fragment shader was successfully compiled to run on hardware.
  919. [MT] WARNING: Linking shader "#/shaders/corona_plane_proc.glsl":
  920. Vertex shader(s) linked, fragment shader(s) linked.
  921. [MT] Loading shader "data/shaders/Shaders0980.pak/comet_tail.glsl"
  922. [MT] WARNING: Compiling shader "#/shaders/comet_tail.glsl":
  923. Vertex shader was successfully compiled to run on hardware.
  924. [MT] WARNING: Compiling shader "#/shaders/comet_tail.glsl":
  925. Fragment shader was successfully compiled to run on hardware.
  926. [MT] WARNING: Linking shader "#/shaders/comet_tail.glsl":
  927. Vertex shader(s) linked, fragment shader(s) linked.
  928. [MT] Loading shader "data/shaders/Shaders0980.pak/aurora.glsl" (defines: TEX_NOISE)
  929. [MT] WARNING: Compiling shader "#/shaders/aurora.glsl":
  930. Vertex shader was successfully compiled to run on hardware.
  931. [MT] WARNING: Compiling shader "#/shaders/aurora.glsl":
  932. Fragment shader was successfully compiled to run on hardware.
  933. [MT] WARNING: Linking shader "#/shaders/aurora.glsl":
  934. Vertex shader(s) linked, fragment shader(s) linked.
  935. [MT] Loading shader "data/shaders/Shaders0980.pak/aurora.glsl" (defines: DETAIL)
  936. [MT] WARNING: Compiling shader "#/shaders/aurora.glsl":
  937. Vertex shader was successfully compiled to run on hardware.
  938. [MT] WARNING: Compiling shader "#/shaders/aurora.glsl":
  939. Fragment shader was successfully compiled to run on hardware.
  940. [MT] WARNING: Linking shader "#/shaders/aurora.glsl":
  941. Vertex shader(s) linked, fragment shader(s) linked.
  942. [MT] Loading planets catalogs
  943. [MT] Loading script "data/catalogs/Catalogs0980.pak/planets/Asteroids-bin.sc"
  944. [MT] Loading script "data/catalogs/Catalogs0980.pak/planets/Asteroids-small.sc"
  945. [MT] Loading script "data/catalogs/Catalogs0980.pak/planets/Asteroids.sc"
  946. [MT] Loading script "data/catalogs/Catalogs0980.pak/planets/BlackHoles.sc"
  947. [MT] Loading script "data/catalogs/Catalogs0980.pak/planets/BrownDwarfs-bin.sc"
  948. [MT] Loading script "data/catalogs/Catalogs0980.pak/planets/Comets.sc"
  949. [MT] Loading script "data/catalogs/Catalogs0980.pak/planets/ExoPlanets-custom.sc"
  950. [MT] Loading script "data/catalogs/Catalogs0980.pak/planets/ExoPlanets-unconfirmed.sc"
  951. [MT] Loading script "data/catalogs/Catalogs0980.pak/planets/ExoPlanets.sc"
  952. [MT] Loading script "data/catalogs/Catalogs0980.pak/planets/ExoPlanetsSuns-bin.sc"
  953. [MT] Loading script "data/catalogs/Catalogs0980.pak/planets/KuiperBelt-small.sc"
  954. [MT] Loading script "data/catalogs/Catalogs0980.pak/planets/KuiperBelt.sc"
  955. [MT] Loading script "data/catalogs/Catalogs0980.pak/planets/Moons-small.sc"
  956. [MT] Loading script "data/catalogs/Catalogs0980.pak/planets/NeutronStars-bin.sc"
  957. [MT] Loading script "data/catalogs/Catalogs0980.pak/planets/NeutronStars-custom.sc"
  958. [MT] Loading script "data/catalogs/Catalogs0980.pak/planets/NeutronStars.sc"
  959. [MT] Loading script "data/catalogs/Catalogs0980.pak/planets/SolarSys.sc"
  960. [MT] Loading script "data/catalogs/Catalogs0980.pak/planets/Stars-bin.sc"
  961. [MT] Loading script "data/catalogs/Catalogs0980.pak/planets/WhiteDwarfs-bin.sc"
  962. [MT] Merging duplicate planets
  963. [MT] sc cat planets: 12038
  964. [MT] sc del planets: 0
  965. [MT] Merged planets: 1
  966. [MT] Deleted planets: 0
  967. [MT] Failed planets: 0
  968. [MT] Final planets: 12037
  969. DONE
  970.  
  971. LOADING STARS
  972. [MT] Loading shader "data/shaders/Shaders0980.pak/star_point.glsl"
  973. [MT] WARNING: Compiling shader "#/shaders/star_point.glsl":
  974. Vertex shader was successfully compiled to run on hardware.
  975. [MT] WARNING: Compiling shader "#/shaders/star_point.glsl":
  976. Fragment shader was successfully compiled to run on hardware.
  977. [MT] WARNING: Linking shader "#/shaders/star_point.glsl":
  978. Vertex shader(s) linked, fragment shader(s) linked.
  979. [MT] Loading shader "data/shaders/Shaders0980.pak/star_sprite.glsl"
  980. [MT] WARNING: Compiling shader "#/shaders/star_sprite.glsl":
  981. Vertex shader was successfully compiled to run on hardware.
  982. [MT] WARNING: Compiling shader "#/shaders/star_sprite.glsl":
  983. Fragment shader was successfully compiled to run on hardware.
  984. [MT] WARNING: Compiling shader "#/shaders/star_sprite.glsl":
  985. Geometry shader was successfully compiled to run on hardware.
  986. [MT] WARNING: Linking shader "#/shaders/star_sprite.glsl":
  987. Vertex shader(s) linked, fragment shader(s) linked, geometry shader(s) linked.
  988. [MT] Loading shader "data/shaders/Shaders0980.pak/star_sprite_blur.glsl"
  989. [MT] WARNING: Compiling shader "#/shaders/star_sprite_blur.glsl":
  990. Vertex shader was successfully compiled to run on hardware.
  991. [MT] WARNING: Compiling shader "#/shaders/star_sprite_blur.glsl":
  992. Fragment shader was successfully compiled to run on hardware.
  993. [MT] WARNING: Compiling shader "#/shaders/star_sprite_blur.glsl":
  994. Geometry shader was successfully compiled to run on hardware.
  995. [MT] WARNING: Linking shader "#/shaders/star_sprite_blur.glsl":
  996. Vertex shader(s) linked, fragment shader(s) linked, geometry shader(s) linked.
  997. [MT] Loading shader "data/shaders/Shaders0980.pak/star_map_point.glsl"
  998. [MT] WARNING: Compiling shader "#/shaders/star_map_point.glsl":
  999. Vertex shader was successfully compiled to run on hardware.
  1000. [MT] WARNING: Compiling shader "#/shaders/star_map_point.glsl":
  1001. Fragment shader was successfully compiled to run on hardware.
  1002. [MT] WARNING: Linking shader "#/shaders/star_map_point.glsl":
  1003. Vertex shader(s) linked, fragment shader(s) linked.
  1004. [MT] Loading shader "data/shaders/Shaders0980.pak/star_map_line.glsl"
  1005. [MT] WARNING: Compiling shader "#/shaders/star_map_line.glsl":
  1006. Vertex shader was successfully compiled to run on hardware.
  1007. [MT] WARNING: Compiling shader "#/shaders/star_map_line.glsl":
  1008. Fragment shader was successfully compiled to run on hardware.
  1009. [MT] WARNING: Compiling shader "#/shaders/star_map_line.glsl":
  1010. Geometry shader was successfully compiled to run on hardware.
  1011. [MT] WARNING: Linking shader "#/shaders/star_map_line.glsl":
  1012. Vertex shader(s) linked, fragment shader(s) linked, geometry shader(s) linked.
  1013. [MT] Loading shader "data/shaders/Shaders0980.pak/star_map_mark.glsl"
  1014. [MT] WARNING: Compiling shader "#/shaders/star_map_mark.glsl":
  1015. Vertex shader was successfully compiled to run on hardware.
  1016. [MT] WARNING: Compiling shader "#/shaders/star_map_mark.glsl":
  1017. Fragment shader was successfully compiled to run on hardware.
  1018. [MT] WARNING: Compiling shader "#/shaders/star_map_mark.glsl":
  1019. Geometry shader was successfully compiled to run on hardware.
  1020. [MT] WARNING: Linking shader "#/shaders/star_map_mark.glsl":
  1021. Vertex shader(s) linked, fragment shader(s) linked, geometry shader(s) linked.
  1022. [MT] Loading star catalogs
  1023. [MT] Loading csv file "data/catalogs/Catalogs0980.pak/stars/HIPPARCOS.csv"
  1024. [MT] Loading script "data/catalogs/Catalogs0980.pak/stars/BlackHoles.sc"
  1025. [MT] Loading script "data/catalogs/Catalogs0980.pak/stars/BrownDwarfs-bin.sc"
  1026. [MT] Loading script "data/catalogs/Catalogs0980.pak/stars/BrownDwarfs.sc"
  1027. [MT] Loading script "data/catalogs/Catalogs0980.pak/stars/ExoPlanetsSuns-bin.sc"
  1028. [MT] Loading script "data/catalogs/Catalogs0980.pak/stars/ExoPlanetsSuns.sc"
  1029. [MT] Loading script "data/catalogs/Catalogs0980.pak/stars/NeutronStars-bin.sc"
  1030. [MT] Loading script "data/catalogs/Catalogs0980.pak/stars/NeutronStars-custom.sc"
  1031. [MT] Loading script "data/catalogs/Catalogs0980.pak/stars/NeutronStars.sc"
  1032. [MT] Loading script "data/catalogs/Catalogs0980.pak/stars/Stars-bin.sc"
  1033. [MT] Loading script "data/catalogs/Catalogs0980.pak/stars/Stars.sc"
  1034. [MT] Loading script "data/catalogs/Catalogs0980.pak/stars/WhiteDwarfs-bin.sc"
  1035. [MT] Loading script "data/catalogs/Catalogs0980.pak/stars/WhiteDwarfs.sc"
  1036. [MT] Merging duplicate stars
  1037. [MT] Building stars octree
  1038. [MT] bin cat stars: 0
  1039. [MT] csv cat stars: 112523
  1040. [MT] sc cat stars: 14382
  1041. [MT] sc del stars: 607
  1042. [MT] Merged stars: 928
  1043. [MT] Deleted stars: 220
  1044. [MT] Failed stars: 0
  1045. [MT] Final stars: 125757
  1046. [MT] Central stars: 56
  1047. DONE
  1048.  
  1049. LOADING SPACECRAFT
  1050. [MT] Loading script "config/spacecraft.cfg"
  1051. [MT] Loading materials
  1052. [MT] Loading script "data/textures/spacecraft/ShipsTex0980.pak/default/AmS.sml"
  1053. [MT] Loading script "data/textures/spacecraft/ShipsTex0980.pak/default/Dragonfly/fire_dragonfly.sml"
  1054. [MT] Loading script "data/textures/spacecraft/ShipsTex0980.pak/default/Shuttle.sml"
  1055. [MT] Loading script "data/textures/spacecraft/ShipsTex0980.pak/default/Skylone.sml"
  1056. [MT] Loading script "data/textures/spacecraft/ShipsTex0980.pak/modules/SHW.sml"
  1057. [MT] Loading aero models
  1058. [MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_FUSION)
  1059. [MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl":
  1060. Vertex shader was successfully compiled to run on hardware.
  1061. [MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl":
  1062. Fragment shader was successfully compiled to run on hardware.
  1063. [MT] WARNING: Linking shader "#/shaders/ship_engines.glsl":
  1064. Vertex shader(s) linked, fragment shader(s) linked.
  1065. [MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_ION)
  1066. [MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl":
  1067. Vertex shader was successfully compiled to run on hardware.
  1068. [MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl":
  1069. Fragment shader was successfully compiled to run on hardware.
  1070. [MT] WARNING: Linking shader "#/shaders/ship_engines.glsl":
  1071. Vertex shader(s) linked, fragment shader(s) linked.
  1072. [MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_AEROSPIKE)
  1073. [MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl":
  1074. Vertex shader was successfully compiled to run on hardware.
  1075. [MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl":
  1076. Fragment shader was successfully compiled to run on hardware.
  1077. [MT] WARNING: Linking shader "#/shaders/ship_engines.glsl":
  1078. Vertex shader(s) linked, fragment shader(s) linked.
  1079. [MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_ION2)
  1080. [MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl":
  1081. Vertex shader was successfully compiled to run on hardware.
  1082. [MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl":
  1083. Fragment shader was successfully compiled to run on hardware.
  1084. [MT] WARNING: Linking shader "#/shaders/ship_engines.glsl":
  1085. Vertex shader(s) linked, fragment shader(s) linked.
  1086. [MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_SQUARE)
  1087. [MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl":
  1088. Vertex shader was successfully compiled to run on hardware.
  1089. [MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl":
  1090. Fragment shader was successfully compiled to run on hardware.
  1091. [MT] WARNING: Linking shader "#/shaders/ship_engines.glsl":
  1092. Vertex shader(s) linked, fragment shader(s) linked.
  1093. [MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_CHEMICAL)
  1094. [MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl":
  1095. Vertex shader was successfully compiled to run on hardware.
  1096. [MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl":
  1097. Fragment shader was successfully compiled to run on hardware.
  1098. [MT] WARNING: Linking shader "#/shaders/ship_engines.glsl":
  1099. Vertex shader(s) linked, fragment shader(s) linked.
  1100. [MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_CUSTOM01)
  1101. [MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl":
  1102. Vertex shader was successfully compiled to run on hardware.
  1103. [MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl":
  1104. Fragment shader was successfully compiled to run on hardware.
  1105. [MT] WARNING: Linking shader "#/shaders/ship_engines.glsl":
  1106. Vertex shader(s) linked, fragment shader(s) linked.
  1107. [MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_CUSTOM02)
  1108. [MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl":
  1109. Vertex shader was successfully compiled to run on hardware.
  1110. [MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl":
  1111. Fragment shader was successfully compiled to run on hardware.
  1112. [MT] WARNING: Linking shader "#/shaders/ship_engines.glsl":
  1113. Vertex shader(s) linked, fragment shader(s) linked.
  1114. [MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_CUSTOM03)
  1115. [MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl":
  1116. Vertex shader was successfully compiled to run on hardware.
  1117. [MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl":
  1118. Fragment shader was successfully compiled to run on hardware.
  1119. [MT] WARNING: Linking shader "#/shaders/ship_engines.glsl":
  1120. Vertex shader(s) linked, fragment shader(s) linked.
  1121. [MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_CUSTOM04)
  1122. [MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl":
  1123. Vertex shader was successfully compiled to run on hardware.
  1124. [MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl":
  1125. Fragment shader was successfully compiled to run on hardware.
  1126. [MT] WARNING: Linking shader "#/shaders/ship_engines.glsl":
  1127. Vertex shader(s) linked, fragment shader(s) linked.
  1128. [MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_CUSTOM05)
  1129. [MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl":
  1130. Vertex shader was successfully compiled to run on hardware.
  1131. [MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl":
  1132. Fragment shader was successfully compiled to run on hardware.
  1133. [MT] WARNING: Linking shader "#/shaders/ship_engines.glsl":
  1134. Vertex shader(s) linked, fragment shader(s) linked.
  1135. [MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_CUSTOM06)
  1136. [MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl":
  1137. Vertex shader was successfully compiled to run on hardware.
  1138. [MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl":
  1139. Fragment shader was successfully compiled to run on hardware.
  1140. [MT] WARNING: Linking shader "#/shaders/ship_engines.glsl":
  1141. Vertex shader(s) linked, fragment shader(s) linked.
  1142. [MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_CUSTOM07)
  1143. [MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl":
  1144. Vertex shader was successfully compiled to run on hardware.
  1145. [MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl":
  1146. Fragment shader was successfully compiled to run on hardware.
  1147. [MT] WARNING: Linking shader "#/shaders/ship_engines.glsl":
  1148. Vertex shader(s) linked, fragment shader(s) linked.
  1149. [MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_CUSTOM08)
  1150. [MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl":
  1151. Vertex shader was successfully compiled to run on hardware.
  1152. [MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl":
  1153. Fragment shader was successfully compiled to run on hardware.
  1154. [MT] WARNING: Linking shader "#/shaders/ship_engines.glsl":
  1155. Vertex shader(s) linked, fragment shader(s) linked.
  1156. [MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_CUSTOM09)
  1157. [MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl":
  1158. Vertex shader was successfully compiled to run on hardware.
  1159. [MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl":
  1160. Fragment shader was successfully compiled to run on hardware.
  1161. [MT] WARNING: Linking shader "#/shaders/ship_engines.glsl":
  1162. Vertex shader(s) linked, fragment shader(s) linked.
  1163. [MT] Loading shader "data/shaders/Shaders0980.pak/ship_engines.glsl" (defines: TYPE_CUSTOM10)
  1164. [MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl":
  1165. Vertex shader was successfully compiled to run on hardware.
  1166. [MT] WARNING: Compiling shader "#/shaders/ship_engines.glsl":
  1167. Fragment shader was successfully compiled to run on hardware.
  1168. [MT] WARNING: Linking shader "#/shaders/ship_engines.glsl":
  1169. Vertex shader(s) linked, fragment shader(s) linked.
  1170. DONE
  1171.  
  1172. BUILDING DATABASE
  1173. [MT] Loading local database
  1174. [MT] Loading script "data/locale/eng-db.cfg"
  1175. DONE
  1176.  
  1177. INITIALIZING CLUSTERS
  1178. [MT] Initializing catalog clusters parameters
  1179. DONE
  1180.  
  1181. INITIALIZING NEBULAE
  1182. [MT] Loading shader "data/shaders/Shaders0980.pak/nebula_model.glsl"
  1183. [MT] WARNING: Compiling shader "#/shaders/nebula_model.glsl":
  1184. Vertex shader was successfully compiled to run on hardware.
  1185. [MT] WARNING: Compiling shader "#/shaders/nebula_model.glsl":
  1186. Fragment shader was successfully compiled to run on hardware.
  1187. [MT] WARNING: Linking shader "#/shaders/nebula_model.glsl":
  1188. Vertex shader(s) linked, fragment shader(s) linked.
  1189. [MT] Loading shader "data/shaders/Shaders0980.pak/nebula_model_map.glsl"
  1190. [MT] WARNING: Compiling shader "#/shaders/nebula_model_map.glsl":
  1191. Vertex shader was successfully compiled to run on hardware.
  1192. [MT] WARNING: Compiling shader "#/shaders/nebula_model_map.glsl":
  1193. Fragment shader was successfully compiled to run on hardware.
  1194. [MT] WARNING: Linking shader "#/shaders/nebula_model_map.glsl":
  1195. Vertex shader(s) linked, fragment shader(s) linked.
  1196. [MT] Initializing catalog nebulae parameters
  1197. DONE
  1198.  
  1199. INITIALIZING GALAXIES
  1200. [MT] Creating subsystems of galaxy "Andromeda"
  1201. [MT] Loading model "cache/models/galaxies/M31.gm"
  1202. [MT] Loading image "data/textures/galaxies/GalaxiesTex0980.pak/M31_small.png"
  1203. [MT] Loading image "data/textures/galaxies/GalaxiesTex0980.pak/M31_sys.jpg"
  1204. [MT] Creating subsystems of galaxy "Triangulum"
  1205. [MT] Loading model "cache/models/galaxies/M33.gm"
  1206. [MT] Loading image "data/textures/galaxies/GalaxiesTex0980.pak/M33_small.png"
  1207. [MT] Loading image "data/textures/galaxies/GalaxiesTex0980.pak/M33_sys.jpg"
  1208. [MT] Creating subsystems of galaxy "Milky Way"
  1209. [MT] Loading model "cache/models/galaxies/MilkyWay.gm"
  1210. [MT] Loading image "data/textures/galaxies/GalaxiesTex0980.pak/MilkyWay_small.png"
  1211. [MT] Loading image "data/textures/galaxies/GalaxiesTex0980.pak/MilkyWay_sys.jpg"
  1212. [MT] Creating subsystems of galaxy "Small Magellanic Cloud"
  1213. [MT] Loading model "cache/models/galaxies/SMC.gm"
  1214. [MT] Loading image "data/textures/galaxies/GalaxiesTex0980.pak/SMC_small.png"
  1215. [MT] Loading image "data/textures/galaxies/GalaxiesTex0980.pak/SMC_sys.jpg"
  1216. DONE
  1217.  
  1218. INITIALIZING PLANETS
  1219. Initializing planets hierarchy
  1220. Initializing catalog stars parameters
  1221. DONE
  1222.  
  1223. INITIALIZING STARS
  1224. Initializing catalog stars parameters
  1225. DONE
  1226.  
  1227. INITIALIZING ENGINE
  1228. [MT] Loading shader "data/shaders/Shaders0980.pak/body_point.glsl"
  1229. [MT] WARNING: Compiling shader "#/shaders/body_point.glsl":
  1230. Vertex shader was successfully compiled to run on hardware.
  1231. [MT] WARNING: Compiling shader "#/shaders/body_point.glsl":
  1232. Fragment shader was successfully compiled to run on hardware.
  1233. [MT] WARNING: Linking shader "#/shaders/body_point.glsl":
  1234. Vertex shader(s) linked, fragment shader(s) linked.
  1235. [MT] Loading shader "data/shaders/Shaders0980.pak/body_sprite.glsl"
  1236. [MT] WARNING: Compiling shader "#/shaders/body_sprite.glsl":
  1237. Vertex shader was successfully compiled to run on hardware.
  1238. [MT] WARNING: Compiling shader "#/shaders/body_sprite.glsl":
  1239. Fragment shader was successfully compiled to run on hardware.
  1240. [MT] WARNING: Compiling shader "#/shaders/body_sprite.glsl":
  1241. Geometry shader was successfully compiled to run on hardware.
  1242. [MT] WARNING: Linking shader "#/shaders/body_sprite.glsl":
  1243. Vertex shader(s) linked, fragment shader(s) linked, geometry shader(s) linked.
  1244. [MT] Loading shader "data/shaders/Shaders0980.pak/body_sprite_blur.glsl"
  1245. [MT] WARNING: Compiling shader "#/shaders/body_sprite_blur.glsl":
  1246. Vertex shader was successfully compiled to run on hardware.
  1247. [MT] WARNING: Compiling shader "#/shaders/body_sprite_blur.glsl":
  1248. Fragment shader was successfully compiled to run on hardware.
  1249. [MT] WARNING: Compiling shader "#/shaders/body_sprite_blur.glsl":
  1250. Geometry shader was successfully compiled to run on hardware.
  1251. [MT] WARNING: Linking shader "#/shaders/body_sprite_blur.glsl":
  1252. Vertex shader(s) linked, fragment shader(s) linked, geometry shader(s) linked.
  1253. [MT] Loading shader "data/shaders/Shaders0980.pak/body_point_u.glsl"
  1254. [MT] WARNING: Compiling shader "#/shaders/body_point_u.glsl":
  1255. Vertex shader was successfully compiled to run on hardware.
  1256. [MT] WARNING: Compiling shader "#/shaders/body_point_u.glsl":
  1257. Fragment shader was successfully compiled to run on hardware.
  1258. [MT] WARNING: Linking shader "#/shaders/body_point_u.glsl":
  1259. Vertex shader(s) linked, fragment shader(s) linked.
  1260. [MT] Loading shader "data/shaders/Shaders0980.pak/body_sprite_u.glsl"
  1261. [MT] WARNING: Compiling shader "#/shaders/body_sprite_u.glsl":
  1262. Vertex shader was successfully compiled to run on hardware.
  1263. [MT] WARNING: Compiling shader "#/shaders/body_sprite_u.glsl":
  1264. Fragment shader was successfully compiled to run on hardware.
  1265. [MT] WARNING: Compiling shader "#/shaders/body_sprite_u.glsl":
  1266. Geometry shader was successfully compiled to run on hardware.
  1267. [MT] WARNING: Linking shader "#/shaders/body_sprite_u.glsl":
  1268. Vertex shader(s) linked, fragment shader(s) linked, geometry shader(s) linked.
  1269. [MT] Loading shader "data/shaders/Shaders0980.pak/body_sprite_blur_u.glsl"
  1270. [MT] WARNING: Compiling shader "#/shaders/body_sprite_blur_u.glsl":
  1271. Vertex shader was successfully compiled to run on hardware.
  1272. [MT] WARNING: Compiling shader "#/shaders/body_sprite_blur_u.glsl":
  1273. Fragment shader was successfully compiled to run on hardware.
  1274. [MT] WARNING: Compiling shader "#/shaders/body_sprite_blur_u.glsl":
  1275. Geometry shader was successfully compiled to run on hardware.
  1276. [MT] WARNING: Linking shader "#/shaders/body_sprite_blur_u.glsl":
  1277. Vertex shader(s) linked, fragment shader(s) linked, geometry shader(s) linked.
  1278. [MT] Loading shader "data/shaders/Shaders0980.pak/body_point_u.glsl" (defines: MODULATE)
  1279. [MT] WARNING: Compiling shader "#/shaders/body_point_u.glsl":
  1280. Vertex shader was successfully compiled to run on hardware.
  1281. [MT] WARNING: Compiling shader "#/shaders/body_point_u.glsl":
  1282. Fragment shader was successfully compiled to run on hardware.
  1283. [MT] WARNING: Linking shader "#/shaders/body_point_u.glsl":
  1284. Vertex shader(s) linked, fragment shader(s) linked.
  1285. [MT] Loading shader "data/shaders/Shaders0980.pak/body_sprite_u.glsl" (defines: MODULATE)
  1286. [MT] WARNING: Compiling shader "#/shaders/body_sprite_u.glsl":
  1287. Vertex shader was successfully compiled to run on hardware.
  1288. [MT] WARNING: Compiling shader "#/shaders/body_sprite_u.glsl":
  1289. Fragment shader was successfully compiled to run on hardware.
  1290. [MT] WARNING: Compiling shader "#/shaders/body_sprite_u.glsl":
  1291. Geometry shader was successfully compiled to run on hardware.
  1292. [MT] WARNING: Linking shader "#/shaders/body_sprite_u.glsl":
  1293. Vertex shader(s) linked, fragment shader(s) linked, geometry shader(s) linked.
  1294. [MT] Loading shader "data/shaders/Shaders0980.pak/body_sprite_blur_u.glsl" (defines: MODULATE)
  1295. [MT] WARNING: Compiling shader "#/shaders/body_sprite_blur_u.glsl":
  1296. Vertex shader was successfully compiled to run on hardware.
  1297. [MT] WARNING: Compiling shader "#/shaders/body_sprite_blur_u.glsl":
  1298. Fragment shader was successfully compiled to run on hardware.
  1299. [MT] WARNING: Compiling shader "#/shaders/body_sprite_blur_u.glsl":
  1300. Geometry shader was successfully compiled to run on hardware.
  1301. [MT] WARNING: Linking shader "#/shaders/body_sprite_blur_u.glsl":
  1302. Vertex shader(s) linked, fragment shader(s) linked, geometry shader(s) linked.
  1303. [MT] Loading shader "data/shaders/Shaders0980.pak/body_mark.glsl"
  1304. [MT] WARNING: Compiling shader "#/shaders/body_mark.glsl":
  1305. Vertex shader was successfully compiled to run on hardware.
  1306. [MT] WARNING: Compiling shader "#/shaders/body_mark.glsl":
  1307. Fragment shader was successfully compiled to run on hardware.
  1308. [MT] WARNING: Linking shader "#/shaders/body_mark.glsl":
  1309. Vertex shader(s) linked, fragment shader(s) linked.
  1310. [MT] Loading shader "data/shaders/Shaders0980.pak/orbit.glsl"
  1311. [MT] WARNING: Compiling shader "#/shaders/orbit.glsl":
  1312. Vertex shader was successfully compiled to run on hardware.
  1313. [MT] WARNING: Compiling shader "#/shaders/orbit.glsl":
  1314. Fragment shader was successfully compiled to run on hardware.
  1315. [MT] WARNING: Linking shader "#/shaders/orbit.glsl":
  1316. Vertex shader(s) linked, fragment shader(s) linked.
  1317. [MT] Loading shader "data/shaders/Shaders0980.pak/orbit.glsl" (defines: MAP_MODE)
  1318. [MT] WARNING: Compiling shader "#/shaders/orbit.glsl":
  1319. Vertex shader was successfully compiled to run on hardware.
  1320. [MT] WARNING: Compiling shader "#/shaders/orbit.glsl":
  1321. Fragment shader was successfully compiled to run on hardware.
  1322. [MT] WARNING: Linking shader "#/shaders/orbit.glsl":
  1323. Vertex shader(s) linked, fragment shader(s) linked.
  1324. [MT] Number of joysticks detected: 0
  1325. [MT] Loading script "config/keys.cfg"
  1326. [MT] Loading script "data/textures/flares/FlaresTex0980.pak/Astroniki2 flares.cfg"
  1327. [MT] Loading script "data/textures/flares/FlaresTex0980.pak/Astroniki3 ghosts.cfg"
  1328. [MT] Loading shader "data/shaders/Shaders0980.pak/map_sphere.glsl"
  1329. [MT] WARNING: Compiling shader "#/shaders/map_sphere.glsl":
  1330. Vertex shader was successfully compiled to run on hardware.
  1331. [MT] WARNING: Compiling shader "#/shaders/map_sphere.glsl":
  1332. Fragment shader was successfully compiled to run on hardware.
  1333. [MT] WARNING: Linking shader "#/shaders/map_sphere.glsl":
  1334. Vertex shader(s) linked, fragment shader(s) linked.
  1335. [MT] Loading script "config/places-def.cfg"
  1336. [MT] Loading script "config/journal.cfg"
  1337. [MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/AmS-B.sss"
  1338. [MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/AmS-C.sss"
  1339. [MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/AmS-S.sss"
  1340. [MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/Asterisk.sss"
  1341. [MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/Barrel-1.sss"
  1342. [MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/Barrel-2.sss"
  1343. [MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/DoctorShip.sss"
  1344. [MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/DragonFly.sss"
  1345. [MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/Drone.sss"
  1346. [MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/Explorer-1.sss"
  1347. [MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/Explorer-2.sss"
  1348. [MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/FuelScoop.sss"
  1349. [MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/HarmonyIIb.sss"
  1350. [MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/HeavyCargo.sss"
  1351. [MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/JumpFreighter.sss"
  1352. [MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/JumpStarship.sss"
  1353. [MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/PlanCargo.sss"
  1354. [MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/PlanCruise.sss"
  1355. [MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/Probe.sss"
  1356. [MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/Shuttle.sss"
  1357. [MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/Skylone.sss"
  1358. [MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/TorpedoCarrier.sss"
  1359. [MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/Transport.sss"
  1360. [MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/Wayfarer.sss"
  1361. [MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/X-Wing.sss"
  1362. [MT] Loading script "data/models/spacecraft/ShipsModels0980.pak/default/Y-Wing.sss"
  1363. [MT] Loading script "data/music/context.cfg"
  1364. DONE
  1365.  
  1366. STARTING WORKER THREADS
  1367. [MT] Starting worker thread 00
  1368. [00] Loading shader "data/shaders/Shaders0980.pak/mipmap_down.glsl"
  1369. [00] WARNING: Compiling shader "#/shaders/mipmap_down.glsl":
  1370. Vertex shader was successfully compiled to run on hardware.
  1371. [00] WARNING: Compiling shader "#/shaders/mipmap_down.glsl":
  1372. Fragment shader was successfully compiled to run on hardware.
  1373. [00] WARNING: Linking shader "#/shaders/mipmap_down.glsl":
  1374. Vertex shader(s) linked, fragment shader(s) linked.
  1375. [00] Loading shader "data/shaders/Shaders0980.pak/mipmap_down_glow.glsl"
  1376. [00] WARNING: Compiling shader "#/shaders/mipmap_down_glow.glsl":
  1377. Vertex shader was successfully compiled to run on hardware.
  1378. [00] WARNING: Compiling shader "#/shaders/mipmap_down_glow.glsl":
  1379. Fragment shader was successfully compiled to run on hardware.
  1380. [00] WARNING: Linking shader "#/shaders/mipmap_down_glow.glsl":
  1381. Vertex shader(s) linked, fragment shader(s) linked.
  1382. [00] Loading shader "data/shaders/Shaders0980.pak/mipmap_down_norm.glsl"
  1383. [00] WARNING: Compiling shader "#/shaders/mipmap_down_norm.glsl":
  1384. Vertex shader was successfully compiled to run on hardware.
  1385. [00] WARNING: Compiling shader "#/shaders/mipmap_down_norm.glsl":
  1386. Fragment shader was successfully compiled to run on hardware.
  1387. [00] WARNING: Linking shader "#/shaders/mipmap_down_norm.glsl":
  1388. Vertex shader(s) linked, fragment shader(s) linked.
  1389. [00] Loading shader "data/shaders/Shaders0980.pak/mipmap_down_packed_norm.glsl"
  1390. [00] WARNING: Compiling shader "#/shaders/mipmap_down_packed_norm.glsl":
  1391. Vertex shader was successfully compiled to run on hardware.
  1392. [00] WARNING: Compiling shader "#/shaders/mipmap_down_packed_norm.glsl":
  1393. Fragment shader was successfully compiled to run on hardware.
  1394. [00] WARNING: Linking shader "#/shaders/mipmap_down_packed_norm.glsl":
  1395. Vertex shader(s) linked, fragment shader(s) linked.
  1396. [00] Loading shader "data/shaders/Shaders0980.pak/bump_to_normal.glsl"
  1397. [00] WARNING: Compiling shader "#/shaders/bump_to_normal.glsl":
  1398. Vertex shader was successfully compiled to run on hardware.
  1399. [00] WARNING: Compiling shader "#/shaders/bump_to_normal.glsl":
  1400. Fragment shader was successfully compiled to run on hardware.
  1401. [00] WARNING: Linking shader "#/shaders/bump_to_normal.glsl":
  1402. Vertex shader(s) linked, fragment shader(s) linked.
  1403. [00] Loading shader "data/shaders/Shaders0980.pak/bump_to_packed_normal.glsl"
  1404. [00] WARNING: Compiling shader "#/shaders/bump_to_packed_normal.glsl":
  1405. Vertex shader was successfully compiled to run on hardware.
  1406. [00] WARNING: Compiling shader "#/shaders/bump_to_packed_normal.glsl":
  1407. Fragment shader was successfully compiled to run on hardware.
  1408. [00] WARNING: Linking shader "#/shaders/bump_to_packed_normal.glsl":
  1409. Vertex shader(s) linked, fragment shader(s) linked.
  1410. [00] Running worker thread 00
  1411. [MT] Starting music player thread
  1412. [MT] Running music player thread
  1413. DONE
  1414.  
  1415. RUNNING ENGINE
  1416.  
  1417. ...................
  1418.  
  1419. [MT] Entering planetarium
  1420. [MT] Loading planetarium (0): Reading user position from config
  1421. [MT] Loading script "config/save-user.cfg"
  1422. [MT] Creating subsystems of galaxy "RG 0-7-355318-637"
  1423. [MT] Loading model "cache/models/galaxies/M74.gm"
  1424. [MT] Loading image "data/textures/galaxies/GalaxiesTex0980.pak/M74_small.png"
  1425. [MT] Loading image "data/textures/galaxies/GalaxiesTex0980.pak/M74_sys.jpg"
  1426. [MT] Creating planetary system of star "RS 0-7-355318-637-228-0-0-92"
  1427. [MT] Loading planetarium (1): Loading nearby galaxies
  1428. [MT] Loading planetarium (2): Loading spacecraft
  1429. [MT] Loading planetarium (5): Preloading startup scene
  1430. [00] Loading image "data/textures/galaxies/GalaxiesTex0980.pak/M74.png"
  1431. [00] Loading model "cache/models/nebulae/heart.nm"
  1432. [MT] Loading planetarium (6): Loading complete
  1433. [MT] Initializing planetary system of star "RS 0-7-355318-637-228-0-0-92"
  1434. [MT] Creating planetary system of star "RS 0-7-355318-637-228-6-204843-44"
  1435. [MT] Initializing planetary system of star "RS 0-7-355318-637-228-6-204843-44"
  1436. [00] Loading image "data/textures/flares/FlaresTex0980.pak/AstroNiki2_flare.png"
  1437. [00] Loading image "data/textures/flares/FlaresTex0980.pak/AstroNiki2_ghosts.png"
  1438. [00] Loading image "data/textures/flares/FlaresTex0980.pak/AstroNiki2_spikes.png"
  1439. [00] Loading image "data/textures/flares/FlaresTex0980.pak/Astroniki2bA_ghosts.png"
  1440. [00] Loading image "data/textures/flares/FlaresTex0980.pak/Astroniki2b_ghosts.png"
  1441. [00] Loading model "data/models/atmospheres/Atmospheres0980.pak/Sun.atm"
  1442. [MT] Creating shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_glow_sun_light0.glsl"
  1443. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_glow_sun_light0.glsl"
  1444. [MT] WARNING: Compiling shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_glow_sun_light0.glsl":
  1445. Vertex shader was successfully compiled to run on hardware.
  1446. [MT] WARNING: Compiling shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_glow_sun_light0.glsl":
  1447. Fragment shader was successfully compiled to run on hardware.
  1448. [MT] WARNING: Linking shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_glow_sun_light0.glsl":
  1449. Vertex shader(s) linked, fragment shader(s) linked.
  1450. [MT] Saving shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/planet_glow_sun_light0.bin"
  1451. [MT] Creating shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_glow_atm_sun_light0.glsl"
  1452. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_glow_atm_sun_light0.glsl"
  1453. [MT] WARNING: Compiling shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_glow_atm_sun_light0.glsl":
  1454. Vertex shader was successfully compiled to run on hardware.
  1455. [MT] WARNING: Compiling shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_glow_atm_sun_light0.glsl":
  1456. Fragment shader was successfully compiled to run on hardware.
  1457. [MT] WARNING: Linking shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_glow_atm_sun_light0.glsl":
  1458. Vertex shader(s) linked, fragment shader(s) linked.
  1459. [MT] Saving shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/planet_glow_atm_sun_light0.bin"
  1460. [00] Loading model "data/models/atmospheres/Atmospheres0980.pak/Earth.atm"
  1461. [MT] Creating shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_ecl_light2.glsl"
  1462. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_ecl_light2.glsl"
  1463. [MT] WARNING: Compiling shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_ecl_light2.glsl":
  1464. Vertex shader was successfully compiled to run on hardware.
  1465. [MT] WARNING: Compiling shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_ecl_light2.glsl":
  1466. Fragment shader was successfully compiled to run on hardware.
  1467. [MT] WARNING: Linking shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_ecl_light2.glsl":
  1468. Vertex shader(s) linked, fragment shader(s) linked.
  1469. [MT] Saving shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/planet_ecl_light2.bin"
  1470. [MT] Creating shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_transp_ecl_light1.glsl"
  1471. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_transp_ecl_light1.glsl"
  1472. [MT] WARNING: Compiling shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_transp_ecl_light1.glsl":
  1473. Vertex shader was successfully compiled to run on hardware.
  1474. [MT] WARNING: Compiling shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_transp_ecl_light1.glsl":
  1475. Fragment shader was successfully compiled to run on hardware.
  1476. [MT] WARNING: Linking shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_transp_ecl_light1.glsl":
  1477. Vertex shader(s) linked, fragment shader(s) linked.
  1478. [MT] Saving shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/planet_transp_ecl_light1.bin"
  1479. [MT] Creating shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_transp_ecl_light2.glsl"
  1480. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_transp_ecl_light2.glsl"
  1481. [MT] WARNING: Compiling shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_transp_ecl_light2.glsl":
  1482. Vertex shader was successfully compiled to run on hardware.
  1483. [MT] WARNING: Compiling shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_transp_ecl_light2.glsl":
  1484. Fragment shader was successfully compiled to run on hardware.
  1485. [MT] WARNING: Linking shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_transp_ecl_light2.glsl":
  1486. Vertex shader(s) linked, fragment shader(s) linked.
  1487. [MT] Saving shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/planet_transp_ecl_light2.bin"
  1488. [MT] Creating shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/rings_ecl_light2.glsl"
  1489. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/rings_ecl_light2.glsl"
  1490. [MT] WARNING: Compiling shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/rings_ecl_light2.glsl":
  1491. Vertex shader was successfully compiled to run on hardware.
  1492. [MT] WARNING: Compiling shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/rings_ecl_light2.glsl":
  1493. Fragment shader was successfully compiled to run on hardware.
  1494. [MT] WARNING: Linking shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/rings_ecl_light2.glsl":
  1495. Vertex shader(s) linked, fragment shader(s) linked.
  1496. [MT] Saving shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/rings_ecl_light2.bin"
  1497. [MT] Creating shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/sky_rings_ecl_light2.glsl"
  1498. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/sky_rings_ecl_light2.glsl"
  1499. [MT] WARNING: Compiling shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/sky_rings_ecl_light2.glsl":
  1500. Vertex shader was successfully compiled to run on hardware.
  1501. [MT] WARNING: Compiling shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/sky_rings_ecl_light2.glsl":
  1502. Fragment shader was successfully compiled to run on hardware.
  1503. [MT] WARNING: Linking shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/sky_rings_ecl_light2.glsl":
  1504. Vertex shader(s) linked, fragment shader(s) linked.
  1505. [MT] Saving shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/sky_rings_ecl_light2.bin"
  1506. [MT] Creating shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_rings_atm_ecl_light1.glsl"
  1507. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_rings_atm_ecl_light1.glsl"
  1508. [MT] WARNING: Compiling shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_rings_atm_ecl_light1.glsl":
  1509. Vertex shader was successfully compiled to run on hardware.
  1510. [MT] WARNING: Compiling shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_rings_atm_ecl_light1.glsl":
  1511. Fragment shader was successfully compiled to run on hardware.
  1512. [MT] WARNING: Linking shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_rings_atm_ecl_light1.glsl":
  1513. Vertex shader(s) linked, fragment shader(s) linked.
  1514. [MT] Saving shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/planet_rings_atm_ecl_light1.bin"
  1515. [MT] Creating shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_transp_rings_atm_ecl_light1.glsl"
  1516. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_transp_rings_atm_ecl_light1.glsl"
  1517. [MT] WARNING: Compiling shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_transp_rings_atm_ecl_light1.glsl":
  1518. Vertex shader was successfully compiled to run on hardware.
  1519. [MT] WARNING: Compiling shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_transp_rings_atm_ecl_light1.glsl":
  1520. Fragment shader was successfully compiled to run on hardware.
  1521. [MT] WARNING: Linking shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_transp_rings_atm_ecl_light1.glsl":
  1522. Vertex shader(s) linked, fragment shader(s) linked.
  1523. [MT] Saving shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/planet_transp_rings_atm_ecl_light1.bin"
  1524. [MT] Creating shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_rings_atm_ecl_light2.glsl"
  1525. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_rings_atm_ecl_light2.glsl"
  1526. [MT] WARNING: Compiling shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_rings_atm_ecl_light2.glsl":
  1527. Vertex shader was successfully compiled to run on hardware.
  1528. [MT] WARNING: Compiling shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_rings_atm_ecl_light2.glsl":
  1529. Fragment shader was successfully compiled to run on hardware.
  1530. [MT] WARNING: Linking shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_rings_atm_ecl_light2.glsl":
  1531. Vertex shader(s) linked, fragment shader(s) linked.
  1532. [MT] Saving shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/planet_rings_atm_ecl_light2.bin"
  1533. [MT] Creating shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/sky_rings_ecl_light1.glsl"
  1534. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/sky_rings_ecl_light1.glsl"
  1535. [MT] WARNING: Compiling shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/sky_rings_ecl_light1.glsl":
  1536. Vertex shader was successfully compiled to run on hardware.
  1537. [MT] WARNING: Compiling shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/sky_rings_ecl_light1.glsl":
  1538. Fragment shader was successfully compiled to run on hardware.
  1539. [MT] WARNING: Linking shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/sky_rings_ecl_light1.glsl":
  1540. Vertex shader(s) linked, fragment shader(s) linked.
  1541. [MT] Saving shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/sky_rings_ecl_light1.bin"
  1542. [MT] Creating shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/sky_rings_light2.glsl"
  1543. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/sky_rings_light2.glsl"
  1544. [MT] WARNING: Compiling shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/sky_rings_light2.glsl":
  1545. Vertex shader was successfully compiled to run on hardware.
  1546. [MT] WARNING: Compiling shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/sky_rings_light2.glsl":
  1547. Fragment shader was successfully compiled to run on hardware.
  1548. [MT] WARNING: Linking shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/sky_rings_light2.glsl":
  1549. Vertex shader(s) linked, fragment shader(s) linked.
  1550. [MT] Saving shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/sky_rings_light2.bin"
  1551. [MT] Creating shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_rings_atm_light1.glsl"
  1552. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_rings_atm_light1.glsl"
  1553. [MT] WARNING: Compiling shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_rings_atm_light1.glsl":
  1554. Vertex shader was successfully compiled to run on hardware.
  1555. [MT] WARNING: Compiling shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_rings_atm_light1.glsl":
  1556. Fragment shader was successfully compiled to run on hardware.
  1557. [MT] WARNING: Linking shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_rings_atm_light1.glsl":
  1558. Vertex shader(s) linked, fragment shader(s) linked.
  1559. [MT] Saving shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/planet_rings_atm_light1.bin"
  1560. [MT] Creating shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_transp_rings_atm_light1.glsl"
  1561. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_transp_rings_atm_light1.glsl"
  1562. [MT] WARNING: Compiling shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_transp_rings_atm_light1.glsl":
  1563. Vertex shader was successfully compiled to run on hardware.
  1564. [MT] WARNING: Compiling shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_transp_rings_atm_light1.glsl":
  1565. Fragment shader was successfully compiled to run on hardware.
  1566. [MT] WARNING: Linking shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_transp_rings_atm_light1.glsl":
  1567. Vertex shader(s) linked, fragment shader(s) linked.
  1568. [MT] Saving shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/planet_transp_rings_atm_light1.bin"
  1569. [MT] Creating shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_transp_rings_atm_ecl_light2.glsl"
  1570. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_transp_rings_atm_ecl_light2.glsl"
  1571. [MT] WARNING: Compiling shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_transp_rings_atm_ecl_light2.glsl":
  1572. Vertex shader was successfully compiled to run on hardware.
  1573. [MT] WARNING: Compiling shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_transp_rings_atm_ecl_light2.glsl":
  1574. Fragment shader was successfully compiled to run on hardware.
  1575. [MT] WARNING: Linking shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_transp_rings_atm_ecl_light2.glsl":
  1576. Vertex shader(s) linked, fragment shader(s) linked.
  1577. [MT] Saving shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/planet_transp_rings_atm_ecl_light2.bin"
  1578. [MT] Creating shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_ecl_light3.glsl"
  1579. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_ecl_light3.glsl"
  1580. [MT] WARNING: Compiling shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_ecl_light3.glsl":
  1581. Vertex shader was successfully compiled to run on hardware.
  1582. [MT] WARNING: Compiling shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_ecl_light3.glsl":
  1583. Fragment shader was successfully compiled to run on hardware.
  1584. [MT] WARNING: Linking shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_ecl_light3.glsl":
  1585. Vertex shader(s) linked, fragment shader(s) linked.
  1586. [MT] Saving shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/planet_ecl_light3.bin"
  1587. [MT] Creating shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_rings_ecl_light2.glsl"
  1588. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_rings_ecl_light2.glsl"
  1589. [MT] WARNING: Compiling shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_rings_ecl_light2.glsl":
  1590. Vertex shader was successfully compiled to run on hardware.
  1591. [MT] WARNING: Compiling shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_rings_ecl_light2.glsl":
  1592. Fragment shader was successfully compiled to run on hardware.
  1593. [MT] WARNING: Linking shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_rings_ecl_light2.glsl":
  1594. Vertex shader(s) linked, fragment shader(s) linked.
  1595. [MT] Saving shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/planet_rings_ecl_light2.bin"
  1596. [MT] Creating shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_transp_rings_ecl_light1.glsl"
  1597. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_transp_rings_ecl_light1.glsl"
  1598. [MT] WARNING: Compiling shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_transp_rings_ecl_light1.glsl":
  1599. Vertex shader was successfully compiled to run on hardware.
  1600. [MT] WARNING: Compiling shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_transp_rings_ecl_light1.glsl":
  1601. Fragment shader was successfully compiled to run on hardware.
  1602. [MT] WARNING: Linking shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_transp_rings_ecl_light1.glsl":
  1603. Vertex shader(s) linked, fragment shader(s) linked.
  1604. [MT] Saving shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/planet_transp_rings_ecl_light1.bin"
  1605. [MT] Creating shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_transp_rings_ecl_light2.glsl"
  1606. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_transp_rings_ecl_light2.glsl"
  1607. [MT] WARNING: Compiling shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_transp_rings_ecl_light2.glsl":
  1608. Vertex shader was successfully compiled to run on hardware.
  1609. [MT] WARNING: Compiling shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_transp_rings_ecl_light2.glsl":
  1610. Fragment shader was successfully compiled to run on hardware.
  1611. [MT] WARNING: Linking shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_transp_rings_ecl_light2.glsl":
  1612. Vertex shader(s) linked, fragment shader(s) linked.
  1613. [MT] Saving shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/planet_transp_rings_ecl_light2.bin"
  1614. [MT] Creating shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_glow_ice_ecl_light2.glsl"
  1615. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_glow_ice_ecl_light2.glsl"
  1616. [MT] WARNING: Compiling shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_glow_ice_ecl_light2.glsl":
  1617. Vertex shader was successfully compiled to run on hardware.
  1618. [MT] WARNING: Compiling shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_glow_ice_ecl_light2.glsl":
  1619. Fragment shader was successfully compiled to run on hardware.
  1620. [00] Loading model "data/models/atmospheres/Atmospheres0980.pak/Venus.atm"
  1621. [MT] WARNING: Linking shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_glow_ice_ecl_light2.glsl":
  1622. Vertex shader(s) linked, fragment shader(s) linked.
  1623. [MT] Saving shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/planet_glow_ice_ecl_light2.bin"
  1624. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/planet_glow_light1.bin"
  1625. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/planet_glow_transp_ecl_light1.bin"
  1626. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/planet_glow_transp_light1.bin"
  1627. [MT] Creating shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_glow_transp_ecl_light2.glsl"
  1628. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_glow_transp_ecl_light2.glsl"
  1629. [MT] WARNING: Compiling shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_glow_transp_ecl_light2.glsl":
  1630. Vertex shader was successfully compiled to run on hardware.
  1631. [MT] WARNING: Compiling shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_glow_transp_ecl_light2.glsl":
  1632. Fragment shader was successfully compiled to run on hardware.
  1633. [MT] WARNING: Linking shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_glow_transp_ecl_light2.glsl":
  1634. Vertex shader(s) linked, fragment shader(s) linked.
  1635. [MT] Saving shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/planet_glow_transp_ecl_light2.bin"
  1636. [MT] Creating shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/sky_ecl_light2.glsl"
  1637. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/sky_ecl_light2.glsl"
  1638. [MT] WARNING: Compiling shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/sky_ecl_light2.glsl":
  1639. Vertex shader was successfully compiled to run on hardware.
  1640. [MT] WARNING: Compiling shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/sky_ecl_light2.glsl":
  1641. Fragment shader was successfully compiled to run on hardware.
  1642. [MT] WARNING: Linking shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/sky_ecl_light2.glsl":
  1643. Vertex shader(s) linked, fragment shader(s) linked.
  1644. [MT] Saving shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/sky_ecl_light2.bin"
  1645. [MT] Creating shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_glow_ice_atm_ecl_light1.glsl"
  1646. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_glow_ice_atm_ecl_light1.glsl"
  1647. [MT] WARNING: Compiling shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_glow_ice_atm_ecl_light1.glsl":
  1648. Vertex shader was successfully compiled to run on hardware.
  1649. [MT] WARNING: Compiling shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_glow_ice_atm_ecl_light1.glsl":
  1650. Fragment shader was successfully compiled to run on hardware.
  1651. [MT] WARNING: Linking shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_glow_ice_atm_ecl_light1.glsl":
  1652. Vertex shader(s) linked, fragment shader(s) linked.
  1653. [MT] Saving shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/planet_glow_ice_atm_ecl_light1.bin"
  1654. [MT] Creating shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_glow_atm_light1.glsl"
  1655. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_glow_atm_light1.glsl"
  1656. [MT] WARNING: Compiling shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_glow_atm_light1.glsl":
  1657. Vertex shader was successfully compiled to run on hardware.
  1658. [MT] WARNING: Compiling shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_glow_atm_light1.glsl":
  1659. Fragment shader was successfully compiled to run on hardware.
  1660. [MT] WARNING: Linking shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_glow_atm_light1.glsl":
  1661. Vertex shader(s) linked, fragment shader(s) linked.
  1662. [MT] Saving shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/planet_glow_atm_light1.bin"
  1663. [MT] Creating shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_glow_transp_atm_ecl_light1.glsl"
  1664. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_glow_transp_atm_ecl_light1.glsl"
  1665. [MT] WARNING: Compiling shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_glow_transp_atm_ecl_light1.glsl":
  1666. Vertex shader was successfully compiled to run on hardware.
  1667. [MT] WARNING: Compiling shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_glow_transp_atm_ecl_light1.glsl":
  1668. Fragment shader was successfully compiled to run on hardware.
  1669. [MT] WARNING: Linking shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_glow_transp_atm_ecl_light1.glsl":
  1670. Vertex shader(s) linked, fragment shader(s) linked.
  1671. [MT] Saving shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/planet_glow_transp_atm_ecl_light1.bin"
  1672. [MT] Creating shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_glow_transp_atm_light1.glsl"
  1673. [MT] Loading shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_glow_transp_atm_light1.glsl"
  1674. [MT] WARNING: Compiling shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_glow_transp_atm_light1.glsl":
  1675. Vertex shader was successfully compiled to run on hardware.
  1676. [MT] WARNING: Compiling shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_glow_transp_atm_light1.glsl":
  1677. Fragment shader was successfully compiled to run on hardware.
  1678. [MT] WARNING: Linking shader "cache/shaders/AMD_Context_4.2.11774_4.20/glsl/planet_glow_transp_atm_light1.glsl":
  1679. Vertex shader(s) linked, fragment shader(s) linked.
  1680. [MT] Saving shader "cache/shaders/AMD_Context_4.2.11774_4.20/bin/planet_glow_transp_atm_light1.bin"
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