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- ;You can test any of these settings in game via the setini console command. Example: setini "fBlockLevel0Distance:TerrainManager" 100000
- [Display]
- fGlobalSaturationBoost=-0.05 ;reduces saturation to somewhere between the bleak and vivid versions.
- fGlobalBrightnessBoost=0.1
- fGlobalContrastBoost=0
- fReinhardWhiteScale=2 ;reduces glare only
- bEnableImprovedSnow=1 ;I strongly suggest setting this value to 0 in order to disable the ugly oily/metalic snow shader
- [Trees]
- uiMaxSkinnedTreesToRender=200 ;increases number of fully skinned trees from 40 to 80 to reduce tree pop. Negligibile performance cost.
- [TerrainManager]
- fTreeLoadDistance=180500.0000 ;increases the distance that tree lods load till. Negligibile performance cost.
- fBlockLevel0Distance=300500.0000 ;I recommed a value of 300000 so that high quality lods load till the horizon, making distant mountains look superb. Has a minor performance cost.
- [General]
- uLargeRefLODGridSize=13 ;increases distance that full model mountain meshes are loaded. Has a minor performance cost though the asthetic is similar to ugridstoload=13 in regards to mountains.
- uGridsToLoad=7 ;I recommend setting this value to 7 to increase distance that full model trees load. Note that SSE is much more stable than Oldrim. Zero crashes experienced, but still has an associated performance cost.
- uExterior Cell Buffer=64 ;set to 64 if you choose to set uGridsToLoad to 7. Note, once you save with ugridstoload=7, you cannot revert back to 5.
- [Camera]
- fMouseWheelZoomSpeed=60.0000 ;this section centers the third person camera in order to center focus and exposure on the character.
- f1st3rdSwitchDelay=0.9500
- iHorseTransitionMillis=001
- fOverShoulderAddY=0.0000
- fOverShoulderPosZ=-8
- fOverShoulderPosX=0.0000
- fOverShoulderCombatAddY=0.0000
- fOverShoulderCombatPosZ=-8
- fOverShoulderCombatPosX=0.0000
- fVanityModeMinDist=140
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