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  1. ;You can test any of these settings in game via the setini console command. Example: setini "fBlockLevel0Distance:TerrainManager" 100000
  2.  
  3. [Display]
  4. fGlobalSaturationBoost=-0.05 ;reduces saturation to somewhere between the bleak and vivid versions.
  5. fGlobalBrightnessBoost=0.1
  6. fGlobalContrastBoost=0
  7. fReinhardWhiteScale=2 ;reduces glare only
  8. bEnableImprovedSnow=1 ;I strongly suggest setting this value to 0 in order to disable the ugly oily/metalic snow shader
  9.  
  10. [Trees]
  11. uiMaxSkinnedTreesToRender=200 ;increases number of fully skinned trees from 40 to 80 to reduce tree pop. Negligibile performance cost.
  12.  
  13. [TerrainManager]
  14. fTreeLoadDistance=180500.0000 ;increases the distance that tree lods load till. Negligibile performance cost.
  15. fBlockLevel0Distance=300500.0000 ;I recommed a value of 300000 so that high quality lods load till the horizon, making distant mountains look superb. Has a minor performance cost.
  16.  
  17. [General]
  18. uLargeRefLODGridSize=13 ;increases distance that full model mountain meshes are loaded. Has a minor performance cost though the asthetic is similar to ugridstoload=13 in regards to mountains.
  19. uGridsToLoad=7 ;I recommend setting this value to 7 to increase distance that full model trees load. Note that SSE is much more stable than Oldrim. Zero crashes experienced, but still has an associated performance cost.
  20. uExterior Cell Buffer=64 ;set to 64 if you choose to set uGridsToLoad to 7. Note, once you save with ugridstoload=7, you cannot revert back to 5.
  21.  
  22. [Camera]
  23. fMouseWheelZoomSpeed=60.0000 ;this section centers the third person camera in order to center focus and exposure on the character.
  24. f1st3rdSwitchDelay=0.9500
  25. iHorseTransitionMillis=001
  26. fOverShoulderAddY=0.0000
  27. fOverShoulderPosZ=-8
  28. fOverShoulderPosX=0.0000
  29. fOverShoulderCombatAddY=0.0000
  30. fOverShoulderCombatPosZ=-8
  31. fOverShoulderCombatPosX=0.0000
  32. fVanityModeMinDist=140
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