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- ScriptName sNASCPTStartup3
- ref WeaponModel
- ref 1stPersonWeaponModel
- string_var WeaponModelString
- ref GRAWeapon
- ref RegWeapon
- int ModelCounter
- int ModTicker
- ref WeaponMod
- int ModEffect
- float ModValue
- ref WeaponModSound
- int WeaponsHandled
- Begin Gamemode
- If GetGameRestarted || GetGameHotReloaded
- printc "NevA 3 started"
- printc "mod entries about to be handled"
- if GetINIFloat "GRA Integration:sWeaponModEntries" "NevA Config.ini" == 1
- printc "mod entries started"
- WeaponsHandled = 0
- ;there are 13 total weapons to be handled, this check will be successful at weapon 13, do weapon 13, then fail when it loops again and stops the loop chain
- while WeaponsHandled < 13
- printc "mod entries still going"
- WeaponsHandled = WeaponsHandled + 1
- if WeaponsHandled == 1
- GRAWeapon = NVDLC05WeapBaseballBatCustom
- RegWeapon = WeapBaseballBat
- printc "%n started" RegWeapon
- elseif WeaponsHandled == 2
- GRAWeapon = NVDLC05WeapNV127mmSubmachineGunCustom
- RegWeapon = WeapNV127mmSubmachineGun
- printc "%n started" RegWeapon
- elseif WeaponsHandled == 3
- GRAWeapon = NVDLC05WeapFatmanCustom
- RegWeapon = WeapFatman
- printc "%n started" RegWeapon
- elseif WeaponsHandled == 4
- GRAWeapon = NVDLC05WeapLaserPistolCustom
- RegWeapon = WeapLaserPistol
- printc "%n started" RegWeapon
- elseif WeaponsHandled == 5
- GRAWeapon = NVDLC05WeapNVAntiMaterielRifleCustom
- RegWeapon = WeapNVAntiMaterielRifle
- printc "%n started" RegWeapon
- elseif WeaponsHandled == 6
- GRAWeapon = NVDLC05WeapNVAssaultCarbineCustom
- RegWeapon = WeapNVAssaultCarbine
- printc "%n started" RegWeapon
- elseif WeaponsHandled == 7
- GRAWeapon = NVDLC05WeapNVChainsawCustom
- RegWeapon = WeapNVChainsaw
- printc "%n started" RegWeapon
- elseif WeaponsHandled == 8
- GRAWeapon = NVDLC05WeapNVHuntingRevolverCustom
- RegWeapon = WeapNVHuntingRevolver
- printc "%n started" RegWeapon
- elseif WeaponsHandled == 9
- GRAWeapon = NVDLC05WeapNVPlasmaDefenderCustom
- RegWeapon = WeapNVPlasmaDefender
- printc "%n started" RegWeapon
- elseif WeaponsHandled == 10
- GRAWeapon = NVDLC05WeapNVTriBeamLaserRifleCustom
- RegWeapon = WeapNVTriBeamLaserRifle
- printc "%n started" RegWeapon
- elseif WeaponsHandled == 11
- GRAWeapon = NVDLC05WeapPlasmaPistolCustom
- RegWeapon = WeapPlasmaPistol
- printc "%n started" RegWeapon
- elseif WeaponsHandled == 12
- GRAWeapon = NVDLC05WeapPowerFistCustom
- RegWeapon = WeapPowerFist
- printc "%n started" RegWeapon
- elseif WeaponsHandled == 13
- GRAWeapon = NVDLC05WeapRipperCustom
- RegWeapon = WeapRipper
- printc "%n started" RegWeapon
- endif
- ModelCounter = 0
- WeaponModSound = GetWeaponSound GRAWeapon 9
- ;don't try to apply a null reference if there's no mod sound
- if WeaponModSound
- SetWeaponSound RegWeapon 9 WeaponModSound
- endif
- WeaponModSound = GetWeaponSound GRAWeapon 10
- if WeaponModSound
- SetWeaponSound RegWeapon 10 WeaponModSound
- endif
- WeaponModSound = GetWeaponSound GRAWeapon 11
- if WeaponModSound
- SetWeaponSound RegWeapon 11 WeaponModSound
- endif
- ;7 total potential models to handle, will pass this loop check once it hits the 8th round
- while ModelCounter < 7
- ModelCounter = ModelCounter + 1
- WeaponModel = GetWeapon1stPersonModel GRAWeapon ModelCounter
- if WeaponModel
- SetWeapon1stPersonModel RegWeapon ModelCounter WeaponModel
- endif
- WeaponModelString = GetWeaponModel GRAWeapon ModelCounter
- if WeaponModelString
- SetWeaponModel RegWeapon ModelCounter WeaponModelString
- endif
- loop
- ModTicker = 0
- While ModTicker < 3
- ModTicker += 1
- WeaponMod = GetWeaponItemMod ModTicker GRAWeapon
- printc "weapon mod: %n" WeaponMod
- if WeaponMod
- SetWeaponItemMod RegWeapon ModTicker WeaponMod
- ModEffect = GetWeaponItemModEffect ModTicker GRAWeapon
- printc "mod effect: %g" ModEffect
- if ModEffect
- SetWeaponItemModEffect GRAWeapon ModTicker ModEffect
- endif
- ModValue = GetWeaponItemModValue1 ModTicker, GRAWeapon
- printc "mod value 1: %g" ModValue
- SetWeaponItemModValue RegWeapon ModTicker ModValue
- ModValue = GetWeaponItemModValue2 ModTicker, GRAWeapon
- printc "mod value 2: %g" ModValue
- SetWeaponItemModValue RegWeapon ModTicker ModValue
- endif
- loop
- loop
- printc "mod entries ended"
- endif
- if GetINIFloat "Wasteland Integrations:sTinGrenade" "NevA Config.ini" == 1
- LeveledListAddForm LL2Tier1ExplosivesPowder CondTinGrenade 1 1 1.0
- LeveledListAddForm LL2Tier1ExplosivesPowder15 CondTinGrenade 1 1 1.0
- LeveledListAddForm LL2Tier1ExplosivesPowder25 CondTinGrenade 1 1 1.0
- LeveledListAddForm LL2Tier1ExplosivesPowder35 CondTinGrenade 1 1 1.0
- LeveledListAddForm LL2Tier1ExplosivesPowder50 CondTinGrenade 1 1 1.0
- LeveledListAddForm 188JunkMerchantMelee CondTinGrenade 1 1 1.0
- LeveledListAddForm LL2Tier2ExplosivesLegionRecruit CondTinGrenade 1 1 1.0
- LeveledListAddForm LL2Tier2ExplosivesLegionRecruit35 CondTinGrenade 1 1 1.0
- LeveledListAddForm LL2Tier2ExplosivesLegionRecruit50 CondTinGrenade 1 1 1.0
- LeveledListAddForm LL2Tier2Explosives CondTinGrenade 1 1 1.0
- LeveledListAddForm LL2Tier2Explosives25 CondTinGrenade 1 1 1.0
- LeveledListAddForm LL2Tier2Explosives50 CondTinGrenade 1 1 1.0
- LeveledListAddForm LL2Tier2Explosives75 CondTinGrenade 1 1 1.0
- LeveledListAddForm LL2Tier2ExplosivesMercenary CondTinGrenade 1 1 1.0
- LeveledListAddForm LL2Tier2ExplosivesMercenary35 CondTinGrenade 1 1 1.0
- LeveledListAddForm LL2Tier2ExplosivesMixed CondTinGrenade 1 1 1.0
- LeveledListAddForm LL2Tier2ExplosivesMixedEven CondTinGrenade 1 1 1.0
- LeveledListAddForm LootGrenadeAll100 CondTinGrenade 1 1 1.0
- LeveledListAddForm LootGrenadeAll75 CondTinGrenade 1 1 1.0
- LeveledListAddForm LootNVExplosives100 CondTinGrenade 1 1 1.0
- LeveledListAddForm VendorWeaponsExplosivesCommon CondTinGrenade 1 1 1.0
- LeveledListAddForm VendorWeaponsExplosivesCommon75 CondTinGrenade 1 1 1.0
- LeveledListAddForm VendorWeaponsExplosivesTier1 CondTinGrenade 1 1 1.0
- LeveledListAddForm VendorWeaponsExplosivesTier2 CondTinGrenade 1 1 1.0
- LeveledListAddForm NVDLC02WeaponsWhiteLegNVTier1Explosives CondTinGrenade 1 1 1.0
- LeveledListAddForm NVDLC04LootGrenadeAll100 CondTinGrenade 1 1 1.0
- LeveledListAddForm NVDLC04LootGrenadeAll75 CondTinGrenade 1 1 1.0
- LeveledListAddForm NVDLC03LobotomiteWeapon CondTinGrenade 1 1 1.0
- LeveledListAddForm WastelanderWeaponGrenade20 CondTinGrenade 1 1 1.0
- LeveledListAddForm RaiderWeaponGrenade20 CondTinGrenade 1 1 1.0
- LeveledListAddForm SlaverWeaponGrenade20 CondTinGrenade 1 1 1.0
- endif
- if GetINIFloat "Wasteland Integrations:sDemoCharge" "NevA Config.ini" == 1
- LeveledListAddForm LootNVExplosives100 LootExplosivesDemoCharge 8 1 1.0
- LeveledListAddForm VendorWeaponsExplosivesCommon VendorExplosivesDemoCharge 8 1 1.0
- LeveledListAddForm VendorWeaponsExplosivesCommon75 VendorExplosivesDemoCharge 8 1 1.0
- LeveledListAddForm VendorWeaponsExplosivesTier1 VendorExplosivesDemoCharge 8 1 1.0
- LeveledListAddForm VendorWeaponsExplosivesTier2 VendorExplosivesDemoCharge 1 1 1.0
- LeveledListAddForm VendorWeaponsExplosivesTier3 VendorExplosivesDemoCharge 1 1 1.0
- endif
- if GetINIFloat "Wasteland Integrations:sSatchelCharge" "NevA Config.ini" == 1
- LeveledListAddForm LootNVExplosives100 LootExplosivesSatchelCharge 16 1 1.0
- LeveledListAddForm VendorWeaponsExplosivesCommon VendorExplosivesSatchelCharge 16 1 1.0
- LeveledListAddForm VendorWeaponsExplosivesCommon75 VendorExplosivesSatchelCharge 16 1 1.0
- LeveledListAddForm VendorWeaponsExplosivesTier3 VendorExplosivesSatchelCharge 16 1 1.0
- LeveledListAddForm VendorWeaponsExplosivesTier4 VendorExplosivesSatchelCharge 1 1 1.0
- LeveledListAddForm VendorWeaponsExplosivesTier5 VendorExplosivesSatchelCharge 1 1 1.0
- endif
- if GetINIFloat "Other Tweaks:sShotgunAmmoChanges" "NevA Config.ini" == 1
- LListAddForm VendorAmmo20Ga Ammo20Ga75 1 10 1
- LListAddForm VendorAmmo20Ga Ammo20GaSlug75 1 10 1
- LListAddForm VendorAmmo12Ga Ammo12Ga75 1 10 1
- LListAddForm VendorAmmo12Ga Ammo12GaSlug75 1 10 1
- LListAddForm VendorAmmo12Ga Ammo12GaBeanBag75 1 8 1
- endif
- if GetINIFloat "Other Tweaks:sGrenadeChanges" "NevA Config.ini" == 1
- LListAddForm VendorExplosivesGrenadeFrag LootGrenadeFrag75 1 2 1
- LListAddForm VendorExplosivesMineFrag LootMineFrag75 1 1 1
- LListAddForm VendorAmmoExplosivesTier2 LootGrenadeFrag75 1 2 1
- LListAddForm VendorAmmoExplosivesTier2 LootMineFrag75 1 1 1
- LListAddForm VendorAmmoExplosivesTier1 LootNVDynamite75 1 8 1
- LListAddForm VendorAmmoExplosivesLow VendorAmmoExplosivesTier1 8 3 1
- LListAddForm VendorAmmoExplosivesMid VendorAmmoExplosivesTier1 8 3 1
- LListAddForm VendorAmmoExplosivesMid VendorAmmoExplosivesTier2 12 3 1
- LListAddForm VendorAmmoExplosivesMid VendorAmmoExplosivesTier1 12 3 1
- LListAddForm VendorWeaponsExplosivesTier1 LootNVDynamite75 1 4 1
- LListSetFlags VendorAmmoExplosivesTier1 4
- LListSetFlags VendorWeaponsExplosivesTier1 4
- LListSetFlags VendorWeaponsExplosivesTier2 4
- LListSetFlags VendorAmmoExplosivesLow 3
- LListSetFlags VendorAmmoExplosivesMid 3
- endif
- if GetINIFloat "GRA Integration:sRenaming" "NevA Config.ini" == 1
- LNSetName "12 Gauge, 4/0 Buck" NVDLC05Ammo12Ga40Buck
- LNSetName "12 Gauge, 4/0 Buck Mag. (Hand Loader)" NVDLC05Ammo12Ga40BuckMagnum
- LNSetName "12 Gauge, Dragon's Breath" NVDLC05Ammo12GaDragonsBreath
- LNSetName "12 Gauge, Flechette" NVDLC05Ammo12GaFlechette
- LNSetName "12 Gauge, Pulse Slug" NVDLC05Ammo12GaPulseSlug
- LNSetName "20 Gauge, 3/0 Buck" NVDLC05Ammo20Ga30Buck
- LNSetName "20 Gauge, 3/0 Buck Mag. (Hand Loader)" NVDLC05Ammo20Ga30BuckMagnum
- LNSetName "20 Gauge, Pulse Slug" NVDLC05Ammo20GaPulseSlug
- LNSetName "25mm Grenade, Plasma" NVDLC05Ammo25mmGrenadePlasma
- LNSetName "25mm Grenade, Pulse" NVDLC05Ammo25mmGrenadePulse
- LNSetName "25mm Grenade, Timed" NVDLC05Ammo25mmGrenadeTimed
- LNSetName "40mm Grenade, Plasma" NVDLC05Ammo40mmGrenadePlasma
- LNSetName "40mm Grenade, Pulse" NVDLC05Ammo40mmGrenadePulse
- LNSetName ".50 MG, Explosive" NVDLC05Ammo50MGExplosive
- LNSetName "Electron Charge Pack, Optimized (Vigilant Recycler)" NVDLC05AmmoElectronChargePackOptimized
- LNSetName "Mini Nuke, Big Kid" NVDLC05AmmoFatMansBigKid
- LNSetName "Mini Nuke, Low Yield" NVDLC05AmmoFatMansLowYield
- LNSetName "Mini Nuke, Timed" NVDLC05AmmoFatMansTimed
- LNSetName "Mini Nuke, Tiny Tots" NVDLC05AmmoFatMansTinyTots
- LNSetName "Flamer Fuel, Optimized (Vigilant Recycler)" NVDLC05AmmoFlamerFuelOptimized
- LNSetName "Microfusion Cell, Optimized (Vigilant Recycler)" NVDLC05AmmoMicroFusionCellOptimized
- LNSetName "Missile, Hive" NVDLC05AmmoMissileHive
- LNSetName "Energy Cell, Optimized (Vigilant Recycler)" NVDLC05AmmoSmallEnergyCellOptimized
- LNSetName "Bottlecap Mine, Efficient" NVDLC05RecipeBottlecapMineEfficient
- LNSetName "Electron Charge Pack, Optimized" NVDLC05RecipeElectronChargePackOptimized
- LNSetName "Fat Mine" NVDLC05RecipeFatMine
- LNSetName "Flamer Fuel, Optimized" NVDLC05RecipeFlamerFuelOptimized
- LNSetName "MFC Cluster" NVDLC05RecipeMFCCluster
- LNSetName "MFC Grenade" NVDLC05RecipeMFCGrenade
- LNSetName "Microfusion Cell, Optimized" NVDLC05RecipeMicroFusionCellOptimized
- LNSetName "Nuka-Grenade" NVDLC05RecipeNukaGrenade
- LNSetName "Powder Charge, Efficient" NVDLC05RecipePowderChargeEfficient
- LNSetName "Energy Cell, Optimized" NVDLC05RecipeSmallEnergyCellOptimized
- LNSetName "Time Bomb, High Yield" NVDLC05RecipeTimeBombHighYield
- LNSetName "Tin Grenade" NVDLC05RecipeTinGrenade
- LNSetName "Sleepytyme" NVDLC05Weap10mmSubmachineGunUnique
- LNSetName "25mm Grenade APW" NVDLC05Weap25mmGrenadeAPWCustom
- LNSetName "Baseball Bat" NVDLC05WeapBaseballBatCustom
- LNSetName "Fat Man" NVDLC05WeapFatmanCustom
- LNSetName "Esther" NVDLC05WeapFatmanUnique
- LNSetName "Cleansing Flame" NVDLC05WeapFlamerUnique
- LNSetName "Sprtel-Wood 9700" NVDLC05WeapGatlingLaserUnique
- LNSetName "Paciencia" NVDLC05WeapHuntingRifleUnique
- LNSetName "Katana" NVDLC05WeapKatanaCustom
- LNSetName "Laser Pistol" NVDLC05WeapLaserPistolCustom
- LNSetName "Li'l Devil" NVDLC05WeapNV127mmPistolUnique
- LNSetName "12.7mm Submachine Gun" NVDLC05WeapNV127mmSubmachineGunCustom
- LNSetName "5.56mm Pistol" NVDLC05WeapNV556mmPistolCustom
- LNSetName "Anti-Materiel Rifle" NVDLC05WeapNVAntiMaterielRifleCustom
- LNSetName "Assault Carbine" NVDLC05WeapNVAssaultCarbineCustom
- LNSetName "Two-Step Goodbye" NVDLC05WeapNVBallisticFistUnique
- LNSetName "Battle Rifle" NVDLC05WeapNVBattleRifleCustom
- LNSetName "Medicine Stick" NVDLC05WeapNVBrushGunUnique
- LNSetName "Chainsaw" NVDLC05WeapNVChainsawCustom
- LNSetName "Hunting Revolver" NVDLC05WeapNVHuntingRevolverCustom
- LNSetName "Bozar" NVDLC05WeapNVLightMachineGunUnique
- LNSetName "Embrace of the Mantis King!" NVDLC05WeapNVMantisGauntletUnique
- LNSetName "The Smitty Special" NVDLC05WeapNVPlasmaCasterUnique
- LNSetName "Plasma Defender" NVDLC05WeapNVPlasmaDefenderCustom
- LNSetName "Nuka-Breaker" NVDLC05WeapNVRebarClubUnique
- LNSetName "MF Hyperbreeder Alpha" NVDLC05WeapNVRechargerPistolUnique
- LNSetName "Tri-beam Laser Rifle" NVDLC05WeapNVTriBeamLaserRifleCustom
- LNSetName "Plasma Pistol" NVDLC05WeapPlasmaPistolCustom
- LNSetName "Power Fist" NVDLC05WeapPowerFistCustom
- LNSetName "Greased Lightning" NVDLC05WeapPowerFistUnique
- LNSetName "Ripper" NVDLC05WeapRipperCustom
- LNSetName "Gehenna" NVDLC05WeapShishkebabUnique
- endif
- if GetINIFloat "GRA Integration:sRenamingNoMadBomber" "NevA Config.ini" == 0
- LNSetName "MFC Grenade (Mad Bomber)" NVDLC05WeapGrenadeMFC
- LNSetName "Nuka-Grenade (Mad Bomber)" NVDLC05WeapGrenadeNuka
- LNSetName "Tin Grenade (Mad Bomber)" NVDLC05WeapGrenadeTin
- LNSetName "Fat Mine (Mad Bomber)" NVDLC05WeapMineFat
- LNSetName "MFC Cluster (Mad Bomber)" NVDLC05WeapMineMFCCluster
- LNSetName "Time Bomb, High Yield (Mad Bomber)" NVDLC05WeapNVTimeBombCustom
- elseif GetINIFloat "GRA Integration:sRenamingNoMadBomber" "NevA Config.ini" == 1
- LNSetName "MFC Grenade" NVDLC05WeapGrenadeMFC
- LNSetName "Nuka-Grenade" NVDLC05WeapGrenadeNuka
- LNSetName "Tin Grenade" NVDLC05WeapGrenadeTin
- LNSetName "Fat Mine" NVDLC05WeapMineFat
- LNSetName "MFC Cluster" NVDLC05WeapMineMFCCluster
- LNSetName "Time Bomb, High Yield" NVDLC05WeapNVTimeBombCustom
- endif
- if GetINIFloat "GRA Integration:sRenamingNoHandLoad" "NevA Config.ini" == 0
- LNSetName "5.56mm, Match (Hand Load)" NVDLC05Ammo556mmMatchHandLoad
- LNSetName "5mm, JSP (Hand Load)" NVDLC05Ammo5mmJSPHandLoad
- LNSetName "9mm, JHP (Hand Load)" NVDLC05Ammo9mmJHPHandLoad
- LNSetName "12.7mm Round (Hand Load)" NVDLC05Ammo127mmJHPHandLoad
- LNSetName "12.7mm, JHP (Hand Load)" NVDLC05Recipe127mmHandLoad
- LNSetName "12 Ga., 4/0 Buck Mag. (Hand Load)" NVDLC05Recipe12Ga40BuckMagnum
- LNSetName "20 Ga., 3/0 Buck Mag. (Hand Load)" NVDLC05Recipe20Ga30BuckMagnum
- LNSetName "5.56mm, Match (Hand Load)" NVDLC05Recipe556mmHandLoad
- LNSetName "5mm, JSP (Hand Load)" NVDLC05Recipe5mmHandLoad
- LNSetName "9mm, JHP (Hand Load)" NVDLC05Recipe9mmHandLoad
- elseif GetINIFloat "GRA Integration:sRenamingNoHandLoad" "NevA Config.ini" == 1
- LNSetName "5.56mm, Match" NVDLC05Ammo556mmMatchHandLoad
- LNSetName "5mm, JSP" NVDLC05Ammo5mmJSPHandLoad
- LNSetName "9mm, JHP" NVDLC05Ammo9mmJHPHandLoad
- LNSetName "12.7mm Round" NVDLC05Ammo127mmJHPHandLoad
- LNSetName "12.7mm, JHP" NVDLC05Recipe127mmHandLoad
- LNSetName "12 Ga., 4/0 Buck Mag." NVDLC05Recipe12Ga40BuckMagnum
- LNSetName "20 Ga., 3/0 Buck Mag." NVDLC05Recipe20Ga30BuckMagnum
- LNSetName "5.56mm, Match" NVDLC05Recipe556mmHandLoad
- LNSetName "5mm, JSP" NVDLC05Recipe5mmHandLoad
- LNSetName "9mm, JHP" NVDLC05Recipe9mmHandLoad
- endif
- if GetINIFloat "GRA Integration:sNPCHardWeaponChanges" "NevA Config.ini" == 1
- baseremoveitem WithAmmoNVServiceRifleLoot 1 188GunrunnerGuardDayA
- baseadditem LL2Tier3Guns 1 188GunrunnerGuardDayA
- baseremoveitem WithAmmoNVServiceRifleLoot 1 GunRunnerGuardAAMTemplate
- baseadditem LL2Tier3Guns 1 GunRunnerGuardAAMTemplate
- baseremoveitem WithAmmoNVServiceRifleLoot 1 McCarranFieldTrooperAAMTEMPLATE
- baseadditem LL2Tier2GunsBothNCRTrooper 1 McCarranFieldTrooperAAMTEMPLATE
- baseremoveitem WithAmmoNVServiceRifleLoot 1 NCRTrooperAAMMelee
- baseadditem LL2Tier2GunsBothNCRTrooper 1 NCRTrooperAAMMelee
- baseremoveitem WithAmmoNVServiceRifleLoot 1 NCRTrooperAAMTEMPLATE
- baseadditem LL2Tier2GunsBothNCRTrooper 1 NCRTrooperAAMTEMPLATE
- baseremoveitem WithAmmoNVServiceRifleLoot 1 NCRTrooperLeaderAAMTEMPLATE
- baseadditem LL2Tier2GunsBothNCRTrooper 1 NCRTrooperLeaderAAMTEMPLATE
- baseremoveitem WithAmmoNVServiceRifleLoot 1 NVMerchantMale
- baseadditem LL2Tier3Guns 1 NVMerchantMale
- baseremoveitem WithAmmoNVServiceRifleLoot 1 VHDDeadNCRTrooper
- baseadditem LL2Tier2GunsBothNCRTrooper 1 VHDDeadNCRTrooper
- baseremoveitem WithAmmoNVServiceRifleLoot 1 VHDPreBattleNCRTrooper1
- baseadditem LL2Tier2GunsBothNCRTrooper 1 VHDPreBattleNCRTrooper1
- baseremoveitem WithAmmoNVServiceRifleLoot 1 VHDPreBattleNCRTrooper10
- baseadditem LL2Tier2GunsBothNCRTrooper 1 VHDPreBattleNCRTrooper10
- baseremoveitem WithAmmoNVServiceRifleLoot 1 VHDPreBattleNCRTrooper2
- baseadditem LL2Tier2GunsBothNCRTrooper 1 VHDPreBattleNCRTrooper2
- baseremoveitem WithAmmoNVServiceRifleLoot 1 VHDPreBattleNCRTrooper3
- baseadditem LL2Tier2GunsBothNCRTrooper 1 VHDPreBattleNCRTrooper3
- baseremoveitem WithAmmoNVServiceRifleLoot 1 VHDPreBattleNCRTrooper4
- baseadditem LL2Tier2GunsBothNCRTrooper 1 VHDPreBattleNCRTrooper4
- baseremoveitem WithAmmoNVServiceRifleLoot 1 VHDPreBattleNCRTrooper5
- baseadditem LL2Tier2GunsBothNCRTrooper 1 VHDPreBattleNCRTrooper5
- baseremoveitem WithAmmoNVServiceRifleLoot 1 VHDPreBattleNCRTrooper6
- baseadditem LL2Tier2GunsBothNCRTrooper 1 VHDPreBattleNCRTrooper6
- baseremoveitem WithAmmoNVServiceRifleLoot 1 VHDPreBattleNCRTrooper7
- baseadditem LL2Tier2GunsBothNCRTrooper 1 VHDPreBattleNCRTrooper7
- baseremoveitem WithAmmoNVServiceRifleLoot 1 VHDPreBattleNCRTrooper8
- baseadditem LL2Tier2GunsBothNCRTrooper 1 VHDPreBattleNCRTrooper8
- baseremoveitem WithAmmoNVServiceRifleLoot 1 VHDPreBattleNCRTrooper9
- baseadditem LL2Tier2GunsBothNCRTrooper 1 VHDPreBattleNCRTrooper9
- baseremoveitem WithAmmoNVServiceRifleLoot 1 VHDPreBattleNCRTrooperFem1
- baseadditem LL2Tier2GunsBothNCRTrooper 1 VHDPreBattleNCRTrooperFem1
- baseremoveitem WithAmmoNVServiceRifleLoot 1 VHDPreBattleNCRTrooperFem10
- baseadditem LL2Tier2GunsBothNCRTrooper 1 VHDPreBattleNCRTrooperFem10
- baseremoveitem WithAmmoNVServiceRifleLoot 1 VHDPreBattleNCRTrooperFem2
- baseadditem LL2Tier2GunsBothNCRTrooper 1 VHDPreBattleNCRTrooperFem2
- baseremoveitem WithAmmoNVServiceRifleLoot 1 VHDPreBattleNCRTrooperFem3
- baseadditem LL2Tier2GunsBothNCRTrooper 1 VHDPreBattleNCRTrooperFem3
- baseremoveitem WithAmmoNVServiceRifleLoot 1 VHDPreBattleNCRTrooperFem4
- baseadditem LL2Tier2GunsBothNCRTrooper 1 VHDPreBattleNCRTrooperFem4
- baseremoveitem WithAmmoNVServiceRifleLoot 1 VHDPreBattleNCRTrooperFem5
- baseadditem LL2Tier2GunsBothNCRTrooper 1 VHDPreBattleNCRTrooperFem5
- baseremoveitem WithAmmoNVServiceRifleLoot 1 VHDPreBattleNCRTrooperFem6
- baseadditem LL2Tier2GunsBothNCRTrooper 1 VHDPreBattleNCRTrooperFem6
- baseremoveitem WithAmmoNVServiceRifleLoot 1 VHDPreBattleNCRTrooperFem7
- baseadditem LL2Tier2GunsBothNCRTrooper 1 VHDPreBattleNCRTrooperFem7
- baseremoveitem WithAmmoNVServiceRifleLoot 1 VHDPreBattleNCRTrooperFem8
- baseadditem LL2Tier2GunsBothNCRTrooper 1 VHDPreBattleNCRTrooperFem8
- baseremoveitem WithAmmoNVServiceRifleLoot 1 VHDPreBattleNCRTrooperFem9
- baseadditem LL2Tier2GunsBothNCRTrooper 1 VHDPreBattleNCRTrooperFem9
- baseremoveitem WithAmmoNVServiceRifleLoot 1 VMS02Trooper01
- baseadditem LL2Tier2GunsBothNCRTrooper 1 VMS02Trooper01
- endif
- if GetINIFloat "GRA Integration:sMadBomberGeneralizer" "NevA Config.ini" == 1
- SetRecipeCategory NVDLC05RecipeBottlecapMineEfficient sNACatDummy
- SetRecipeCategory NVDLC05RecipeFatMine sNACatDummy
- SetRecipeCategory NVDLC05RecipeMFCCluster sNACatDummy
- SetRecipeCategory NVDLC05RecipeMFCGrenade sNACatDummy
- SetRecipeCategory NVDLC05RecipeNukaGrenade sNACatDummy
- SetRecipeCategory NVDLC05RecipeTimeBombHighYield sNACatDummy
- SetRecipeCategory NVDLC05RecipePowderChargeEfficient sNACatDummy
- SetRecipeCategory NVDLC05RecipeTinGrenade sNACatDummy
- SetRecipeCategory NVDLC05RecipeBottlecapMineEfficientNevA WorkbenchRecipes
- SetRecipeCategory NVDLC05RecipeFatMineNevA WorkbenchRecipes
- SetRecipeCategory NVDLC05RecipeMFCClusterNevA WorkbenchRecipes
- SetRecipeCategory NVDLC05RecipeMFCGrenadeNevA WorkbenchRecipes
- SetRecipeCategory NVDLC05RecipeNukaGrenadeNevA WorkbenchRecipes
- SetRecipeCategory NVDLC05RecipeTimeBombHighYieldNevA WorkbenchRecipes
- SetRecipeCategory NVDLC05RecipeTinGrenadeNevA WorkbenchRecipes
- SetRecipeCategory NVDLC05RecipeTinGrenadeNevARifle WorkbenchRecipes
- if GetPerkFlag NVDLC05MadBomber 1 == 1
- SetPerkFlag NVDLC05MadBomber 1 0
- endif
- if GetPerkFlag NVDLC05MadBomber 2 == 0
- SetPerkFlag NVDLC05MadBomber 2 1
- endif
- ; if GetPerkFlag NVDLC05MadBomberNevA 1 == 0
- ; SetPerkFlag NVDLC05MadBomberNevA 1
- ; endif
- ; if GetPerkFlag NVDLC05MadBomberNevA 2 == 1
- ; SetPerkFlag NVDLC05MadBomberNevA 2
- ; endif
- endif
- if GetINIFloat "Wasteland Integrations:sWeaponMods" "NevA Config.ini" == 1
- LeveledListAddForm VendorChestWeapons sNALVLIVendorWeaponModsMelee 1 1 1.0
- LeveledListAddForm VendorChestWeapons sNALVLIVendorWeaponModsMelee 1 1 1.0
- LeveledListAddForm VendorWeaponModsGunsTier4 NVDLC05ModNV127mmSMGLaserSight 1 1 1.0
- LeveledListAddForm VendorWeaponModsGunsExplosivesTier5 NVDLC05ModNV127mmSMGLaserSight 1 1 1.0
- LeveledListAddForm 188NCRArmsMerchantMods NVDLC05ModNV127mmSMGLaserSight 24 1 1.0
- LeveledListAddForm VendorWeaponModsGunsExplosivesTier5 NVDLC05ModNV127mmSMGStackedMagazine 1 1 1.0
- LeveledListAddForm 188NCRArmsMerchantMods NVDLC05ModNV127mmSMGStackedMagazine 26 1 1.0
- LeveledListAddForm VendorWeaponModsGunsExplosivesTier5 NVDLC05ModNV127mmSMGSuppressor 1 1 1.0
- LeveledListAddForm 188NCRArmsMerchantMods NVDLC05ModNV127mmSMGSuppressor 26 1 1.0
- LeveledListAddForm 188NCRArmsMerchantMods NVDLC05ModNV25mmGrenadeAPWExpandedDrum 22 1 1.0
- LeveledListAddForm 188NCRArmsMerchantMods NVDLC05ModNV25mmGrenadeAPWLongBarrel 22 1 1.0
- LeveledListAddForm 188NCRArmsMerchantMods NVDLC05ModNV25mmGrenadeAPWUpgradedInternals 22 1 1.0
- LeveledListAddForm VendorWeaponModsGunsExplosivesTier5 NVDLC05ModNV25mmGrenadeAPWExpandedDrum 1 1 1.0
- LeveledListAddForm VendorWeaponModsGunsExplosivesTier5 NVDLC05ModNV25mmGrenadeAPWLongBarrel 1 1 1.0
- LeveledListAddForm VendorWeaponModsGunsExplosivesTier5 NVDLC05ModNV25mmGrenadeAPWUpgradedInternals 1 1 1.0
- LeveledListAddForm VendorWeaponModsGunsTier4 NVDLC05ModNV25mmGrenadeAPWExpandedDrum 1 1 1.0
- LeveledListAddForm VendorWeaponModsGunsTier4 NVDLC05ModNV25mmGrenadeAPWLongBarrel 1 1 1.0
- LeveledListAddForm VendorWeaponModsGunsTier4 NVDLC05ModNV25mmGrenadeAPWUpgradedInternals 1 1 1.0
- LeveledListAddForm VendorWeaponModsGunsExplosivesTier5 NVDLC05ModNVAntiMaterielRifleCarbonFiberParts 1 1 1.0
- LeveledListAddForm 188NCRArmsMerchantMods NVDLC05ModNVAntiMaterielRifleCarbonFiberParts 28 1 1.0
- LeveledListAddForm VendorWeaponModsGunsExplosivesTier5 NVDLC05ModNVAntiMaterielRifleCustomBolt 1 1 1.0
- LeveledListAddForm 188NCRArmsMerchantMods NVDLC05ModNVAntiMaterielRifleCustomBolt 30 1 1.0
- LeveledListAddForm VendorWeaponModsGunsExplosivesTier5 NVDLC05ModNVAntiMaterielRifleSuppressor 1 1 1.0
- LeveledListAddForm 188NCRArmsMerchantMods NVDLC05ModNVAntiMaterielRifleSuppressor 28 1 1.0
- LeveledListAddForm 188NCRArmsMerchantMods NVDLC05ModNVAssaultCarbineExtendedMags 1 1 1.0
- LeveledListAddForm VendorWeaponModsGunsTier3 NVDLC05ModNVAssaultCarbineExtendedMags 16 1 1.0
- LeveledListAddForm 188NCRArmsMerchantMods NVDLC05ModNVAssaultCarbineForgedReceiver 1 1 1.0
- LeveledListAddForm VendorWeaponModsGunsTier3 NVDLC05ModNVAssaultCarbineForgedReceiver 14 1 1.0
- LeveledListAddForm 188NCRArmsMerchantMods NVDLC05ModNVAssaultCarbineLightBolt 1 1 1.0
- LeveledListAddForm VendorWeaponModsGunsTier3 NVDLC05ModNVAssaultCarbineLightBolt 16 1 1.0
- LeveledListAddForm VendorWeaponModsGunsTier4 NVDLC05ModNVHuntingRevolverMatchBarrel 1 1 1.0
- LeveledListAddForm VendorWeaponModsGunsExplosivesTier5 NVDLC05ModNVHuntingRevolverMatchBarrel 1 1 1.0
- LeveledListAddForm VendorWeaponModsEnergyTier1 NVDLC05ModNVLaserPistolCombatSights 1 1 1.0
- LeveledListAddForm VendorWeaponModsEnergyTier1 NVDLC05ModNVLaserPistolRecycler 5 1 1.0
- LeveledListAddForm VendorWeaponModsEnergyTier2 NVDLC05ModNVLaserPistolFocusOptics 1 1 1.0
- LeveledListAddForm VendorWeaponModsEnergyTier3 NVDLC05ModNVPlasmaDefenderHighCapTerminal 1 1 1.0
- LeveledListAddForm VendorWeaponModsEnergyTier4 NVDLC05ModNVPlasmaDefenderHighCapTerminal 1 1 1.0
- LeveledListAddForm VendorWeaponModsEnergyTier3 NVDLC05ModNVPlasmaDefenderScope 1 1 1.0
- LeveledListAddForm VendorWeaponModsEnergyTier4 NVDLC05ModNVPlasmaDefenderScope 1 1 1.0
- LeveledListAddForm VendorWeaponModsEnergyTier3 NVDLC05ModNVPlasmaDefenderSheathStabilizer 1 1 1.0
- LeveledListAddForm VendorWeaponModsEnergyTier4 NVDLC05ModNVPlasmaDefenderSheathStabilizer 1 1 1.0
- LeveledListAddForm VendorWeaponModsEnergyTier3 NVDLC05ModNVPlasmaPistolRecycler 1 1 1.0
- LeveledListAddForm VendorWeaponModsEnergyTier3 NVDLC05ModNVPlasmaPistolMagneticAccelerator 12 1 1.0
- LeveledListAddForm VendorWeaponModsEnergyTier3 NVDLC05ModNVPlasmaPistolHighEnergyIonizer 14 1 1.0
- LeveledListAddForm VendorWeaponModsEnergyTier3 NVDLC05ModNVTriBeamLaserRifleFocusOptics 18 1 1.0
- LeveledListAddForm VendorWeaponModsEnergyTier4 NVDLC05ModNVTriBeamLaserRifleFocusOptics 1 1 1.0
- LeveledListAddForm VendorWeaponModsEnergyTier5 NVDLC05ModNVTriBeamLaserRifleFocusOptics 1 1 1.0
- LeveledListAddForm VendorWeaponModsEnergyTier3 NVDLC05ModNVTriBeamLaserRifleHDCapacitors 1 1 1.0
- LeveledListAddForm VendorWeaponModsEnergyTier4 NVDLC05ModNVTriBeamLaserRifleHDCapacitors 1 1 1.0
- LeveledListAddForm VendorWeaponModsEnergyTier3 NVDLC05ModNVTriBeamLaserRifleHighCapTerminal 1 1 1.0
- LeveledListAddForm VendorWeaponModsEnergyTier4 NVDLC05ModNVTriBeamLaserRifleHighCapTerminal 1 1 1.0
- LListSetFlags VendorWeaponModsGunsExplosivesTier5 1
- LListSetFlags 188NCRArmsMerchantMods 1
- LListSetFlags VendorWeaponModsGunsTier3 1
- LListSetFlags VendorWeaponModsGunsTier4 1
- LListSetFlags VendorWeaponModsGunsExplosivesTier5 1
- LListSetFlags VendorWeaponModsEnergyTier1 1
- LListSetFlags VendorWeaponModsEnergyTier2 1
- LListSetFlags VendorWeaponModsEnergyTier3 1
- LListSetFlags VendorWeaponModsEnergyTier4 1
- LListSetFlags VendorWeaponModsEnergyTier5 1
- endif
- printc "NevA 3 ended"
- endif
- end
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