eddaket

Potential Metronome Route Changes

Apr 30th, 2019
87
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.76 KB | None | 0 0
  1. Early Game
  2. Teach Echoed Voice over Growl
  3.  
  4. Slateport
  5. Skip Soft Sand
  6. Teach Mud Shot over Tackle
  7.  
  8. Slateport Shopping 1:
  9.  
  10. Mauville 1
  11. Mauville Shopping 1: Buy Bulldoze
  12. Teach Bulldoze over Mud Shot
  13. After Wattson, get the Metronome
  14.  
  15. Fallarbor
  16. Get the Nugget
  17.  
  18. Mauville 2
  19. Mauville Shopping 2: Sell Nugget, Buy Power Up Punch.
  20. Equip Metronome before Mt. Chimney
  21.  
  22. Mt. Chimney
  23. Heal to full when Repelling before Chimney
  24. Chimney Grunt: Echoed Voice x3 (if Swagger, full heal, Rock Smash, Rock Tomb x2)
  25. Tabitha 1: Bulldoze Koffing til boom. Heal like usual
  26. Teach Power Up Punch over Echoed Voice. Equip Persim
  27. Maxie 1: X Speed (x2), (X Attack if no Swagger), Power Up Punch x2, Bulldoze, Rock Tomb
  28.  
  29. Lavaridge
  30. Re-equip Metronome
  31. Flannery: Bulldoze x4. X Attack if Torkoal Curse
  32.  
  33. Petalburg 2
  34. George: Some combo of PuP and Bulldoze (3 total turns)
  35. Norman: X Defense, Power Up Punch, X Speed (x2), X Attack, Power Up Punch x2, Power Up Punch, Power Up Punch (heal as needed)
  36.  
  37. Sootopolis:
  38. Teach Power Up Punch over Lava Plume, (Teach Smack Down over Rest, Teach Overheat over Precipice Blades). Equip Persim
  39. Wallace: Earthquake, Power Up Punch Earthquake, Earthquake, Earthquake, Earthquake
  40.  
  41. Route 126:
  42. If Persim equipped, just leave it on and equip Metronome after Hope. If not, equip metronome when you teach Waterfall
  43. Byrn: Power Up Punch Earthquake, Earthquake (should be a good range now!!!!!)
  44. Edgar: Earthquake
  45. Wally 2: Smack Down Earthquake, Earthquake, Power Up Punch Earthquake, Earthquake, Earthquake
  46.  
  47. Elite 4:
  48. No red orb Sidney
  49. Sidney: (X Speed) Power Up Punch x2, Power Up Punch, Earthquake, Earthquake, Earthquake
  50. Equip Red Orb and do normal Phoebe
  51. Glacia: Power Up Punch x2, Earthquake, Earthquake, Earthquake, Overheat/Power Up Punch
  52. Equip Metronome, Teach Strength over Overheat, Swords Dance over Power Up Punch
  53. Drake: (X Speed), Swords Dance x2, Strength (x2), Strength, Strength, Strength, Strength
  54.  
  55.  
  56.  
  57.  
  58.  
  59.  
  60. Total Time Saves:
  61. Skip Soft Sand (9s)
  62. Chimney Grunt (2 turns) (8s)
  63. Maxie 1 (1 turn) (4s)
  64. Norman (3 turns) (12s)
  65. Byrn (1 turn) (4s)
  66. Wally 2 (1 turn) (4s)
  67. No Red Orb on Sidney (10s)
  68. Drake (1 turn) (4s)
  69. Total: 55s
  70.  
  71. Total Time Losses:
  72. Small menuing stuff for move order
  73. Wally 1 (1 turn) (4s)
  74. Getting Metronome (28s)
  75. Picking up and selling the Nugget (7s)
  76. Buying Power Up Punch (6s)
  77. Teaching Power Up Punch (12s)
  78. Possible turn on Flannery (0-4s)
  79. Teaching Power Up Punch (12s)
  80. Sidney (1 turn) (4s)
  81. Total: 73s
  82.  
  83. Difference: +18s
  84.  
  85. QoL improvements:
  86. No smokescreen troll on Chimney Grunt (4s lost usually)
  87. Maxie is less trolly (worst case for both fights is 16s slower)
  88. George is always a 3 turn (4s lost usually)
  89.  
  90. Conclusion: Added consistency for ~20s of timeloss. Might be better for different stat ranges. Would have to do the math...
Add Comment
Please, Sign In to add comment