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- Early Game
- Teach Echoed Voice over Growl
- Slateport
- Skip Soft Sand
- Teach Mud Shot over Tackle
- Slateport Shopping 1:
- Mauville 1
- Mauville Shopping 1: Buy Bulldoze
- Teach Bulldoze over Mud Shot
- After Wattson, get the Metronome
- Fallarbor
- Get the Nugget
- Mauville 2
- Mauville Shopping 2: Sell Nugget, Buy Power Up Punch.
- Equip Metronome before Mt. Chimney
- Mt. Chimney
- Heal to full when Repelling before Chimney
- Chimney Grunt: Echoed Voice x3 (if Swagger, full heal, Rock Smash, Rock Tomb x2)
- Tabitha 1: Bulldoze Koffing til boom. Heal like usual
- Teach Power Up Punch over Echoed Voice. Equip Persim
- Maxie 1: X Speed (x2), (X Attack if no Swagger), Power Up Punch x2, Bulldoze, Rock Tomb
- Lavaridge
- Re-equip Metronome
- Flannery: Bulldoze x4. X Attack if Torkoal Curse
- Petalburg 2
- George: Some combo of PuP and Bulldoze (3 total turns)
- Norman: X Defense, Power Up Punch, X Speed (x2), X Attack, Power Up Punch x2, Power Up Punch, Power Up Punch (heal as needed)
- Sootopolis:
- Teach Power Up Punch over Lava Plume, (Teach Smack Down over Rest, Teach Overheat over Precipice Blades). Equip Persim
- Wallace: Earthquake, Power Up Punch Earthquake, Earthquake, Earthquake, Earthquake
- Route 126:
- If Persim equipped, just leave it on and equip Metronome after Hope. If not, equip metronome when you teach Waterfall
- Byrn: Power Up Punch Earthquake, Earthquake (should be a good range now!!!!!)
- Edgar: Earthquake
- Wally 2: Smack Down Earthquake, Earthquake, Power Up Punch Earthquake, Earthquake, Earthquake
- Elite 4:
- No red orb Sidney
- Sidney: (X Speed) Power Up Punch x2, Power Up Punch, Earthquake, Earthquake, Earthquake
- Equip Red Orb and do normal Phoebe
- Glacia: Power Up Punch x2, Earthquake, Earthquake, Earthquake, Overheat/Power Up Punch
- Equip Metronome, Teach Strength over Overheat, Swords Dance over Power Up Punch
- Drake: (X Speed), Swords Dance x2, Strength (x2), Strength, Strength, Strength, Strength
- Total Time Saves:
- Skip Soft Sand (9s)
- Chimney Grunt (2 turns) (8s)
- Maxie 1 (1 turn) (4s)
- Norman (3 turns) (12s)
- Byrn (1 turn) (4s)
- Wally 2 (1 turn) (4s)
- No Red Orb on Sidney (10s)
- Drake (1 turn) (4s)
- Total: 55s
- Total Time Losses:
- Small menuing stuff for move order
- Wally 1 (1 turn) (4s)
- Getting Metronome (28s)
- Picking up and selling the Nugget (7s)
- Buying Power Up Punch (6s)
- Teaching Power Up Punch (12s)
- Possible turn on Flannery (0-4s)
- Teaching Power Up Punch (12s)
- Sidney (1 turn) (4s)
- Total: 73s
- Difference: +18s
- QoL improvements:
- No smokescreen troll on Chimney Grunt (4s lost usually)
- Maxie is less trolly (worst case for both fights is 16s slower)
- George is always a 3 turn (4s lost usually)
- Conclusion: Added consistency for ~20s of timeloss. Might be better for different stat ranges. Would have to do the math...
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