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- DAY 1
- - isis before any peggy farm 2 duels unless deck is awful for isis (really only possible with "unrunnable" starting decks)
- - mage order: SAVE, mountain, ocean, (buy umi), SAVE, seto 2, SAVE, meadow, SAVE, forest, desert, (buy monster)
- > exit farm 2 with at least 43 star chips. if you have 50-51 for secmeton, go for SA; if 52+, go for BCD
- > if the monster you need costs 30, exit farm 2 with 48+ star chips. if the monster costs 35+, just buy umi before the gauntlet
- - specialize deck for isis farm (remove things that you will add later)
- > OUT: umi, plants, dinos (unless wasteland deck), warriors
- > IN: all spellcasters and machines (unless no beasts)
- - keep cyber soldier plays for weevil
- - remove low-attack waters during farm 1/early tournament until you have enough dragons and spellcasters
- - new a-tec technique: summon weak monster in atk position on turn 1 (and toss 1-2 cards if it will help draw THTD). this wastes the turn necessary to reach 9, and it ensures you take damage and get 4 effective attacks in time
- DAY 2
- - extend farm 1 for several reasons:
- > star chips to buy umi for late game
- > most efficient chance of big dragon until late farm 2
- > efficient chance of mountain
- > supporting cards are more useful than isis' supporting cards
- > if you want to duel rex in farm 2, it's barely better than during farm 1 (useless magics + low-attack fusion material)
- > not getting the upper hand in tournament duels is costly (especially on peggy)
- DAY 3
- - length of farm 1 should partially depend on starting field spell
- > if umi or mountain: aim for short farm 1
- > if wasteland and good mystical sand plays: favor extended farm 1 (shorten if mountain drop)
- > if anything else: favor extended farm 1 (shorten if mountain drop)
- - deck edits: try to do 2-3 at once, and plan ahead. major ones listed below:
- > pre-isis: remove umi; add all machines and waters. if you can, remove: plants, females, warriors, dinos
- > pre-kaiba: remove ALL beasts and winged; add umi(s), plants and stones. also get the proper mix of waters and spellcasters
- > pre-heishin: add DCJs
- > if card is valuable enough (e.g., dragon, fusionist, wsr), don't wait to add it
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