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tavarner17

Faux-DynamicLights tribes.ini 12-3-13

Dec 3rd, 2013
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  1. [SystemSettings]
  2. AllowD3D10=False
  3. AllowD3D11=False
  4. AllowRadialBlur=False
  5. AllowSubsurfaceScattering=False
  6. AmbientOcclusion=False
  7. bAllowBetterModulatedShadows=False
  8. bAllowDownsampledTranslucency=False
  9. bAllowLightShafts=False
  10. bAllowWholeSceneDominantShadows=False
  11. bCombinesimilarMappings=False
  12. bEnableForegroundSelfShadowing=False
  13. bEnableForegroundShadowsOnWorld=False
  14. Bloom=False
  15. Borderless=True
  16. CompositeDynamicLights=False
  17. DecalCullDistanceScale=0.1
  18. DepthOfField=True
  19. DetailMode=0
  20. DirectionalLightmaps=False
  21. Distortion=False
  22. DropParticleDistortion=True
  23. DynamicDecals=True
  24. DynamicLights=False
  25. DynamicShadows=False
  26. EnableHighPolyChars=False
  27. FilteredDistortion=False
  28. FloatingPointRenderTargets=False
  29. FogVolumes=False
  30. Fullscreen=False
  31. LensFlares=False
  32. LightEnvironmentShadows=False
  33. m_TrShadowLODGroup=0
  34. m_TrTextureLODGroup=0
  35. MaxAnisotropy=16
  36. MaxMultisamples=1
  37. MaxShadowResolution=0
  38. MaxWholeSceneDominantShadowResolution=0
  39. MinPreShadowResolution=8
  40. MinShadowResolution=0
  41. MotionBlur=False
  42. MotionBlurPause=False
  43. MotionBlurSkinning=0
  44. OneFrameThreadLag=False
  45. OnlyStreamInTextures=True
  46. ParticleLODBias=4
  47. PlayerShadowFadeResolution=8
  48. PreShadowFadeResolution=8
  49. PreShadowResolutionFactor=0.1
  50. ResX=1920
  51. ResY=1080
  52. SceneCaptureStreamingMultiplier=1
  53. ShadowFadeExponent=0.1
  54. ShadowFadeResolution=0
  55. ShadowFilterQualityBias=-1
  56. ShadowTexelsPerPixel=0.1
  57. SHSecondaryLighting=True
  58. SkeletalMeshLODBias=10
  59. SpeedTreeFronds=False
  60. SpeedTreeLeaves=False
  61. StaticDecals=False
  62. Trilinear=False
  63. UnbatchedDecals=False
  64. UseVsync=False
  65. TEXTUREGROUP_World=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  66. TEXTUREGROUP_WorldNormalMap=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  67. TEXTUREGROUP_WorldSpecular=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  68. TEXTUREGROUP_Character=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  69. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  70. TEXTUREGROUP_CharacterSpecular=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  71. TEXTUREGROUP_Weapon=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  72. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  73. TEXTUREGROUP_WeaponSpecular=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  74. TEXTUREGROUP_Vehicle=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  75. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  76. TEXTUREGROUP_VehicleSpecular=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  77. TEXTUREGROUP_Cinematic=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  78. TEXTUREGROUP_Effects=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  79. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  80. TEXTUREGROUP_Skybox=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  81. TEXTUREGROUP_UI=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  82. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  83. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  84. TEXTUREGROUP_RenderTarget=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  85. TEXTUREGROUP_MobileFlattened=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  86. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  87. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  88. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  89. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  90. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  91. TEXTUREGROUP_ColorLookupTable=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  92.  
  93. [TribesGame.TrAudioSettings]
  94. m_nVolumeMaster=80
  95. m_nVolumeEffects=100
  96. m_nVolumeMusic=0
  97. m_nVolumeVoice=80
  98.  
  99. [WinDrv.WindowsClient]
  100. DisplayGamma=2.2
  101.  
  102. [TribesGame.TrGameEngine]
  103. bSmoothFrameRate=False
  104. MinSmoothedFrameRate=120
  105. MaxSmoothedFrameRate=122
  106. AllowScreenDoorFade=False
  107. AllowNvidiaStereo3d=False
  108. bForceStaticTerrain=True
  109.  
  110. [Engine.GameViewportClient]
  111. bUseHardwareCursorWhenWindowed=False
  112.  
  113. [TribesGame.TrDevice]
  114. m_bTinyWeaponsEnabled=True
  115.  
  116. [Engine.Engine]
  117. bForceStaticTerrain=True
  118.  
  119. [Engine.ISVHacks]
  120. bInitializeShadersOnDemand=False
  121. DisableATITextureFilterOptimizationChecks=True
  122. UseMinimalNVIDIADriverShaderOptimization=True
  123. PumpWindowMessagesWhenRenderThreadStalled=False
  124.  
  125. [TextureStreaming]
  126. PoolSize=2048
  127. MemoryMargin=20
  128. MemoryLoss=0
  129. HysteresisLimit=20
  130. DropMipLevelsLimit=20
  131. StopIncreasingLimit=20
  132. StopStreamingLimit=12
  133. MinEvictSize=12
  134. MinFudgeFactor=1
  135. FudgeFactorIncreaseRateOfChange=1
  136. FudgeFactorDecreaseRateOfChange=-0.5
  137. MinRequestedMipsToConsider=11
  138. MinTimeToGuaranteeMinMipCount=0
  139. MaxTimeToGuaranteeMinMipCount=0
  140. UseTextureFileCache=False
  141. LoadMapTimeLimit=10
  142. LightmapStreamingFactor=0.04
  143. ShadowmapStreamingFactor=0.04
  144. MaxLightmapRadius=500
  145. AllowStreamingLightmaps=False
  146. TextureFileCacheBulkDataAlignment=1
  147. UsePriorityStreaming=True
  148. bAllowSwitchingStreamingSystem=False
  149. UseDynamicStreaming=True
  150. bEnableAsyncDefrag=False
  151. bEnableAsyncReallocation=False
  152. MaxDefragRelocations=256
  153. MaxDefragDownShift=128
  154.  
  155. [XAudio2.XAudio2Device]
  156. MaxChannels=32
  157. m_bEnableBassBoost=True
  158.  
  159. [TribesGame.TrPlayerController]
  160. m_bEnableChatFilter=False
  161. m_bShowHUDObjectives=True
  162. m_bShowHUDNotifications=False
  163. m_bShowHUDFriendStateNotifications=False
  164. m_bEnableOverheadDamageIndicators=False
  165. m_bShowHUDReticule=False
  166. m_bShowHUDCredits=False
  167. m_bShowHUDAccolades=False
  168. m_bShowHUDBadges=False
  169. m_bShowHUDScores=true
  170. m_bShowHUDHealthBar=true
  171. m_bShowHUDVisor=False
  172. m_bShowHUDChat=False
  173. m_bShowHUDCombatLog=True
  174. m_bShowHUDKillbox=False
  175. m_bShowHUDDeathcam=False
  176. m_bShowHUDHeroText=false
  177. m_bShowHUDPromptPanel=False
  178. m_bShowHUDRespawnTimer=False
  179. m_bShowHUDSkiBars=True
  180. m_bShowHUDFriendColoring=False
  181. m_bShowHUDCracks=False
  182. m_WhisperFilter=0
  183. EnableAlienFX=False
  184. m_bAnimMenu=False
  185. m_bAllowSimulatedProjectiles=False
  186.  
  187. [TribesGame.TrEntryPlayerController]
  188. m_bEnableChatFilter=false
  189. m_bShowHUDObjectives=false
  190. m_bShowHUDNotifications=false
  191. m_bShowHUDFriendStateNotifications=false
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