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Oscar55555

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Mar 3rd, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86.  
  87. local h,t
  88. --Give the server mouse data every second frame, but only if the values changed
  89. --If player is not moving their mouse, client won't fire events
  90. local HB = game:GetService("RunService").Heartbeat
  91. while true do
  92. if h~=Mouse.Hit or t~=Mouse.Target then
  93. h,t=Mouse.Hit,Mouse.Target
  94. Event:FireServer({isMouse=true,Target=t,Hit=h})
  95. end
  96. --Wait 2 frames
  97. for i=1,2 do
  98. HB:Wait()
  99. end
  100. end]==],script)
  101.  
  102. ----Sandboxed game object that allows the usage of client-side methods and services
  103. --Real game object
  104. local RealGame = game
  105.  
  106. --Metatable for fake service
  107. local FakeService_Metatable = {
  108. __index = function(self,k)
  109. local s = rawget(self,"_RealService")
  110. if s then
  111. return typeof(s[k])=="function"
  112. and function(_,...)return s[k](s,...)end or s[k]
  113. end
  114. end,
  115. __newindex = function(self,k,v)
  116. local s = rawget(self,"_RealService")
  117. if s then s[k]=v end
  118. end
  119. }
  120. local function FakeService(t,RealService)
  121. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  122. return setmetatable(t,FakeService_Metatable)
  123. end
  124.  
  125. --Fake game object
  126. local FakeGame = {
  127. GetService = function(self,s)
  128. return rawget(self,s) or RealGame:GetService(s)
  129. end,
  130. Players = FakeService({
  131. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  132. },"Players"),
  133. UserInputService = FakeService(UIS,"UserInputService"),
  134. ContextActionService = FakeService(CAS,"ContextActionService"),
  135. RunService = FakeService({
  136. _btrs = {},
  137. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  138. BindToRenderStep = function(self,name,_,fun)
  139. self._btrs[name] = self.Heartbeat:Connect(fun)
  140. end,
  141. UnbindFromRenderStep = function(self,name)
  142. self._btrs[name]:Disconnect()
  143. end,
  144. },"RunService")
  145. }
  146. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  147. FakeGame.service = FakeGame.GetService
  148. FakeService(FakeGame,game)
  149. --Changing owner to fake player object to support owner:GetMouse()
  150. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  151. end
  152. -- woah
  153.  
  154. -- Created by Nebula_Zorua
  155. -- Click to attack
  156. -- Uses skybox's sun
  157.  
  158. wait()
  159. script.Parent = nil
  160.  
  161. local me = game:service'Players'.localPlayer;
  162. local mouse = me:GetMouse()
  163.  
  164. local I = Instance.new
  165. function IT(instance,parent,properties)
  166. local inst = I(instance)
  167. for i,v in next, properties do
  168. pcall(function() inst[v[1]] = v[2] end)
  169. end
  170. inst.Parent = parent
  171. return inst
  172. end
  173.  
  174. function PARTANDMESH(parent,brickcolor,material,anchored,cancollide,locked,size,cframe,meshid,textureid,scale,partProps,meshProps)
  175. local part = IT("Part",parent or me.Character,{{"TopSurface",10},{"BottomSurface",10},{"BrickColor",brickcolor},{"Anchored",anchored},{"CanCollide",cancollide},{"Locked",locked},{"Material",material}, {"Size",size},{"CFrame",cframe}})
  176. local mesh = IT("SpecialMesh",part,{{"MeshId",meshid},{"TextureId",textureid},{"Scale",scale}})
  177. for i,v in next, partProps do
  178. pcall(function() part[i] = v end)
  179. end
  180. for i,v in next, meshProps do
  181. pcall(function() mesh[i] = v end)
  182. end
  183. return part,mesh
  184. end
  185. local RANDOM = math.random
  186.  
  187. function PART(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  188. local NEWPART = IT("Part",PARENT,{})
  189. NEWPART.formFactor = FORMFACTOR
  190. NEWPART.Reflectance = REFLECTANCE
  191. NEWPART.Transparency = TRANSPARENCY
  192. NEWPART.CanCollide = false
  193. NEWPART.Locked = true
  194. NEWPART.Anchored = true
  195. if ANCHOR == false then
  196. NEWPART.Anchored = false
  197. end
  198. NEWPART.BrickColor = BrickColor.new(tostring(BRICKCOLOR))
  199. NEWPART.Name = NAME
  200. NEWPART.Size = SIZE
  201. NEWPART.Position = me.Character.Torso.CFrame.p
  202. NEWPART.Material = MATERIAL
  203. NEWPART:BreakJoints()
  204. return NEWPART
  205. end
  206.  
  207. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) -- thanks shack BB
  208. local STATPART = PART(3, me.Character, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
  209. STATPART.CFrame = CFrame.new(CFRAME.p + Vector3.new(0, 1.5, 0))
  210. local BODYGYRO = IT("BodyGyro", STATPART,{})
  211. local BODYPOSITION = IT("BodyPosition", STATPART,{})
  212. BODYPOSITION.P = 2000
  213. BODYPOSITION.D = 100
  214. BODYPOSITION.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  215. if LABELTYPE == "Normal" then
  216. BODYPOSITION.position = STATPART.Position + Vector3.new(RANDOM(-2, 2), 6, RANDOM(-2, 2))
  217. elseif LABELTYPE == "Debuff" then
  218. BODYPOSITION.position = STATPART.Position + Vector3.new(RANDOM(-2, 2), 8, RANDOM(-2, 2))
  219. elseif LABELTYPE == "Interruption" then
  220. BODYPOSITION.position = STATPART.Position + Vector3.new(RANDOM(-2,2), 8, RANDOM(-2, 2))
  221. end
  222. game:GetService("Debris"):AddItem(STATPART ,5)
  223. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  224. BILLBOARDGUI.Adornee = STATPART
  225. BILLBOARDGUI.Size = UDim2.new(2.5, 0, 2.5 ,0)
  226. BILLBOARDGUI.StudsOffset = Vector3.new(-2, 2, 0)
  227. BILLBOARDGUI.AlwaysOnTop = false
  228. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  229. TEXTLABEL.BackgroundTransparency = 1
  230. TEXTLABEL.Size = UDim2.new(2.5, 0, 2.5, 0)
  231. TEXTLABEL.Text = TEXT
  232. TEXTLABEL.Font = "SciFi"
  233. TEXTLABEL.FontSize="Size42"
  234. TEXTLABEL.TextColor3 = COLOR
  235. TEXTLABEL.TextStrokeTransparency = 1
  236. TEXTLABEL.TextScaled = true
  237. TEXTLABEL.TextWrapped = true
  238. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  239. wait(0.2)
  240. for i=1, 5 do
  241. wait()
  242. THEBODYPOSITION.Position = THEPART.Position - Vector3.new(0, 0.5 ,0)
  243. end
  244. wait(1.2)
  245. for i=1, 5 do
  246. wait()
  247. THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
  248. THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
  249. THEBODYPOSITION.position = THEPART.Position + Vector3.new(0, 0.5, 0)
  250. end
  251. THEPART.Parent = nil
  252. end),STATPART, BODYPOSITION, TEXTLABEL)
  253. end
  254.  
  255. function GETREGION(point,range,ignore)
  256. return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,250)
  257. end
  258.  
  259.  
  260. function AoEDAMAGE(pos,rad,min,max,avoidbyjump,critRate,critMult,kill)
  261. local dmg = RANDOM(min,max)
  262. local R3 = GETREGION(pos,rad,{me.Character})
  263. local Hit = {}
  264. for _,v in next, R3 do
  265. local h = (v and v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' or nil)
  266. if(h and not Hit[h])then
  267. Hit[h] = true
  268. if(v.Parent:FindFirstChild'Head' and v.Parent.Head:IsA'BasePart' and v.Parent.Name ~= 'CKbackup' and v.Parent.Name ~= 'Nebula_Zorua' and v.Parent.Name ~= 'Salvo_Starly')then
  269.  
  270. local hed = v.Parent.Head
  271. local crit = RANDOM(1,100)
  272. local dmgText = (crit <= critRate and "? - "..dmg*critMult or " - "..dmg)
  273.  
  274. if(kill)then
  275. dmgText = "INSTANT"
  276. v.Parent:breakJoints()
  277. end
  278. if(not avoidbyjump or hed.CFrame.y <= pos.y+3)then
  279. if(crit <= critRate)then
  280. --dmg*critMult
  281. h.Health = h.Health - dmg*critMult
  282. else
  283. h.Health = h.Health - dmg
  284. end
  285. StatLabel('Normal',hed.CFrame * CFrame.new(0, 0 + hed.Size.z - 1, 0),dmgText,(dmgText:find"?" and BrickColor.new'New Yeller' or dmgText == "INSTANT" and BrickColor.new'Really red' or BrickColor.new'Navy blue').Color)
  286. end
  287. end
  288. end
  289. end
  290. end
  291.  
  292.  
  293.  
  294. function SOUND(id,parent,pitch,volume,looped)
  295. local SOUND = I("Sound")
  296. SOUND.SoundId = id;
  297. SOUND.Parent = parent
  298. SOUND.Pitch = pitch or 1
  299. SOUND.Looped = looped or false
  300. SOUND.Volume = volume or 1
  301. return SOUND;
  302. end
  303.  
  304.  
  305. function FX(id,parent,pitch,volume)
  306. return coroutine.wrap(function()
  307. local FX = SOUND(id,parent,pitch,volume)
  308. FX:Play()
  309. repeat wait() until FX.IsLoaded
  310. game:service'Debris':AddItem(FX,FX.TimeLength+1)
  311. end)()
  312.  
  313. end
  314.  
  315. warn"Can we go on land?"
  316. warn"No."
  317. warn"Why?"
  318. warn"The sun is a deadly lazer"
  319.  
  320.  
  321. mouse.Button1Down:connect(function()
  322. FX("rbxassetid://811841430",workspace,1,10)
  323. local beam = I("Part",workspace)
  324. beam.TopSurface,beam.BottomSurface,beam.Size,beam.Anchored,beam.CanCollide,beam.Archivable = 10,10,Vector3.new(1,1,1),true,false,false
  325. beam.Material,beam.BrickColor = Enum.Material.Neon,BrickColor.new'New Yeller'
  326. local look = CFrame.new(Vector3.new(),game:service'Lighting':GetSunDirection())
  327. local kthx = IT("Part",nil,{
  328. {'Transparency',1},{'CanCollide',false},{'Anchored',true},{'Position',mouse.Hit.p}
  329. })
  330. local mesh = I("BlockMesh",beam)
  331. mesh.Scale = Vector3.new(5,5,1e4)
  332. local explosion,explosionMesh = PARTANDMESH(workspace,BrickColor.new'New Yeller',"Neon",true,false,true,Vector3.new(1,1,1),mouse.Hit,"","",Vector3.new(5,5,5),{},{MeshType=Enum.MeshType.Sphere})
  333. AoEDAMAGE(explosion.CFrame.p,25,1e25,1e25,false,100,2,true)
  334. for trans = 0, 1, .05 do
  335. explosion.Transparency = trans
  336. explosionMesh.Scale = explosionMesh.Scale + Vector3.new(2,2,2)
  337. beam.CFrame = CFrame.new(kthx.Position) * look * CFrame.new(0,0,-5000)
  338. mesh.Scale = Vector3.new(5-(trans/1)*5,5-(trans/1)*5,1e4)
  339. beam.Transparency = beam.Transparency + 0.035
  340. wait()
  341. end
  342. beam:destroy()
  343. explosion:destroy()
  344. end)
  345.  
  346. if(game:service'Players'.localPlayer.UserId == 201729767)then
  347. while true do
  348. coroutine.wrap(function()
  349. for i = 1, 50 do
  350. warn("hi abuser bb")
  351. end
  352. end)()
  353. wait()
  354. end
  355. end
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