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- local player = game.Players.LocalPlayer
- local character = player.Character or player.CharacterAdded:Wait()
- local torso = character:WaitForChild("Torso") or character:WaitForChild("UpperTorso")
- local part = Instance.new("Part")
- part.Size = Vector3.new(20, 20, 20) -- Increased size
- part.Transparency = 1
- part.Anchored = true
- part.CanCollide = false
- part.Position = torso.Position - torso.CFrame.LookVector * 2
- part.Parent = workspace
- local attachment = Instance.new("Attachment")
- attachment.Name = "VFX"
- attachment.Parent = part
- local particleEmitter1 = Instance.new("ParticleEmitter")
- particleEmitter1.Name = "Wind"
- particleEmitter1.Acceleration = Vector3.new(0, 0, 0)
- particleEmitter1.Brightness = 1
- particleEmitter1.Color = ColorSequence.new(Color3.fromRGB(255, 255, 255))
- particleEmitter1.Drag = 5
- particleEmitter1.EmissionDirection = Enum.NormalId.Left
- particleEmitter1.Lifetime = NumberRange.new(0.2, 1.2)
- particleEmitter1.LightEmission = 0
- particleEmitter1.LightInfluence = 0
- particleEmitter1.Rate = 55
- particleEmitter1.RotSpeed = NumberRange.new(-100, 355)
- particleEmitter1.Rotation = NumberRange.new(-360, 360)
- particleEmitter1.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3), NumberSequenceKeypoint.new(0.1, 4.64), NumberSequenceKeypoint.new(0.2, 5.669), NumberSequenceKeypoint.new(0.3, 6.297), NumberSequenceKeypoint.new(0.4, 6.699), NumberSequenceKeypoint.new(0.5, 6.983), NumberSequenceKeypoint.new(0.6, 7.208), NumberSequenceKeypoint.new(0.699, 7.407), NumberSequenceKeypoint.new(0.8, 7.599), NumberSequenceKeypoint.new(0.899, 7.794), NumberSequenceKeypoint.new(1, 8)})
- particleEmitter1.Speed = NumberRange.new(0, 15.13)
- particleEmitter1.SpreadAngle = Vector2.new(15, 15)
- particleEmitter1.Texture = "rbxassetid://10316078099"
- particleEmitter1.TimeScale = 0.899
- particleEmitter1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.071, 0.822), NumberSequenceKeypoint.new(0.285, 0.725), NumberSequenceKeypoint.new(0.521, 0.935), NumberSequenceKeypoint.new(1, 1)})
- particleEmitter1.VelocitySpread = 15
- particleEmitter1.Parent = attachment
- local particleEmitter2 = particleEmitter1:Clone()
- particleEmitter2.Name = "Wind"
- particleEmitter2.Lifetime = NumberRange.new(0.3, 0.3)
- particleEmitter2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.495), NumberSequenceKeypoint.new(0.162, 0.342), NumberSequenceKeypoint.new(0.348, 0.402), NumberSequenceKeypoint.new(0.5, 0.743), NumberSequenceKeypoint.new(1, 1)})
- particleEmitter2.Parent = attachment
- wait(5)
- part:Destroy()
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