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Apr 28th, 2017
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  1. Update v1.0.3 Changelog:
  2. ________________________________
  3.  
  4. General Fixes
  5. • You can now disable the game's time limit - see below for instructions
  6. • Fixed fire particle effect crashing the build
  7. • Fixed the campaign map triggering travel events and vice versa (which was preventing a lot of events from triggering)
  8. • Fixed a bug that was causing faction reputation checks in conversations to always think you had 0 reputation (note: as long as your reputation with a faction is between -20 and 20, the faction screen will not display any changes, but your reputation is changing - that's just a UI issue that we hope to address in the next patch)
  9. • Fixed a bug whereby Drugged and Intoxicated would stick around forever if they were applied during a conversation (they now last 3 hours each, so walk it off)
  10. • Added a player message for when you get status effects through conversations and when they're removed over time
  11. • Stat numbers are now coloured red if they're being reduced by an injury or status effect and orange if they would be reduced but they actually can't go any lower
  12. • Status effect icons now show up in the same places as injury icons (most importantly in the character screen and in the follower selection menu)
  13. • Added a new tutorial pop-up about the timeline
  14. • Fixed item removal nodes removing the wrong item if the intended item was equipped (specifically, Ketill's personal quest was removing his bow instead of his talisman)
  15. • Fixed the Toss ability
  16. • Added adjacency checks to the activation conditions for Heavy Swing and Hook and Slash (the latter already had a within-rush-distance check, but that's not enough)
  17. • The game will now no longer autosave during sequences where saves are disabled
  18. • Fixed conversation kills without takedown animations not updating the animation state of the victim (which would cause them to still be standing around and look alive after you killed them)
  19. • Made some improvements to loading times
  20. • Fix the issue where the absent characters would be eat in camp
  21. • Fixed an issue where followers could die in combat in an injury got worse while incapacitated
  22. • Fixed characters not going to the right positions and playing the right animations during camping
  23. • Added check for null ref when determining flanking
  24. • Removed party spawner from character creation
  25. • Added localisation strings for the Worldmap for the save menu
  26. • Messed a bit with some of the pre-set characters' morale, including raising all your huscarls (except Asleifr, because he's a douchebag)
  27. • Fixed the player marker being placed on your previous campaign map position if you sail to Scarborough from somewhere else and leave by foot
  28. • Fixed the Denmark campaign map thinking you're in Erlingr's farm the first time you leave the Homestead after the prologue
  29. • Fixed Ribe's description referring to Ragnhildr as a thegn instead of a jarl
  30. • Fixed the player's ship sails not getting the right colours from the player model anywhere other than in the Homestead
  31. • Added animation sound effects to the random filler characters in the cities
  32. • Replaced some of Ribe's characters with filler characters to shave the loading time down a bit and made sure that all filler characters who are sitting down in all three cities have their colliders disabled
  33. • Made some corrections to the French localisation
  34. • Status effects are now removed from dead people
  35. • Reduced the amount of consumables and throwables you find in lootable objects
  36. • Reduced the amount of salvage you can get from crates, barrels, and baskets
  37. • Added Hungry and Starving counts to the party information panel on the travel maps
  38. • Made some tweaks in initialization to prevent crashes when loading Ribe
  39. • Fixed not all keybinding options being shown at all times
  40. • Fixed a background not tiling in the pause menu
  41. • Improved the colour correction in Orkneyjar
  42. • Improved colour correction for Caustantin's Hall and the dungeon in Legacæstir
  43. • Improved the colour correction in the dream sequences
  44. • Removed birds from the 2nd dream since they weren't animating
  45. • Fixed the movement value localisation not being correct
  46. • Fixed a tooltip not being localized in the camping todo list
  47. • Fixed issue with abilities not getting deselected when a character was immobilised
  48. • Added an animation for characters sleeping in beds (for Eyfura and Bjørgdis)
  49. • Tile objects (ice, campfires, brambles, etc.) now trigger when combat starts (e.g. you are instantly set on fire if you stand on a campfire); however, characters no longer start on a tile with a hazard (these may appear to contradict each other but the result is that things will run as they should but your characters should be smart enough to not step on hazards on their initial turn)
  50. • Illumination does not get removed at the end of the turn anymore
  51. • Characters standing inside a campfire will now be illuminated in addition to burned
  52. • Optimised the reflection probes in all campsites, hoping that'll fix or reduce the crashes some players have reported during the timelapse
  53. • Made the AdvanceTime debug command only accept positive numbers
  54.  
  55. Change log: Quests
  56. • Made it so you can trigger the Althing and end the game if you have 100 Prosperity even if you haven't completed any other questline
  57. • Fixed a bunch of Play Once Only-related issues in various conversations
  58. • Fixed Valerius never showing up on Orkneyjar unless you got the quest to kill him from Iovita before turning on her
  59. • Disabled saving during Hrodgærda's attack on Skjern
  60. • Fixed Hrodgærda's reinforcements breaking if you've built palisades before the final attack on Skjern
  61. • Disabled saving game inside the passage grave in Skerninge
  62. • Fixed the goal to talk to Bildr in the feud quest re-appearing in your quest log if you get it from another character after completing it already
  63. • Fixed not being able to complete the Seeking Sanctuary quest if you had killed the refugees before talking to Æthelfled
  64. • Fixed being able to recruit the persecuters in Legacæstir if you had already killed the cult
  65. • Fixed not being able to make the persecutors in Legacæstir leave you alone under certain conditions
  66. • Fixed the cult in Legacæstir not leaving the ruins if you had convinced them to join you at Orkneyjar
  67. • Fixed cult members in Legacæstir not running away if you had turned the cult hostile
  68. • Fixed the Ab Urbe Condita fight being able to re-trigger if you had already fought it but not handed in the quest
  69. • Fixed not being able to hand in the Seeking Sanctuary quest to the persecuters if you had turned the cult hostile
  70. • Fixed triggering an empty fight if you had already dealt with the refugees before turning the cult in Legacæstir hostile
  71. • Fixed Iovita attacking you if you approached her after having given her the Aquila
  72. • Fixed the fight in the Legacæstir dungeon triggering even though you had already fought it
  73. • Fixed getting stuck by the bridge in Legacæstir if you had already fought the persecutors (ah, that quest really is the gift that keeps on giving)
  74. • Fixed the conversation with Finnguala upon your return with Donncoirce not playing if you'd clicked on her before it was active
  75. • Disabled the option to tell Ragnhildr you killed the Rats if you didn't kill the Rats
  76. • Made the Red Wedding party not spawn if the Wait goal is Inactive, instead of if Wait is Not Completed and Not Failed
  77. • Moved the goal marker for the first Red Wedding goal from the groom's father onto the house door so it doesn't go to a campaign map marker when the wedding party despawns
  78. • Fixed the Red Wedding party spawning in during the night if they had previously spawned in during the day
  79. • Fixed the scared man in the Barghest quest spawning in during the day if he had previously spawned in during the night, but at the same time accidentally inverted his spawn conditions so he now spawns only during the day - will fix that in the next patch, as it doesn't break anything
  80. • Fixed Rurik not disappearing from your longhouse after day 150 as he should
  81. • Disabled the dialogue option to sacrifice a mercenary in Skerninge because it wasn't working
  82. • Fixed Hulda only appearing the first time you load Skjern after the prologue
  83. • Fixed the option to have Kveldulfr craft for you never appearing during the summer if you didn't ask him about the smithy during the winter
  84. • Went over a bunch of conversations and added more reputation changes and increased some of the existing ones
  85. • Gave the Eoforwic blacksmith a check to bypass her introduction text on subsequent visits
  86. • Added morale decreases for your love interest if you get caught cheating
  87. • Disabled the option to side with Aiblinn in Dun Phris if you don't control Orkneyjar at that point
  88. • Fixed Leofric showing up in Osred's hall even if you fight him before going there
  89. • Fixed Grainne talking about Conall as if he's dead even if you brought him in alive (in English and German - we're awaiting translations for the other languages)
  90. • Fixed a weirdly inconsistent bug where Grainne would sometimes not spawn in Caustantin's hall after Mac Taidg Must Die until you left and re-entered the hall a few times
  91. • Fixed not getting the proper ID for a randomly selected character in the stray boat event
  92. • Fixed being able to talk to Maban before you catch the thieving child, thereby never being able to complete that goal; also fixed being able to enter the houses before you get the relevant quests
  93. • Removed the extra coin pile in the merchant's house in Eoforwic and fixed the level transition goal marker in that scene and the shire gerefa's house showing up at 0.0.0 instead of the door
  94. • Made it so you can pick up the knife in the wall in one of the entrable homes in Eoforwic and set the loot to owned
  95. • Set everything to owned in the 2nd Eoforwic house and made the lord of the house lie in his bed
  96. • Changed the Viking attack in Yngilwood so the player starts, and tweaked the cover in the hex map
  97. • Fixed the injured man in the swamp sticking around if you had treated him
  98. • Fixed the robbers on the ridge in the swamp not reacting if you had gone there once before
  99. • Fixed an NPC Speech node in the TravelInfection random event that should have been a Stored NPC Speech node
  100. • Fixed a potential problem with the feud quest in Ribe not triggering; unfortunately we couldn't reproduce it, so we're not sure if the fix works
  101. • Small tweaks to the eating and drinking contest in Ribe
  102. • Fixed a typo "somethng" in the conversation with Ingimarr in his house
  103. • Tweaked the trader hex map in Skerninge
  104. • Fixed a misspelled character reference in the toothache camping event
  105. • Fixed the Forbidden Tribute quest in Eoforwic trying to spawn the wrong character when you had defeated the lynch mob
  106. • Made a rock that was throwing warnings in the treasure cave not batching static, and rebuilt lighting as a result
  107. • Fixed Vrangr sticking around in the Marsh if you came back to it after you had let him go
  108. • Fixed a hex map issue in Yngilwood that could cause players to get stuck on a hill
  109. • Fixed the huscarls still showing up in Skjern over the summer if they had spawned in once, even if they had since left the hird
  110. • Fixed being able to hand in the Debt Collector quest multiple times
  111. • Fixed being able to get the Debt Collector quest again if you had already handed it in under certain circumstances
  112. • Fixed an issue where you could get the Debt Collector quest again if you had failed to get the payment from Gaius Aelius
  113. • Fixed an issue where the Debt Collector quest would not get closed if you had gotten the payment before ever talking with them
  114. • Added a missing check to the conversation with Grainne if you defeat her, to check if Aife was part of the fight
  115. • Fixed the Old Man in the Marsh not entering dialogue if you had freed Mani
  116. • Fixed a rogue hex in the bandit camp and not being able walk between the barricades
  117. • Added the missing "Blacksmith" area map marker localization for Orkney to all localizations
  118.  
  119. Disabling the Time Limit
  120. • By popular demand we've implemented a way for you to disable the game-over that you'll normally get if you run out of time in either campaign. Time will still pass as normal and the timeline will appear to progress, but once it reaches the end, nothing will happen.
  121.  
  122. To activate this:
  123. First find your config file. It should be in \Documents\My Games\Expeditions Viking\Config.
  124. Open Config.ini with your text editor of choice (Notepad will do nicely).
  125. Locate the [PlayerSettings] section and add the following line TimeGameOver=False at the end of it, for example:
  126. [PlayerSettings]
  127. GameLanguage=English
  128. GoalMarkerBehaviour=ShowAll
  129. Dismemberment=True
  130. Tutorial=False
  131. DisplayHexes=False
  132. DisplayHelmets=True
  133. EdgePanning=True
  134. ControlStyle=CRPG
  135. TimeGameOver=False
  136. Save the file and open the game.
  137. To verify that the time limit is disabled, hover over your marker or the icon at the end of the timeline. It should say, in a red font: "Running out of time is currently disabled." Note that this will only show up in the English or English (Norse Names) localisations so far, because we haven't had the new strings localised yet.
  138.  
  139. Disabling the time limit will also disable all difficulty-related achievements for finishing the game.
  140.  
  141. As mentioned somewhere in the changelist above, to complement this new feature we have also changed the "advancetime" cheat so it no longer accepts negative numbers.
  142.  
  143. Of course there are things that stop making sense when you disable the timeline. We assume that if you do this, you don't particularly care about the narrative consistency of the game,do not be suprised if the game suddenly skips almost a year into the future, and a title card proclaims the year to be 789 AD when your in-game clock says 790 or something like that.
  144.  
  145. Video crash bypass instructions
  146. If your game has been crashing immediately after character creation or immediately upon opening, try adding the following anywhere in your config file:
  147.  
  148. [VideoPlaybackSettings]
  149. DoPlayVideos=False
  150.  
  151. The side effect is that you will not get any videos. This is mainly a problem for the end of the game, since the denoument will not play. We're still working on a "proper" fix for a later update.
  152.  
  153.  
  154. Update v1.0.2 Changelog:
  155. ________________________________
  156.  
  157. • Improved stability further
  158. • Fixed the resolution not being set correctly in the options
  159. • Player now has a fixed morale to Heroic (+10)
  160. • Fixed a bug where the person assigned to cleaning would always lose 1 morale; now there's 5% chance of that happening; also added additional details in the player message log
  161. • Due to the player character now having a fixed morale, • they can no longer be set to clean the camp
  162. • Fixed a bug where killing Caustantin, Osred, or Æthelred after winning the fight with them would lead to the player dying instead (oh God I wish I didn't have to put this in the patch notes I am so unspeakably ashamed of myself for making this mistake)
  163. • Fixed a bug where the bounty Ealdorman could get killed if you attacked the thieves, so he would be missing once you got his own quest later
  164. • Fixed one of the groups of the thralls who had escaped from the slave trader in Orkney being unresponsive if you had passed through their area before they spawned
  165. • Fixed a stupid oversight in Uallach's (the witch in Perth) conversation that was preventing you from asking about Ketill or Nefja's personal quests if you had already completed her own side quest
  166. • Fixed the campfire in Yngilwood where you lay an ambush for the tanner - it was set to only play once, so if you clicked no to the pop-up initially you could never open it again
  167. • Likewise set Grimnir's last conversation in the dream to not trigger once, which prevents the player from "exhausting" it before it's active
  168. • Fixed being able to trigger the hole in the wall in Dun Phris multiple times
  169. • Changed the initiative in Ingimar's Longhouse so the player starts
  170. • Fixed a bug where enemies that were set to immortal could still die from Burn injuries
  171. • Fixed several issues with Execute and its Condemned status effect: the ability was painting a path when no movement would occur, it was erroneously disallowing activation when the target was outside movement range, and most importantly Condemned was disappearing one round too early, making the ability very difficult to use
  172. • Fixed an issue caused by using Charge with a reach weapon
  173. • Fixed Crippled not working
  174. • Fixed One-Two being able to damage allies
  175. • Fixed Disarm Trap not working
  176. • Fixed an exception in the Point Blank skill which could freeze AI in combat, and decreased the chance of this happening in other skills as well
  177. • Fixed an exception when using water skins
  178. • Changed animation for Anticipate Opening so it doesn't look like the character is attacking an invisible character
  179. • Nerfed Backstabber from a 50% damage bonus to 20%
  180. • Fixed the camera position in camp scenes
  181. • Added loot to some enemies in Perth that didn't have any
  182. • Fixed loot ownership in Ingimar's longhouse only being disabled if he was incapacitated (it's currently reset if you save and load in the scene, but we're working on that)
  183. • Fixed loot ownership not being disabled when Perth or York was being attacked
  184. • Moved some tutorials that were blocking the timeline
  185. • Fixed enemy and player AP being switched around in enemy tooltips
  186. • Fixed the Talon tooltip which wasn't being parsed correctly
  187. • Fixed the Sling tooltip calling it one-handed instead of two-handed
  188. • Fixed a tooltip in the treatment panel not showing up
  189. • Added more info about the timeline in the timeline tooltips
  190.  
  191.  
  192. Update v1.0.1 Changelog:
  193. ________________________________
  194.  
  195. Feature fixes and balance tweaks
  196. • Added Intro and Endgame subtitles for French, Polish, and Russian (German was already in)
  197. • Pixel light count set to 2 by default, since 4 was causing the game to crash on older machines - if you've experienced crashes, you may still need to lower this manually in case your config is overriding the change
  198. • Dramatically increased the travel speed by ship
  199. • Increased the medicine cost for treating injuries
  200. • Made saving the Fog of War not thread-dependent
  201. • Ranged characters should now properly target tile-objects (no path markers, range visualisation etc.)
  202. • Fire Arrow can target tar pots now
  203. • Fixed a bug where some AI would not move in the Flee behavior when the path to the escape zone was blocked
  204. • Fixed a bug where if the stepback tile for the Smack ability was not assigned it would cause the game to get stuck
  205. • Fixed a bug where the victory conditions for the previous encounter would appear in the victory conditions panel for the new encounter
  206. • Increased the default bonfire light intensity
  207. • Barricade cover is now correctly removed when the barricade is destroyed
  208. • Fixed issue with character combat info panel giving wrong information
  209. • Fixed a bug where if the last enemy dies not bleeding, it would not end combat
  210. • Make sure the follower selection shows the portraits all the time
  211. • Fixed party information panel in Polish not parsing the average morale correctly
  212. • Fixed a bug where melee character would not advance when out of range
  213. • Made sure abilities that do not damage the target show the damage expected as 0
  214. • Reduced the amount of feet shuffling in combat
  215. • You can now attack tile objects with reach weapons from two tiles away as intended
  216. • Fixed issue with Player:Genitive not appearing for other languages than Polish
  217. • Fixed the interior area tilesets not fading out correctly when the camera was viewing them from behind
  218. • Added intro logo video so you know who made the game (but we still haven't implemented the Credits button in the main menu because we don't want you to think we're self-absorbed)
  219.  
  220. Quest and level fixes
  221. • Fixed the world's most ambiguous fail state if you fail a storyline after Dun Phris (it honestly might still be a bit ambiguous depending on how cooperative the random camping events are in selecting the correct event, but we're working on it)
  222. • Fixed the ending being available before you do
  223. • Fixed the encounter trigger on re-triggering and fixed characters sinking into the shrine floor
  224. • Made saving of FOW not thread dependant
  225. • Re-snapped some hex maps in Dun Phris and painted some more cover
  226. • Fixed a blocker that was trapping players in Yngilwood if
  227. • Fixed the game logic around entering York and fixed a big game-breaker in the game logic on the door to the king's hall
  228. • Fixed being able to leave without
  229. • Fixed some window planes being oriented wrong and added a 7500 valuables to
  230. • Added waypoints for some of the lootable items in so you don't do it from behind walls, etc.
  231. • Fixed some of the dynamically appearing objects in so you can't walk through them anymore
  232. • Fixed the light in the Scarborough camp casting a weird shadow
  233. • Moved the transitions in the plains map so you can't see them from the other camera bounds
  234.  
  235. Changed icon to
  236. • Added the last string translations in German
  237. • Added loot configurations to , fixed some hovering stuff on top of barrels and
  238. • Fixed the not showing up on the world map if you've gotten the quest
  239. • Fixed an issue where leaving didn't close the quest
  240. • Fixed the map marker for having a non-localized tooltip
  241. • Fixed a place where you could get stuck preventing you from leaving in the mountain cave
  242. • Fixed triggering again if you lose the fight before
  243. • Added filters to the follower selection nodes in FeastFollowerInput so it doesn't pick Aife or Morcant
  244. • Set Aiblinn to plot critical and set Grainne to not spawn in Caustantin's hall if she's supposed to be at the caves
  245. • Fixed the tower encounter retriggering in York and fixed Caustantin having the wrong goal marker on him after
  246. • Fixed some typos and added some missing localisation to EnglishNorse
  247. • Made disable themselves if you lose the war
  248. • Fixed missing R in his first name that was causing it not to be localized
  249. • Added goal markers for ReachEoforwic and ReachPerth
  250. • Fixed an issue where the goals weren't correctly completed
  251. • Added birds to Scarborough and fixed a bug where the Absentee Tax Collector encounter had no AI group assigned to it
  252. • Set up the right non-follower party spawner for after main quest completion in Scarborough (so they're actually in the camp instead of standing on the beach on the other side of the ship)
  253.  
  254. Fixed
  255. • Made not cast shadows, made thunderstorm not appear during the day, and added camera collision for
  256. • Made the player's ship able to dock in the Perth harbour if
  257. • Added a missing barricade to a fight in
  258. • Tweaked the barricade obstacle colliders slightly to avoid unbroken barricades blocking the player after certain fights
  259. • The now sit down at their tables
  260. • Tweaked the triggers for
  261. • Fixed some dialogue branches that led to the Unwanted Guests quest not being properly closed
  262. • Fixed a fair few hex map issues in the chester sewers and fixed some floating onions
  263. • Fixed an issue where would do nothing if you freed him before you got the quest - he'll now talk to you, and you can collect the reward without having the quest
  264. • Fixed an issue in the mountain caves entrance where multiple followers would speak over each other
  265. • Fixed Domnall missing from Caustantin's hall after Dun Phris
  266.  
  267. Audio fixes and additions
  268. • End cinematic music and credits audio timing fix
  269. • Switch weapon button sfx
  270. • More sound effects for filler characters who are standing around and playing animations
  271. • End cinematic music track updated
  272. • Mix + unarmed act sfx
  273. • VOX retrigger categories + sack loot sfx
  274. • Weapon rack now has sounds
  275. • Credits music cut
  276. • Fixed issue with sound playing while loading game
  277. • Perth and York complex music setup
  278. • AudioSettings_DialogueVolume
  279. • End cinematic ambience
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