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- local Camera = game.Workspace.CurrentCamera
- local Player = game.Players.LocalPlayer
- repeat
- wait()
- until Player.Character
- local Character = Player.Character
- local Player_Head = Character.Head
- local BodyPositioner = Instance.new("BodyPosition", Player_Head)
- BodyPositioner.MaxForce = Vector3.new(0, 0, math.huge)
- BodyPositioner.Position = Vector3.new(0, 0,Player_Head.Position.Z)
- -------------------------------------------------------------------
- Camera.CameraType = Enum.CameraType.Scriptable
- Camera.CameraSubject = Player_Head
- game:GetService("RunService").RenderStepped:connect(function()
- Camera.CFrame = CFrame.new(Player_Head.CFrame.X, Player_Head.CFrame.Y + 3, Player_Head.CFrame.Z + 30)
- Camera.FieldOfView = 50
- end)
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