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Feb 14th, 2018
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  1. Class info
  2.  
  3. *1 Evokers are summoners who may use magic weapons, but may never use mana crystals or equip magic armor, unless it provides a summoning bonus. Accessories may be reforged to provide more mana. Evokers must prioritize obtaining a summoning weapon as soon as possible. As a reminder, sentry weapons (the queen spider staff, rods sold by the tavernkeep, etc.) are summoning weapons.
  4. *2 Fisters are characters who use gauntlets, gloves, and all other types of fist weapons from the WeaponsOut mod. Bards use symphonic weapons from Thorium.
  5. https://terrariamods.gamepedia.com/Weapons_(WeaponOut)#Fists
  6. https://terrariamods.gamepedia.com/Accessory_(WeaponOut)
  7. https://thoriummod.gamepedia.com/Bard
  8. *3 Hookers are also known as battle-fishers, while healers use radiant weapons, healing items, and buff items from Thorium. Relevant links:
  9. https://github.com/JPANv2/UnuBattleRods/wiki/List-Of-Battlerods
  10. https://github.com/JPANv2/UnuBattleRods/wiki/Armors
  11. https://github.com/JPANv2/UnuBattleRods/wiki/Accessories
  12. https://thoriummod.gamepedia.com/Healer
  13. *4 https://terrariamods.gamepedia.com/Weapons_(WeaponOut)#Whips
  14. *5 Here are some weapons you may have forgotten about and wish to use during your run:
  15. https://terraria.gamepedia.com/Boomerangs
  16. https://terraria.gamepedia.com/Thrown_weapons
  17. https://terraria.gamepedia.com/Daybreak
  18.  
  19. Gimmick info
  20.  
  21. 1: OSHA Compliance - If it's unsafe, your job is to make it safe. Build stoppers at every deep drop, proper stairs, or at least a rope ladder to climb up and down, turn lava into obsidian, and place ample light sources wherever people go.
  22. 2: Purist - You can't tolerate [3 biomes of your choice]. Your lifelong goal is to use explosives, thrown powder, and the clentaminator to convert them all into [biome of your choice, not necessarily purity].
  23. 3: Referral Program - You must invite friends to play with you until at least one joins you. If you don't have any Steam friends, make some in this thread, on /v/, in a Steam group, or elsewhere. After a friend joins you, your gimmick is considered fulfilled while they're online and for the next 36 hours after they sign off, giving you a grace period to invite more friends or continue playing while waiting for that one to sign back on.
  24. 4: Housewife - Expanding and harvesting the herb farm, cutting down and replanting trees, fishing, expanding the NPC house, improving the boss/invasion arenas, improving worldwide transportation systems, and all other non-combat tasks are your cup of tea. Fighting is the last thing on your mind, and you'll only fight if you feel you truly have no other choice (an invasion showed up on your doorstep, you were asked by other players to join a boss fight, etc.).
  25. 5: RPer - Other people roleplay because they want to. You roleplay because you rolled a 5. Your character's personality, species, and vanity items are up to you. How often you speak/roleplay in chat is up to you. A backstory is optional.
  26. 6: Aquaphobic - You'll do everything you can to avoid touching water. You don't know how to swim, so if you fall into a body of water that's deep enough to cause air loss, you may not jump to escape from it; you may only attempt to walk out of it, dig your way out, or anything else that doesn't involve pressing the jump key. If you're outside and it starts raining, seek shelter or create one immediately.
  27. 7: Flattener of Worlds - The bastard son of Jyggalag, you live to see the world leveled out. You'll work tirelessly to demolish hills and fill in dips in the terrain, with or without the appropriate biome blocks. The entire world will be your perfectly flat boss arena. You're willing, albeit reluctantly, to spare the builds of fellow players from being flattened.
  28. 8: Brick Hardmeat - Your only job is to kill things. You may craft items insofar as they help you kill things. Leave the tree cutting, item sorting, and all that other shit for everyone else. Mining is like killing the earth and helps you gain better gear, so you're okay with it.
  29. 9: Demolition Man - You love to solve problems by blowing them up. You may supplement your class role with the few explosive weapons in the game. Grenades and other weapons that deal self-damage count as explosives; just try not to kill yourself.
  30.  
  31. If you truly hate the class you rolled, feel free to select one of these even more challenging classes instead.
  32.  
  33. If you rolled a 1-3, choose from these:
  34.  
  35. (Gear = weapons, armor, accessories, and ammo. When only weapons are mentioned, you may use any armor/accessories/ammo you see fit.)
  36.  
  37. * Dwarf: the only weapons you may use are explosives, including explosive items that typically aren't used as weapons, and any non-explosive weapons that have a chance to deal self-damage.
  38. * Elf: the only weapons and ammo you may use are bows and wooden arrows. Additionally, you must never use an accessory with a modifier that gives it a bonus higher than +1 or +1%. For example, Warding is banned but Hard is fine. The Arcane prefix is also banned.
  39. * Craftsman: you may forego your class role and use gear from 1 class of your choice. However, you may only use gear that you crafted yourself. You may not use gear found in chests (unless you can craft new items out of them, such as saving hermes boots to craft into spectre boots later), mob/boss drops (the same exception applies), etc. You may also use gear bought from NPCs, but you may not use gear obtained from other players.
  40. * Pocketless: you may forego your class role and use gear from 1 class of your choice. However, you may never equip accessories.
  41. * Penetrator: you may forego your class role and use gear from 1 of the following classes: archer, gunslinger, wizard, sorcerer, or tosser. However, you may only use weapon and ammo combinations that result in all of your attacks having a chance to pierce enemies. For example, using a minishark with meteor shot is fine, but using a minishark with musket balls is not allowed.
  42.  
  43. If you rolled a 4-6, choose from these:
  44.  
  45. * Manual Laborer: the only weapons you may use are tools. Weapons that share the same name as a tool (for example, chainsaws are tools IRL and there's a non-tool weapon called the butcher's chainsaw) may also be used. Other examples of pseudo-tools you may use include the nail gun, paladin's hammer (emphasis on hammer), and leaf blower.
  46. * Merchant: you may only use gear obtained by trading with NPCs and other players. Due to the complicated nature of this class and potential loopholes that are addressed, see this pastebin for more info on how this class works: https://pastebin.com/caBqK5Fc
  47. * Naked: you may forego your class role and use gear from 1 class of your choice. However, you may never equip armor.
  48. * Slow Learner: you may forego your class role and use gear from 1 class of your choice. However, you may not use certain gear based on your current level of progression; usually it's the best gear available to you. Restrictions based on the class you chose still apply. Due to the complicated nature of this class, see this pastebin for a complete list of items and when you're allowed to use them: https://pastebin.com/mA1DWExC
  49. * Engineer: you may forego your class role and use weapons from 1 class of your choice. However, you may only use weapons that you obtained from enemies you killed through the use of traps or environmental damage, such as lava. If you use one of your non-trap weapons to kill an enemy and it drops a weapon, you may not use that weapon since it wasn't obtained by killing an enemy with a trap or environmental weapon. There are no armor, accessory, or ammo restrictions.
  50.  
  51. If you rolled a 7-9, choose from these:
  52.  
  53. * Summoner: the only weapons you may use are summoning weapons. Reminder that the tavernkeep sells canes, rods, and staves which summon sentries that deal summoning damage. Unlike the evoker class, you're not allowed to use magic weapons.
  54. * Hunter-Gatherer: you may only use weapons, accessories, and ammo obtained from the environment, such as chests, mob/boss drops, fishing crates, orbs/hearts, dungeon lock boxes, etc. Crafting gear is forbidden. The only exception to that is armor, since almost all of it would be impossible to obtain otherwise. Trading with players for gear is forbidden, but you're allowed to buy gear from NPCs. You may not take gear from other peoples' chests unless you challenge them to PvP and win (emphasis on HUNTER-Gatherer). If an enemy disables PvP in the middle of a fight, you win.
  55. * Golem: you may forego your class role and use gear from 1 class of your choice. However, you must hold still for 2 seconds before attacking any enemies. Being forcibly moved (knocked back by an enemy, pushed around by a blizzard or sandstorm, moving in a minecart, etc.) also counts as moving. Anti-knockback accessories, tank armor, gear that makes enemies less likely to target you, and the shiny stone dropped by golem are your friends.
  56. * Mercenary Leader: you may forego your class role and use gear from 1 class of your choice. However, you may only use weapons that you obtained from enemies that were killed by players that you convinced to fight for you. You may convince players to fight for you by paying them in gold, paying them in items, talking them into it, or using any other means available to you. If you use one of the weapons you obtained to kill an enemy and it drops a weapon, you may not use that weapon since you didn't gain it through someone else killing the enemy for you. There are no armor, accessory, or ammo restrictions.
  57. * Nostalgist: you may forego your class role and use weapons from 1 class of your choice. However, during pre-hardmode, you may only use copper/tin, wooden, and amethyst weapons, weapons found by breaking pots and shadow orbs/crimson hearts, weapons found in generated chests, slime staves, and hornet staves. Restrictions based on the class you chose (such as not using a hornet staff if you chose a class other than evoker) still apply. At the start of hardmode, you may use any pre-hardmode weapons. Post-golem, you may use any pre-golem weapons. Only your weapon choices are affected by this class, not your armor, etc.
  58. * Focused: you may forego your class role and use gear from 1 of the following classes: archer, gunslinger, wizard, sorcerer, or tosser. However, you may only use weapon and ammo combinations that result in none of your attacks having a chance to pierce enemies. For example, using a minishark with musket balls is fine, but using a minishark with meteor shot is not allowed.
  59.  
  60. Regardless of what you rolled, you may choose:
  61. ** Daredevil: you may use gear that belongs to both the class you rolled and the most similar class to it (wizards may also use magic books, archers may also use guns, etc.). Fisters/Bards may use hooker/healer gear, hookers/healers may use evoker gear (and play by the evoker rule of never using mana stars to increase your mana), and evokers may use fister/bard gear. However, you must play on mediumcore difficulty. Good luck.
  62. *** Madman: you may forego your class role and use gear from any 2 classes of your choice. However, you must play on hardcore difficulty. Have fun.
  63.  
  64. If you truly hate the gimmick you rolled, feel free to select one of these gimmicks instead.
  65.  
  66. If you rolled a 1-3, choose from these:
  67.  
  68. * Pixie - You may not go anywhere that's dark, unless you immediately place torches nearby. This includes being outside at night, unless you're in a brightly lit area. It would be wise to carry torches with you at all times.
  69. * Miser - You may not use money. This includes trading money with other players, using it as ammo for the coin gun, and giving it away for free. You may only trash it or let it sit unused in your inventory.
  70. * Aesthetic Builder - When players pass by unnecessary 10+ block tall statues, they know you're the one who built them. They have you to thank for turning their invasion arena from a drab plateau of dirt into a beautiful stone courtyard. Your builds may not provide any functional benefits, but they make the world unforgettable and worth screenshotting.
  71. * Fickle - Whenever you obtain a new weapon, accessory, or cosmetic/functional piece of armor, you must swap to use it if it isn't forbidden by your class restrictions. If this causes a debilitating downgrade (E.G. swapping from fetid baghnaks to a zombie arm), you must only use it until the next dawn. Optionally, you may take the added challenge of using a different armor set, weapon, and vanity set within the limits of your class restrictions every session.
  72. * Paranoid - You may not store items outside of personal storage containers, such as piggy banks and money troughs. Someone might steal them! Incidentally, you may take any items you want from public chests.
  73.  
  74. If you rolled a 4-6, choose from these:
  75.  
  76. * High Altitude Architect - Everybody wants sky islands to have more content. You're here to give it to them. You can either expand upon pre-existing sky islands or make your own from scratch. How you connect them (if at all) and the new buildings you add to them are entirely up to you.
  77. * Harpy - You wouldn't be caught dead underground. You must never head below a depth of Level Surface according to a depth meter. Entering an area that looks like a cave or has naturally generated background walls is forbidden, even if it's technically "aboveground" according to a depth meter. If you want ores you'll have to dig up ones that are available near the surface, trade with players, fish for ingots, kill bosses, etc.
  78. * Shy - You may not interact with friendly or neutral NPCs. However, you may ask [one designated player of your choice] to interact with them for you (to buy/sell items, to fight skeletron, etc.).
  79. * Good Samaritan - Whenever you meet another player outside of your base, you feel compelled to offer to help them with whatever they're doing.
  80. * Easter Bunny - Whenever you would destroy or toss a weapon, accessory, piece of armor, tool, or rare item, you must place it in a chest instead. The chest should be out in the world somewhere, not in a public base. All other items, and trash items from the above categories (such as copper weapons/armor/tools), may be destroyed freely.
  81.  
  82. If you rolled a 7-9, choose from these:
  83.  
  84. * Kobold - The surface is for chumps. As soon as you spawn you must head underground, build a home to set your spawn point as soon as you can, and never return aboveground. You must never head above a depth of Level Surface according to a depth meter. Entering an area that looks like it's aboveground or has open sky instead of background walls is forbidden, even if it's technically "underground" according to a depth meter. Wood can be obtained from harvesting blocks and walls in underground cabins, trading with players who come underground, harvesting wood in the underground jungle, and through other means.
  85. * Vampire - You may not go outside during the day, unless you're underground or have something else overhead to avoid standing in direct sunlight. To the best of your ability, you must avoid coming into direct contact with torches and campfires.
  86. * Straight and Narrow - You may not use buff potions. Healing's still fair game, though.
  87. * The Trash Man - You may not trash, drop, destroy, or give away any items. You may store them in storage containers. Roleplaying as Danny DeVito is optional.
  88. * Public Enemy No. 1 - You're the BBEG. You live in a self-made [fortress/underground lair/flying battleship/pyramid/pirate ship/whatever] far away from everyone, regularly challenge people to PvP, and offer to recruit people as minions. Bonus points if you eventually set up a large gem to host CTF matches. Note: you're forbidden from living in a shitty commie block. What kind of BBEG would do that?
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