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- local player = game.Players.LocalPlayer
- local character = player.Character or player.CharacterAdded:Wait()
- local tool = character:FindFirstChild("fish") or player.Backpack:FindFirstChild("fish")
- local fish = game.Workspace.Lobby.fish
- local fishStand = game.Workspace.Lobby.GloveStands.fish
- local leaderstats = player:FindFirstChild("leaderstats")
- local gloveStat = leaderstats:FindFirstChild("Glove")
- local userInputService = game:GetService("UserInputService")
- local canUseAbility = true
- userInputService.InputBegan:Connect(function(input, gameProcessedEvent)
- if character.isInArena.Value == true then
- if gloveStat.Value == "fish" or gloveStat.Value == "Killerfish" then
- if input.KeyCode == Enum.KeyCode.R and canUseAbility then
- canUseAbility = false
- game:GetService("ReplicatedStorage").GeneralAbility:FireServer()
- wait(3.05)
- canUseAbility = true
- end
- end
- end
- end)
- while fish:FindFirstChild("Texture") do
- fish.Texture:Destroy()
- fish.Color = Color3.new(124, 124, 124)
- fish.Material = "DiamondPlate"
- fishStand.GloveDesc.DescOutline.DescFrame:FindFirstChild("Name").Text = "Killerfish"
- wait(0.05)
- end
- while true do
- if gloveStat.Value == "fish" or gloveStat.Value == "Killerfish" then
- gloveStat.Value = "Killerfish"
- end
- wait(0.05)
- end
- while tool.Glove:FindFirstChild("Texture") do
- tool.Glove.Texture:Destroy()
- wait(0.05)
- end
- tool.Glove.Color = Color3.new(124, 124, 124)
- tool.Glove.Material = "DiamondPlate"
- tool.Name = "Killerfish"
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