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RoyalTeaRed

TNX Skill Dictionary - 11 Katana

Mar 27th, 2023 (edited)
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  1. Dual Wield has been renamed to Two Blade Style
  2. Kamaitachi has been renamed to Vacuum Cut
  3. Hayabusa has been renamed to Falcon's Speed
  4. Cleave has been renamed to Sundering Blade
  5. Shadow Blade has been renamed Death's Shadow Edge
  6.  
  7.  
  8. Marauder
  9. Combo : Declare
  10. Max SL : Style Level
  11. Timing : Miracle
  12. Target : -
  13. Range : -
  14. Difficulty : None
  15. Versus : None
  16. A Miracle Alter skill that shows you are a bloodthirsty murderer, and your visage only brings to mind the grim reaper.
  17. - Change the effect of your Danse Macabre miracle to, "Troops and Extras of your choice in the same Engagement as you become Incapacitated." The XP condition remains the same. Limit [SL]/Act.
  18.  
  19. Beloved Blade
  20. Combo : Declare
  21. Max SL : 3
  22. Timing : Refer
  23. Target : Refer
  24. Range : Close
  25. Difficulty : None
  26. Versus : None
  27. You know everything there is to know about your weapon. Whether it's making instant field repairs, or making fine adjustments to the power you apply, you know how to keep your weapon ready.
  28. - Use when a melee weapon you have Preserved would become {Damaged}. Remove that condition. Limit [SL]/Act.
  29.  
  30. Iai
  31. Combo : Free
  32. Max SL : 5
  33. Timing : Constant
  34. Target : Self
  35. Range : None
  36. Difficulty : None
  37. Versus : None
  38. You attack with such speed they don't even see you draw. Even when your weapon is sheathed, you can seamlessly move into a strike with a heart's beat.
  39. - Gain +[SL] to your Major Action <Melee> checks. Also, when you would make a check for a physical attack, you may also equip a melee weapon.
  40.  
  41. Iai II
  42. Combo : Free
  43. Max SL : 5
  44. Timing : Constant
  45. Target : Self
  46. Range : None
  47. Difficulty : None
  48. Versus : None
  49. The moment you decide to draw, the strike has already been made.
  50. - Increase the Max SL of your Iai skill by the SL of this skill. This increases Max SL only; the current SL must be raised via XP as normal.
  51.  
  52. One Strike
  53. Combo : <Melee>
  54. Max SL : 3
  55. Timing : Major
  56. Target : Single
  57. Range : Weapon
  58. Difficulty : Control
  59. Versus : <Evasion>
  60. Your style is to put all of your power into one strike. Take them down with the first hit, and no risk they'll grow accustomed to your attacks.
  61. - With this skill in the combo, increase physical wounds you inflict by [SLx3]. Limit 1/Scene.
  62.  
  63. Falling Leaves
  64. Combo : <Melee>
  65. Max SL : 4
  66. Timing : Reaction
  67. Target : -
  68. Range : -
  69. Difficulty : -
  70. Versus : -
  71. With precise cleaves, you can strike objects straight out of the air. To your arm, cutting down bullets is no different than cutting down leaves fluttering through the air.
  72. - When this skill is used in a Reaction check combo, apply your Iai bonus to the check.
  73.  
  74. Vacuum Cut
  75. Combo : <Melee>
  76. Max SL : 4
  77. Timing : Major
  78. Target : Single
  79. Range : Medium
  80. Difficulty : Control
  81. Versus : <Evasion>
  82. Through unnaturally fast swings of your weapon or other means, you can generate shockwaves with it, striking even distant foes.
  83. - With this skill in your combo, change the range of your physical attack or Danse Macabre to [Range: Close~Medium].
  84.  
  85. Steel Gaze
  86. Combo : <Melee>
  87. Max SL : 4
  88. Timing : Reaction
  89. Target : -
  90. Range : -
  91. Difficulty : Result
  92. Versus : None
  93. You have a hard look about you. Even when you're not doing anything in particular, with one glance, children run from you, and the weak tremble.
  94. - When you would make a <Will> Reaction check, use this skill in a combo to instead make the check using <Melee>.
  95.  
  96. Pressure of Blades
  97. Combo : Declare
  98. Max SL : 3
  99. Timing : Minor
  100. Target : -
  101. Range : -
  102. Difficulty : None
  103. Versus : None
  104. With bladework alone, you can stop people from moving.
  105. - Upon use, your engagement becomes blockaded. When a character attempts to leave a blockaded engagement you're in, you may use <Melee> for your opposed Reaction. This effect lasts until you remove it with a Minor Action, or until the end of the scene. Limit [SL]/Act.
  106.  
  107. Peerless
  108. Combo : Free
  109. Max SL : 1
  110. Timing : Constant
  111. Target : Self
  112. Range : None
  113. Difficulty : None
  114. Versus : None
  115. As a Katana, it's rare to find anyone who matches you in skill, and everyone knows it.
  116. - Requires at least SL3 in <Desperado> to acquire. When acquired, increase your secret skill cap by 1. If you have Katana Style Level 3, increase it by another 1.
  117.  
  118. Inhuman Strength
  119. Combo : Free
  120. Max SL : 4
  121. Timing : Constant
  122. Target : Self
  123. Range : None
  124. Difficulty : None
  125. Versus : None
  126. Through intense training, you've become used to handling large or unwieldly weapons like they're nothing. What's the trick to the grip? If they have to ask, they're not a Katana.
  127. - You may equip [Slot: Two Hands] melee weapons as though they were [Slot: One Hand]. However, you may only equip [SL] number of [Slot: One Hand] weapons total.
  128.  
  129. Sidestep
  130. Combo : Declare
  131. Max SL : 4
  132. Timing : Constant
  133. Target : Self
  134. Range : None
  135. Difficulty : None
  136. Versus : None
  137. You throw off your opponent's aim through quick, nimble movements.
  138. - Use this skill when you move. Gain +[SL+1] to Dodge checks. This effect lasts until the end of the Cut.
  139.  
  140. Afterimage
  141. Combo : Dodge
  142. Max SL : 4
  143. Timing : Reaction
  144. Target : None
  145. Range : None
  146. Difficulty : Result
  147. Versus : None
  148. When you dodge, you move so fast yet so slight that it looks as though your shadow has been hit only. But even so, you're already reading the next strike.
  149. - If successful, gain +[SL] to <Melee> checks you make. This effect lasts until the end of the Cut.
  150.  
  151. Three Blade Style
  152. Combo : <Melee>
  153. Max SL : 4
  154. Timing : Major
  155. Target : Single
  156. Range : Weapon
  157. Difficulty : Control
  158. Versus : None
  159. Attack with three weapons, because why not.
  160. - Requires <†Two Blade Style>. When making the check, select one melee weapon that you have equipped and is NOT receiving the effect of <†Two Blade Style>. This weapon must have a Hide rating of (12 - <†Two Blade Style>'s SL) or better. Increase the physical wound of your attack by [selected weapon's ATK rating].
  161.  
  162. Stare Down Death
  163. Combo : Alone
  164. Max SL : 5
  165. Timing : Reaction
  166. Target : Single
  167. Range : Short
  168. Difficulty : None
  169. Versus : None
  170. Their attacks falter when you stare them down head-on. And if they can't hit your vitals, then you're not going to die.
  171. - Make a Reaction using this skill against a physical attack the target is making. If successful, reduce the physical wound you take from the target by [SL+2]. However, even when successful, the attack hits.
  172.  
  173. Sweeping Shadow
  174. Combo : Declare
  175. Max SL : 3
  176. Timing : Move
  177. Target : Self
  178. Range : None
  179. Difficulty : None
  180. Versus : None
  181. You toy with your opponent, making quick and nimble moves they can't follow until you're striking from their blind spot.
  182. - Gain +[SL] to your physical attack check this Main Process, and to the physical wound you inflict with those. This bonus doesn't apply if you haven't moved this Cut.
  183.  
  184. Sword Dance
  185. Combo : Alone
  186. Max SL : 4
  187. Timing : Move
  188. Target : Self
  189. Range : None
  190. Difficulty : None
  191. Versus : None
  192. You start twirling your weapons in your hands, readying to strike. When experts perform these intricate weaving motions, it's said that their opponents get slashed before they even know it's happened.
  193. - You may only use their skill when equipped with a melee weapon other than Unarmed. Increase the damage you inflict with melee weapons other than Unarmed by [SL]. This effect lasts for this Main Process.
  194.  
  195. Dance Kicker
  196. Combo : Declare
  197. Max SL : 3
  198. Timing : Refer
  199. Target : Self
  200. Range : None
  201. Difficulty : None
  202. Versus : None
  203. With deft footwork, you can incorporate all kinds of moves into your routine.
  204. - Use just after using a Move Action. Upon use, you may use [SL] additional [Timing: Move] style skills. However, you may only move once this Main Process, and cannot make any Minor Actions.
  205.  
  206. Desperado
  207. Combo : Declare
  208. Max SL : 4
  209. Timing : Refer
  210. Target : Self
  211. Range : None
  212. Difficulty : None
  213. Versus : None
  214. Whether info gathering or negotiation, you'd be surprised how much you can get done with sheer brute force.
  215. - Use this skill just after making any check that did not use <Melee>. Gain a bonus to that check equal to your Iai skill SL. Limit [SL]/Act. May not be used during combat.
  216.  
  217. Two Blade Style II
  218. Combo : Free
  219. Max SL : 4
  220. Timing : Constant
  221. Target : Self
  222. Range : None
  223. Difficulty : None
  224. Versus : None
  225. You've taken your dual wielding swordsmanship to a level even masters marvel at.
  226. - Increase the Max SL of your Two Blade Style skill by the SL of this skill. This increases Max SL only; the current SL must be raised via XP as normal.
  227.  
  228. Sheathed Blade
  229. Combo : Alone
  230. Max SL : 4
  231. Timing : Refer
  232. Target : Self
  233. Range : None
  234. Difficulty : None
  235. Versus : None
  236. After striking, you return your weapon to its sheath, readying for the next strike.
  237. - Use this skill just after a Main Process in which you made a melee attack. Recover one use of your <One Strike> skill. Then, unequip one weapon you have equipped. Limit 1/Scene, and [SL]/Act.
  238.  
  239. Fracturing Blade
  240. Combo : <Melee>
  241. Max SL : 3
  242. Timing : Major
  243. Target : Single
  244. Range : Weapon
  245. Difficulty : Control
  246. Versus : <Evasion>
  247. With precision, you strike at your opponent's vitals in such a way as to make them just stop acting.
  248. - When you use this skill in a Physical Attack combo and deal at least a 1-point wound, the target takes -2 to all checks they make. This effect is treated as a bad status, and may stack up to [SL] times. The effect persists until the end of the scene.
  249.  
  250. Falcon's Speed
  251. Combo : Free
  252. Max SL : 4
  253. Timing : Setup Process
  254. Target : Self
  255. Range : None
  256. Difficulty : 10
  257. Versus : None
  258. You act with almost divine speed. Seize the initiative, and strike them down first.
  259. - Increase your Current CS by [CV]. Limit 1/Scene.
  260.  
  261. Falcon's Speed II
  262. Combo : <Falcon's Speed>
  263. Max SL : 3
  264. Timing : Setup Process
  265. Target : Self
  266. Range : None
  267. Difficulty : None
  268. Versus : None
  269. When you're moving as fast as you do, your weapons are even faster, and deadlier.
  270. - When used in combo with <Falcon's Speed>, gain +[SL] to your <Melee> checks. This effect lasts to the end of the Cut.
  271.  
  272. Falcon's Speed III
  273. Combo : Free
  274. Max SL : 1
  275. Timing : Constant
  276. Target : Self
  277. Range : None
  278. Difficulty : None
  279. Versus : None
  280. Your speed is such that not even cybernetically enhanced reflexes can keep up with your blade.
  281. - Requires at least SL4 <Falcon's Speed>. Change your <Falcon's Speed> use limit to 1/Cut.
  282.  
  283. Full Swing
  284. Combo : <Melee>
  285. Max SL : 4
  286. Timing : Major
  287. Target : Single
  288. Range : Weapon
  289. Difficulty : Control
  290. Versus : <Evasion>
  291. When you swing a weapon with enough force, even just the impact can make your enemies crumple to the ground.
  292. - When you use this skill in a Physical Attack combo and deal at least a 1-point wound, the target also takes {BS: Confusion}.
  293.  
  294. Mikiri
  295. Combo : Alone
  296. Max SL : 4
  297. Timing : Before Wound
  298. Target : Self
  299. Range : None
  300. Difficulty : None
  301. Versus : None
  302. This Guard Skill lets you ascertain the path of an attack and move just enough to weaken its impact.
  303. - Reduce the rating of the {Physical Wound} you would take by [CV]. Limit 1/Cut.
  304.  
  305. Windless Blade
  306. Combo : <Melee>
  307. Max SL : 5
  308. Timing : Major
  309. Target : Single
  310. Range : Weapon
  311. Difficulty : Control
  312. Versus : <Evasion>
  313. You strike with such speed that you blade simply glides through the air, emitting no breeze. With such precision comes massive damage.
  314. - With this skill in the combo, increase physical wounds you deal by [SL+3].
  315.  
  316. Lightless Blade
  317. Combo : <Melee>
  318. Max SL : 4
  319. Timing : Major
  320. Target : -
  321. Range : -
  322. Difficulty : -
  323. Versus : <Perception>*
  324. Your strikes can't even be perceived by your enemies. To perceive the threat, they'd have to match your speed.
  325. - With this skill in a physical attack combo, Reactions against it must include <Perception> in the combo. Limit 1/Scene.
  326.  
  327. Deflection
  328. Combo : <Melee>
  329. Max SL : 4
  330. Timing : Reaction
  331. Target : -
  332. Range : -
  333. Difficulty : Result
  334. Versus : None
  335. You evade ranged attacks pointed your way by simply striking down the projectiles with your blade.
  336. - When used in a combo, you may make a Dodge Check using <Melee> against Ranged Attacks. Limit 1/Cut.
  337.  
  338. †Implacable
  339. Combo : <Melee>
  340. Max SL : 4
  341. Timing : Major
  342. Target : Single
  343. Range : Weapon
  344. Difficulty : Control
  345. Versus : <Evasion>
  346. Nevermind when things seem bad; just keep cutting.
  347. - Make this check ignoring any penalties from bad statuses you are suffering from. Also, increase the physical wound you inflict with this attack by 3 x the number of bad statuses you suffer from. You may count [SL+2] bad statuses at most for this skill. Limit 1/Cut.
  348.  
  349. †God of War
  350. Combo : <Melee>
  351. Max SL : 4
  352. Timing : Major
  353. Target : Single
  354. Range : Weapon
  355. Difficulty : Control
  356. Versus : <Evasion>
  357. When you let free your hostility, a malice equal to any war god, your strikes land with ferocity unmatched.
  358. - Increase the physical wound you deal with this combo by [DoS].
  359.  
  360. †Oni's Claws
  361. Combo : <Melee>
  362. Max SL : 4
  363. Timing : Major
  364. Target : Single
  365. Range : Weapon
  366. Difficulty : Control
  367. Versus : <Evasion>
  368. You strike with such speed that your foe doesn't even realize they've been cut. The arts of bringing death to an opponent are your purview.
  369. - Guard Skills cannot be used against physical wounds inflicted by this combo. Limit 1/Scene.
  370.  
  371. †Fierce God Blade
  372. Combo : <Melee>
  373. Max SL : 4
  374. Timing : Major
  375. Target : Single
  376. Range : Weapon
  377. Difficulty : Control
  378. Versus : <Evasion>
  379. When you strike, you put all of your fierce, tempered soul into it.
  380. - Requires at least Katana Style Level 2. Increase the physical wound you deal with this combo by your Life attribute. This effect ignores the general rule for stacking bonuses.
  381.  
  382. †Cut Down
  383. Combo : <Melee>
  384. Max SL : 4
  385. Timing : Reaction
  386. Target : -
  387. Range : -
  388. Difficulty : Result
  389. Versus : None
  390. With superb bladework you can deflect and avoid any attack. Only the finest Katanas can claim to exert control of everything within blade's reach.
  391. - You may use this combo to make a Dodge Check. Limit 1/Cut.
  392.  
  393. †Grand Fouette
  394. Combo : Declare
  395. Max SL : 5
  396. Timing : Move
  397. Target : Self
  398. Range : None
  399. Difficulty : None
  400. Versus : None
  401. With sharp, cutting steps, you cleave your foes in half using weapons embedded in your legs, or just your legs themselves.
  402. - Increase physical wounds you deal this Main Process by [SLx4]. This bonus only applies when using melee weapons with [Slot: One Leg, Two Legs, or Shoes], or when Unarmed.
  403.  
  404. †Sundering Blade
  405. Combo : <Melee>
  406. Max SL : 4
  407. Timing : Major
  408. Target : Single
  409. Range : Weapon
  410. Difficulty : Control
  411. Versus : <Evasion>
  412. A strike that cuts objects more than people. With the right stroke, armor and weapons can become useless.
  413. - If successful, select one of the target's Outfits. It becomes {Damaged}. If the Outfit is not equipped, then change the Difficulty of this skill to 10. Physical attacks combos using this skill cannot inflict wounds.
  414.  
  415. †Whirlwind Strike
  416. Combo : <Melee>
  417. Max SL : 4
  418. Timing : Major
  419. Target : Area (P)
  420. Range : Close*
  421. Difficulty : Control
  422. Versus : <Evasion>
  423. You expand the area of your strike, attacking multiple foes simultaneously.
  424. - When used in a physical attack combo, change it to [Target: Area (P)]. Limit 1/Cut.
  425.  
  426. †Close In
  427. Combo : Declare
  428. Max SL : Style Level
  429. Timing : Move
  430. Target : Self
  431. Range : None
  432. Difficulty : None
  433. Versus : None
  434. All at once, you're there at your enemy's throat.
  435. - Upon use, move up to two range bands. You may pass through enemies with this movement, but must still make a check to leave a blockaded engagement. Limit [SL]/Scene.
  436.  
  437. †Two Blade Style
  438. Combo : Free
  439. Max SL : 5
  440. Timing : Constant (Toggle)
  441. Target : Self
  442. Range : None
  443. Difficulty : None
  444. Versus : None
  445. You're skilled in using two melee weapons at once.
  446. - When calculating a wound, add together the ATK rating of two melee weapons with a Hide rating no worse than (10-SL) that you have equipped. If the weapons have different Damage Types, select one to use. If they possess special effects, both apply.
  447.  
  448. †Pulverize
  449. Combo : <Melee>
  450. Max SL : 4
  451. Timing : Major
  452. Target : Single
  453. Range : Weapon
  454. Difficulty : Control
  455. Versus : <Evasion>
  456. You deal a blow so powerful that it shatters your own weapon, as well as the target's body.
  457. - When you use this skill in a {Physical Attack} Combo, increase the Wound Rating by your <♥Life>. At the end of your Main Process, the weapon you used to make the attack becomes {Damaged}.
  458.  
  459. †Flicker Blade
  460. Combo : <Melee>
  461. Max SL : 4
  462. Timing : Major
  463. Target : Single
  464. Range : Weapon
  465. Difficulty : Control
  466. Versus : <Evasion>
  467. Like light itself, you unleash a lethal blow. A strike like this can turn the tides in any situation.
  468. - Requires at least Katana Style Level 2. Change the card played for this combo's check to be an Ace. The suit remains the same. Limit 1/Act.
  469.  
  470. †Blunt Edge
  471. Combo : <Melee>
  472. Max SL : 4
  473. Timing : Major
  474. Target : Single
  475. Range : Weapon
  476. Difficulty : Control
  477. Versus : <Evasion>
  478. Striking with the blunt edge, while sheathed, or simply avoiding the vitals, you incapacitate your foe without killing them.
  479. - Dealing physical wounds with this combo also inflicts {BS: Doped (Major)}. Also, if the inflicted wound would also inflict {Coma} or {Death}, you may choose to inflict {Unconscious} instead. Limit [SL]/Act.
  480.  
  481. †Fury's Edge
  482. Combo : <Melee>
  483. Max SL : 4
  484. Timing : Major
  485. Target : Single
  486. Range : Weapon
  487. Difficulty : Control
  488. Versus : <Evasion>
  489. Wielding your weapon in both hands, you can cleave straight through your opponents.
  490. - This skill only has an effect on physical attacks made using only a single melee weapon equipped as [Slot: Two Hands]. Increase the wound dealt by this combo by that weapon's ATK rating. This ignores the general rule on stacking bonuses. Limit 1/Cut.
  491.  
  492. ※Fated Death
  493. Combo : <Melee>
  494. Max SL : 4
  495. Timing : Major
  496. Target : Single
  497. Range : Weapon
  498. Difficulty : Control
  499. Versus : <Evasion>
  500. The certainty of your blade brings enemies their destined end.
  501. - The physical wound inflicted by this combo cannot be reduced or decreased by the effect of style skills, Outfits, or even Parry ratings (this also includes [Timing: Constant] skills). Limit [SL]/Act.
  502.  
  503. ※Death's Shadow Edge
  504. Combo : <Melee>
  505. Max SL : 4
  506. Timing : Major
  507. Target : Single
  508. Range : Weapon
  509. Difficulty : Control
  510. Versus : <Evasion>
  511. With a strike like a shadow, you rend not only your enemy's flesh, but their mind and emotions as well.
  512. - When you use this skill in a Physical Attack combo and deal at least a 1-point wound, the target takes {BS: Pressure} as well. You decide which suit it applies to, and it cannot be removed until the physical wound accompanying it is healed first.
  513.  
  514. ※Ravenous Wolf Edge
  515. Combo : <Melee>
  516. Max SL : 4
  517. Timing : Major
  518. Target : Single
  519. Range : Weapon
  520. Difficulty : Control
  521. Versus : <Evasion>
  522. Like the starving wolf, you strike with an obsession, needing to end your foe's life not later, but now.
  523. - The application of the physical wound you inflict with this combo cannot be delayed by any means.
  524.  
  525. ※Bloody War
  526. Combo : <Melee>
  527. Max SL : 4
  528. Timing : Setup Process
  529. Target : Area (P)
  530. Range : Close*
  531. Difficulty : Control
  532. Versus : <Evasion>
  533. This place is no longer somewhere you or they can walk away from. Not until only one of you remains standing.
  534. - If successful, the target takes {BS: Weakness}. They also cannot leave the engagement (this is not a blockade effect). This effect lasts until the end of the Cut.
  535.  
  536. ※Lightning Edge
  537. Combo : <Melee>
  538. Max SL : 1
  539. Timing : Major
  540. Target : Single*
  541. Range : Weapon
  542. Difficulty : Control
  543. Versus : <Evasion>
  544. You strike the storm itself. With such sudden speed, others have no chance to act on their friends' behalf.
  545. - No character other than your target may make a Reaction to this physical attack combo. This is not a [Versus: Impossible] effect, so skills like Fate's <Warning> have no effect. Limit [SL]/Act.
  546.  
  547. ※Counterattack
  548. Combo : Parry
  549. Max SL : 4
  550. Timing : Reaction
  551. Target : -
  552. Range : -
  553. Difficulty : Result
  554. Versus : None
  555. A Surge Skill where you flow from a parry directly into a new strike.
  556. - When you use this skill in a Parry combo and succeed, after the attack resolves, you may immediately take a Main Process. This does not reduce your AR, and may be taken even if your AR is 0. Limit 1/Cut.
  557.  
  558. ※Niten Ichi-Ryu
  559. Combo : <Melee>
  560. Max SL : 1
  561. Timing : Major
  562. Target : Single
  563. Range : Weapon
  564. Difficulty : Control
  565. Versus : <Evasion>
  566. You strike multiple times, all at once.
  567. - You may make [SL+1] physical attacks within this one major action. The second and onwards checks do not reduce your AR further than normal, but each check must be made with this skill in the combo.
  568.  
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