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- Log file open, 06/07/19 20:40:54
- LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
- LogWindows: File 'aqProf.dll' does not exist
- LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
- LogWindows: File 'VtuneApi.dll' does not exist
- LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
- LogWindows: File 'VtuneApi32e.dll' does not exist
- LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
- LogInit: Display: Running engine for game: UEArt
- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogPlatformFile: Not using cached read wrapper
- LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads.
- LogStats: Stats thread started at 0.420693
- LogD3D12RHI: Aftermath initialized
- LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/DirectX/x64).
- LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
- LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +10:00, Platform Override: ''
- LogPluginManager: Mounting plugin Paper2D
- LogPluginManager: Mounting plugin AISupport
- LogPluginManager: Mounting plugin LightPropagationVolume
- LogPluginManager: Mounting plugin ActorLayerUtilities
- LogPluginManager: Mounting plugin AnimationSharing
- LogPluginManager: Mounting plugin CLionSourceCodeAccess
- LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
- LogPluginManager: Mounting plugin GitSourceControl
- LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
- LogPluginManager: Mounting plugin NullSourceCodeAccess
- LogPluginManager: Mounting plugin PerforceSourceControl
- LogPluginManager: Mounting plugin SubversionSourceControl
- LogPluginManager: Mounting plugin UObjectPlugin
- LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
- LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
- LogPluginManager: Mounting plugin XCodeSourceCodeAccess
- LogPluginManager: Mounting plugin AssetManagerEditor
- LogPluginManager: Mounting plugin CryptoKeys
- LogPluginManager: Mounting plugin DataValidation
- LogPluginManager: Mounting plugin FacialAnimation
- LogPluginManager: Mounting plugin GameplayTagsEditor
- LogPluginManager: Mounting plugin MacGraphicsSwitching
- LogPluginManager: Mounting plugin MaterialAnalyzer
- LogPluginManager: Mounting plugin MobileLauncherProfileWizard
- LogPluginManager: Mounting plugin PluginBrowser
- LogPluginManager: Mounting plugin SpeedTreeImporter
- LogPluginManager: Mounting plugin DatasmithContent
- LogPluginManager: Mounting plugin VariantManagerContent
- LogPluginManager: Mounting plugin AlembicImporter
- LogPluginManager: Mounting plugin AppleImageUtils
- LogPluginManager: Mounting plugin AppleVision
- LogPluginManager: Mounting plugin BackChannel
- LogPluginManager: Mounting plugin CharacterAI
- LogPluginManager: Mounting plugin GeometryCache
- LogPluginManager: Mounting plugin HTML5Networking
- LogPluginManager: Mounting plugin ProxyLODPlugin
- LogPluginManager: Mounting plugin SkeletalReduction
- LogPluginManager: Mounting plugin MagicLeap
- LogPluginManager: Mounting plugin MagicLeapMedia
- LogPluginManager: Mounting plugin Substance
- LogPluginManager: Mounting plugin AndroidMedia
- LogPluginManager: Mounting plugin AvfMedia
- LogPluginManager: Mounting plugin ImgMedia
- LogPluginManager: Mounting plugin LinearTimecode
- LogPluginManager: Mounting plugin MediaCompositing
- LogPluginManager: Mounting plugin MediaPlayerEditor
- LogPluginManager: Mounting plugin WebMMedia
- LogPluginManager: Mounting plugin WmfMedia
- LogPluginManager: Mounting plugin TcpMessaging
- LogPluginManager: Mounting plugin UdpMessaging
- LogPluginManager: Mounting plugin ActorSequence
- LogPluginManager: Mounting plugin LevelSequenceEditor
- LogPluginManager: Mounting plugin MatineeToLevelSequence
- LogPluginManager: Mounting plugin NetcodeUnitTest
- LogPluginManager: Mounting plugin NUTUnrealEngine4
- LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
- LogPluginManager: Mounting plugin OnlineSubsystemIOS
- LogPluginManager: Mounting plugin OnlineSubsystem
- LogPluginManager: Mounting plugin OnlineSubsystemNull
- LogPluginManager: Mounting plugin OnlineSubsystemUtils
- LogPluginManager: Mounting plugin LauncherChunkInstaller
- LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
- LogPluginManager: Mounting plugin AndroidMoviePlayer
- LogPluginManager: Mounting plugin AndroidPermission
- LogPluginManager: Mounting plugin AppleMoviePlayer
- LogPluginManager: Mounting plugin ArchVisCharacter
- LogPluginManager: Mounting plugin AudioCapture
- LogPluginManager: Mounting plugin CableComponent
- LogPluginManager: Mounting plugin CustomMeshComponent
- LogPluginManager: Mounting plugin EditableMesh
- LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
- LogPluginManager: Mounting plugin Firebase
- LogPluginManager: Mounting plugin GoogleCloudMessaging
- LogPluginManager: Mounting plugin IOSDeviceProfileSelector
- LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
- LogPluginManager: Mounting plugin LocationServicesBPLibrary
- LogPluginManager: Mounting plugin MobilePatchingUtils
- LogPluginManager: Mounting plugin OculusVR
- LogPluginManager: Mounting plugin PhysXVehicles
- LogPluginManager: Mounting plugin ProceduralMeshComponent
- LogPluginManager: Mounting plugin RuntimePhysXCooking
- LogPluginManager: Mounting plugin SignificanceManager
- LogPluginManager: Mounting plugin SteamVR
- LogPluginManager: Mounting plugin WebMMoviePlayer
- LogPluginManager: Mounting plugin WindowsMoviePlayer
- LogInit: Using libcurl 7.55.1-DEV
- LogInit: - built for x86_64-pc-win32
- LogInit: - supports SSL with OpenSSL/1.1.1
- LogInit: - supports HTTP deflate (compression) using libz 1.2.8
- LogInit: - other features:
- LogInit: CURL_VERSION_SSL
- LogInit: CURL_VERSION_LIBZ
- LogInit: CURL_VERSION_IPV6
- LogInit: CURL_VERSION_ASYNCHDNS
- LogInit: CURL_VERSION_LARGEFILE
- LogInit: CURL_VERSION_IDN
- LogInit: CurlRequestOptions (configurable via config and command line):
- LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
- LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
- LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
- LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
- LogInit: - LocalHostAddr = Default
- LogInit: - BufferSize = 65536
- LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
- LogInit: Build: ++UE4+Release-4.22-CL-6574378
- LogInit: Engine Version: 4.22.2-6574378+++UE4+Release-4.22
- LogInit: Compatible Engine Version: 4.22.0-5660361+++UE4+Release-4.22
- LogInit: Net CL: 5660361
- LogInit: OS: Windows 10 (Release 1903) (), CPU: Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz, GPU: NVIDIA GeForce GTX 1080 Ti
- LogInit: Compiled (64-bit): May 20 2019 09:54:56
- LogInit: Compiled with Visual C++: 19.16.27025.01
- LogInit: Build Configuration: Development
- LogInit: Branch Name: ++UE4+Release-4.22
- LogInit: Command Line: -dx12
- LogInit: Base Directory: D:/Epic Games/UE_4.22/Engine/Binaries/Win64/
- LogInit: Installed Engine Build: 1
- LogDevObjectVersion: Number of dev versions registered: 23
- LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
- LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
- LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 3
- LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 30
- LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 35
- LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
- LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
- LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
- LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
- LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
- LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 28
- LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 11
- LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
- LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
- LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
- LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
- LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
- LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
- LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
- LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 25
- LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 6
- LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
- LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 2
- LogInit: Presizing for max 16777216 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
- LogInit: Object subsystem initialized
- LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
- LogConfig: Setting CVar [[r.setres:1280x720]]
- [2019.06.07-10.40.55:019][ 0]LogConfig: Setting CVar [[r.VSync:0]]
- [2019.06.07-10.40.55:019][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]]
- [2019.06.07-10.40.55:019][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [D:/Game Engines/Unreal Engine 4 Projects/UEArt/Saved/Config/Windows/Engine.ini]
- [2019.06.07-10.40.55:019][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
- [2019.06.07-10.40.55:019][ 0]LogConfig: Setting CVar [[r.ReflectionCaptureResolution:512]]
- [2019.06.07-10.40.55:019][ 0]LogConfig: Setting CVar [[r.ForwardShading:1]]
- [2019.06.07-10.40.55:019][ 0]LogConfig: Setting CVar [[r.NormalMapsForStaticLighting:1]]
- [2019.06.07-10.40.55:019][ 0]LogConfig: Setting CVar [[r.AllowGlobalClipPlane:1]]
- [2019.06.07-10.40.55:019][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AntiAliasing:3]]
- [2019.06.07-10.40.55:019][ 0]LogConfig: Setting CVar [[r.DefaultFeature.MotionBlur:0]]
- [2019.06.07-10.40.55:019][ 0]LogConfig: Setting CVar [[r.RayTracing:1]]
- [2019.06.07-10.40.55:019][ 0]LogConfig: Setting CVar [[r.SkinCache.CompileShaders:1]]
- [2019.06.07-10.40.55:019][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [D:/Game Engines/Unreal Engine 4 Projects/UEArt/Saved/Config/Windows/Engine.ini]
- [2019.06.07-10.40.55:019][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [D:/Game Engines/Unreal Engine 4 Projects/UEArt/Saved/Config/Windows/Engine.ini]
- [2019.06.07-10.40.55:019][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
- [2019.06.07-10.40.55:019][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
- [2019.06.07-10.40.55:019][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
- [2019.06.07-10.40.55:019][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
- [2019.06.07-10.40.55:019][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
- [2019.06.07-10.40.55:019][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
- [2019.06.07-10.40.55:019][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
- [2019.06.07-10.40.55:019][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
- [2019.06.07-10.40.55:019][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
- [2019.06.07-10.40.55:019][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
- [2019.06.07-10.40.55:019][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
- [2019.06.07-10.40.55:019][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
- [2019.06.07-10.40.55:019][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
- [2019.06.07-10.40.55:019][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [D:/Game Engines/Unreal Engine 4 Projects/UEArt/Saved/Config/Windows/Engine.ini]
- [2019.06.07-10.40.55:019][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
- [2019.06.07-10.40.55:019][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
- [2019.06.07-10.40.55:019][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
- [2019.06.07-10.40.55:019][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
- [2019.06.07-10.40.55:020][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
- [2019.06.07-10.40.55:020][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
- [2019.06.07-10.40.55:020][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:16777216]]
- [2019.06.07-10.40.55:020][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
- [2019.06.07-10.40.55:020][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
- [2019.06.07-10.40.55:020][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
- [2019.06.07-10.40.55:020][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
- [2019.06.07-10.40.55:020][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
- [2019.06.07-10.40.55:020][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
- [2019.06.07-10.40.55:020][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [D:/Game Engines/Unreal Engine 4 Projects/UEArt/Saved/Config/Windows/Engine.ini]
- [2019.06.07-10.40.55:020][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [D:/Game Engines/Unreal Engine 4 Projects/UEArt/Saved/Config/Windows/Engine.ini]
- [2019.06.07-10.40.55:024][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/Game Engines/Unreal Engine 4 Projects/UEArt/Saved/Config/Windows/Scalability.ini]
- [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
- [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
- [2019.06.07-10.40.55:025][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/Game Engines/Unreal Engine 4 Projects/UEArt/Saved/Config/Windows/Scalability.ini]
- [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
- [2019.06.07-10.40.55:025][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [D:/Game Engines/Unreal Engine 4 Projects/UEArt/Saved/Config/Windows/Scalability.ini]
- [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
- [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
- [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
- [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
- [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
- [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
- [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
- [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
- [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
- [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
- [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
- [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
- [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
- [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
- [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
- [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
- [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
- [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
- [2019.06.07-10.40.55:025][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [D:/Game Engines/Unreal Engine 4 Projects/UEArt/Saved/Config/Windows/Scalability.ini]
- [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
- [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
- [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
- [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
- [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
- [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
- [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
- [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
- [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
- [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
- [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
- [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
- [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
- [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
- [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
- [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
- [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
- [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
- [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
- [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
- [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
- [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
- [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
- [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
- [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
- [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
- [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
- [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
- [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
- [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
- [2019.06.07-10.40.55:025][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/Game Engines/Unreal Engine 4 Projects/UEArt/Saved/Config/Windows/Scalability.ini]
- [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
- [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
- [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
- [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
- [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
- [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
- [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
- [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
- [2019.06.07-10.40.55:025][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/Game Engines/Unreal Engine 4 Projects/UEArt/Saved/Config/Windows/Scalability.ini]
- [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
- [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
- [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
- [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
- [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
- [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
- [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
- [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
- [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
- [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
- [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
- [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
- [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
- [2019.06.07-10.40.55:025][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/Game Engines/Unreal Engine 4 Projects/UEArt/Saved/Config/Windows/Scalability.ini]
- [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
- [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
- [2019.06.07-10.40.55:025][ 0]LogInit: Selected Device Profile: [Windows]
- [2019.06.07-10.40.55:025][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
- [2019.06.07-10.40.55:045][ 0]LogHAL: Display: Platform has ~ 32 GB [34312450048 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
- [2019.06.07-10.40.55:045][ 0]LogConfig: Setting CVar [[r.Vulkan.UseRealUBs:0 ; Required until we fix HLR fall-out]]
- [2019.06.07-10.40.55:045][ 0]LogInit: Going up to parent DeviceProfile []
- [2019.06.07-10.40.55:045][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@Cine] File [D:/Game Engines/Unreal Engine 4 Projects/UEArt/Saved/Config/Windows/Scalability.ini]
- [2019.06.07-10.40.55:045][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
- [2019.06.07-10.40.55:045][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:10.0]]
- [2019.06.07-10.40.55:045][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@Cine] File [D:/Game Engines/Unreal Engine 4 Projects/UEArt/Saved/Config/Windows/Scalability.ini]
- [2019.06.07-10.40.55:045][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:6]]
- [2019.06.07-10.40.55:045][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@Cine] File [D:/Game Engines/Unreal Engine 4 Projects/UEArt/Saved/Config/Windows/Scalability.ini]
- [2019.06.07-10.40.55:045][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
- [2019.06.07-10.40.55:045][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
- [2019.06.07-10.40.55:045][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
- [2019.06.07-10.40.55:045][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:4096]]
- [2019.06.07-10.40.55:045][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:4096]]
- [2019.06.07-10.40.55:045][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0]]
- [2019.06.07-10.40.55:045][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
- [2019.06.07-10.40.55:045][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
- [2019.06.07-10.40.55:045][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
- [2019.06.07-10.40.55:045][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
- [2019.06.07-10.40.55:045][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
- [2019.06.07-10.40.55:045][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
- [2019.06.07-10.40.55:045][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
- [2019.06.07-10.40.55:045][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:4]]
- [2019.06.07-10.40.55:045][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
- [2019.06.07-10.40.55:045][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:16]]
- [2019.06.07-10.40.55:045][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
- [2019.06.07-10.40.55:045][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
- [2019.06.07-10.40.55:045][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@Cine] File [D:/Game Engines/Unreal Engine 4 Projects/UEArt/Saved/Config/Windows/Scalability.ini]
- [2019.06.07-10.40.55:045][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
- [2019.06.07-10.40.55:045][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
- [2019.06.07-10.40.55:045][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
- [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
- [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
- [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:4]]
- [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:1000]]
- [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:3]]
- [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
- [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
- [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
- [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
- [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
- [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
- [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
- [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
- [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
- [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
- [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
- [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:1 ; bokeh simulation when gathering]]
- [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:5 ; high number of samples when gathering]]
- [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
- [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; background scattering occlusion]]
- [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; no bokeh simulation when scattering]]
- [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
- [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:2 ; highest slight out of focus]]
- [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:1 ; bokeh simulation on slight out of focus]]
- [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
- [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
- [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
- [2019.06.07-10.40.55:046][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@Cine] File [D:/Game Engines/Unreal Engine 4 Projects/UEArt/Saved/Config/Windows/Scalability.ini]
- [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
- [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
- [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
- [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
- [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
- [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
- [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:3000]]
- [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
- [2019.06.07-10.40.55:046][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@Cine] File [D:/Game Engines/Unreal Engine 4 Projects/UEArt/Saved/Config/Windows/Scalability.ini]
- [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
- [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
- [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.SSR.Quality:4]]
- [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
- [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
- [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
- [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
- [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
- [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
- [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
- [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
- [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
- [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
- [2019.06.07-10.40.55:046][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@Cine] File [D:/Game Engines/Unreal Engine 4 Projects/UEArt/Saved/Config/Windows/Scalability.ini]
- [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
- [2019.06.07-10.40.55:047][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
- [2019.06.07-10.40.55:047][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
- [2019.06.07-10.40.55:047][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
- [2019.06.07-10.40.55:047][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
- [2019.06.07-10.40.55:047][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/Game Engines/Unreal Engine 4 Projects/UEArt/Saved/Config/Windows/Engine.ini]
- [2019.06.07-10.40.55:047][ 0]LogInit: Computer: GOOLOG-PC
- [2019.06.07-10.40.55:047][ 0]LogInit: User: Goolog
- [2019.06.07-10.40.55:047][ 0]LogInit: CPU Page size=4096, Cores=6
- [2019.06.07-10.40.55:047][ 0]LogInit: High frequency timer resolution =10.000000 MHz
- [2019.06.07-10.40.55:048][ 0]LogMemory: Memory total: Physical=32.0GB (32GB approx)
- [2019.06.07-10.40.55:048][ 0]LogMemory: Platform Memory Stats for Windows
- [2019.06.07-10.40.55:048][ 0]LogMemory: Process Physical Memory: 103.22 MB used, 103.23 MB peak
- [2019.06.07-10.40.55:048][ 0]LogMemory: Process Virtual Memory: 221.14 MB used, 221.14 MB peak
- [2019.06.07-10.40.55:048][ 0]LogMemory: Physical Memory: 9140.48 MB used, 23582.42 MB free, 32722.90 MB total
- [2019.06.07-10.40.55:048][ 0]LogMemory: Virtual Memory: 4810.29 MB used, 134212920.00 MB free, 134217728.00 MB total
- [2019.06.07-10.40.55:083][ 0]LogInit: Using OS detected language (en-US).
- [2019.06.07-10.40.55:083][ 0]LogInit: Using OS detected locale (en-AU).
- [2019.06.07-10.40.55:084][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
- [2019.06.07-10.40.55:248][ 0]LogInit: Setting process to per monitor DPI aware
- [2019.06.07-10.40.55:307][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
- [2019.06.07-10.40.55:307][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
- [2019.06.07-10.40.55:699][ 0]LogHMD: Failed to initialize OpenVR with code 110
- [2019.06.07-10.40.55:788][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce GTX 1080 Ti (Max supported Feature Level 12_1)
- [2019.06.07-10.40.55:788][ 0]LogD3D12RHI: Adapter has 11127MB of dedicated video memory, 0MB of dedicated system memory, and 16361MB of shared system memory, 2 output[s]
- [2019.06.07-10.40.55:802][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (Max supported Feature Level 12_1)
- [2019.06.07-10.40.55:802][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16361MB of shared system memory, 0 output[s]
- [2019.06.07-10.40.55:802][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
- [2019.06.07-10.40.55:812][ 0]LogD3D12RHI: Emitting draw events for PIX profiling.
- [2019.06.07-10.40.55:877][ 0]LogD3D12RHI: D3D12 ray tracing enabled.
- [2019.06.07-10.40.55:877][ 0]LogD3D12RHI: The system supports ID3D12Device1.
- [2019.06.07-10.40.55:877][ 0]LogD3D12RHI: The system supports ID3D12Device2.
- [2019.06.07-10.40.55:971][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
- [2019.06.07-10.40.55:972][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
- [2019.06.07-10.40.55:972][ 0]LogD3D12RHI: GPU DeviceId: 0x1b06 (for the marketing name, search the web for "GPU Device Id")
- [2019.06.07-10.40.55:972][ 0]LogWindows: EnumDisplayDevices:
- [2019.06.07-10.40.55:972][ 0]LogWindows: 0. 'NVIDIA GeForce GTX 1080 Ti' (P:1 D:1)
- [2019.06.07-10.40.55:972][ 0]LogWindows: 1. 'NVIDIA GeForce GTX 1080 Ti' (P:0 D:1)
- [2019.06.07-10.40.55:972][ 0]LogWindows: 2. 'NVIDIA GeForce GTX 1080 Ti' (P:0 D:0)
- [2019.06.07-10.40.55:972][ 0]LogWindows: 3. 'NVIDIA GeForce GTX 1080 Ti' (P:0 D:0)
- [2019.06.07-10.40.55:973][ 0]LogWindows: DebugString: FoundDriverCount:4
- [2019.06.07-10.40.55:973][ 0]LogD3D12RHI: Adapter Name: NVIDIA GeForce GTX 1080 Ti
- [2019.06.07-10.40.55:973][ 0]LogD3D12RHI: Driver Version: 430.86 (internal:26.21.14.3086, unified:430.86)
- [2019.06.07-10.40.55:973][ 0]LogD3D12RHI: Driver Date: 5-22-2019
- [2019.06.07-10.40.55:973][ 0]LogRHI: Texture pool is 5958 MB (70% of 8512 MB)
- [2019.06.07-10.40.55:973][ 0]LogD3D12RHI: Async texture creation enabled
- [2019.06.07-10.40.55:978][ 0]LogRendererCore: FGlobalReadBuffer::InitRHI
- [2019.06.07-10.40.55:978][ 0]LogRendererCore: FGlobalReadBuffer::InitRHI
- [2019.06.07-10.40.55:978][ 0]LogRendererCore: FGlobalReadBuffer::InitRHI
- [2019.06.07-10.40.56:311][ 0]LogTemp: Display: Module 'AllDesktopTargetPlatform' loaded TargetPlatform 'AllDesktop'
- [2019.06.07-10.40.56:323][ 0]LogTemp: Display: Module 'MacClientTargetPlatform' loaded TargetPlatform 'MacClient'
- [2019.06.07-10.40.56:336][ 0]LogTemp: Display: Module 'MacNoEditorTargetPlatform' loaded TargetPlatform 'MacNoEditor'
- [2019.06.07-10.40.56:347][ 0]LogTemp: Display: Module 'MacServerTargetPlatform' loaded TargetPlatform 'MacServer'
- [2019.06.07-10.40.56:359][ 0]LogTemp: Display: Module 'MacTargetPlatform' loaded TargetPlatform 'Mac'
- [2019.06.07-10.40.56:370][ 0]LogTemp: Display: Module 'WindowsClientTargetPlatform' loaded TargetPlatform 'WindowsClient'
- [2019.06.07-10.40.56:383][ 0]LogTemp: Display: Module 'WindowsNoEditorTargetPlatform' loaded TargetPlatform 'WindowsNoEditor'
- [2019.06.07-10.40.56:396][ 0]LogTemp: Display: Module 'WindowsServerTargetPlatform' loaded TargetPlatform 'WindowsServer'
- [2019.06.07-10.40.56:403][ 0]LogTemp: Display: Module 'WindowsTargetPlatform' loaded TargetPlatform 'Windows'
- [2019.06.07-10.40.56:470][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android'
- [2019.06.07-10.40.56:470][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ASTC'
- [2019.06.07-10.40.56:470][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ATC'
- [2019.06.07-10.40.56:470][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_DXT'
- [2019.06.07-10.40.56:470][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1'
- [2019.06.07-10.40.56:470][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1a'
- [2019.06.07-10.40.56:470][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC2'
- [2019.06.07-10.40.56:470][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_PVRTC'
- [2019.06.07-10.40.56:470][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'AndroidClient'
- [2019.06.07-10.40.56:470][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ASTCClient'
- [2019.06.07-10.40.56:470][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ATCClient'
- [2019.06.07-10.40.56:470][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_DXTClient'
- [2019.06.07-10.40.56:470][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1Client'
- [2019.06.07-10.40.56:470][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1aClient'
- [2019.06.07-10.40.56:470][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC2Client'
- [2019.06.07-10.40.56:470][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_PVRTCClient'
- [2019.06.07-10.40.56:470][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_Multi'
- [2019.06.07-10.40.56:470][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_MultiClient'
- [2019.06.07-10.40.56:472][ 0]LogTemp: Display: Module 'HTML5TargetPlatform' loaded TargetPlatform 'HTML5'
- [2019.06.07-10.40.56:519][ 0]LogTemp: Display: Module 'IOSTargetPlatform' loaded TargetPlatform 'IOSClient'
- [2019.06.07-10.40.56:519][ 0]LogTemp: Display: Module 'IOSTargetPlatform' loaded TargetPlatform 'IOS'
- [2019.06.07-10.40.56:545][ 0]LogTemp: Display: Module 'TVOSTargetPlatform' loaded TargetPlatform 'TVOSClient'
- [2019.06.07-10.40.56:545][ 0]LogTemp: Display: Module 'TVOSTargetPlatform' loaded TargetPlatform 'TVOS'
- [2019.06.07-10.40.56:559][ 0]LogTemp: Display: Module 'LinuxClientTargetPlatform' loaded TargetPlatform 'LinuxClient'
- [2019.06.07-10.40.56:572][ 0]LogTemp: Display: Module 'LinuxNoEditorTargetPlatform' loaded TargetPlatform 'LinuxNoEditor'
- [2019.06.07-10.40.56:588][ 0]LogTemp: Display: Module 'LinuxServerTargetPlatform' loaded TargetPlatform 'LinuxServer'
- [2019.06.07-10.40.56:601][ 0]LogTemp: Display: Module 'LinuxTargetPlatform' loaded TargetPlatform 'Linux'
- [2019.06.07-10.40.56:642][ 0]LogTemp: Display: Module 'LuminTargetPlatform' loaded TargetPlatform 'Lumin'
- [2019.06.07-10.40.56:642][ 0]LogTemp: Display: Module 'LuminTargetPlatform' loaded TargetPlatform 'LuminClient'
- [2019.06.07-10.40.56:642][ 0]LogTargetPlatformManager: Display: Building Assets For Windows
- [2019.06.07-10.40.56:652][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
- [2019.06.07-10.40.56:711][ 0]LogShaderCompilers: Guid format shader working directory is -13 characters bigger than the processId version (../../../../../Game Engines/Unreal Engine 4 Projects/UEArt/Intermediate/Shaders/WorkingDirectory/10940/).
- [2019.06.07-10.40.56:711][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/goolo/AppData/Local/Temp/UnrealShaderWorkingDir/A1F735E44CB070642977EC8E84B79409/'.
- [2019.06.07-10.40.56:714][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
- [2019.06.07-10.40.56:714][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
- [2019.06.07-10.40.56:714][ 0]LogShaderCompilers: Display: Using Local Shader Compiler.
- [2019.06.07-10.40.57:342][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
- [2019.06.07-10.40.57:398][ 0]LogDerivedDataCache: Loaded boot cache 0.06s 103MB C:/Users/goolo/AppData/Local/UnrealEngine/4.22/DerivedDataCache/Boot.ddc.
- [2019.06.07-10.40.57:398][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/goolo/AppData/Local/UnrealEngine/4.22/DerivedDataCache/Boot.ddc
- [2019.06.07-10.40.57:398][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../Game Engines/Unreal Engine 4 Projects/UEArt/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
- [2019.06.07-10.40.57:398][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
- [2019.06.07-10.40.57:398][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../Game Engines/Unreal Engine 4 Projects/UEArt/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
- [2019.06.07-10.40.57:398][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
- [2019.06.07-10.40.57:410][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
- [2019.06.07-10.40.57:410][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
- [2019.06.07-10.40.57:410][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
- [2019.06.07-10.40.57:423][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/goolo/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
- [2019.06.07-10.40.57:423][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
- [2019.06.07-10.40.57:423][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
- [2019.06.07-10.40.57:443][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
- [2019.06.07-10.40.57:444][ 0]LogSlate: Using FreeType 2.6.0
- [2019.06.07-10.40.57:446][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
- [2019.06.07-10.40.57:605][ 0]LogAssetRegistry: FAssetRegistry took 0.0321 seconds to start up
- [2019.06.07-10.40.57:901][ 0]LogInit: Selected Device Profile: [Windows]
- [2019.06.07-10.40.58:033][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
- [2019.06.07-10.40.58:033][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
- [2019.06.07-10.40.58:033][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
- [2019.06.07-10.40.58:033][ 0]LogMeshReduction: No distributed automatic mesh merging module available
- [2019.06.07-10.40.58:033][ 0]LogMeshMerging: No distributed automatic mesh merging module available
- [2019.06.07-10.40.58:062][ 0]LogNetVersion: UEArt 1.0.0, NetCL: 5660361, EngineNetVer: 10, GameNetVer: 0 (Checksum: 3582057125)
- [2019.06.07-10.40.58:536][ 0]LogPackageLocalizationCache: Processed 10 localized package path(s) for 1 prioritized culture(s) in 0.065049 seconds
- [2019.06.07-10.40.58:542][ 0]LogUObjectArray: 42205 objects as part of root set at end of initial load.
- [2019.06.07-10.40.58:542][ 0]LogUObjectAllocator: 7325032 out of 0 bytes used by permanent object pool.
- [2019.06.07-10.40.58:542][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
- [2019.06.07-10.40.59:908][ 0]LogD3D12RHI: Display: Root signature created where the root parameters take up 35 DWORDS. Using more than 12 DWORDs can negatively impact performance depending on the hardware and root parameter usage.
- [2019.06.07-10.40.59:921][ 0]LogD3D12RHI: Creating RTPSO with 3 shaders (0 cached, 3 new) took 13.07 ms. Compile time 2.54 ms, link time 10.45 ms.
- [2019.06.07-10.41.00:027][ 0]LogMaterial: Display: Missing cached shader map for material BaseColor, compiling.
- [2019.06.07-10.41.00:027][ 0]LogMaterial: Warning: D:\Epic Games\UE_4.22\Engine\Content\BufferVisualization\BaseColor.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
- [2019.06.07-10.41.00:027][ 0]LogMaterial: (Node SceneTexture) GBuffer scene textures not available with forward shading.
- [2019.06.07-10.41.00:053][ 0]LogMaterial: Display: Missing cached shader map for material LightingModel, compiling.
- [2019.06.07-10.41.00:053][ 0]LogMaterial: Warning: D:\Epic Games\UE_4.22\Engine\Content\BufferVisualization\LightingModel.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
- [2019.06.07-10.41.00:053][ 0]LogMaterial: (Node SceneTexture) GBuffer scene textures not available with forward shading.
- [2019.06.07-10.41.00:056][ 0]LogMaterial: Display: Missing cached shader map for material MaterialAO, compiling.
- [2019.06.07-10.41.00:057][ 0]LogMaterial: Warning: D:\Epic Games\UE_4.22\Engine\Content\BufferVisualization\MaterialAO.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
- [2019.06.07-10.41.00:057][ 0]LogMaterial: (Node SceneTexture) GBuffer scene textures not available with forward shading.
- [2019.06.07-10.41.00:060][ 0]LogMaterial: Display: Missing cached shader map for material Metallic, compiling.
- [2019.06.07-10.41.00:060][ 0]LogMaterial: Warning: D:\Epic Games\UE_4.22\Engine\Content\BufferVisualization\Metallic.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
- [2019.06.07-10.41.00:060][ 0]LogMaterial: (Node SceneTexture) GBuffer scene textures not available with forward shading.
- [2019.06.07-10.41.00:063][ 0]LogMaterial: Display: Missing cached shader map for material Opacity, compiling.
- [2019.06.07-10.41.00:063][ 0]LogMaterial: Warning: D:\Epic Games\UE_4.22\Engine\Content\BufferVisualization\Opacity.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
- [2019.06.07-10.41.00:063][ 0]LogMaterial: (Node SceneTexture) GBuffer scene textures not available with forward shading.
- [2019.06.07-10.41.00:066][ 0]LogMaterial: Display: Missing cached shader map for material Roughness, compiling.
- [2019.06.07-10.41.00:067][ 0]LogMaterial: Warning: D:\Epic Games\UE_4.22\Engine\Content\BufferVisualization\Roughness.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
- [2019.06.07-10.41.00:067][ 0]LogMaterial: (Node SceneTexture) GBuffer scene textures not available with forward shading.
- [2019.06.07-10.41.00:089][ 0]LogMaterial: Display: Missing cached shader map for material Specular, compiling.
- [2019.06.07-10.41.00:089][ 0]LogMaterial: Warning: D:\Epic Games\UE_4.22\Engine\Content\BufferVisualization\Specular.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
- [2019.06.07-10.41.00:089][ 0]LogMaterial: (Node SceneTexture) GBuffer scene textures not available with forward shading.
- [2019.06.07-10.41.00:092][ 0]LogMaterial: Display: Missing cached shader map for material SubsurfaceColor, compiling.
- [2019.06.07-10.41.00:092][ 0]LogMaterial: Warning: D:\Epic Games\UE_4.22\Engine\Content\BufferVisualization\SubsurfaceColor.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
- [2019.06.07-10.41.00:092][ 0]LogMaterial: (Node SceneTexture) GBuffer scene textures not available with forward shading.
- [2019.06.07-10.41.00:095][ 0]LogMaterial: Display: Missing cached shader map for material WorldNormal, compiling.
- [2019.06.07-10.41.00:095][ 0]LogMaterial: Warning: D:\Epic Games\UE_4.22\Engine\Content\BufferVisualization\WorldNormal.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
- [2019.06.07-10.41.00:095][ 0]LogMaterial: (Node SceneTexture) GBuffer scene textures not available with forward shading.
- [2019.06.07-10.41.00:118][ 0]LogMaterial: Display: Missing cached shader map for material Velocity, compiling.
- [2019.06.07-10.41.00:119][ 0]LogMaterial: Warning: D:\Epic Games\UE_4.22\Engine\Content\BufferVisualization\Velocity.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
- [2019.06.07-10.41.00:119][ 0]LogMaterial: (Node SceneTexture) GBuffer scene textures not available with forward shading.
- [2019.06.07-10.41.00:189][ 0]LogSubstanceCoreModule: Substance [GPU] Engine Loaded, Max Texture Size = 8192
- [2019.06.07-10.41.00:194][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
- [2019.06.07-10.41.00:207][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
- [2019.06.07-10.41.00:318][ 0]SourceControl: Source control is disabled
- [2019.06.07-10.41.00:318][ 0]SourceControl: Source control is disabled
- [2019.06.07-10.41.00:319][ 0]SourceControl: Source control is disabled
- [2019.06.07-10.41.00:320][ 0]SourceControl: Source control is disabled
- [2019.06.07-10.41.00:404][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
- [2019.06.07-10.41.00:532][ 0]LogOcInput: OculusInput pre-init called
- [2019.06.07-10.41.01:613][ 0]LogEngine: Initializing Engine...
- [2019.06.07-10.41.01:613][ 0]LogHMD: Failed to initialize OpenVR with code 110
- [2019.06.07-10.41.01:614][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
- [2019.06.07-10.41.01:820][ 0]LogInit: Initializing FReadOnlyCVARCache
- [2019.06.07-10.41.01:833][ 0]LogAIModule: Creating AISystem for world Untitled
- [2019.06.07-10.41.01:863][ 0]LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
- [2019.06.07-10.41.02:004][ 0]LogInit: FAudioDevice initialized.
- [2019.06.07-10.41.02:005][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
- [2019.06.07-10.41.02:084][ 0]LogDerivedDataCache: Saved boot cache 0.08s 103MB C:/Users/goolo/AppData/Local/UnrealEngine/4.22/DerivedDataCache/Boot.ddc.
- [2019.06.07-10.41.02:088][ 0]LogInit: Texture streaming: Enabled
- [2019.06.07-10.41.02:106][ 0]LogEngineSessionManager: EngineSessionManager initialized
- [2019.06.07-10.41.02:127][ 0]LogInit: Transaction tracking system initialized
- [2019.06.07-10.41.02:154][ 0]BlueprintLog: New page: Editor Load
- [2019.06.07-10.41.02:236][ 0]LocalizationService: Localization service is disabled
- [2019.06.07-10.41.02:582][ 0]LogFileCache: Scanning file cache for directory 'D:/Game Engines/Unreal Engine 4 Projects/UEArt/Content/' took 0.02s
- [2019.06.07-10.41.02:582][ 0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
- [2019.06.07-10.41.02:582][ 0]LogCook: Display: Mobile HDR setting 1
- [2019.06.07-10.41.02:824][ 0]SourceControl: Source control is disabled
- [2019.06.07-10.41.02:824][ 0]Cmd: MAP LOAD FILE="../../../../../Game Engines/Unreal Engine 4 Projects/UEArt/Content/Scenes/NightclubFloor.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
- [2019.06.07-10.41.02:833][ 0]LightingResults: New page: Lighting Build
- [2019.06.07-10.41.02:836][ 0]MapCheck: New page: Map Check
- [2019.06.07-10.41.02:836][ 0]LightingResults: New page: Lighting Build
- [2019.06.07-10.41.02:862][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.27ms
- [2019.06.07-10.41.03:105][ 0]LogMaterial: Display: Missing cached shader map for material Mat_Colour, compiling.
- [2019.06.07-10.41.03:175][ 0]LogAIModule: Creating AISystem for world NightclubFloor
- [2019.06.07-10.41.03:176][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
- [2019.06.07-10.41.03:198][ 0]LogD3D12RHI: Display: Root signature created where the root parameters take up 18 DWORDS. Using more than 12 DWORDs can negatively impact performance depending on the hardware and root parameter usage.
- [2019.06.07-10.41.03:198][ 0]LogD3D12RHI: Display: Root signature created where the root parameters take up 18 DWORDS. Using more than 12 DWORDs can negatively impact performance depending on the hardware and root parameter usage.
- [2019.06.07-10.41.03:200][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.60ms
- [2019.06.07-10.41.03:200][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
- [2019.06.07-10.41.03:200][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.105ms to complete.
- [2019.06.07-10.41.03:200][ 0]LogFileHelpers: Loading map 'NightclubFloor' took 0.376
- [2019.06.07-10.41.03:335][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- [2019.06.07-10.41.03:340][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- [2019.06.07-10.41.03:347][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- [2019.06.07-10.41.03:353][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- [2019.06.07-10.41.03:359][ 0]LogCollectionManager: Loaded 0 collections in 0.001750 seconds
- [2019.06.07-10.41.03:398][ 0]LogFileCache: Scanning file cache for directory 'D:/Game Engines/Unreal Engine 4 Projects/UEArt/Saved/Collections/' took 0.01s
- [2019.06.07-10.41.03:398][ 0]LogFileCache: Scanning file cache for directory 'D:/Game Engines/Unreal Engine 4 Projects/UEArt/Content/Developers/Goolog/Collections/' took 0.01s
- [2019.06.07-10.41.03:398][ 0]LogFileCache: Scanning file cache for directory 'D:/Game Engines/Unreal Engine 4 Projects/UEArt/Content/Collections/' took 0.01s
- [2019.06.07-10.41.03:398][ 0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000000 seconds
- [2019.06.07-10.41.03:405][ 0]LogContentBrowser: Native class hierarchy populated in 0.0069 seconds. Added 2746 classes and 665 folders.
- [2019.06.07-10.41.03:414][ 0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders.
- [2019.06.07-10.41.03:422][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- [2019.06.07-10.41.03:427][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- [2019.06.07-10.41.03:428][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- [2019.06.07-10.41.03:429][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- [2019.06.07-10.41.03:431][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- [2019.06.07-10.41.03:434][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- [2019.06.07-10.41.03:435][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- [2019.06.07-10.41.03:435][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- [2019.06.07-10.41.03:436][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- [2019.06.07-10.41.03:437][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- [2019.06.07-10.41.03:438][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- [2019.06.07-10.41.03:438][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- [2019.06.07-10.41.03:439][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- [2019.06.07-10.41.03:440][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- [2019.06.07-10.41.03:441][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- [2019.06.07-10.41.03:442][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- [2019.06.07-10.41.03:442][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- [2019.06.07-10.41.03:443][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- [2019.06.07-10.41.03:446][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- [2019.06.07-10.41.03:447][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- [2019.06.07-10.41.03:448][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- [2019.06.07-10.41.03:449][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- [2019.06.07-10.41.03:450][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- [2019.06.07-10.41.03:450][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- [2019.06.07-10.41.03:451][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- [2019.06.07-10.41.03:452][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- [2019.06.07-10.41.03:502][ 0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0004 seconds. Added 0 classes and 0 folders.
- [2019.06.07-10.41.03:511][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0003 seconds. Added 1 classes and 2 folders.
- [2019.06.07-10.41.03:538][ 0]LogContentBrowser: Native class hierarchy updated for 'WorldBrowser' in 0.0003 seconds. Added 2 classes and 3 folders.
- [2019.06.07-10.41.03:657][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- [2019.06.07-10.41.03:665][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- [2019.06.07-10.41.03:673][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- [2019.06.07-10.41.03:682][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
- [2019.06.07-10.41.03:699][ 0]LogSlate: Took 0.000424 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
- [2019.06.07-10.41.03:702][ 0]LogSlate: Took 0.000429 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
- [2019.06.07-10.41.03:706][ 0]LogSlate: Took 0.000364 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
- [2019.06.07-10.41.03:767][ 0]LogRenderer: Reallocating scene render targets to support 1136x584 Format 10 NumSamples 4 (Frame:1).
- [2019.06.07-10.41.03:967][ 0]LogD3D12RHI: Creating RTPSO with 30 shaders (0 cached, 30 new) took 169.98 ms. Compile time 149.57 ms, link time 20.32 ms.
- [2019.06.07-10.41.04:022][ 0]LogD3D12RHI: Display: Root signature created where the root parameters take up 17 DWORDS. Using more than 12 DWORDs can negatively impact performance depending on the hardware and root parameter usage.
- [2019.06.07-10.41.04:030][ 0]LogD3D12RHI: Display: Root signature created where the root parameters take up 19 DWORDS. Using more than 12 DWORDs can negatively impact performance depending on the hardware and root parameter usage.
- [2019.06.07-10.41.04:051][ 0]LogOutputDevice: Warning:
- Script Stack (0 frames):
- [2019.06.07-10.41.04:061][ 0]LogWindows: Windows GetLastError: The operation completed successfully. (0)
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