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Jun 7th, 2019
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  1. Log file open, 06/07/19 20:40:54
  2. LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
  3. LogWindows: File 'aqProf.dll' does not exist
  4. LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
  5. LogWindows: File 'VtuneApi.dll' does not exist
  6. LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
  7. LogWindows: File 'VtuneApi32e.dll' does not exist
  8. LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
  9. LogInit: Display: Running engine for game: UEArt
  10. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  11. LogPlatformFile: Not using cached read wrapper
  12. LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads.
  13. LogStats: Stats thread started at 0.420693
  14. LogD3D12RHI: Aftermath initialized
  15. LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/DirectX/x64).
  16. LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
  17. LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +10:00, Platform Override: ''
  18. LogPluginManager: Mounting plugin Paper2D
  19. LogPluginManager: Mounting plugin AISupport
  20. LogPluginManager: Mounting plugin LightPropagationVolume
  21. LogPluginManager: Mounting plugin ActorLayerUtilities
  22. LogPluginManager: Mounting plugin AnimationSharing
  23. LogPluginManager: Mounting plugin CLionSourceCodeAccess
  24. LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
  25. LogPluginManager: Mounting plugin GitSourceControl
  26. LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
  27. LogPluginManager: Mounting plugin NullSourceCodeAccess
  28. LogPluginManager: Mounting plugin PerforceSourceControl
  29. LogPluginManager: Mounting plugin SubversionSourceControl
  30. LogPluginManager: Mounting plugin UObjectPlugin
  31. LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
  32. LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
  33. LogPluginManager: Mounting plugin XCodeSourceCodeAccess
  34. LogPluginManager: Mounting plugin AssetManagerEditor
  35. LogPluginManager: Mounting plugin CryptoKeys
  36. LogPluginManager: Mounting plugin DataValidation
  37. LogPluginManager: Mounting plugin FacialAnimation
  38. LogPluginManager: Mounting plugin GameplayTagsEditor
  39. LogPluginManager: Mounting plugin MacGraphicsSwitching
  40. LogPluginManager: Mounting plugin MaterialAnalyzer
  41. LogPluginManager: Mounting plugin MobileLauncherProfileWizard
  42. LogPluginManager: Mounting plugin PluginBrowser
  43. LogPluginManager: Mounting plugin SpeedTreeImporter
  44. LogPluginManager: Mounting plugin DatasmithContent
  45. LogPluginManager: Mounting plugin VariantManagerContent
  46. LogPluginManager: Mounting plugin AlembicImporter
  47. LogPluginManager: Mounting plugin AppleImageUtils
  48. LogPluginManager: Mounting plugin AppleVision
  49. LogPluginManager: Mounting plugin BackChannel
  50. LogPluginManager: Mounting plugin CharacterAI
  51. LogPluginManager: Mounting plugin GeometryCache
  52. LogPluginManager: Mounting plugin HTML5Networking
  53. LogPluginManager: Mounting plugin ProxyLODPlugin
  54. LogPluginManager: Mounting plugin SkeletalReduction
  55. LogPluginManager: Mounting plugin MagicLeap
  56. LogPluginManager: Mounting plugin MagicLeapMedia
  57. LogPluginManager: Mounting plugin Substance
  58. LogPluginManager: Mounting plugin AndroidMedia
  59. LogPluginManager: Mounting plugin AvfMedia
  60. LogPluginManager: Mounting plugin ImgMedia
  61. LogPluginManager: Mounting plugin LinearTimecode
  62. LogPluginManager: Mounting plugin MediaCompositing
  63. LogPluginManager: Mounting plugin MediaPlayerEditor
  64. LogPluginManager: Mounting plugin WebMMedia
  65. LogPluginManager: Mounting plugin WmfMedia
  66. LogPluginManager: Mounting plugin TcpMessaging
  67. LogPluginManager: Mounting plugin UdpMessaging
  68. LogPluginManager: Mounting plugin ActorSequence
  69. LogPluginManager: Mounting plugin LevelSequenceEditor
  70. LogPluginManager: Mounting plugin MatineeToLevelSequence
  71. LogPluginManager: Mounting plugin NetcodeUnitTest
  72. LogPluginManager: Mounting plugin NUTUnrealEngine4
  73. LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
  74. LogPluginManager: Mounting plugin OnlineSubsystemIOS
  75. LogPluginManager: Mounting plugin OnlineSubsystem
  76. LogPluginManager: Mounting plugin OnlineSubsystemNull
  77. LogPluginManager: Mounting plugin OnlineSubsystemUtils
  78. LogPluginManager: Mounting plugin LauncherChunkInstaller
  79. LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
  80. LogPluginManager: Mounting plugin AndroidMoviePlayer
  81. LogPluginManager: Mounting plugin AndroidPermission
  82. LogPluginManager: Mounting plugin AppleMoviePlayer
  83. LogPluginManager: Mounting plugin ArchVisCharacter
  84. LogPluginManager: Mounting plugin AudioCapture
  85. LogPluginManager: Mounting plugin CableComponent
  86. LogPluginManager: Mounting plugin CustomMeshComponent
  87. LogPluginManager: Mounting plugin EditableMesh
  88. LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
  89. LogPluginManager: Mounting plugin Firebase
  90. LogPluginManager: Mounting plugin GoogleCloudMessaging
  91. LogPluginManager: Mounting plugin IOSDeviceProfileSelector
  92. LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
  93. LogPluginManager: Mounting plugin LocationServicesBPLibrary
  94. LogPluginManager: Mounting plugin MobilePatchingUtils
  95. LogPluginManager: Mounting plugin OculusVR
  96. LogPluginManager: Mounting plugin PhysXVehicles
  97. LogPluginManager: Mounting plugin ProceduralMeshComponent
  98. LogPluginManager: Mounting plugin RuntimePhysXCooking
  99. LogPluginManager: Mounting plugin SignificanceManager
  100. LogPluginManager: Mounting plugin SteamVR
  101. LogPluginManager: Mounting plugin WebMMoviePlayer
  102. LogPluginManager: Mounting plugin WindowsMoviePlayer
  103. LogInit: Using libcurl 7.55.1-DEV
  104. LogInit: - built for x86_64-pc-win32
  105. LogInit: - supports SSL with OpenSSL/1.1.1
  106. LogInit: - supports HTTP deflate (compression) using libz 1.2.8
  107. LogInit: - other features:
  108. LogInit: CURL_VERSION_SSL
  109. LogInit: CURL_VERSION_LIBZ
  110. LogInit: CURL_VERSION_IPV6
  111. LogInit: CURL_VERSION_ASYNCHDNS
  112. LogInit: CURL_VERSION_LARGEFILE
  113. LogInit: CURL_VERSION_IDN
  114. LogInit: CurlRequestOptions (configurable via config and command line):
  115. LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
  116. LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  117. LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
  118. LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
  119. LogInit: - LocalHostAddr = Default
  120. LogInit: - BufferSize = 65536
  121. LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  122. LogInit: Build: ++UE4+Release-4.22-CL-6574378
  123. LogInit: Engine Version: 4.22.2-6574378+++UE4+Release-4.22
  124. LogInit: Compatible Engine Version: 4.22.0-5660361+++UE4+Release-4.22
  125. LogInit: Net CL: 5660361
  126. LogInit: OS: Windows 10 (Release 1903) (), CPU: Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz, GPU: NVIDIA GeForce GTX 1080 Ti
  127. LogInit: Compiled (64-bit): May 20 2019 09:54:56
  128. LogInit: Compiled with Visual C++: 19.16.27025.01
  129. LogInit: Build Configuration: Development
  130. LogInit: Branch Name: ++UE4+Release-4.22
  131. LogInit: Command Line: -dx12
  132. LogInit: Base Directory: D:/Epic Games/UE_4.22/Engine/Binaries/Win64/
  133. LogInit: Installed Engine Build: 1
  134. LogDevObjectVersion: Number of dev versions registered: 23
  135. LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
  136. LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
  137. LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 3
  138. LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 30
  139. LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 35
  140. LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
  141. LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
  142. LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
  143. LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
  144. LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
  145. LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 28
  146. LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 11
  147. LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
  148. LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
  149. LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
  150. LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
  151. LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
  152. LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
  153. LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
  154. LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 25
  155. LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 6
  156. LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
  157. LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 2
  158. LogInit: Presizing for max 16777216 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  159. LogInit: Object subsystem initialized
  160. LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
  161. LogConfig: Setting CVar [[r.setres:1280x720]]
  162. [2019.06.07-10.40.55:019][ 0]LogConfig: Setting CVar [[r.VSync:0]]
  163. [2019.06.07-10.40.55:019][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]]
  164. [2019.06.07-10.40.55:019][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [D:/Game Engines/Unreal Engine 4 Projects/UEArt/Saved/Config/Windows/Engine.ini]
  165. [2019.06.07-10.40.55:019][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
  166. [2019.06.07-10.40.55:019][ 0]LogConfig: Setting CVar [[r.ReflectionCaptureResolution:512]]
  167. [2019.06.07-10.40.55:019][ 0]LogConfig: Setting CVar [[r.ForwardShading:1]]
  168. [2019.06.07-10.40.55:019][ 0]LogConfig: Setting CVar [[r.NormalMapsForStaticLighting:1]]
  169. [2019.06.07-10.40.55:019][ 0]LogConfig: Setting CVar [[r.AllowGlobalClipPlane:1]]
  170. [2019.06.07-10.40.55:019][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AntiAliasing:3]]
  171. [2019.06.07-10.40.55:019][ 0]LogConfig: Setting CVar [[r.DefaultFeature.MotionBlur:0]]
  172. [2019.06.07-10.40.55:019][ 0]LogConfig: Setting CVar [[r.RayTracing:1]]
  173. [2019.06.07-10.40.55:019][ 0]LogConfig: Setting CVar [[r.SkinCache.CompileShaders:1]]
  174. [2019.06.07-10.40.55:019][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [D:/Game Engines/Unreal Engine 4 Projects/UEArt/Saved/Config/Windows/Engine.ini]
  175. [2019.06.07-10.40.55:019][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [D:/Game Engines/Unreal Engine 4 Projects/UEArt/Saved/Config/Windows/Engine.ini]
  176. [2019.06.07-10.40.55:019][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
  177. [2019.06.07-10.40.55:019][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
  178. [2019.06.07-10.40.55:019][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
  179. [2019.06.07-10.40.55:019][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
  180. [2019.06.07-10.40.55:019][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
  181. [2019.06.07-10.40.55:019][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
  182. [2019.06.07-10.40.55:019][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
  183. [2019.06.07-10.40.55:019][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
  184. [2019.06.07-10.40.55:019][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
  185. [2019.06.07-10.40.55:019][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
  186. [2019.06.07-10.40.55:019][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
  187. [2019.06.07-10.40.55:019][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
  188. [2019.06.07-10.40.55:019][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
  189. [2019.06.07-10.40.55:019][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [D:/Game Engines/Unreal Engine 4 Projects/UEArt/Saved/Config/Windows/Engine.ini]
  190. [2019.06.07-10.40.55:019][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
  191. [2019.06.07-10.40.55:019][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
  192. [2019.06.07-10.40.55:019][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
  193. [2019.06.07-10.40.55:019][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
  194. [2019.06.07-10.40.55:020][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
  195. [2019.06.07-10.40.55:020][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
  196. [2019.06.07-10.40.55:020][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:16777216]]
  197. [2019.06.07-10.40.55:020][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
  198. [2019.06.07-10.40.55:020][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
  199. [2019.06.07-10.40.55:020][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
  200. [2019.06.07-10.40.55:020][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
  201. [2019.06.07-10.40.55:020][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
  202. [2019.06.07-10.40.55:020][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
  203. [2019.06.07-10.40.55:020][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [D:/Game Engines/Unreal Engine 4 Projects/UEArt/Saved/Config/Windows/Engine.ini]
  204. [2019.06.07-10.40.55:020][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [D:/Game Engines/Unreal Engine 4 Projects/UEArt/Saved/Config/Windows/Engine.ini]
  205. [2019.06.07-10.40.55:024][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/Game Engines/Unreal Engine 4 Projects/UEArt/Saved/Config/Windows/Scalability.ini]
  206. [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
  207. [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
  208. [2019.06.07-10.40.55:025][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/Game Engines/Unreal Engine 4 Projects/UEArt/Saved/Config/Windows/Scalability.ini]
  209. [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
  210. [2019.06.07-10.40.55:025][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [D:/Game Engines/Unreal Engine 4 Projects/UEArt/Saved/Config/Windows/Scalability.ini]
  211. [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
  212. [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
  213. [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
  214. [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
  215. [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  216. [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
  217. [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
  218. [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
  219. [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
  220. [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
  221. [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
  222. [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
  223. [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
  224. [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
  225. [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
  226. [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  227. [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
  228. [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
  229. [2019.06.07-10.40.55:025][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [D:/Game Engines/Unreal Engine 4 Projects/UEArt/Saved/Config/Windows/Scalability.ini]
  230. [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
  231. [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
  232. [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  233. [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
  234. [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
  235. [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
  236. [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
  237. [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
  238. [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
  239. [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
  240. [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
  241. [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
  242. [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
  243. [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  244. [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
  245. [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
  246. [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
  247. [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
  248. [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
  249. [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
  250. [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
  251. [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
  252. [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
  253. [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
  254. [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
  255. [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
  256. [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
  257. [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
  258. [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
  259. [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
  260. [2019.06.07-10.40.55:025][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/Game Engines/Unreal Engine 4 Projects/UEArt/Saved/Config/Windows/Scalability.ini]
  261. [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
  262. [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  263. [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  264. [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
  265. [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
  266. [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
  267. [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
  268. [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  269. [2019.06.07-10.40.55:025][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/Game Engines/Unreal Engine 4 Projects/UEArt/Saved/Config/Windows/Scalability.ini]
  270. [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
  271. [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
  272. [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
  273. [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
  274. [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
  275. [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
  276. [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  277. [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
  278. [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
  279. [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
  280. [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
  281. [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
  282. [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
  283. [2019.06.07-10.40.55:025][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/Game Engines/Unreal Engine 4 Projects/UEArt/Saved/Config/Windows/Scalability.ini]
  284. [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
  285. [2019.06.07-10.40.55:025][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
  286. [2019.06.07-10.40.55:025][ 0]LogInit: Selected Device Profile: [Windows]
  287. [2019.06.07-10.40.55:025][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  288. [2019.06.07-10.40.55:045][ 0]LogHAL: Display: Platform has ~ 32 GB [34312450048 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
  289. [2019.06.07-10.40.55:045][ 0]LogConfig: Setting CVar [[r.Vulkan.UseRealUBs:0 ; Required until we fix HLR fall-out]]
  290. [2019.06.07-10.40.55:045][ 0]LogInit: Going up to parent DeviceProfile []
  291. [2019.06.07-10.40.55:045][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@Cine] File [D:/Game Engines/Unreal Engine 4 Projects/UEArt/Saved/Config/Windows/Scalability.ini]
  292. [2019.06.07-10.40.55:045][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
  293. [2019.06.07-10.40.55:045][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:10.0]]
  294. [2019.06.07-10.40.55:045][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@Cine] File [D:/Game Engines/Unreal Engine 4 Projects/UEArt/Saved/Config/Windows/Scalability.ini]
  295. [2019.06.07-10.40.55:045][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:6]]
  296. [2019.06.07-10.40.55:045][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@Cine] File [D:/Game Engines/Unreal Engine 4 Projects/UEArt/Saved/Config/Windows/Scalability.ini]
  297. [2019.06.07-10.40.55:045][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
  298. [2019.06.07-10.40.55:045][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
  299. [2019.06.07-10.40.55:045][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
  300. [2019.06.07-10.40.55:045][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:4096]]
  301. [2019.06.07-10.40.55:045][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:4096]]
  302. [2019.06.07-10.40.55:045][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0]]
  303. [2019.06.07-10.40.55:045][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
  304. [2019.06.07-10.40.55:045][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
  305. [2019.06.07-10.40.55:045][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
  306. [2019.06.07-10.40.55:045][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
  307. [2019.06.07-10.40.55:045][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
  308. [2019.06.07-10.40.55:045][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
  309. [2019.06.07-10.40.55:045][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
  310. [2019.06.07-10.40.55:045][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:4]]
  311. [2019.06.07-10.40.55:045][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
  312. [2019.06.07-10.40.55:045][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:16]]
  313. [2019.06.07-10.40.55:045][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
  314. [2019.06.07-10.40.55:045][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
  315. [2019.06.07-10.40.55:045][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@Cine] File [D:/Game Engines/Unreal Engine 4 Projects/UEArt/Saved/Config/Windows/Scalability.ini]
  316. [2019.06.07-10.40.55:045][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
  317. [2019.06.07-10.40.55:045][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
  318. [2019.06.07-10.40.55:045][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  319. [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
  320. [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
  321. [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:4]]
  322. [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:1000]]
  323. [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:3]]
  324. [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
  325. [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
  326. [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
  327. [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
  328. [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
  329. [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  330. [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
  331. [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
  332. [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
  333. [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
  334. [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
  335. [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:1 ; bokeh simulation when gathering]]
  336. [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:5 ; high number of samples when gathering]]
  337. [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
  338. [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; background scattering occlusion]]
  339. [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; no bokeh simulation when scattering]]
  340. [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
  341. [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:2 ; highest slight out of focus]]
  342. [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:1 ; bokeh simulation on slight out of focus]]
  343. [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
  344. [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
  345. [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
  346. [2019.06.07-10.40.55:046][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@Cine] File [D:/Game Engines/Unreal Engine 4 Projects/UEArt/Saved/Config/Windows/Scalability.ini]
  347. [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
  348. [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  349. [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  350. [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
  351. [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
  352. [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
  353. [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:3000]]
  354. [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  355. [2019.06.07-10.40.55:046][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@Cine] File [D:/Game Engines/Unreal Engine 4 Projects/UEArt/Saved/Config/Windows/Scalability.ini]
  356. [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
  357. [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
  358. [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.SSR.Quality:4]]
  359. [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
  360. [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
  361. [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
  362. [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  363. [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
  364. [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
  365. [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
  366. [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
  367. [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
  368. [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
  369. [2019.06.07-10.40.55:046][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@Cine] File [D:/Game Engines/Unreal Engine 4 Projects/UEArt/Saved/Config/Windows/Scalability.ini]
  370. [2019.06.07-10.40.55:046][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
  371. [2019.06.07-10.40.55:047][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
  372. [2019.06.07-10.40.55:047][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
  373. [2019.06.07-10.40.55:047][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
  374. [2019.06.07-10.40.55:047][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
  375. [2019.06.07-10.40.55:047][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/Game Engines/Unreal Engine 4 Projects/UEArt/Saved/Config/Windows/Engine.ini]
  376. [2019.06.07-10.40.55:047][ 0]LogInit: Computer: GOOLOG-PC
  377. [2019.06.07-10.40.55:047][ 0]LogInit: User: Goolog
  378. [2019.06.07-10.40.55:047][ 0]LogInit: CPU Page size=4096, Cores=6
  379. [2019.06.07-10.40.55:047][ 0]LogInit: High frequency timer resolution =10.000000 MHz
  380. [2019.06.07-10.40.55:048][ 0]LogMemory: Memory total: Physical=32.0GB (32GB approx)
  381. [2019.06.07-10.40.55:048][ 0]LogMemory: Platform Memory Stats for Windows
  382. [2019.06.07-10.40.55:048][ 0]LogMemory: Process Physical Memory: 103.22 MB used, 103.23 MB peak
  383. [2019.06.07-10.40.55:048][ 0]LogMemory: Process Virtual Memory: 221.14 MB used, 221.14 MB peak
  384. [2019.06.07-10.40.55:048][ 0]LogMemory: Physical Memory: 9140.48 MB used, 23582.42 MB free, 32722.90 MB total
  385. [2019.06.07-10.40.55:048][ 0]LogMemory: Virtual Memory: 4810.29 MB used, 134212920.00 MB free, 134217728.00 MB total
  386. [2019.06.07-10.40.55:083][ 0]LogInit: Using OS detected language (en-US).
  387. [2019.06.07-10.40.55:083][ 0]LogInit: Using OS detected locale (en-AU).
  388. [2019.06.07-10.40.55:084][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
  389. [2019.06.07-10.40.55:248][ 0]LogInit: Setting process to per monitor DPI aware
  390. [2019.06.07-10.40.55:307][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
  391. [2019.06.07-10.40.55:307][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
  392. [2019.06.07-10.40.55:699][ 0]LogHMD: Failed to initialize OpenVR with code 110
  393. [2019.06.07-10.40.55:788][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce GTX 1080 Ti (Max supported Feature Level 12_1)
  394. [2019.06.07-10.40.55:788][ 0]LogD3D12RHI: Adapter has 11127MB of dedicated video memory, 0MB of dedicated system memory, and 16361MB of shared system memory, 2 output[s]
  395. [2019.06.07-10.40.55:802][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (Max supported Feature Level 12_1)
  396. [2019.06.07-10.40.55:802][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16361MB of shared system memory, 0 output[s]
  397. [2019.06.07-10.40.55:802][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
  398. [2019.06.07-10.40.55:812][ 0]LogD3D12RHI: Emitting draw events for PIX profiling.
  399. [2019.06.07-10.40.55:877][ 0]LogD3D12RHI: D3D12 ray tracing enabled.
  400. [2019.06.07-10.40.55:877][ 0]LogD3D12RHI: The system supports ID3D12Device1.
  401. [2019.06.07-10.40.55:877][ 0]LogD3D12RHI: The system supports ID3D12Device2.
  402. [2019.06.07-10.40.55:971][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
  403. [2019.06.07-10.40.55:972][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
  404. [2019.06.07-10.40.55:972][ 0]LogD3D12RHI: GPU DeviceId: 0x1b06 (for the marketing name, search the web for "GPU Device Id")
  405. [2019.06.07-10.40.55:972][ 0]LogWindows: EnumDisplayDevices:
  406. [2019.06.07-10.40.55:972][ 0]LogWindows: 0. 'NVIDIA GeForce GTX 1080 Ti' (P:1 D:1)
  407. [2019.06.07-10.40.55:972][ 0]LogWindows: 1. 'NVIDIA GeForce GTX 1080 Ti' (P:0 D:1)
  408. [2019.06.07-10.40.55:972][ 0]LogWindows: 2. 'NVIDIA GeForce GTX 1080 Ti' (P:0 D:0)
  409. [2019.06.07-10.40.55:972][ 0]LogWindows: 3. 'NVIDIA GeForce GTX 1080 Ti' (P:0 D:0)
  410. [2019.06.07-10.40.55:973][ 0]LogWindows: DebugString: FoundDriverCount:4
  411. [2019.06.07-10.40.55:973][ 0]LogD3D12RHI: Adapter Name: NVIDIA GeForce GTX 1080 Ti
  412. [2019.06.07-10.40.55:973][ 0]LogD3D12RHI: Driver Version: 430.86 (internal:26.21.14.3086, unified:430.86)
  413. [2019.06.07-10.40.55:973][ 0]LogD3D12RHI: Driver Date: 5-22-2019
  414. [2019.06.07-10.40.55:973][ 0]LogRHI: Texture pool is 5958 MB (70% of 8512 MB)
  415. [2019.06.07-10.40.55:973][ 0]LogD3D12RHI: Async texture creation enabled
  416. [2019.06.07-10.40.55:978][ 0]LogRendererCore: FGlobalReadBuffer::InitRHI
  417. [2019.06.07-10.40.55:978][ 0]LogRendererCore: FGlobalReadBuffer::InitRHI
  418. [2019.06.07-10.40.55:978][ 0]LogRendererCore: FGlobalReadBuffer::InitRHI
  419. [2019.06.07-10.40.56:311][ 0]LogTemp: Display: Module 'AllDesktopTargetPlatform' loaded TargetPlatform 'AllDesktop'
  420. [2019.06.07-10.40.56:323][ 0]LogTemp: Display: Module 'MacClientTargetPlatform' loaded TargetPlatform 'MacClient'
  421. [2019.06.07-10.40.56:336][ 0]LogTemp: Display: Module 'MacNoEditorTargetPlatform' loaded TargetPlatform 'MacNoEditor'
  422. [2019.06.07-10.40.56:347][ 0]LogTemp: Display: Module 'MacServerTargetPlatform' loaded TargetPlatform 'MacServer'
  423. [2019.06.07-10.40.56:359][ 0]LogTemp: Display: Module 'MacTargetPlatform' loaded TargetPlatform 'Mac'
  424. [2019.06.07-10.40.56:370][ 0]LogTemp: Display: Module 'WindowsClientTargetPlatform' loaded TargetPlatform 'WindowsClient'
  425. [2019.06.07-10.40.56:383][ 0]LogTemp: Display: Module 'WindowsNoEditorTargetPlatform' loaded TargetPlatform 'WindowsNoEditor'
  426. [2019.06.07-10.40.56:396][ 0]LogTemp: Display: Module 'WindowsServerTargetPlatform' loaded TargetPlatform 'WindowsServer'
  427. [2019.06.07-10.40.56:403][ 0]LogTemp: Display: Module 'WindowsTargetPlatform' loaded TargetPlatform 'Windows'
  428. [2019.06.07-10.40.56:470][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android'
  429. [2019.06.07-10.40.56:470][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ASTC'
  430. [2019.06.07-10.40.56:470][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ATC'
  431. [2019.06.07-10.40.56:470][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_DXT'
  432. [2019.06.07-10.40.56:470][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1'
  433. [2019.06.07-10.40.56:470][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1a'
  434. [2019.06.07-10.40.56:470][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC2'
  435. [2019.06.07-10.40.56:470][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_PVRTC'
  436. [2019.06.07-10.40.56:470][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'AndroidClient'
  437. [2019.06.07-10.40.56:470][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ASTCClient'
  438. [2019.06.07-10.40.56:470][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ATCClient'
  439. [2019.06.07-10.40.56:470][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_DXTClient'
  440. [2019.06.07-10.40.56:470][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1Client'
  441. [2019.06.07-10.40.56:470][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC1aClient'
  442. [2019.06.07-10.40.56:470][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_ETC2Client'
  443. [2019.06.07-10.40.56:470][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_PVRTCClient'
  444. [2019.06.07-10.40.56:470][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_Multi'
  445. [2019.06.07-10.40.56:470][ 0]LogTemp: Display: Module 'AndroidTargetPlatform' loaded TargetPlatform 'Android_MultiClient'
  446. [2019.06.07-10.40.56:472][ 0]LogTemp: Display: Module 'HTML5TargetPlatform' loaded TargetPlatform 'HTML5'
  447. [2019.06.07-10.40.56:519][ 0]LogTemp: Display: Module 'IOSTargetPlatform' loaded TargetPlatform 'IOSClient'
  448. [2019.06.07-10.40.56:519][ 0]LogTemp: Display: Module 'IOSTargetPlatform' loaded TargetPlatform 'IOS'
  449. [2019.06.07-10.40.56:545][ 0]LogTemp: Display: Module 'TVOSTargetPlatform' loaded TargetPlatform 'TVOSClient'
  450. [2019.06.07-10.40.56:545][ 0]LogTemp: Display: Module 'TVOSTargetPlatform' loaded TargetPlatform 'TVOS'
  451. [2019.06.07-10.40.56:559][ 0]LogTemp: Display: Module 'LinuxClientTargetPlatform' loaded TargetPlatform 'LinuxClient'
  452. [2019.06.07-10.40.56:572][ 0]LogTemp: Display: Module 'LinuxNoEditorTargetPlatform' loaded TargetPlatform 'LinuxNoEditor'
  453. [2019.06.07-10.40.56:588][ 0]LogTemp: Display: Module 'LinuxServerTargetPlatform' loaded TargetPlatform 'LinuxServer'
  454. [2019.06.07-10.40.56:601][ 0]LogTemp: Display: Module 'LinuxTargetPlatform' loaded TargetPlatform 'Linux'
  455. [2019.06.07-10.40.56:642][ 0]LogTemp: Display: Module 'LuminTargetPlatform' loaded TargetPlatform 'Lumin'
  456. [2019.06.07-10.40.56:642][ 0]LogTemp: Display: Module 'LuminTargetPlatform' loaded TargetPlatform 'LuminClient'
  457. [2019.06.07-10.40.56:642][ 0]LogTargetPlatformManager: Display: Building Assets For Windows
  458. [2019.06.07-10.40.56:652][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
  459. [2019.06.07-10.40.56:711][ 0]LogShaderCompilers: Guid format shader working directory is -13 characters bigger than the processId version (../../../../../Game Engines/Unreal Engine 4 Projects/UEArt/Intermediate/Shaders/WorkingDirectory/10940/).
  460. [2019.06.07-10.40.56:711][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/goolo/AppData/Local/Temp/UnrealShaderWorkingDir/A1F735E44CB070642977EC8E84B79409/'.
  461. [2019.06.07-10.40.56:714][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
  462. [2019.06.07-10.40.56:714][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
  463. [2019.06.07-10.40.56:714][ 0]LogShaderCompilers: Display: Using Local Shader Compiler.
  464. [2019.06.07-10.40.57:342][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
  465. [2019.06.07-10.40.57:398][ 0]LogDerivedDataCache: Loaded boot cache 0.06s 103MB C:/Users/goolo/AppData/Local/UnrealEngine/4.22/DerivedDataCache/Boot.ddc.
  466. [2019.06.07-10.40.57:398][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/goolo/AppData/Local/UnrealEngine/4.22/DerivedDataCache/Boot.ddc
  467. [2019.06.07-10.40.57:398][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../Game Engines/Unreal Engine 4 Projects/UEArt/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  468. [2019.06.07-10.40.57:398][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  469. [2019.06.07-10.40.57:398][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../Game Engines/Unreal Engine 4 Projects/UEArt/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  470. [2019.06.07-10.40.57:398][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
  471. [2019.06.07-10.40.57:410][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
  472. [2019.06.07-10.40.57:410][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  473. [2019.06.07-10.40.57:410][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
  474. [2019.06.07-10.40.57:423][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/goolo/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
  475. [2019.06.07-10.40.57:423][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
  476. [2019.06.07-10.40.57:423][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
  477. [2019.06.07-10.40.57:443][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
  478. [2019.06.07-10.40.57:444][ 0]LogSlate: Using FreeType 2.6.0
  479. [2019.06.07-10.40.57:446][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  480. [2019.06.07-10.40.57:605][ 0]LogAssetRegistry: FAssetRegistry took 0.0321 seconds to start up
  481. [2019.06.07-10.40.57:901][ 0]LogInit: Selected Device Profile: [Windows]
  482. [2019.06.07-10.40.58:033][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
  483. [2019.06.07-10.40.58:033][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
  484. [2019.06.07-10.40.58:033][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
  485. [2019.06.07-10.40.58:033][ 0]LogMeshReduction: No distributed automatic mesh merging module available
  486. [2019.06.07-10.40.58:033][ 0]LogMeshMerging: No distributed automatic mesh merging module available
  487. [2019.06.07-10.40.58:062][ 0]LogNetVersion: UEArt 1.0.0, NetCL: 5660361, EngineNetVer: 10, GameNetVer: 0 (Checksum: 3582057125)
  488. [2019.06.07-10.40.58:536][ 0]LogPackageLocalizationCache: Processed 10 localized package path(s) for 1 prioritized culture(s) in 0.065049 seconds
  489. [2019.06.07-10.40.58:542][ 0]LogUObjectArray: 42205 objects as part of root set at end of initial load.
  490. [2019.06.07-10.40.58:542][ 0]LogUObjectAllocator: 7325032 out of 0 bytes used by permanent object pool.
  491. [2019.06.07-10.40.58:542][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
  492. [2019.06.07-10.40.59:908][ 0]LogD3D12RHI: Display: Root signature created where the root parameters take up 35 DWORDS. Using more than 12 DWORDs can negatively impact performance depending on the hardware and root parameter usage.
  493. [2019.06.07-10.40.59:921][ 0]LogD3D12RHI: Creating RTPSO with 3 shaders (0 cached, 3 new) took 13.07 ms. Compile time 2.54 ms, link time 10.45 ms.
  494. [2019.06.07-10.41.00:027][ 0]LogMaterial: Display: Missing cached shader map for material BaseColor, compiling.
  495. [2019.06.07-10.41.00:027][ 0]LogMaterial: Warning: D:\Epic Games\UE_4.22\Engine\Content\BufferVisualization\BaseColor.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
  496. [2019.06.07-10.41.00:027][ 0]LogMaterial: (Node SceneTexture) GBuffer scene textures not available with forward shading.
  497. [2019.06.07-10.41.00:053][ 0]LogMaterial: Display: Missing cached shader map for material LightingModel, compiling.
  498. [2019.06.07-10.41.00:053][ 0]LogMaterial: Warning: D:\Epic Games\UE_4.22\Engine\Content\BufferVisualization\LightingModel.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
  499. [2019.06.07-10.41.00:053][ 0]LogMaterial: (Node SceneTexture) GBuffer scene textures not available with forward shading.
  500. [2019.06.07-10.41.00:056][ 0]LogMaterial: Display: Missing cached shader map for material MaterialAO, compiling.
  501. [2019.06.07-10.41.00:057][ 0]LogMaterial: Warning: D:\Epic Games\UE_4.22\Engine\Content\BufferVisualization\MaterialAO.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
  502. [2019.06.07-10.41.00:057][ 0]LogMaterial: (Node SceneTexture) GBuffer scene textures not available with forward shading.
  503. [2019.06.07-10.41.00:060][ 0]LogMaterial: Display: Missing cached shader map for material Metallic, compiling.
  504. [2019.06.07-10.41.00:060][ 0]LogMaterial: Warning: D:\Epic Games\UE_4.22\Engine\Content\BufferVisualization\Metallic.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
  505. [2019.06.07-10.41.00:060][ 0]LogMaterial: (Node SceneTexture) GBuffer scene textures not available with forward shading.
  506. [2019.06.07-10.41.00:063][ 0]LogMaterial: Display: Missing cached shader map for material Opacity, compiling.
  507. [2019.06.07-10.41.00:063][ 0]LogMaterial: Warning: D:\Epic Games\UE_4.22\Engine\Content\BufferVisualization\Opacity.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
  508. [2019.06.07-10.41.00:063][ 0]LogMaterial: (Node SceneTexture) GBuffer scene textures not available with forward shading.
  509. [2019.06.07-10.41.00:066][ 0]LogMaterial: Display: Missing cached shader map for material Roughness, compiling.
  510. [2019.06.07-10.41.00:067][ 0]LogMaterial: Warning: D:\Epic Games\UE_4.22\Engine\Content\BufferVisualization\Roughness.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
  511. [2019.06.07-10.41.00:067][ 0]LogMaterial: (Node SceneTexture) GBuffer scene textures not available with forward shading.
  512. [2019.06.07-10.41.00:089][ 0]LogMaterial: Display: Missing cached shader map for material Specular, compiling.
  513. [2019.06.07-10.41.00:089][ 0]LogMaterial: Warning: D:\Epic Games\UE_4.22\Engine\Content\BufferVisualization\Specular.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
  514. [2019.06.07-10.41.00:089][ 0]LogMaterial: (Node SceneTexture) GBuffer scene textures not available with forward shading.
  515. [2019.06.07-10.41.00:092][ 0]LogMaterial: Display: Missing cached shader map for material SubsurfaceColor, compiling.
  516. [2019.06.07-10.41.00:092][ 0]LogMaterial: Warning: D:\Epic Games\UE_4.22\Engine\Content\BufferVisualization\SubsurfaceColor.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
  517. [2019.06.07-10.41.00:092][ 0]LogMaterial: (Node SceneTexture) GBuffer scene textures not available with forward shading.
  518. [2019.06.07-10.41.00:095][ 0]LogMaterial: Display: Missing cached shader map for material WorldNormal, compiling.
  519. [2019.06.07-10.41.00:095][ 0]LogMaterial: Warning: D:\Epic Games\UE_4.22\Engine\Content\BufferVisualization\WorldNormal.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
  520. [2019.06.07-10.41.00:095][ 0]LogMaterial: (Node SceneTexture) GBuffer scene textures not available with forward shading.
  521. [2019.06.07-10.41.00:118][ 0]LogMaterial: Display: Missing cached shader map for material Velocity, compiling.
  522. [2019.06.07-10.41.00:119][ 0]LogMaterial: Warning: D:\Epic Games\UE_4.22\Engine\Content\BufferVisualization\Velocity.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
  523. [2019.06.07-10.41.00:119][ 0]LogMaterial: (Node SceneTexture) GBuffer scene textures not available with forward shading.
  524. [2019.06.07-10.41.00:189][ 0]LogSubstanceCoreModule: Substance [GPU] Engine Loaded, Max Texture Size = 8192
  525. [2019.06.07-10.41.00:194][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
  526. [2019.06.07-10.41.00:207][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  527. [2019.06.07-10.41.00:318][ 0]SourceControl: Source control is disabled
  528. [2019.06.07-10.41.00:318][ 0]SourceControl: Source control is disabled
  529. [2019.06.07-10.41.00:319][ 0]SourceControl: Source control is disabled
  530. [2019.06.07-10.41.00:320][ 0]SourceControl: Source control is disabled
  531. [2019.06.07-10.41.00:404][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
  532. [2019.06.07-10.41.00:532][ 0]LogOcInput: OculusInput pre-init called
  533. [2019.06.07-10.41.01:613][ 0]LogEngine: Initializing Engine...
  534. [2019.06.07-10.41.01:613][ 0]LogHMD: Failed to initialize OpenVR with code 110
  535. [2019.06.07-10.41.01:614][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
  536. [2019.06.07-10.41.01:820][ 0]LogInit: Initializing FReadOnlyCVARCache
  537. [2019.06.07-10.41.01:833][ 0]LogAIModule: Creating AISystem for world Untitled
  538. [2019.06.07-10.41.01:863][ 0]LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
  539. [2019.06.07-10.41.02:004][ 0]LogInit: FAudioDevice initialized.
  540. [2019.06.07-10.41.02:005][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
  541. [2019.06.07-10.41.02:084][ 0]LogDerivedDataCache: Saved boot cache 0.08s 103MB C:/Users/goolo/AppData/Local/UnrealEngine/4.22/DerivedDataCache/Boot.ddc.
  542. [2019.06.07-10.41.02:088][ 0]LogInit: Texture streaming: Enabled
  543. [2019.06.07-10.41.02:106][ 0]LogEngineSessionManager: EngineSessionManager initialized
  544. [2019.06.07-10.41.02:127][ 0]LogInit: Transaction tracking system initialized
  545. [2019.06.07-10.41.02:154][ 0]BlueprintLog: New page: Editor Load
  546. [2019.06.07-10.41.02:236][ 0]LocalizationService: Localization service is disabled
  547. [2019.06.07-10.41.02:582][ 0]LogFileCache: Scanning file cache for directory 'D:/Game Engines/Unreal Engine 4 Projects/UEArt/Content/' took 0.02s
  548. [2019.06.07-10.41.02:582][ 0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
  549. [2019.06.07-10.41.02:582][ 0]LogCook: Display: Mobile HDR setting 1
  550. [2019.06.07-10.41.02:824][ 0]SourceControl: Source control is disabled
  551. [2019.06.07-10.41.02:824][ 0]Cmd: MAP LOAD FILE="../../../../../Game Engines/Unreal Engine 4 Projects/UEArt/Content/Scenes/NightclubFloor.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  552. [2019.06.07-10.41.02:833][ 0]LightingResults: New page: Lighting Build
  553. [2019.06.07-10.41.02:836][ 0]MapCheck: New page: Map Check
  554. [2019.06.07-10.41.02:836][ 0]LightingResults: New page: Lighting Build
  555. [2019.06.07-10.41.02:862][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.27ms
  556. [2019.06.07-10.41.03:105][ 0]LogMaterial: Display: Missing cached shader map for material Mat_Colour, compiling.
  557. [2019.06.07-10.41.03:175][ 0]LogAIModule: Creating AISystem for world NightclubFloor
  558. [2019.06.07-10.41.03:176][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  559. [2019.06.07-10.41.03:198][ 0]LogD3D12RHI: Display: Root signature created where the root parameters take up 18 DWORDS. Using more than 12 DWORDs can negatively impact performance depending on the hardware and root parameter usage.
  560. [2019.06.07-10.41.03:198][ 0]LogD3D12RHI: Display: Root signature created where the root parameters take up 18 DWORDS. Using more than 12 DWORDs can negatively impact performance depending on the hardware and root parameter usage.
  561. [2019.06.07-10.41.03:200][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.60ms
  562. [2019.06.07-10.41.03:200][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
  563. [2019.06.07-10.41.03:200][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.105ms to complete.
  564. [2019.06.07-10.41.03:200][ 0]LogFileHelpers: Loading map 'NightclubFloor' took 0.376
  565. [2019.06.07-10.41.03:335][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  566. [2019.06.07-10.41.03:340][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  567. [2019.06.07-10.41.03:347][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  568. [2019.06.07-10.41.03:353][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  569. [2019.06.07-10.41.03:359][ 0]LogCollectionManager: Loaded 0 collections in 0.001750 seconds
  570. [2019.06.07-10.41.03:398][ 0]LogFileCache: Scanning file cache for directory 'D:/Game Engines/Unreal Engine 4 Projects/UEArt/Saved/Collections/' took 0.01s
  571. [2019.06.07-10.41.03:398][ 0]LogFileCache: Scanning file cache for directory 'D:/Game Engines/Unreal Engine 4 Projects/UEArt/Content/Developers/Goolog/Collections/' took 0.01s
  572. [2019.06.07-10.41.03:398][ 0]LogFileCache: Scanning file cache for directory 'D:/Game Engines/Unreal Engine 4 Projects/UEArt/Content/Collections/' took 0.01s
  573. [2019.06.07-10.41.03:398][ 0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000000 seconds
  574. [2019.06.07-10.41.03:405][ 0]LogContentBrowser: Native class hierarchy populated in 0.0069 seconds. Added 2746 classes and 665 folders.
  575. [2019.06.07-10.41.03:414][ 0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders.
  576. [2019.06.07-10.41.03:422][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  577. [2019.06.07-10.41.03:427][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  578. [2019.06.07-10.41.03:428][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  579. [2019.06.07-10.41.03:429][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  580. [2019.06.07-10.41.03:431][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  581. [2019.06.07-10.41.03:434][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  582. [2019.06.07-10.41.03:435][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  583. [2019.06.07-10.41.03:435][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  584. [2019.06.07-10.41.03:436][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  585. [2019.06.07-10.41.03:437][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  586. [2019.06.07-10.41.03:438][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  587. [2019.06.07-10.41.03:438][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  588. [2019.06.07-10.41.03:439][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  589. [2019.06.07-10.41.03:440][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  590. [2019.06.07-10.41.03:441][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  591. [2019.06.07-10.41.03:442][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  592. [2019.06.07-10.41.03:442][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  593. [2019.06.07-10.41.03:443][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  594. [2019.06.07-10.41.03:446][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  595. [2019.06.07-10.41.03:447][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  596. [2019.06.07-10.41.03:448][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  597. [2019.06.07-10.41.03:449][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  598. [2019.06.07-10.41.03:450][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  599. [2019.06.07-10.41.03:450][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  600. [2019.06.07-10.41.03:451][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  601. [2019.06.07-10.41.03:452][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  602. [2019.06.07-10.41.03:502][ 0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0004 seconds. Added 0 classes and 0 folders.
  603. [2019.06.07-10.41.03:511][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0003 seconds. Added 1 classes and 2 folders.
  604. [2019.06.07-10.41.03:538][ 0]LogContentBrowser: Native class hierarchy updated for 'WorldBrowser' in 0.0003 seconds. Added 2 classes and 3 folders.
  605. [2019.06.07-10.41.03:657][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  606. [2019.06.07-10.41.03:665][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  607. [2019.06.07-10.41.03:673][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  608. [2019.06.07-10.41.03:682][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
  609. [2019.06.07-10.41.03:699][ 0]LogSlate: Took 0.000424 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
  610. [2019.06.07-10.41.03:702][ 0]LogSlate: Took 0.000429 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
  611. [2019.06.07-10.41.03:706][ 0]LogSlate: Took 0.000364 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
  612. [2019.06.07-10.41.03:767][ 0]LogRenderer: Reallocating scene render targets to support 1136x584 Format 10 NumSamples 4 (Frame:1).
  613. [2019.06.07-10.41.03:967][ 0]LogD3D12RHI: Creating RTPSO with 30 shaders (0 cached, 30 new) took 169.98 ms. Compile time 149.57 ms, link time 20.32 ms.
  614. [2019.06.07-10.41.04:022][ 0]LogD3D12RHI: Display: Root signature created where the root parameters take up 17 DWORDS. Using more than 12 DWORDs can negatively impact performance depending on the hardware and root parameter usage.
  615. [2019.06.07-10.41.04:030][ 0]LogD3D12RHI: Display: Root signature created where the root parameters take up 19 DWORDS. Using more than 12 DWORDs can negatively impact performance depending on the hardware and root parameter usage.
  616. [2019.06.07-10.41.04:051][ 0]LogOutputDevice: Warning:
  617.  
  618. Script Stack (0 frames):
  619.  
  620. [2019.06.07-10.41.04:061][ 0]LogWindows: Windows GetLastError: The operation completed successfully. (0)
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