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- --]]
- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- local RealPlayer = Player
- do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
- -- Made by Zuu_Roku w/ Help from Cass!
- -- Venge is ok happy? But nebby is better /e dab
- print("Made by Zuu_Roku, Thanks Cass for Cloud CLerp.")
- print("Rain Cloud Visualizer (Update 1.2 I guess) Commands:")
- print("!play (ID) [Changes song]")
- print("!pitch (#) [normal pitch is '10'][THIS IS FIXED AAAAAAAAAAAAAAAAAA, Sound.Pitch was Depreciated and never knew, hence why it never worked]")
- print("!snow / !rain [Changes Weather]")
- print("!rate (#) [Changes amount of particles]")
- print("Click for a Lightning bolt!")
- local Player = game.Players.LocalPlayer
- local Character = Player.Character
- local maus = Player:GetMouse()
- local H = Character["Head"]
- local multiplier = 4
- local ltdb = false
- local Cloud = Instance.new('Part',Character)
- Cloud.Size = Vector3.new(1,1,1)
- Cloud.Anchored = true
- Cloud.CanCollide = false
- Cloud.Transparency = 0
- local CloudMesh = Instance.new('SpecialMesh',Cloud)
- CloudMesh.Scale = Vector3.new(5,1,5)
- CloudMesh.MeshId = "http://www.roblox.com/asset/?id=1095708"
- CloudMesh.Offset = Vector3.new(0,1,0)
- local loudness = 0
- local S = Instance.new('Sound',Cloud)
- S.SoundId = "rbxassetid://170020261"
- S.Looped = true
- S.Volume = 8
- S.PlaybackSpeed = 1
- S.MaxDistance = 100
- S:Play()
- local Volume = 5
- local Rain = Instance.new('ParticleEmitter',Cloud)
- Rain.Color = ColorSequence.new(Color3.new(1,1,1),Color3.fromRGB(175,255,255))
- Rain.Size = NumberSequence.new(.5)
- Rain.Texture = "http://www.roblox.com/asset/?id=241876428"
- Rain.Transparency = NumberSequence.new(0,.6)
- Rain.Acceleration = Vector3.new(0,-150,0)
- Rain.Lifetime = NumberRange.new(5,10)
- Rain.Rate = 100
- local Shade = Instance.new('PointLight',Cloud)
- Shade.Range = 10
- Shade.Color = Color3.fromRGB(50,50,50)
- Shade.Enabled = true
- Shade.Shadows = true
- local rad = math.rad
- local sin = math.sin
- local tan = math.tan
- local cos = math.cos
- Player.Chatted:connect(function(m)
- if m:match("!play%s%d+") then
- S:Stop()
- S.SoundId = "rbxassetid://"..m:match("!play%s(%d+)")
- S:Play()
- elseif m:match("!volume%s%d+") then
- S.Volume = m:match("!volume%s(%d+)")
- Volume = m:match("!volume%s(%d+)")
- elseif m:match("!pitch%s%d+") then
- S.PlaybackSpeed = m:match("!pitch%s(%d+)")/10
- elseif m:match("!snow") then
- Rain.Texture = "http://www.roblox.com/asset/?id=605668174"
- Rain.Acceleration = Vector3.new(0,-10,0)
- Rain.Lifetime = NumberRange.new(15,20)
- Rain.Size = NumberSequence.new(.2)
- elseif m:match("!rain") then
- Rain.Texture = "http://www.roblox.com/asset/?id=241876428"
- Rain.Acceleration = Vector3.new(0,-150,0)
- Rain.Lifetime = NumberRange.new(5,10)
- Rain.Size = NumberSequence.new(.5)
- elseif m:match("!rate%s%d+") then
- multiplier = m:match("!rate%s(%d+)")
- elseif m:match("!rr") then
- print(Rain.Rate)
- elseif m:match("!pbs") then
- print(S.PlaybackSpeed)
- elseif m:match("!rot") then
- print(Cloud.Rotation)
- end
- end)
- function Weld(x,y)
- local w = Instance.new("Weld")
- w.Part0 = x
- w.Part1 = y
- w.Name = tostring(y.Name).."_Weld"
- w.Parent = x
- return w
- end
- function Clerp(start,destination,increment)
- local function slerp(a,b,c)return (1-c)*a+(c*b)end
- local c1 = {start.X,start.Y,start.Z,start:toEulerAnglesXYZ()}
- local c2 = {destination.X,destination.Y,destination.Z,destination:toEulerAnglesXYZ()}
- for i,v in pairs(c1)do c1[i] = slerp(v,c2[i],increment)end
- return CFrame.new(c1[1],c1[2],c1[3])*CFrame.Angles(c1[4],c1[5],c1[6])
- end
- DrawLightning = function(Start,End,Times,Offset,Color,Thickness)
- if Start.y>End.y then
- local magz = (Start - End).magnitude
- local curpos = Start
- local trz = {-Offset,Offset}
- for i=1,Times do
- local li = Instance.new("Part",workspace)
- li.TopSurface =10
- li.BottomSurface = 10
- li.Anchored = true
- li.Transparency = 0
- li.BrickColor = Color
- li.formFactor = "Custom"
- li.CanCollide = false
- li.Size = Vector3.new(Thickness,Thickness,magz/Times)
- local lt=Instance.new("SpotLight",li)
- lt.Range=16
- lt.Brightness=5
- lt.Shadows=true
- lt.Angle=45
- lt.Face="Top"
- lt.Color=li.BrickColor.Color
- local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
- local trolpos = CFrame.new(curpos,End)*CFrame.new(0,0,magz/Times).p+ofz
- if Times == i then
- local magz2 = (curpos - End).magnitude
- li.Size = Vector3.new(Thickness,Thickness,magz2)
- li.CFrame = CFrame.new(curpos,End)*CFrame.new(0,0,-magz2/2)
- else
- li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
- end
- curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p Spawn(function() for i=1,5 do wait() li.Transparency = li.Transparency+.2 end li:Destroy() end)
- end
- for i,x in pairs(workspace:GetChildren()) do if x:IsA'Model' and x:findFirstChild('Head') and x~=Character and x.Name~="Zuu_Roku" then
- for a,v in pairs(x:GetChildren()) do if v:IsA'Humanoid' then if (x.Head.CFrame.p-End).magnitude<10 then x:BreakJoints() end end end end end
- end
- end
- maus.Button1Down:connect(function()
- if ltdb==false then
- ltdb=true
- DrawLightning(Cloud.CFrame.p,maus.Hit.p,5,.5,BrickColor.new("New Yeller"),.2)
- wait()
- ltdb=false
- end
- end)
- local Spinny = 0
- local NoU = 0
- while true do
- Rain.Rate = (S.PlaybackLoudness + 1) * multiplier/5
- game:GetService('RunService').RenderStepped:wait()
- local HP = H.CFrame.p
- local sizer = S.PlaybackLoudness/55 + 5
- Cloud.Size = Vector3.new(sizer,1,sizer)
- Shade.Range = sizer
- CloudMesh.Scale = Vector3.new(sizer,5,sizer)
- Cloud.CFrame = Clerp(Cloud.CFrame, CFrame.new(HP + Vector3.new(0,4,0))*CFrame.Angles(0,rad(90),0), .1)
- Cloud.BrickColor = BrickColor.new(Color3.fromRGB(255 - S.PlaybackLoudness/2, 255-S.PlaybackLoudness/2, 255-S.PlaybackLoudness/2))
- end
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