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Watermelon

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Jun 23rd, 2014
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  1. Levels[08] = MultiplayerLevel.new({
  2. name = "Watermelon",
  3. gameModes = { commonGameModes.earthquakeModeOnGameWin },
  4. entryPoints = { Vector3.new(4,7,5), Vector3.new(4,7,7), Vector3.new(8,7,5), Vector3.new(8,7,7) },
  5. blockPropertyOverrides = {
  6. {
  7. --Shell
  8. blockPositions = {
  9. Vector3.new(4,7,5,),Vector3.new(4,7,6,),Vector3.new(4,7,7,),
  10. Vector3.new(5,7,4,),Vector3.new(5,7,5,),Vector3.new(5,7,6,),
  11. Vector3.new(5,7,7,),Vector3.new(5,7,8,),Vector3.new(6,7,4,),
  12. Vector3.new(6,7,5,),Vector3.new(6,7,6,),Vector3.new(6,7,7,),
  13. Vector3.new(6,7,8,),Vector3.new(7,7,4,),Vector3.new(7,7,5,),
  14. Vector3.new(7,7,6,),Vector3.new(7,7,7,),Vector3.new(7,7,8,),
  15. Vector3.new(8,7,5,),Vector3.new(8,7,6,),Vector3.new(8,7,7,),
  16.  
  17. Vector3.new(2,6,5,),Vector3.new(2,6,6,),Vector3.new(2,6,7,),
  18. Vector3.new(3,6,3,),Vector3.new(3,6,4,),Vector3.new(3,6,5,),
  19. Vector3.new(3,6,6,),Vector3.new(3,6,7,),Vector3.new(3,6,8,),Vector3.new(3,6,9,),
  20. Vector3.new(4,6,3,),Vector3.new(4,6,4,),Vector3.new(4,6,8,),Vector3.new(4,6,9,),
  21. Vector3.new(5,6,2,),Vector3.new(5,6,3,),Vector3.new(5,6,9,),Vector3.new(5,6,10,),
  22. Vector3.new(6,6,2,),Vector3.new(6,6,3,),Vector3.new(6,6,9,),Vector3.new(6,6,10,),
  23. Vector3.new(7,6,2,),Vector3.new(7,6,3,),Vector3.new(7,6,9,),Vector3.new(7,6,10,),
  24. Vector3.new(8,6,3,),Vector3.new(8,6,4,),Vector3.new(8,6,8,),Vector3.new(8,6,9,),
  25. Vector3.new(9,6,3,),Vector3.new(9,6,4,),Vector3.new(9,6,5,),Vector3.new(9,6,6,),
  26. Vector3.new(9,6,7,),Vector3.new(9,6,8,),Vector3.new(9,6,9,),
  27. Vector3.new(10,6,5,),Vector3.new(10,6,6,),Vector3.new(10,6,7,),
  28.  
  29. Vector3.new(1,5,5,),Vector3.new(1,5,6,),Vector3.new(1,5,7,),
  30. Vector3.new(2,5,3,),Vector3.new(2,5,4,),Vector3.new(2,5,8,),Vector3.new(2,4,9,),
  31. Vector3.new(3,5,2,),Vector3.new(3,5,10,),
  32. Vector3.new(4,5,2,),Vector3.new(4,5,10,),
  33. Vector3.new(5,5,1,),Vector3.new(5,5,11,),
  34. Vector3.new(6,5,1,),Vector3.new(6,5,11,),
  35. Vector3.new(7,5,1,),Vector3.new(7,5,11,),
  36. Vector3.new(8,5,2,),Vector3.new(8,5,10,),
  37. Vector3.new(9,5,2,),Vector3.new(9,5,10,),
  38. Vector3.new(10,5,3,),Vector3.new(10,5,4,),Vector3.new(10,5,8,),Vector3.new(10,5,9,),
  39. Vector3.new(11,5,5,),Vector3.new(11,5,6,),Vector3.new(11,5,7,),
  40.  
  41. Vector3.new(1,4,5,),Vector3.new(1,4,6,),Vector3.new(1,4,7,),
  42. Vector3.new(2,4,3,),Vector3.new(2,4,4,),Vector3.new(2,4,8,),Vector3.new(2,4,9,),
  43. Vector3.new(3,4,2,),Vector3.new(3,4,10,),
  44. Vector3.new(4,4,2,),Vector3.new(4,4,10,),
  45. Vector3.new(5,4,1,),Vector3.new(5,4,11,),
  46. Vector3.new(6,4,1,),Vector3.new(6,4,11,),
  47. Vector3.new(7,4,1,),Vector3.new(7,4,11,),
  48. Vector3.new(8,4,2,),Vector3.new(8,4,10,),
  49. Vector3.new(9,4,2,),Vector3.new(9,4,10,),
  50. Vector3.new(10,4,3,),Vector3.new(10,4,4,),Vector3.new(10,4,8,),Vector3.new(10,4,9,),
  51. Vector3.new(11,4,5,),Vector3.new(11,4,6,),Vector3.new(11,4,7,),
  52.  
  53. Vector3.new(1,3,5,),Vector3.new(1,3,6,),Vector3.new(1,3,7,),
  54. Vector3.new(2,3,3,),Vector3.new(2,3,4,),Vector3.new(2,3,8,),Vector3.new(2,3,9,),
  55. Vector3.new(3,3,2,),Vector3.new(3,3,10,),
  56. Vector3.new(4,3,2,),Vector3.new(4,3,10,),
  57. Vector3.new(5,3,1,),Vector3.new(5,3,11,),
  58. Vector3.new(6,3,1,),Vector3.new(6,3,11,),
  59. Vector3.new(7,3,1,),Vector3.new(7,3,11,),
  60. Vector3.new(8,3,2,),Vector3.new(8,3,10,),
  61. Vector3.new(9,3,2,),Vector3.new(9,3,10,),
  62. Vector3.new(10,3,3,),Vector3.new(10,3,4,),Vector3.new(10,3,8,),Vector3.new(10,3,9,),
  63. Vector3.new(11,3,5,),Vector3.new(11,3,6,),Vector3.new(11,3,7,),
  64.  
  65. Vector3.new(2,2,5,),Vector3.new(2,2,6,),Vector3.new(2,2,7,),
  66. Vector3.new(3,2,3,),Vector3.new(3,2,4,),Vector3.new(3,2,5,),
  67. Vector3.new(3,2,6,),Vector3.new(3,2,7,),Vector3.new(3,2,8,),Vector3.new(3,2,9,),
  68. Vector3.new(4,2,3,),Vector3.new(4,2,4,),Vector3.new(4,2,8,),Vector3.new(4,2,9,),
  69. Vector3.new(5,2,2,),Vector3.new(5,2,3,),Vector3.new(5,2,9,),Vector3.new(5,2,10,),
  70. Vector3.new(6,2,2,),Vector3.new(6,2,3,),Vector3.new(6,2,9,),Vector3.new(6,2,10,),
  71. Vector3.new(7,2,2,),Vector3.new(7,2,3,),Vector3.new(7,2,9,),Vector3.new(7,2,10,),
  72. Vector3.new(8,2,3,),Vector3.new(8,2,4,),Vector3.new(8,2,8,),Vector3.new(8,2,9,),
  73. Vector3.new(9,2,3,),Vector3.new(9,2,4,),Vector3.new(9,2,5,),Vector3.new(9,2,6,),
  74. Vector3.new(9,2,7,),Vector3.new(9,2,8,),Vector3.new(9,2,9,),
  75. Vector3.new(10,2,5,),Vector3.new(10,2,6,),Vector3.new(10,2,7,),
  76.  
  77. Vector3.new(4,1,5,),Vector3.new(4,1,6,),Vector3.new(4,1,7,),
  78. Vector3.new(5,1,4,),Vector3.new(5,1,5,),Vector3.new(5,1,6,),
  79. Vector3.new(5,1,7,),Vector3.new(5,1,8,),Vector3.new(6,1,4,),
  80. Vector3.new(6,1,5,),Vector3.new(6,1,6,),Vector3.new(6,1,7,),
  81. Vector3.new(6,1,8,),Vector3.new(7,1,4,),Vector3.new(7,1,5,),
  82. Vector3.new(7,1,6,),Vector3.new(7,1,7,),Vector3.new(7,1,8,),
  83. Vector3.new(8,1,5,),Vector3.new(8,1,6,),Vector3.new(8,1,7,),
  84. },
  85. overrides = { Texture = 1296, BrickColor = BrickColors.Green }
  86. },
  87. {
  88. blockPositions = {
  89. Vector3.new(4,2,5,),Vector3.new(4,2,6,),Vector3.new(4,2,7,),
  90. Vector3.new(5,2,4,),Vector3.new(5,2,5,),Vector3.new(5,2,6,),
  91. Vector3.new(5,2,8,),Vector3.new(6,2,4,),
  92. Vector3.new(6,2,5,),Vector3.new(6,2,6,),Vector3.new(6,2,7,),
  93. Vector3.new(6,2,8,),Vector3.new(7,2,4,),
  94. Vector3.new(7,2,6,),Vector3.new(7,2,7,),Vector3.new(7,2,8,),
  95. Vector3.new(8,2,5,),Vector3.new(8,2,6,),Vector3.new(8,2,7,),
  96.  
  97. Vector3.new(4,5,5,),Vector3.new(4,5,6,),Vector3.new(4,5,7,),
  98. Vector3.new(5,5,4,),Vector3.new(5,5,5,),Vector3.new(5,5,6,),
  99. Vector3.new(5,5,7,),Vector3.new(5,5,8,),Vector3.new(6,5,4,),
  100. Vector3.new(6,5,5,),Vector3.new(6,5,6,),Vector3.new(6,5,7,),
  101. Vector3.new(6,5,8,),Vector3.new(7,5,4,),Vector3.new(7,5,5,),
  102. Vector3.new(7,5,6,),Vector3.new(7,5,7,),Vector3.new(7,5,8,),
  103. Vector3.new(8,5,5,),Vector3.new(8,5,6,),Vector3.new(8,5,7,),
  104. Vector3.new(2,5,5,),Vector3.new(2,5,6,),Vector3.new(2,5,7,),
  105. Vector3.new(3,5,3,),Vector3.new(3,5,4,),Vector3.new(3,5,5,),
  106. Vector3.new(3,5,6,),Vector3.new(3,5,7,),Vector3.new(3,5,8,),Vector3.new(3,5,9,),
  107. Vector3.new(4,5,3,),Vector3.new(4,5,4,),Vector3.new(4,5,8,),Vector3.new(4,5,9,),
  108. Vector3.new(5,5,2,),Vector3.new(5,5,3,),Vector3.new(5,5,9,),Vector3.new(5,5,10,),
  109. Vector3.new(6,5,2,),Vector3.new(6,5,3,),Vector3.new(6,5,9,),Vector3.new(6,5,10,),
  110. Vector3.new(7,5,2,),Vector3.new(7,5,3,),Vector3.new(7,5,9,),Vector3.new(7,5,10,),
  111. Vector3.new(8,5,3,),Vector3.new(8,5,4,),Vector3.new(8,5,8,),Vector3.new(8,5,9,),
  112. Vector3.new(9,5,3,),Vector3.new(9,5,4,),Vector3.new(9,5,5,),Vector3.new(9,5,6,),
  113. Vector3.new(9,5,7,),Vector3.new(9,5,8,),Vector3.new(9,5,9,),
  114. Vector3.new(10,5,5,),Vector3.new(10,5,6,),Vector3.new(10,5,7,),
  115.  
  116. Vector3.new(4,3,5,),Vector3.new(4,3,6,),Vector3.new(4,3,7,),
  117. Vector3.new(5,3,4,),Vector3.new(5,3,6,),
  118. Vector3.new(5,3,7,),Vector3.new(5,3,8,),Vector3.new(6,3,4,),
  119. Vector3.new(6,3,5,),Vector3.new(6,3,6,),Vector3.new(6,3,7,),
  120. Vector3.new(6,3,8,),Vector3.new(7,3,4,),Vector3.new(7,3,5,),
  121. Vector3.new(7,3,6,),Vector3.new(7,3,8,),
  122. Vector3.new(8,3,5,),Vector3.new(8,3,6,),Vector3.new(8,3,7,),
  123. Vector3.new(2,3,5,),Vector3.new(2,3,6,),Vector3.new(2,3,7,),
  124. Vector3.new(3,3,3,),Vector3.new(3,3,4,),
  125. Vector3.new(3,3,6,),Vector3.new(3,3,7,),Vector3.new(3,3,8,),Vector3.new(3,3,9,),
  126. Vector3.new(4,3,3,),Vector3.new(4,3,4,),Vector3.new(4,3,9,),
  127. Vector3.new(5,3,2,),Vector3.new(5,3,3,),Vector3.new(5,3,9,),Vector3.new(5,3,10,),
  128. Vector3.new(6,3,2,),Vector3.new(6,3,10,),
  129. Vector3.new(7,3,2,),Vector3.new(7,3,3,),Vector3.new(7,3,9,),Vector3.new(7,3,10,),
  130. Vector3.new(8,3,3,),Vector3.new(8,3,8,),Vector3.new(8,3,9,),
  131. Vector3.new(9,3,3,),Vector3.new(9,3,4,),Vector3.new(9,3,5,),
  132. Vector3.new(9,3,7,),Vector3.new(9,3,8,),Vector3.new(9,3,9,),
  133. Vector3.new(10,3,5,),Vector3.new(10,3,6,),Vector3.new(10,3,7,),
  134.  
  135. Vector3.new(4,4,5,),Vector3.new(4,4,6,),Vector3.new(4,4,7,),
  136. Vector3.new(5,4,4,),Vector3.new(5,4,5,),Vector3.new(5,4,6,),
  137. Vector3.new(5,4,7,),Vector3.new(5,4,8,),Vector3.new(6,4,4,),
  138. Vector3.new(6,4,6,),
  139. Vector3.new(6,4,8,),Vector3.new(7,4,4,),Vector3.new(7,4,5,),
  140. Vector3.new(7,4,6,),Vector3.new(7,4,7,),Vector3.new(7,4,8,),
  141. Vector3.new(8,4,5,),Vector3.new(8,4,7,),
  142. Vector3.new(2,4,5,),Vector3.new(2,4,6,),Vector3.new(2,4,7,),
  143. Vector3.new(3,4,3,),Vector3.new(3,4,4,),Vector3.new(3,4,5,),
  144. Vector3.new(3,4,6,),Vector3.new(3,4,8,),Vector3.new(3,4,9,),
  145. Vector3.new(4,4,3,),Vector3.new(4,4,8,),Vector3.new(4,4,9,),
  146. Vector3.new(5,4,2,),Vector3.new(5,4,3,),Vector3.new(5,4,10,),
  147. Vector3.new(6,4,2,),Vector3.new(6,4,3,),Vector3.new(6,4,9,),Vector3.new(6,4,10,),
  148. Vector3.new(7,4,2,),Vector3.new(7,4,9,),Vector3.new(7,4,10,),
  149. Vector3.new(8,4,3,),Vector3.new(8,4,4,),Vector3.new(8,4,9,),
  150. Vector3.new(9,4,3,),Vector3.new(9,4,4,),Vector3.new(9,4,5,),Vector3.new(9,4,6,),
  151. Vector3.new(9,4,7,),Vector3.new(9,4,8,),Vector3.new(9,4,9,),
  152. Vector3.new(10,4,5,),Vector3.new(10,4,6,),Vector3.new(10,4,7,),
  153.  
  154. Vector3.new(4,6,5,),Vector3.new(4,6,6,),Vector3.new(4,6,7,),
  155. Vector3.new(5,6,4,),Vector3.new(5,6,5,),Vector3.new(5,6,6,),
  156. Vector3.new(5,6,7,),Vector3.new(5,6,8,),Vector3.new(6,6,4,),
  157. Vector3.new(6,6,5,),Vector3.new(6,6,6,),Vector3.new(6,6,7,),
  158. Vector3.new(6,6,8,),Vector3.new(7,6,4,),Vector3.new(7,6,5,),
  159. Vector3.new(7,6,6,),Vector3.new(7,6,7,),Vector3.new(7,6,8,),
  160. Vector3.new(8,6,5,),Vector3.new(8,6,6,),Vector3.new(8,6,7,),
  161.  
  162. },
  163. overrides = { BrickColor = BrickColors.Red }
  164.  
  165. blockPositions = {
  166. Vector3.new(5,2,7,),Vector3.new(7,2,5,),
  167. Vector3.new(6,3,3,),Vector3.new(8,3,4,),Vector3.new(3,3,5,),Vector3.new(5,3,5,),Vector3.new(9,3,6,),
  168. Vector3.new(7,3,7,),Vector3.new(4,3,8,),Vector3.new(6,3,9,),
  169. Vector3.new(7,4,3,),Vector3.new(4,4,4,),Vector3.new(6,4,5,),Vector3.new(8,4,6,),Vector3.new(3,4,7,),
  170. Vector3.new(6,4,7,),Vector3.new(8,4,8,),Vector3.new(5,4,9,),
  171. Vector3.new(6,5,3,),Vector3.new(8,5,4,),Vector3.new(3,5,5,),Vector3.new(5,5,5,),Vector3.new(9,5,6,),
  172. Vector3.new(7,5,7,),Vector3.new(4,5,8,),Vector3.new(6,5,9,),
  173. },
  174. overrides = { Material = Enum.Material.Plastic, BrickColor = BrickColors.ReallyBlack }
  175. },
  176. map = {
  177. {
  178. {0,0,0,0,0,0,0,0,0,0,0},
  179. {0,0,0,0,0,0,0,0,0,0,0},
  180. {0,0,0,0,0,0,0,0,0,0,0},
  181. {0,0,0,0,1,1,1,0,0,0,0},
  182. {0,0,0,1,1,1,1,1,0,0,0},
  183. {0,0,0,1,1,1,1,1,0,0,0},
  184. {0,0,0,1,1,1,1,1,0,0,0},
  185. {0,0,0,0,1,1,1,0,0,0,0},
  186. {0,0,0,0,0,0,0,0,0,0,0},
  187. {0,0,0,0,0,0,0,0,0,0,0},
  188. {0,0,0,0,0,0,0,0,0,0,0},
  189. },
  190. {
  191. {0,0,0,0,0,0,0,0,0,0,0},
  192. {0,0,0,0,1,1,1,0,0,0,0},
  193. {0,0,1,1,1,1,1,1,1,0,0},
  194. {0,0,1,1,1,1,1,1,1,0,0},
  195. {0,1,1,1,1,1,1,1,1,1,0},
  196. {0,1,1,1,1,1,1,1,1,1,0},
  197. {0,1,1,1,1,1,1,1,1,1,0},
  198. {0,0,1,1,1,1,1,1,1,0,0},
  199. {0,0,1,1,1,1,1,1,1,0,0},
  200. {0,0,0,0,1,1,1,0,0,0,0},
  201. {0,0,0,0,0,0,0,0,0,0,0},
  202. },
  203. {
  204. {0,0,0,0,1,1,1,0,0,0,0},
  205. {0,0,1,1,1,1,1,1,1,0,0},
  206. {0,1,1,1,1,1,1,1,1,1,0},
  207. {0,1,1,1,1,1,1,1,1,1,0},
  208. {1,1,1,1,1,1,1,1,1,1,1},
  209. {1,1,1,1,1,1,1,1,1,1,1},
  210. {1,1,1,1,1,1,1,1,1,1,1},
  211. {0,1,1,1,1,1,1,1,1,1,0},
  212. {0,1,1,1,1,1,1,1,1,1,0},
  213. {0,0,1,1,1,1,1,1,1,0,0},
  214. {0,0,0,0,1,1,1,0,0,0,0},
  215. },
  216. {
  217. {0,0,0,0,1,1,1,0,0,0,0},
  218. {0,0,1,1,1,1,1,1,1,0,0},
  219. {0,1,1,1,1,1,1,1,1,1,0},
  220. {0,1,1,1,1,1,1,1,1,1,0},
  221. {1,1,1,1,1,1,1,1,1,1,1},
  222. {1,1,1,1,1,1,1,1,1,1,1},
  223. {1,1,1,1,1,1,1,1,1,1,1},
  224. {0,1,1,1,1,1,1,1,1,1,0},
  225. {0,1,1,1,1,1,1,1,1,1,0},
  226. {0,0,1,1,1,1,1,1,1,0,0},
  227. {0,0,0,0,1,1,1,0,0,0,0},
  228. },
  229. {
  230. {0,0,0,0,1,1,1,0,0,0,0},
  231. {0,0,1,1,1,1,1,1,1,0,0},
  232. {0,1,1,1,1,1,1,1,1,1,0},
  233. {0,1,1,1,1,1,1,1,1,1,0},
  234. {1,1,1,1,1,1,1,1,1,1,1},
  235. {1,1,1,1,1,1,1,1,1,1,1},
  236. {1,1,1,1,1,1,1,1,1,1,1},
  237. {0,1,1,1,1,1,1,1,1,1,0},
  238. {0,1,1,1,1,1,1,1,1,1,0},
  239. {0,0,1,1,1,1,1,1,1,0,0},
  240. {0,0,0,0,1,1,1,0,0,0,0},
  241. },
  242. {
  243. {0,0,0,0,0,0,0,0,0,0,0},
  244. {0,0,0,0,1,1,1,0,0,0,0},
  245. {0,0,1,1,1,1,1,1,1,0,0},
  246. {0,0,1,1,1,1,1,1,1,0,0},
  247. {0,1,1,1,1,1,1,1,1,1,0},
  248. {0,1,1,1,1,1,1,1,1,1,0},
  249. {0,1,1,1,1,1,1,1,1,1,0},
  250. {0,0,1,1,1,1,1,1,1,0,0},
  251. {0,0,1,1,1,1,1,1,1,0,0},
  252. {0,0,0,0,1,1,1,0,0,0,0},
  253. {0,0,0,0,0,0,0,0,0,0,0},
  254. },
  255. {
  256. {0,0,0,0,0,0,0,0,0,0,0},
  257. {0,0,0,0,0,0,0,0,0,0,0},
  258. {0,0,0,0,0,0,0,0,0,0,0},
  259. {0,0,0,0,1,1,1,0,0,0,0},
  260. {0,0,0,1,1,1,1,1,0,0,0},
  261. {0,0,0,1,1,1,1,1,0,0,0},
  262. {0,0,0,1,1,1,1,1,0,0,0},
  263. {0,0,0,0,1,1,1,0,0,0,0},
  264. {0,0,0,0,0,0,0,0,0,0,0},
  265. {0,0,0,0,0,0,0,0,0,0,0},
  266. {0,0,0,0,0,0,0,0,0,0,0},
  267. },
  268. }
  269. })
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