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- Levels[08] = MultiplayerLevel.new({
- name = "Watermelon",
- gameModes = { commonGameModes.earthquakeModeOnGameWin },
- entryPoints = { Vector3.new(4,7,5), Vector3.new(4,7,7), Vector3.new(8,7,5), Vector3.new(8,7,7) },
- blockPropertyOverrides = {
- {
- --Shell
- blockPositions = {
- Vector3.new(4,7,5,),Vector3.new(4,7,6,),Vector3.new(4,7,7,),
- Vector3.new(5,7,4,),Vector3.new(5,7,5,),Vector3.new(5,7,6,),
- Vector3.new(5,7,7,),Vector3.new(5,7,8,),Vector3.new(6,7,4,),
- Vector3.new(6,7,5,),Vector3.new(6,7,6,),Vector3.new(6,7,7,),
- Vector3.new(6,7,8,),Vector3.new(7,7,4,),Vector3.new(7,7,5,),
- Vector3.new(7,7,6,),Vector3.new(7,7,7,),Vector3.new(7,7,8,),
- Vector3.new(8,7,5,),Vector3.new(8,7,6,),Vector3.new(8,7,7,),
- Vector3.new(2,6,5,),Vector3.new(2,6,6,),Vector3.new(2,6,7,),
- Vector3.new(3,6,3,),Vector3.new(3,6,4,),Vector3.new(3,6,5,),
- Vector3.new(3,6,6,),Vector3.new(3,6,7,),Vector3.new(3,6,8,),Vector3.new(3,6,9,),
- Vector3.new(4,6,3,),Vector3.new(4,6,4,),Vector3.new(4,6,8,),Vector3.new(4,6,9,),
- Vector3.new(5,6,2,),Vector3.new(5,6,3,),Vector3.new(5,6,9,),Vector3.new(5,6,10,),
- Vector3.new(6,6,2,),Vector3.new(6,6,3,),Vector3.new(6,6,9,),Vector3.new(6,6,10,),
- Vector3.new(7,6,2,),Vector3.new(7,6,3,),Vector3.new(7,6,9,),Vector3.new(7,6,10,),
- Vector3.new(8,6,3,),Vector3.new(8,6,4,),Vector3.new(8,6,8,),Vector3.new(8,6,9,),
- Vector3.new(9,6,3,),Vector3.new(9,6,4,),Vector3.new(9,6,5,),Vector3.new(9,6,6,),
- Vector3.new(9,6,7,),Vector3.new(9,6,8,),Vector3.new(9,6,9,),
- Vector3.new(10,6,5,),Vector3.new(10,6,6,),Vector3.new(10,6,7,),
- Vector3.new(1,5,5,),Vector3.new(1,5,6,),Vector3.new(1,5,7,),
- Vector3.new(2,5,3,),Vector3.new(2,5,4,),Vector3.new(2,5,8,),Vector3.new(2,4,9,),
- Vector3.new(3,5,2,),Vector3.new(3,5,10,),
- Vector3.new(4,5,2,),Vector3.new(4,5,10,),
- Vector3.new(5,5,1,),Vector3.new(5,5,11,),
- Vector3.new(6,5,1,),Vector3.new(6,5,11,),
- Vector3.new(7,5,1,),Vector3.new(7,5,11,),
- Vector3.new(8,5,2,),Vector3.new(8,5,10,),
- Vector3.new(9,5,2,),Vector3.new(9,5,10,),
- Vector3.new(10,5,3,),Vector3.new(10,5,4,),Vector3.new(10,5,8,),Vector3.new(10,5,9,),
- Vector3.new(11,5,5,),Vector3.new(11,5,6,),Vector3.new(11,5,7,),
- Vector3.new(1,4,5,),Vector3.new(1,4,6,),Vector3.new(1,4,7,),
- Vector3.new(2,4,3,),Vector3.new(2,4,4,),Vector3.new(2,4,8,),Vector3.new(2,4,9,),
- Vector3.new(3,4,2,),Vector3.new(3,4,10,),
- Vector3.new(4,4,2,),Vector3.new(4,4,10,),
- Vector3.new(5,4,1,),Vector3.new(5,4,11,),
- Vector3.new(6,4,1,),Vector3.new(6,4,11,),
- Vector3.new(7,4,1,),Vector3.new(7,4,11,),
- Vector3.new(8,4,2,),Vector3.new(8,4,10,),
- Vector3.new(9,4,2,),Vector3.new(9,4,10,),
- Vector3.new(10,4,3,),Vector3.new(10,4,4,),Vector3.new(10,4,8,),Vector3.new(10,4,9,),
- Vector3.new(11,4,5,),Vector3.new(11,4,6,),Vector3.new(11,4,7,),
- Vector3.new(1,3,5,),Vector3.new(1,3,6,),Vector3.new(1,3,7,),
- Vector3.new(2,3,3,),Vector3.new(2,3,4,),Vector3.new(2,3,8,),Vector3.new(2,3,9,),
- Vector3.new(3,3,2,),Vector3.new(3,3,10,),
- Vector3.new(4,3,2,),Vector3.new(4,3,10,),
- Vector3.new(5,3,1,),Vector3.new(5,3,11,),
- Vector3.new(6,3,1,),Vector3.new(6,3,11,),
- Vector3.new(7,3,1,),Vector3.new(7,3,11,),
- Vector3.new(8,3,2,),Vector3.new(8,3,10,),
- Vector3.new(9,3,2,),Vector3.new(9,3,10,),
- Vector3.new(10,3,3,),Vector3.new(10,3,4,),Vector3.new(10,3,8,),Vector3.new(10,3,9,),
- Vector3.new(11,3,5,),Vector3.new(11,3,6,),Vector3.new(11,3,7,),
- Vector3.new(2,2,5,),Vector3.new(2,2,6,),Vector3.new(2,2,7,),
- Vector3.new(3,2,3,),Vector3.new(3,2,4,),Vector3.new(3,2,5,),
- Vector3.new(3,2,6,),Vector3.new(3,2,7,),Vector3.new(3,2,8,),Vector3.new(3,2,9,),
- Vector3.new(4,2,3,),Vector3.new(4,2,4,),Vector3.new(4,2,8,),Vector3.new(4,2,9,),
- Vector3.new(5,2,2,),Vector3.new(5,2,3,),Vector3.new(5,2,9,),Vector3.new(5,2,10,),
- Vector3.new(6,2,2,),Vector3.new(6,2,3,),Vector3.new(6,2,9,),Vector3.new(6,2,10,),
- Vector3.new(7,2,2,),Vector3.new(7,2,3,),Vector3.new(7,2,9,),Vector3.new(7,2,10,),
- Vector3.new(8,2,3,),Vector3.new(8,2,4,),Vector3.new(8,2,8,),Vector3.new(8,2,9,),
- Vector3.new(9,2,3,),Vector3.new(9,2,4,),Vector3.new(9,2,5,),Vector3.new(9,2,6,),
- Vector3.new(9,2,7,),Vector3.new(9,2,8,),Vector3.new(9,2,9,),
- Vector3.new(10,2,5,),Vector3.new(10,2,6,),Vector3.new(10,2,7,),
- Vector3.new(4,1,5,),Vector3.new(4,1,6,),Vector3.new(4,1,7,),
- Vector3.new(5,1,4,),Vector3.new(5,1,5,),Vector3.new(5,1,6,),
- Vector3.new(5,1,7,),Vector3.new(5,1,8,),Vector3.new(6,1,4,),
- Vector3.new(6,1,5,),Vector3.new(6,1,6,),Vector3.new(6,1,7,),
- Vector3.new(6,1,8,),Vector3.new(7,1,4,),Vector3.new(7,1,5,),
- Vector3.new(7,1,6,),Vector3.new(7,1,7,),Vector3.new(7,1,8,),
- Vector3.new(8,1,5,),Vector3.new(8,1,6,),Vector3.new(8,1,7,),
- },
- overrides = { Texture = 1296, BrickColor = BrickColors.Green }
- },
- {
- blockPositions = {
- Vector3.new(4,2,5,),Vector3.new(4,2,6,),Vector3.new(4,2,7,),
- Vector3.new(5,2,4,),Vector3.new(5,2,5,),Vector3.new(5,2,6,),
- Vector3.new(5,2,8,),Vector3.new(6,2,4,),
- Vector3.new(6,2,5,),Vector3.new(6,2,6,),Vector3.new(6,2,7,),
- Vector3.new(6,2,8,),Vector3.new(7,2,4,),
- Vector3.new(7,2,6,),Vector3.new(7,2,7,),Vector3.new(7,2,8,),
- Vector3.new(8,2,5,),Vector3.new(8,2,6,),Vector3.new(8,2,7,),
- Vector3.new(4,5,5,),Vector3.new(4,5,6,),Vector3.new(4,5,7,),
- Vector3.new(5,5,4,),Vector3.new(5,5,5,),Vector3.new(5,5,6,),
- Vector3.new(5,5,7,),Vector3.new(5,5,8,),Vector3.new(6,5,4,),
- Vector3.new(6,5,5,),Vector3.new(6,5,6,),Vector3.new(6,5,7,),
- Vector3.new(6,5,8,),Vector3.new(7,5,4,),Vector3.new(7,5,5,),
- Vector3.new(7,5,6,),Vector3.new(7,5,7,),Vector3.new(7,5,8,),
- Vector3.new(8,5,5,),Vector3.new(8,5,6,),Vector3.new(8,5,7,),
- Vector3.new(2,5,5,),Vector3.new(2,5,6,),Vector3.new(2,5,7,),
- Vector3.new(3,5,3,),Vector3.new(3,5,4,),Vector3.new(3,5,5,),
- Vector3.new(3,5,6,),Vector3.new(3,5,7,),Vector3.new(3,5,8,),Vector3.new(3,5,9,),
- Vector3.new(4,5,3,),Vector3.new(4,5,4,),Vector3.new(4,5,8,),Vector3.new(4,5,9,),
- Vector3.new(5,5,2,),Vector3.new(5,5,3,),Vector3.new(5,5,9,),Vector3.new(5,5,10,),
- Vector3.new(6,5,2,),Vector3.new(6,5,3,),Vector3.new(6,5,9,),Vector3.new(6,5,10,),
- Vector3.new(7,5,2,),Vector3.new(7,5,3,),Vector3.new(7,5,9,),Vector3.new(7,5,10,),
- Vector3.new(8,5,3,),Vector3.new(8,5,4,),Vector3.new(8,5,8,),Vector3.new(8,5,9,),
- Vector3.new(9,5,3,),Vector3.new(9,5,4,),Vector3.new(9,5,5,),Vector3.new(9,5,6,),
- Vector3.new(9,5,7,),Vector3.new(9,5,8,),Vector3.new(9,5,9,),
- Vector3.new(10,5,5,),Vector3.new(10,5,6,),Vector3.new(10,5,7,),
- Vector3.new(4,3,5,),Vector3.new(4,3,6,),Vector3.new(4,3,7,),
- Vector3.new(5,3,4,),Vector3.new(5,3,6,),
- Vector3.new(5,3,7,),Vector3.new(5,3,8,),Vector3.new(6,3,4,),
- Vector3.new(6,3,5,),Vector3.new(6,3,6,),Vector3.new(6,3,7,),
- Vector3.new(6,3,8,),Vector3.new(7,3,4,),Vector3.new(7,3,5,),
- Vector3.new(7,3,6,),Vector3.new(7,3,8,),
- Vector3.new(8,3,5,),Vector3.new(8,3,6,),Vector3.new(8,3,7,),
- Vector3.new(2,3,5,),Vector3.new(2,3,6,),Vector3.new(2,3,7,),
- Vector3.new(3,3,3,),Vector3.new(3,3,4,),
- Vector3.new(3,3,6,),Vector3.new(3,3,7,),Vector3.new(3,3,8,),Vector3.new(3,3,9,),
- Vector3.new(4,3,3,),Vector3.new(4,3,4,),Vector3.new(4,3,9,),
- Vector3.new(5,3,2,),Vector3.new(5,3,3,),Vector3.new(5,3,9,),Vector3.new(5,3,10,),
- Vector3.new(6,3,2,),Vector3.new(6,3,10,),
- Vector3.new(7,3,2,),Vector3.new(7,3,3,),Vector3.new(7,3,9,),Vector3.new(7,3,10,),
- Vector3.new(8,3,3,),Vector3.new(8,3,8,),Vector3.new(8,3,9,),
- Vector3.new(9,3,3,),Vector3.new(9,3,4,),Vector3.new(9,3,5,),
- Vector3.new(9,3,7,),Vector3.new(9,3,8,),Vector3.new(9,3,9,),
- Vector3.new(10,3,5,),Vector3.new(10,3,6,),Vector3.new(10,3,7,),
- Vector3.new(4,4,5,),Vector3.new(4,4,6,),Vector3.new(4,4,7,),
- Vector3.new(5,4,4,),Vector3.new(5,4,5,),Vector3.new(5,4,6,),
- Vector3.new(5,4,7,),Vector3.new(5,4,8,),Vector3.new(6,4,4,),
- Vector3.new(6,4,6,),
- Vector3.new(6,4,8,),Vector3.new(7,4,4,),Vector3.new(7,4,5,),
- Vector3.new(7,4,6,),Vector3.new(7,4,7,),Vector3.new(7,4,8,),
- Vector3.new(8,4,5,),Vector3.new(8,4,7,),
- Vector3.new(2,4,5,),Vector3.new(2,4,6,),Vector3.new(2,4,7,),
- Vector3.new(3,4,3,),Vector3.new(3,4,4,),Vector3.new(3,4,5,),
- Vector3.new(3,4,6,),Vector3.new(3,4,8,),Vector3.new(3,4,9,),
- Vector3.new(4,4,3,),Vector3.new(4,4,8,),Vector3.new(4,4,9,),
- Vector3.new(5,4,2,),Vector3.new(5,4,3,),Vector3.new(5,4,10,),
- Vector3.new(6,4,2,),Vector3.new(6,4,3,),Vector3.new(6,4,9,),Vector3.new(6,4,10,),
- Vector3.new(7,4,2,),Vector3.new(7,4,9,),Vector3.new(7,4,10,),
- Vector3.new(8,4,3,),Vector3.new(8,4,4,),Vector3.new(8,4,9,),
- Vector3.new(9,4,3,),Vector3.new(9,4,4,),Vector3.new(9,4,5,),Vector3.new(9,4,6,),
- Vector3.new(9,4,7,),Vector3.new(9,4,8,),Vector3.new(9,4,9,),
- Vector3.new(10,4,5,),Vector3.new(10,4,6,),Vector3.new(10,4,7,),
- Vector3.new(4,6,5,),Vector3.new(4,6,6,),Vector3.new(4,6,7,),
- Vector3.new(5,6,4,),Vector3.new(5,6,5,),Vector3.new(5,6,6,),
- Vector3.new(5,6,7,),Vector3.new(5,6,8,),Vector3.new(6,6,4,),
- Vector3.new(6,6,5,),Vector3.new(6,6,6,),Vector3.new(6,6,7,),
- Vector3.new(6,6,8,),Vector3.new(7,6,4,),Vector3.new(7,6,5,),
- Vector3.new(7,6,6,),Vector3.new(7,6,7,),Vector3.new(7,6,8,),
- Vector3.new(8,6,5,),Vector3.new(8,6,6,),Vector3.new(8,6,7,),
- },
- overrides = { BrickColor = BrickColors.Red }
- blockPositions = {
- Vector3.new(5,2,7,),Vector3.new(7,2,5,),
- Vector3.new(6,3,3,),Vector3.new(8,3,4,),Vector3.new(3,3,5,),Vector3.new(5,3,5,),Vector3.new(9,3,6,),
- Vector3.new(7,3,7,),Vector3.new(4,3,8,),Vector3.new(6,3,9,),
- Vector3.new(7,4,3,),Vector3.new(4,4,4,),Vector3.new(6,4,5,),Vector3.new(8,4,6,),Vector3.new(3,4,7,),
- Vector3.new(6,4,7,),Vector3.new(8,4,8,),Vector3.new(5,4,9,),
- Vector3.new(6,5,3,),Vector3.new(8,5,4,),Vector3.new(3,5,5,),Vector3.new(5,5,5,),Vector3.new(9,5,6,),
- Vector3.new(7,5,7,),Vector3.new(4,5,8,),Vector3.new(6,5,9,),
- },
- overrides = { Material = Enum.Material.Plastic, BrickColor = BrickColors.ReallyBlack }
- },
- map = {
- {
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,1,1,1,0,0,0,0},
- {0,0,0,1,1,1,1,1,0,0,0},
- {0,0,0,1,1,1,1,1,0,0,0},
- {0,0,0,1,1,1,1,1,0,0,0},
- {0,0,0,0,1,1,1,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- {0,0,0,0,0,0,0,0,0,0,0},
- },
- {
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- {0,0,1,1,1,1,1,1,1,0,0},
- {0,1,1,1,1,1,1,1,1,1,0},
- {0,1,1,1,1,1,1,1,1,1,0},
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- },
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- },
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- {0,0,0,0,0,0,0,0,0,0,0},
- },
- }
- })
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