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- menus:
- Tier: #Menu Name
- prefix: '&7[&cSelect Tier&7]' #Each menu can have it's own prefix so that you can camouflage the GUICommand as a different plugin
- permission: 'guicommands.menus.punish' #permission to be able to access menu. These are custom permissions.
- usage: 'punish $arg1' #used to determine the order of the arguments
- rows: 1 #number of rows in GUI. Maximum is 6
- arguments:
- arg1:
- name: '[player]' #this field is used for users memory. The plugin doesn't really care what value is put in here
- Items: #items in menu
- Tier1:
- material: PAPER #material of item
- data: 0 #data for material
- amount: 1 #number of material to show
- slot: 0 #numbered slot to add item to. 0 being the first slot on the first row
- display_name: '§9Tier 1' #What the display name of the item is in the GUI
- lore:
- - ''
- - '&8» &7&oSpam / Chat Flood'
- - '&8» &7&oBad Sportsmanship'
- - '&8» &7&oDisrespect / Harassment'
- commands: #commands run by players. Use {player} as a placeholder for the player that is in the GUI. If you are using a command to BAN a player.... you probably should not use {player} in the command
- - '[player]offence $arg1'
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