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  1. string(62) "please report to koala on discord. copy paste plox. <3
  2.  
  3. "
  4. array(5) {
  5. ["uid"]=>
  6. string(7) "2015883"
  7. ["check_list_key"]=>
  8. string(21) "completion_check_list"
  9. ["key"]=>
  10. string(8) "ai_death"
  11. ["qid"]=>
  12. int(365)
  13. ["quest"]=>
  14. object(QuestContainer)#125 (85) {
  15. ["uid"]=>
  16. string(7) "2015883"
  17. ["qid"]=>
  18. string(3) "365"
  19. ["status"]=>
  20. string(1) "0"
  21. ["track"]=>
  22. string(1) "0"
  23. ["attempts"]=>
  24. string(1) "0"
  25. ["failed"]=>
  26. string(1) "0"
  27. ["turned_in"]=>
  28. string(1) "0"
  29. ["timestamp_learned"]=>
  30. string(10) "1560866775"
  31. ["timestamp_updated"]=>
  32. string(10) "1560867302"
  33. ["timestamp_turned_in"]=>
  34. string(10) "1560867302"
  35. ["dialog_chain"]=>
  36. array(0) {
  37. }
  38. ["data"]=>
  39. string(0) ""
  40. ["name"]=>
  41. string(12) "The Darkwind"
  42. ["description"]=>
  43. string(372) "Darkwind Spritis are evil, aggressive spirits that alter the winds around humans, pestering them. Most Darkwind's stay small, barely more than a persistent breeze. Occasionally one grows out to a tangible spirit. A dark, malicious twister of violent winds.
  44.  
  45. Though rare, these creatures can pose a serious threat, and a good challenge for those new to the fire element. "
  46. ["image"]=>
  47. string(0) ""
  48. ["category"]=>
  49. string(17) "elemental mastery"
  50. ["category_skin"]=>
  51. string(0) ""
  52. ["mission_chain"]=>
  53. string(1) "0"
  54. ["level"]=>
  55. string(2) "31"
  56. ["hide_starting_requirements"]=>
  57. string(1) "0"
  58. ["starting_requirements"]=>
  59. array(1) {
  60. ["elements_active_secondary"]=>
  61. array(3) {
  62. ["eval"]=>
  63. string(23) " ( 'value' == 'fire' ) "
  64. ["write_up"]=>
  65. string(31) "Your secondary element is fire."
  66. ["status"]=>
  67. bool(true)
  68. }
  69. }
  70. ["hide_starting_requirements_post_failure"]=>
  71. string(1) "0"
  72. ["starting_requirements_post_failure"]=>
  73. NULL
  74. ["hide_completion_requirements"]=>
  75. string(1) "0"
  76. ["completion_requirements"]=>
  77. array(1) {
  78. ["ai_death"]=>
  79. array(4) {
  80. ["eval"]=>
  81. string(22) " ( 'value_123' >= 1 ) "
  82. ["context"]=>
  83. string(3) "123"
  84. ["write_up"]=>
  85. string(19) "Destroy a Darkwind."
  86. ["status"]=>
  87. bool(false)
  88. }
  89. }
  90. ["hide_completion_requirements_post_failure"]=>
  91. string(1) "0"
  92. ["completion_requirements_post_failure"]=>
  93. NULL
  94. ["hide_failure_requirements"]=>
  95. string(1) "0"
  96. ["failure_requirements"]=>
  97. NULL
  98. ["hide_failure_requirements_post_failure"]=>
  99. string(1) "0"
  100. ["failure_requirements_post_failure"]=>
  101. NULL
  102. ["hide_turn_in_requirements"]=>
  103. string(1) "0"
  104. ["turn_in_requirements"]=>
  105. array(2) {
  106. ["location_name"]=>
  107. array(2) {
  108. ["eval"]=>
  109. string(176) "(userData('village') != 'Syndicate') ? ( 'value' == userData('village') ) : ( in_array('value',array("Pirate's Hideout","Poacher's Camp","Bandit's Outpost","Gambler's Den") ) )"
  110. ["write_up"]=>
  111. string(45) "Return to your village to turn in this quest."
  112. }
  113. ["elements_active_secondary"]=>
  114. array(2) {
  115. ["eval"]=>
  116. string(23) " ( 'value' == 'fire' ) "
  117. ["write_up"]=>
  118. string(19) "Complete the quest."
  119. }
  120. }
  121. ["hide_turn_in_requirements_post_failure"]=>
  122. string(1) "0"
  123. ["turn_in_requirements_post_failure"]=>
  124. NULL
  125. ["hide_rewards"]=>
  126. string(1) "0"
  127. ["rewards"]=>
  128. array(2) {
  129. ["stats"]=>
  130. array(1) {
  131. ["change"]=>
  132. array(3) {
  133. ["experience"]=>
  134. array(2) {
  135. ["value"]=>
  136. int(10000)
  137. ["operation"]=>
  138. string(1) "+"
  139. }
  140. ["element_mastery_2"]=>
  141. array(2) {
  142. ["value"]=>
  143. int(590)
  144. ["operation"]=>
  145. string(1) "+"
  146. }
  147. ["max_health"]=>
  148. array(2) {
  149. ["value"]=>
  150. int(660)
  151. ["operation"]=>
  152. string(1) "+"
  153. }
  154. }
  155. }
  156. ["currency"]=>
  157. array(1) {
  158. ["ryo"]=>
  159. array(1) {
  160. ["value"]=>
  161. int(25000)
  162. }
  163. }
  164. }
  165. ["rewards_write_up"]=>
  166. array(1) {
  167. ["bullets"]=>
  168. array(4) {
  169. [0]=>
  170. string(25) "Rewards 10000 experience."
  171. [1]=>
  172. string(18) "Rewards 25000 ryo."
  173. [2]=>
  174. string(26) "Rewards 660 Health Points."
  175. [3]=>
  176. string(40) "Rewards 590 Secondary Elemental Mastery."
  177. }
  178. }
  179. ["hide_rewards_post_failure"]=>
  180. string(1) "0"
  181. ["rewards_post_failure"]=>
  182. NULL
  183. ["rewards_post_failure_write_up"]=>
  184. NULL
  185. ["hide_punishments"]=>
  186. string(1) "0"
  187. ["punishments"]=>
  188. NULL
  189. ["punishments_write_up"]=>
  190. NULL
  191. ["hide_punishments_post_failure"]=>
  192. string(1) "0"
  193. ["punishments_post_failure"]=>
  194. NULL
  195. ["punishments_post_failure_write_up"]=>
  196. NULL
  197. ["repeatable"]=>
  198. string(1) "1"
  199. ["time_gap_requirement"]=>
  200. string(53) "(floor((time()/86400)) - floor(("value"/86400)) >= 1)"
  201. ["time_gap_requirement_text"]=>
  202. string(4) "+12h"
  203. ["failable"]=>
  204. string(1) "0"
  205. ["chances"]=>
  206. string(1) "1"
  207. ["hard_fail"]=>
  208. string(1) "0"
  209. ["forgettable"]=>
  210. string(1) "0"
  211. ["dialog_history"]=>
  212. string(1) "1"
  213. ["message_learn_alert"]=>
  214. NULL
  215. ["message_learn_quiet"]=>
  216. NULL
  217. ["message_fail_alert"]=>
  218. NULL
  219. ["message_fail_quiet"]=>
  220. NULL
  221. ["message_fail_try_again_alert"]=>
  222. NULL
  223. ["message_fail_try_again_quiet"]=>
  224. NULL
  225. ["message_fail_post_failure_alert"]=>
  226. NULL
  227. ["message_fail_post_failure_quiet"]=>
  228. NULL
  229. ["message_complete_alert"]=>
  230. array(1) {
  231. ["message"]=>
  232. string(101) "That wasn't too hard, right? Alright, maybe it was a bit challenging. Still, you performed admirably."
  233. }
  234. ["message_complete_quiet"]=>
  235. array(1) {
  236. ["message"]=>
  237. string(101) "That wasn't too hard, right? Alright, maybe it was a bit challenging. Still, you performed admirably."
  238. }
  239. ["message_complete_post_failure_alert"]=>
  240. NULL
  241. ["message_complete_post_failure_quiet"]=>
  242. NULL
  243. ["dialog_start"]=>
  244. NULL
  245. ["dialog_start_post_failure"]=>
  246. NULL
  247. ["dialog_forget"]=>
  248. NULL
  249. ["dialog_forget_post_failure"]=>
  250. NULL
  251. ["dialog_fail"]=>
  252. NULL
  253. ["dialog_fail_post_failure"]=>
  254. NULL
  255. ["dialog_quit"]=>
  256. NULL
  257. ["dialog_quit_post_failure"]=>
  258. NULL
  259. ["dialog_complete"]=>
  260. NULL
  261. ["dialog_complete_post_failure"]=>
  262. NULL
  263. ["dialog_turn_in"]=>
  264. NULL
  265. ["dialog_turn_in_post_failure"]=>
  266. NULL
  267. ["update"]=>
  268. bool(false)
  269. ["fail"]=>
  270. bool(false)
  271. ["complete"]=>
  272. bool(false)
  273. ["rewards_post_failure_field"]=>
  274. string(7) "unknown"
  275. ["punishments_field"]=>
  276. string(7) "unknown"
  277. ["punishments_post_failure_field"]=>
  278. string(7) "unknown"
  279. }
  280. }
  281.  
  282. Notice: Uninitialized string offset: 0 in /mnt/stor6-wc2-dfw1/478421/860010/www.theninja-development.com/web/content/global_libs/Quests/QuestsControl.php on line 1034
  283.  
  284. Notice: Uninitialized string offset: 0 in /mnt/stor6-wc2-dfw1/478421/860010/www.theninja-development.com/web/content/global_libs/Quests/QuestsControl.php on line 1034
  285.  
  286. Fatal error: Uncaught Error: Cannot use string offset as an array in /mnt/stor6-wc2-dfw1/478421/860010/www.theninja-development.com/web/content/global_libs/Quests/QuestsControl.php:1094 Stack trace: #0 /mnt/stor6-wc2-dfw1/478421/860010/www.theninja-development.com/web/content/global_libs/Quests/QuestsControl.php(100): QuestsControl->checkRequirements(Array, 365, 'completion_requ...') #1 /mnt/stor6-wc2-dfw1/478421/860010/www.theninja-development.com/web/content/global_libs/Quests/Hooks.php(569): QuestsControl->tryStart(365) #2 /mnt/stor6-wc2-dfw1/478421/860010/www.theninja-development.com/web/content/global_libs/Quests/Hooks.php(457): Hooks->handleHook(Array, 2) #3 /mnt/stor6-wc2-dfw1/478421/860010/www.theninja-development.com/web/content/global_libs/Quests/Events.php(386): Hooks->checkHooks() #4 /mnt/stor6-wc2-dfw1/478421/860010/www.theninja-development.com/web/content/index.php(115): Events->closeEvents() #5 /mnt/stor6-wc2-dfw1/478421/860010/www.theninja-development.com/web/content/index.php(930): game->__construct() #6 in /mnt/stor6-wc2-dfw1/478421/860010/www.theninja-development.com/web/content/global_libs/Quests/QuestsControl.php on line 1094
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