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- // Created by Crowbar 0.71
- $modelname combine_helicopter
- $bodygroup "Body"
- {
- studio "Combine_Helicopter_reference.smd"
- }
- $lod 35
- {
- replacemodel "Combine_Helicopter_reference.smd" "Combine_Helicopter_reference_lod1.smd"
- nofacial
- }
- $lod 45
- {
- replacemodel "Combine_Helicopter_reference.smd" "Combine_Helicopter_reference_lod2.smd"
- nofacial
- }
- $lod 55
- {
- replacemodel "Combine_Helicopter_reference.smd" "Combine_Helicopter_reference_lod3.smd"
- nofacial
- }
- $lod 80
- {
- replacemodel "Combine_Helicopter_reference.smd" "Combine_Helicopter_reference_lod4.smd"
- nofacial
- }
- $lod 100
- {
- replacemodel "Combine_Helicopter_reference.smd" "Combine_Helicopter_reference_lod5.smd"
- nofacial
- }
- $shadowlod
- {
- replacemodel "Combine_Helicopter_reference.smd" "Combine_Helicopter_reference_lod6.smd"
- nofacial
- }
- $surfaceprop "metal"
- $contents "solid"
- $illumposition -0.032 -15.529 45.413
- $mostlyopaque
- $cdmaterials "models\Combine_Helicopter\"
- $attachment "Gun" "Chopper.Gun" 0 0 0 rotate 0 0 0
- $attachment "Muzzle" "Chopper.Gun" 73.92 0 0 rotate 0 0 0
- $attachment "Bomb" "Chopper.Body" -63.11 0 -21.01 rotate 0 90 90
- $attachment "Damage0" "Chopper.Body" 16 80 -44 rotate 0 0 0
- $attachment "Damage1" "Chopper.Body" -38.1 0 -37.3 rotate 0 90 90
- $attachment "Damage2" "Chopper.Tail" 0 0 -64 rotate 0 0 0
- $attachment "Damage3" "Chopper.Body" 16 -80 -44 rotate 0 0 0
- $attachment "Damage4" "Chopper.Body" -6.4 22.4 -3.2 rotate 0 0 0
- $attachment "Light_Red0" "Chopper.Body" -12 93 -55 rotate 0 0 0
- $attachment "Light_Red1" "Chopper.Body" -12 -93 -55 rotate 0 0 0
- $attachment "Light_Red2" "Chopper.Tail" 3 -8 -105 rotate 0 0 0
- $attachment "Spotlight" "Chopper.Gun" 10 -3 -7 rotate 0 0 0
- $cbox 0 0 0 0 0 0
- $bbox -378.478 -403.374 -97.657 409.535 403.31 185.906
- $sectionframes 30 300
- $poseparameter "weapon_pitch" -90 20 loop 0
- $poseparameter "weapon_yaw" -40 40 loop 0
- $poseparameter "rudder" -45 45 loop 0
- $weightlist "weights_deploy" {
- "Chopper" 0
- "Chopper.Body" 0
- "Chopper.Rotor_Blur" 0
- "Chopper.Blade_Hull" 0
- "Chopper.Tail" 0
- "Chopper.Blade_Tail" 0
- "Chopper.Gun_Pivot" 0
- "Chopper.Gun" 0
- "Chopper.Deploy_Mech_Forward" 1
- "Chopper.Deploy_Mech_Back" 1
- }
- $weightlist "weights_weapon_pitch" {
- "Chopper" 0
- "Chopper.Body" 0
- "Chopper.Rotor_Blur" 0
- "Chopper.Blade_Hull" 0
- "Chopper.Tail" 0
- "Chopper.Blade_Tail" 0
- "Chopper.Gun_Pivot" 1
- "Chopper.Gun" 1
- "Chopper.Deploy_Mech_Forward" 0
- "Chopper.Deploy_Mech_Back" 0
- }
- $weightlist "weights_rudder" {
- "Chopper" 0
- "Chopper.Body" 0
- "Chopper.Rotor_Blur" 0
- "Chopper.Blade_Hull" 0
- "Chopper.Tail" 1
- "Chopper.Blade_Tail" 0
- "Chopper.Gun_Pivot" 0
- "Chopper.Gun" 0
- "Chopper.Deploy_Mech_Forward" 0
- "Chopper.Deploy_Mech_Back" 0
- }
- $animation "aim_up_corrective_animation" "combine_helicopter_anims\aim_up_corrective_animation.smd" {
- }
- $animation "aim_down_corrective_animation" "combine_helicopter_anims\aim_down_corrective_animation.smd" {
- }
- $animation "aim_right_corrective_animation" "combine_helicopter_anims\aim_right_corrective_animation.smd" {
- }
- $animation "aim_left_corrective_animation" "combine_helicopter_anims\aim_left_corrective_animation.smd" {
- }
- $animation "rudder_right_corrective_animation" "combine_helicopter_anims\rudder_right_corrective_animation.smd" {
- }
- $animation "rudder_left_corrective_animation" "combine_helicopter_anims\rudder_left_corrective_animation.smd" {
- }
- $animation "aim_neutral" "combine_helicopter_anims\aim_neutral.smd" {
- fps 30
- }
- $animation "aim_up" "combine_helicopter_anims\aim_up.smd" {
- fps 30
- // Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
- subtract "aim_up_corrective_animation" 0
- weightlist "weights_weapon_pitch"
- }
- $animation "aim_down" "combine_helicopter_anims\aim_down.smd" {
- fps 30
- // Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
- subtract "aim_down_corrective_animation" 0
- weightlist "weights_weapon_pitch"
- }
- $animation "aim_right" "combine_helicopter_anims\aim_right.smd" {
- fps 30
- // Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
- subtract "aim_right_corrective_animation" 0
- weightlist "weights_weapon_pitch"
- }
- $animation "aim_left" "combine_helicopter_anims\aim_left.smd" {
- fps 30
- // Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
- subtract "aim_left_corrective_animation" 0
- weightlist "weights_weapon_pitch"
- }
- $animation "rudder_neutral" "combine_helicopter_anims\rudder_neutral.smd" {
- fps 30
- }
- $animation "rudder_right" "combine_helicopter_anims\rudder_right.smd" {
- fps 30
- // Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
- subtract "rudder_right_corrective_animation" 0
- weightlist "weights_rudder"
- }
- $animation "rudder_left" "combine_helicopter_anims\rudder_left.smd" {
- fps 30
- // Crowbar writes this subtract option to prevent jigglebone and poseparameter problems when delta sequences are recompiled.
- subtract "rudder_left_corrective_animation" 0
- weightlist "weights_rudder"
- }
- $sequence "idle" {
- "combine_helicopter_anims\idle.smd"
- activity "ACT_IDLE" 1
- fadein 0.2
- fadeout 0.2
- fps 100
- loop
- }
- $sequence "deploy" {
- "combine_helicopter_anims\deploy.smd"
- activity "ACT_HELICOPTER_DROP_BOMB" 1
- fadein 0.2
- fadeout 0.2
- fps 30
- weightlist "weights_deploy"
- }
- $sequence "weapon_pitch" {
- "aim_up"
- "aim_down"
- autoplay
- blend "weapon_pitch" 20 -90
- blendwidth 2
- delta
- fadein 0.2
- fadeout 0.2
- hidden
- }
- $sequence "weapon_yaw" {
- "aim_right"
- "aim_left"
- autoplay
- blend "weapon_yaw" -40 40
- blendwidth 2
- delta
- fadein 0.2
- fadeout 0.2
- hidden
- }
- $sequence "rudder" {
- "rudder_right"
- "rudder_left"
- autoplay
- blend "rudder" -45 45
- blendwidth 2
- delta
- fadein 0.2
- fadeout 0.2
- hidden
- }
- $sequence "tailspin_loop" {
- "combine_helicopter_anims\tailspin_loop.smd"
- activity "ACT_HELICOPTER_CRASHING" 1
- fadein 0.2
- fadeout 0.2
- snap
- fps 30
- loop
- }
- $collisionmodel "combine_helicopter_physics.smd"
- {
- $mass 2400
- $inertia 1
- $damping 0
- $rotdamping 0
- $rootbone " "
- $concave
- $maxconvexpieces 15
- }
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