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- **Name:** Thunderbird
- **Purpose:** Conjured Spirit Of Nature
- **Nature:** How it is, which is shown in how it acts.
- **Description/History:** A brief summary of its past activities and physical appearance.
- **Other:** Any other information someone might need.
- +++++ Health
- * **Physical Health:** 45
- * **Mental Health:** 40
- * Strength: 2
- * **Athletics**
- * **Melee**
- * Ranged (heavy)
- * Toughness: 1
- * **Resilience**
- * Determination
- * Antipsychic
- * Speed: 3
- * **Acrobatics**
- * Stealth
- * Ranged
- * Charm: 2
- * Persuasion
- * Bluff
- * Intimidation
- * Intelligence: 3
- * **Perception**
- * Insight
- * Logic
- * Education:
- * Science
- * Engineering
- * History
- * Survival
- * Medicine
- **Skills:**
- *High Voltage: Whenever a character is hit by an electric attack by the Thunderbird, they must make a Resilience save against the damage of the attack. If they do not make this save they become Shocked.
- Shock: Shocked Targets take a -1 penalty for Acrobatics and
- **Attacks**
- *Karmic Bolt: Variable
- *Depending on the target's level of Sin Karmic Bolt does varying amounts of damage
- Low Sin: 1d4
- Medium Sin: 1d6
- Heavy Sin: 1d8
- *Karmic Air Raid: Variable via Sin
- *Karmic Air Raid targets every enemy on the field.
- **Engagement Style:** How it fights or interacts.
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