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- while wait() do
- owner.Character.Head.Parent = owner.Character
- owner.Character.Torso.Parent = owner.Character
- owner.Character["Left Arm"].Parent = owner.Character
- owner.Character["Right Leg"].Parent = owner.Character
- owner.Character["Left Leg"].Parent = owner.Character
- owner.Character["Right Arm"].Parent = owner.Character
- owner.Character.HumanoidRootPart.Parent = owner.Character
- owner.Character.Humanoid.Health = owner.Character.Humanoid.Health
- owner.Character.Humanoid.MaxHealth = owner.Character.Humanoid.MaxHealth
- owner.Character.Torso.BrickColor = owner.Character.Torso.BrickColor
- owner.Character.Head.BrickColor = owner.Character.Head.BrickColor
- owner.Character.HumanoidRootPart.BrickColor = owner.Character.HumanoidRootPart.BrickColor
- owner.Character["Left Arm"].BrickColor = owner.Character["Left Arm"].BrickColor
- owner.Character["Right Leg"].BrickColor = owner.Character["Right Leg"].BrickColor
- owner.Character["Left Leg"].BrickColor = owner.Character["Left Leg"].BrickColor
- owner.Character["Right Arm"].BrickColor = owner.Character["Right Arm"].BrickColor
- owner.Character.HumanoidRootPart.BrickColor = owner.Character.HumanoidRootPart.BrickColor
- owner.Character.Torso.Material = owner.Character.Torso.Material
- owner.Character.Head.Material = owner.Character.Head.Material
- owner.Character["Left Arm"].Material = owner.Character["Left Arm"].Material
- owner.Character["Right Leg"].Material = owner.Character["Right Leg"].Material
- owner.Character["Left Leg"].Material = owner.Character["Left Leg"].Material
- owner.Character["Right Arm"].Material = owner.Character["Right Arm"].Material
- owner.Character.HumanoidRootPart.Material = owner.Character.HumanoidRootPart.Material
- owner.Character.Torso.Transparency = owner.Character.Torso.Transparency
- owner.Character.Head.Transparency = owner.Character.Head.Transparency
- owner.Character["Left Arm"].Transparency = owner.Character["Left Arm"].Transparency
- owner.Character["Right Leg"].Transparency = owner.Character["Right Leg"].Transparency
- owner.Character["Left Leg"].Transparency = owner.Character["Left Leg"].Transparency
- owner.Character["Right Arm"].Transparency = owner.Character["Right Arm"].Transparency
- owner.Character.HumanoidRootPart.Transparency = owner.Character.HumanoidRootPart.Transparency
- owner.Character.Head.Size = owner.Character.Head.Size
- owner.Character.Torso.Size = owner.Character.Torso.Size
- owner.Character["Left Arm"].Size = owner.Character["Left Arm"].Size
- owner.Character["Right Leg"].Size = owner.Character["Right Leg"].Size
- owner.Character["Left Leg"].Size = owner.Character["Left Leg"].Size
- owner.Character["Right Arm"].Size = owner.Character["Right Arm"].Size
- owner.Character.HumanoidRootPart.Size = owner.Character.HumanoidRootPart.Size
- owner.Character.Head.formFactor = owner.Character.Head.formFactor
- owner.Character.Torso.formFactor = owner.Character.Torso.formFactor
- owner.Character["Left Arm"].formFactor = owner.Character["Left Arm"].formFactor
- owner.Character["Right Leg"].formFactor = owner.Character["Right Leg"].formFactor
- owner.Character["Left Leg"].formFactor = owner.Character["Left Leg"].formFactor
- owner.Character["Right Arm"].formFactor = owner.Character["Right Arm"].formFactor
- owner.Character.HumanoidRootPart.formFactor = owner.Character.HumanoidRootPart.formFactor
- owner.Character.Head.Name = owner.Character.Head.Name
- owner.Character.Torso.Name = owner.Character.Torso.Name
- owner.Character["Left Arm"].Name = owner.Character["Left Arm"].Name
- owner.Character["Right Leg"].Name = owner.Character["Right Leg"].Name
- owner.Character["Left Leg"].Name = owner.Character["Left Leg"].Name
- owner.Character["Right Arm"].Name = owner.Character["Right Arm"].Name
- owner.Character.HumanoidRootPart.Name = owner.Character.HumanoidRootPart.Name
- owner.Character.Humanoid.Name = owner.Character.Humanoid.Name
- owner.Character.Head:MakeJoints()
- owner.Character.Torso:MakeJoints()
- owner.Character["Left Arm"]:MakeJoints()
- owner.Character["Right Leg"]:MakeJoints()
- owner.Character["Left Leg"]:MakeJoints()
- owner.Character["Right Arm"]:MakeJoints()
- owner.Character.HumanoidRootPart:MakeJoints()
- owner.Character.Torso.Anchored = false
- owner.Character.Head.Anchored = false
- owner.Character.HumanoidRootPart.Anchored = false
- owner.Character["Right Arm"].Anchored = false
- owner.Character["Left Arm"].Anchored = false
- owner.Character["Right Leg"].Anchored = false
- owner.Character["Right Leg"].Anchored = false
- owner.Character.Humanoid.WalkSpeed = owner.Character.Humanoid.WalkSpeed
- owner.Character.Humanoid.JumpPower = owner.Character.Humanoid.JumpPower
- owner.Character.Humanoid.PlatformStand = false
- end
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