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- onEachFrame {
- if (vehicle player isKindOf "Air") then {
- {
- _center = positionCameraToWorld [0,0,8];
- _x params ["_letter", "_color", "_offset1", "_offset2"];
- drawIcon3D [
- "",
- _color,
- _center vectorAdd _offset1,
- 0,
- 0,
- 0,
- _letter,
- 2,
- 0.05,
- "PuristaMedium"
- ];
- drawIcon3D [
- "",
- _color,
- _center vectorAdd _offset2,
- 0,
- 0,
- 0,
- ".",
- 2,
- 0.05,
- "PuristaMedium"
- ];
- } count [
- ["N",[1,1,1,1],[0,1,0],[0,0.5,0]],
- ["S",[1,1,1,0.7],[0,-1,0],[0,-0.5,0]],
- ["E",[1,1,1,0.7],[1,0,0],[0.5,0,0]],
- ["W",[1,1,1,0.7],[-1,0,0],[-0.5,0,0]]
- ];
- };
- };
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