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- ENT.Bone = "valvebiped.bip01_head1"
- util.PrecacheModel(ENT.Model)
- ENT.Model = "models/workshop/player/items/all_class/horace/horace_spy.mdl"
- ENT.Data["eli"] = {OffSet = Vector(4.769,0.078,0.042), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.123,-69.4,-90.8)}
- ENT.Data["alyx"] = {OffSet = Vector(5.958,1.823,-0.066), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.123,-69.4,-91.612)}
- ENT.Model = "models/workshop/player/items/all_class/horace/horace_soldier.mdl"
- ENT.Data["odessa"] = {OffSet = Vector(5.019,-1.041,-0.028), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.176,-80.512,-91.788)}
- ENT.Model = "models/workshop/player/items/all_class/horace/horace_heavy.mdl"
- ENT.Data["arctic"] = {OffSet = Vector(7.234,-0.619,-0.024), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.241,-87.144,-90.342)}
- ENT.Data["combine_soldier"] = {OffSet = Vector(6.389,0.151,-0.067), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.381,-96.942,-91.377)}
- ENT.Data["combine_soldier_prisonguard"] = {OffSet = Vector(6.389,0.151,-0.067), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.381,-96.942,-91.377)}
- ENT.Data["combine_super_soldier"] = {OffSet = Vector(7.73,0.657,-0.16), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.783,-97.334,-91.266)}
- ENT.Data["corpse1"] = {OffSet = Vector(4.986,-0.795,-0.076), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.714,-93.361,-90.157)}
- ENT.Data["error"] = {OffSet = Vector(7.234,-0.619,-0.024), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.241,-87.144,-90.342)}
- ENT.Data["gasmask"] = {OffSet = Vector(8.716,-1.212,-0.063), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.768,-93.99,-91.095)}
- ENT.Data["guerilla"] = {OffSet = Vector(7.271,-0.321,0.02), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.836,-83.577,-91.088)}
- ENT.Data["hostage_01"] = {OffSet = Vector(4.525,-0.684,0.016), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.539,-78.629,-90.42)}
- ENT.Data["kleiner"] = {OffSet = Vector(4.407,-0.185,-0.054), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.213,-76.505,-89.945)}
- ENT.Data["leet"] = {OffSet = Vector(8.229,-1.306,-0.039), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.827,-97.242,-91.201)}
- ENT.Data["male_01"] = {OffSet = Vector(4.641,-0.954,-0.022), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.35,-84.506,-92.032)}
- ENT.Data["monk"] = {OffSet = Vector(4.442,-0.381,-0.027), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-1.213,-76.505,-89.991)}
- ENT.Data["phoenix"] = {OffSet = Vector(7.234,-0.619,-0.024), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.241,-87.144,-90.342)}
- ENT.Data["police"] = {OffSet = Vector(5.534,-1.052,-0.198), Size = 1, Scale = Vector(1,1,1), Angles = Angle(0.803,-93.666,-90.151)}
- ENT.Data["riot"] = {OffSet = Vector(8.715,-1.327,-0.114), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.899,-93.632,-91.084)}
- ENT.Data["swat"] = {OffSet = Vector(8.792,-1.139,-0.054), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.792,-92.727,-91.055)}
- ENT.Data["urban"] = {OffSet = Vector(9.016,-0.637,-0.096), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.173,-89.36,-92.139)}
- ENT.Model = "models/workshop/player/items/all_class/horace/horace_engineer.mdl"
- ENT.Data["barney"] = {OffSet = Vector(6.058,0.089,0.094), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.995,-64.963,-91.694)}
- ENT.Data["female_01"] = {OffSet = Vector(4.139,-0.943,0.056), Size = 1, Scale = Vector(1,1,1), Angles = Angle(1.301,-85.883,-92.064)}
- ENT.Data["gman_high"] = {OffSet = Vector(5.485,-0.891,0.057), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.334,-100.254,-92.081)}
- ENT.Data["soldier_stripped"] = {OffSet = Vector(3.413,-0.274,-0.127), Size = 1, Scale = Vector(1,1,1), Angles = Angle(-0.521,-89.512,-91.36)}
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