Advertisement
SilverKing

Untitled

Jun 4th, 2015
259
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 45.43 KB | None | 0 0
  1. [-] State Falling reason cells[i][j].waitingBall:true
  2. [-] Ball created
  3. [-] dispatchEvent:GameEvents::BALL_CREATED
  4. [-] Ball created
  5. [-] dispatchEvent:GameEvents::BALL_CREATED
  6. [-] Ball created
  7. [-] dispatchEvent:GameEvents::BALL_CREATED
  8. [-] Ball created
  9. [-] dispatchEvent:GameEvents::BALL_CREATED
  10. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  11. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  12. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  13. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  14. [-] 123
  15. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  16. [-] 123
  17. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  18. [-] Ball created
  19. [-] dispatchEvent:GameEvents::BALL_CREATED
  20. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  21. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  22. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  23. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  24. [-] 123
  25. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  26. [-] 123
  27. [-] State Falling reason cells[i][j].waitingBall:true
  28. [-] Ball created
  29. [-] dispatchEvent:GameEvents::BALL_CREATED
  30. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  31. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  32. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  33. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  34. [-] 123
  35. [-] State Falling reason cells[i][j].waitingBall:true
  36. [-] 123
  37. [-] State Falling reason cells[i][j].waitingBall:true
  38. [-] Ball created
  39. [-] dispatchEvent:GameEvents::BALL_CREATED
  40. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  41. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  42. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  43. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  44. [-] 123
  45. [-] Ball::SIMPLE type in method remove!
  46. [-] Ball::SIMPLE type in method remove!
  47. [-] Ball::SIMPLE type in method remove!
  48. [-] Ball::SIMPLE type in method remove!
  49. [-] Ball::SIMPLE type in method remove!
  50. [-] Ball::SIMPLE type in method remove!
  51. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  52. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  53. [-] dispatchEvent:GameEvents::BALL_BLOWED
  54. [-] dispatchEvent:GameEvents::BALL_REMOVED
  55. [-] dispatchEvent:GameEvents::BALL_BLOWED
  56. [-] dispatchEvent:GameEvents::BALL_REMOVED
  57. [-] dispatchEvent:GameEvents::BALL_BLOWED
  58. [-] dispatchEvent:GameEvents::BALL_REMOVED
  59. [-] dispatchEvent:GameEvents::BALL_BLOWED
  60. [-] dispatchEvent:GameEvents::BALL_REMOVED
  61. [-] dispatchEvent:GameEvents::BALL_BLOWED
  62. [-] dispatchEvent:GameEvents::BALL_REMOVED
  63. [-] dispatchEvent:GameEvents::BALL_BLOWED
  64. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  65. [-] dispatchEvent:GameEvents::START_FALLING
  66. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  67. [-] dispatchEvent:GameEvents::BALL_REMOVED
  68. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  69. [-] Ball created
  70. [-] dispatchEvent:GameEvents::BALL_CREATED
  71. [-] Ball created
  72. [-] dispatchEvent:GameEvents::BALL_CREATED
  73. [-] Ball created
  74. [-] dispatchEvent:GameEvents::BALL_CREATED
  75. [-] undefined
  76. [-] undefined
  77. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  78. [-] Ball created
  79. [-] dispatchEvent:GameEvents::BALL_CREATED
  80. [-] Ball created
  81. [-] dispatchEvent:GameEvents::BALL_CREATED
  82. [-] Ball created
  83. [-] dispatchEvent:GameEvents::BALL_CREATED
  84. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  85. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  86. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  87. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  88. [-] 123
  89. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  90. [-] checkScoreReached()
  91. [-] dispatchEvent:GameEvents::MOVE_END line 167
  92. [-] 0 === BOMB COUNT
  93. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  94. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  95. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  96. [-] undefined
  97. [-] undefined
  98. [-] Ball::SIMPLE type in method remove!
  99. [-] Ball::SIMPLE type in method remove!
  100. [-] Ball::SIMPLE type in method remove!
  101. [-] Ball::SIMPLE type in method remove!
  102. [-] Ball::SIMPLE type in method remove!
  103. [-] Ball::SIMPLE type in method remove!
  104. [-] Ball::SIMPLE type in method remove!
  105. [-] Ball::SIMPLE type in method remove!
  106. [-] Ball::SIMPLE type in method remove!
  107. [-] Ball::SIMPLE type in method remove!
  108. [-] Ball::SIMPLE type in method remove!
  109. [-] Ball::SIMPLE type in method remove!
  110. [-] Ball::SIMPLE type in method remove!
  111. [-] Ball::SIMPLE type in method remove!
  112. [-] Ball::SIMPLE type in method remove!
  113. [-] Ball::SIMPLE type in method remove!
  114. [-] Ball::SIMPLE type in method remove!
  115. [-] Ball::SIMPLE type in method remove!
  116. [-] Ball::SIMPLE type in method remove!
  117. [-] Ball::SIMPLE type in method remove!
  118. [-] Ball::SIMPLE type in method remove!
  119. [-] Ball::SIMPLE type in method remove!
  120. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  121. [-] dispatchEvent:GameEvents::ALL_BALL_SWAPPED
  122. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  123. [-] dispatchEvent:GameEvents::BALL_BLOWED
  124. [-] dispatchEvent:GameEvents::BALL_REMOVED
  125. [-] dispatchEvent:GameEvents::BALL_BLOWED
  126. [-] dispatchEvent:GameEvents::BALL_REMOVED
  127. [-] dispatchEvent:GameEvents::BALL_BLOWED
  128. [-] dispatchEvent:GameEvents::BALL_REMOVED
  129. [-] dispatchEvent:GameEvents::BALL_BLOWED
  130. [-] dispatchEvent:GameEvents::BALL_REMOVED
  131. [-] dispatchEvent:GameEvents::BALL_BLOWED
  132. [-] dispatchEvent:GameEvents::BALL_REMOVED
  133. [-] dispatchEvent:GameEvents::BALL_BLOWED
  134. [-] dispatchEvent:GameEvents::BALL_REMOVED
  135. [-] dispatchEvent:GameEvents::BALL_BLOWED
  136. [-] dispatchEvent:GameEvents::BALL_REMOVED
  137. [-] dispatchEvent:GameEvents::BALL_BLOWED
  138. [-] dispatchEvent:GameEvents::BALL_REMOVED
  139. [-] dispatchEvent:GameEvents::BALL_BLOWED
  140. [-] dispatchEvent:GameEvents::BALL_REMOVED
  141. [-] dispatchEvent:GameEvents::BALL_BLOWED
  142. [-] dispatchEvent:GameEvents::BALL_REMOVED
  143. [-] dispatchEvent:GameEvents::BALL_BLOWED
  144. [-] dispatchEvent:GameEvents::BALL_REMOVED
  145. [-] dispatchEvent:GameEvents::BALL_BLOWED
  146. [-] dispatchEvent:GameEvents::BALL_REMOVED
  147. [-] dispatchEvent:GameEvents::BALL_BLOWED
  148. [-] dispatchEvent:GameEvents::BALL_REMOVED
  149. [-] dispatchEvent:GameEvents::BALL_BLOWED
  150. [-] dispatchEvent:GameEvents::BALL_REMOVED
  151. [-] dispatchEvent:GameEvents::BALL_BLOWED
  152. [-] dispatchEvent:GameEvents::BALL_REMOVED
  153. [-] dispatchEvent:GameEvents::BALL_BLOWED
  154. [-] dispatchEvent:GameEvents::BALL_REMOVED
  155. [-] dispatchEvent:GameEvents::BALL_BLOWED
  156. [-] dispatchEvent:GameEvents::BALL_REMOVED
  157. [-] dispatchEvent:GameEvents::BALL_BLOWED
  158. [-] dispatchEvent:GameEvents::BALL_REMOVED
  159. [-] dispatchEvent:GameEvents::BALL_BLOWED
  160. [-] dispatchEvent:GameEvents::BALL_REMOVED
  161. [-] dispatchEvent:GameEvents::BALL_BLOWED
  162. [-] dispatchEvent:GameEvents::BALL_REMOVED
  163. [-] dispatchEvent:GameEvents::BALL_BLOWED
  164. [-] dispatchEvent:GameEvents::BALL_REMOVED
  165. [-] dispatchEvent:GameEvents::BALL_BLOWED
  166. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  167. [-] dispatchEvent:GameEvents::START_FALLING
  168. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  169. [-] dispatchEvent:GameEvents::BALL_REMOVED
  170. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  171. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  172. [-] Ball created
  173. [-] dispatchEvent:GameEvents::BALL_CREATED
  174. [-] Ball created
  175. [-] dispatchEvent:GameEvents::BALL_CREATED
  176. [-] Ball created
  177. [-] dispatchEvent:GameEvents::BALL_CREATED
  178. [-] Ball created
  179. [-] dispatchEvent:GameEvents::BALL_CREATED
  180. [-] Ball created
  181. [-] dispatchEvent:GameEvents::BALL_CREATED
  182. [-] Ball created
  183. [-] dispatchEvent:GameEvents::BALL_CREATED
  184. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  185. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  186. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  187. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  188. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  189. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  190. [-] Ball created
  191. [-] dispatchEvent:GameEvents::BALL_CREATED
  192. [-] Ball created
  193. [-] dispatchEvent:GameEvents::BALL_CREATED
  194. [-] Ball created
  195. [-] dispatchEvent:GameEvents::BALL_CREATED
  196. [-] Ball created
  197. [-] dispatchEvent:GameEvents::BALL_CREATED
  198. [-] Ball created
  199. [-] dispatchEvent:GameEvents::BALL_CREATED
  200. [-] Ball created
  201. [-] dispatchEvent:GameEvents::BALL_CREATED
  202. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  203. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  204. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  205. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  206. [-] State Falling reason cells[i][j].waitingBall:true
  207. [-] State Falling reason cells[i][j].waitingBall:true
  208. [-] Ball created
  209. [-] dispatchEvent:GameEvents::BALL_CREATED
  210. [-] Ball created
  211. [-] dispatchEvent:GameEvents::BALL_CREATED
  212. [-] Ball created
  213. [-] dispatchEvent:GameEvents::BALL_CREATED
  214. [-] Ball created
  215. [-] dispatchEvent:GameEvents::BALL_CREATED
  216. [-] Ball created
  217. [-] dispatchEvent:GameEvents::BALL_CREATED
  218. [-] Ball created
  219. [-] dispatchEvent:GameEvents::BALL_CREATED
  220. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  221. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  222. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  223. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  224. [-] State Falling reason cells[i][j].waitingBall:true
  225. [-] State Falling reason cells[i][j].waitingBall:true
  226. [-] Ball created
  227. [-] dispatchEvent:GameEvents::BALL_CREATED
  228. [-] Ball created
  229. [-] dispatchEvent:GameEvents::BALL_CREATED
  230. [-] Ball created
  231. [-] dispatchEvent:GameEvents::BALL_CREATED
  232. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  233. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  234. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  235. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  236. [-] 123
  237. [-] State Falling reason cells[i][j].waitingBall:true
  238. [-] 123
  239. [-] State Falling reason cells[i][j].waitingBall:true
  240. [-] Ball created
  241. [-] dispatchEvent:GameEvents::BALL_CREATED
  242. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  243. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  244. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  245. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  246. [-] 123
  247. [-] undefined
  248. [-] undefined
  249. [-] Ball::WRAPPED type in method remove!
  250. [-] Ball::WRAPPED type in method remove!
  251. [-] Ball::SIMPLE type in method remove!
  252. [-] Ball::SIMPLE type in method remove!
  253. [-] Ball::SIMPLE type in method remove!
  254. [-] Ball::SIMPLE type in method remove!
  255. [-] Ball::SIMPLE type in method remove!
  256. [-] Ball::WRAPPED type in method remove!
  257. [-] Ball::SIMPLE type in method remove!
  258. [-] Ball::SIMPLE type in method remove!
  259. [-] Ball::SIMPLE type in method remove!
  260. [-] Ball::SIMPLE type in method remove!
  261. [-] Ball::SIMPLE type in method remove!
  262. [-] Ball::SIMPLE type in method remove!
  263. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  264. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  265. [-] dispatchEvent:GameEvents::BALL_BLOWED
  266. [-] dispatchEvent:GameEvents::BALL_REMOVED
  267. [-] dispatchEvent:GameEvents::BALL_BLOWED
  268. [-] dispatchEvent:GameEvents::BALL_REMOVED
  269. [-] dispatchEvent:GameEvents::BALL_BLOWED
  270. [-] dispatchEvent:GameEvents::BALL_REMOVED
  271. [-] dispatchEvent:GameEvents::BALL_BLOWED
  272. [-] dispatchEvent:GameEvents::BALL_REMOVED
  273. [-] dispatchEvent:GameEvents::BALL_BLOWED
  274. [-] dispatchEvent:GameEvents::BALL_REMOVED
  275. [-] dispatchEvent:GameEvents::BALL_BLOWED
  276. [-] dispatchEvent:GameEvents::BALL_REMOVED
  277. [-] dispatchEvent:GameEvents::BALL_BLOWED
  278. [-] dispatchEvent:GameEvents::BALL_REMOVED
  279. [-] dispatchEvent:GameEvents::BALL_BLOWED
  280. [-] dispatchEvent:GameEvents::BALL_REMOVED
  281. [-] dispatchEvent:GameEvents::BALL_BLOWED
  282. [-] dispatchEvent:GameEvents::BALL_REMOVED
  283. [-] dispatchEvent:GameEvents::BALL_BLOWED
  284. [-] dispatchEvent:GameEvents::BALL_REMOVED
  285. [-] dispatchEvent:GameEvents::BALL_BLOWED
  286. [-] dispatchEvent:GameEvents::BALL_REMOVED
  287. [-] dispatchEvent:GameEvents::BALL_BLOWED
  288. [-] dispatchEvent:GameEvents::BALL_REMOVED
  289. [-] dispatchEvent:GameEvents::BALL_BLOWED
  290. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  291. [-] dispatchEvent:GameEvents::START_FALLING
  292. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  293. [-] dispatchEvent:GameEvents::BALL_REMOVED
  294. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  295. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  296. [-] Ball created
  297. [-] dispatchEvent:GameEvents::BALL_CREATED
  298. [-] Ball created
  299. [-] dispatchEvent:GameEvents::BALL_CREATED
  300. [-] Ball created
  301. [-] dispatchEvent:GameEvents::BALL_CREATED
  302. [-] Ball created
  303. [-] dispatchEvent:GameEvents::BALL_CREATED
  304. [-] Ball created
  305. [-] dispatchEvent:GameEvents::BALL_CREATED
  306. [-] Ball created
  307. [-] dispatchEvent:GameEvents::BALL_CREATED
  308. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  309. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  310. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  311. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  312. [-] State Falling reason cells[i][j].waitingBall:true
  313. [-] State Falling reason cells[i][j].waitingBall:true
  314. [-] Ball created
  315. [-] dispatchEvent:GameEvents::BALL_CREATED
  316. [-] Ball created
  317. [-] dispatchEvent:GameEvents::BALL_CREATED
  318. [-] Ball created
  319. [-] dispatchEvent:GameEvents::BALL_CREATED
  320. [-] Ball created
  321. [-] dispatchEvent:GameEvents::BALL_CREATED
  322. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  323. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  324. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  325. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  326. [-] 123
  327. [-] State Falling reason cells[i][j].waitingBall:true
  328. [-] 123
  329. [-] State Falling reason cells[i][j].waitingBall:true
  330. [-] Ball created
  331. [-] dispatchEvent:GameEvents::BALL_CREATED
  332. [-] Ball created
  333. [-] dispatchEvent:GameEvents::BALL_CREATED
  334. [-] Ball created
  335. [-] dispatchEvent:GameEvents::BALL_CREATED
  336. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  337. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  338. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  339. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  340. [-] 123
  341. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  342. [-] checkScoreReached()
  343. [-] dispatchEvent:GameEvents::MOVE_END line 167
  344. [-] 0 === BOMB COUNT
  345. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  346. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  347. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  348. [-] Ball::SIMPLE type in method remove!
  349. [-] Ball::SIMPLE type in method remove!
  350. [-] Ball::SIMPLE type in method remove!
  351. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  352. [-] dispatchEvent:GameEvents::ALL_BALL_SWAPPED
  353. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  354. [-] dispatchEvent:GameEvents::BALL_BLOWED
  355. [-] dispatchEvent:GameEvents::BALL_REMOVED
  356. [-] dispatchEvent:GameEvents::BALL_BLOWED
  357. [-] dispatchEvent:GameEvents::BALL_REMOVED
  358. [-] dispatchEvent:GameEvents::BALL_BLOWED
  359. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  360. [-] dispatchEvent:GameEvents::START_FALLING
  361. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  362. [-] dispatchEvent:GameEvents::BALL_REMOVED
  363. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  364. [-] Ball created
  365. [-] dispatchEvent:GameEvents::BALL_CREATED
  366. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  367. [-] Ball created
  368. [-] dispatchEvent:GameEvents::BALL_CREATED
  369. [-] Ball created
  370. [-] dispatchEvent:GameEvents::BALL_CREATED
  371. [-] undefined
  372. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  373. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  374. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  375. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  376. [-] 123
  377. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  378. [-] checkScoreReached()
  379. [-] dispatchEvent:GameEvents::MOVE_END line 167
  380. [-] 0 === BOMB COUNT
  381. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  382. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  383. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  384. [-] Ball::SIMPLE type in method remove!
  385. [-] Ball::SIMPLE type in method remove!
  386. [-] Ball::SIMPLE type in method remove!
  387. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  388. [-] dispatchEvent:GameEvents::ALL_BALL_SWAPPED
  389. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  390. [-] dispatchEvent:GameEvents::BALL_BLOWED
  391. [-] dispatchEvent:GameEvents::BALL_REMOVED
  392. [-] dispatchEvent:GameEvents::BALL_BLOWED
  393. [-] dispatchEvent:GameEvents::BALL_REMOVED
  394. [-] dispatchEvent:GameEvents::BALL_BLOWED
  395. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  396. [-] dispatchEvent:GameEvents::START_FALLING
  397. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  398. [-] dispatchEvent:GameEvents::BALL_REMOVED
  399. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  400. [-] Ball created
  401. [-] dispatchEvent:GameEvents::BALL_CREATED
  402. [-] undefined
  403. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  404. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  405. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  406. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  407. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  408. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  409. [-] Ball created
  410. [-] dispatchEvent:GameEvents::BALL_CREATED
  411. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  412. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  413. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  414. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  415. [-] State Falling reason cells[i][j].waitingBall:true
  416. [-] State Falling reason cells[i][j].waitingBall:true
  417. [-] Ball created
  418. [-] dispatchEvent:GameEvents::BALL_CREATED
  419. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  420. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  421. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  422. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  423. [-] 123
  424. [-] Ball::SIMPLE type in method remove!
  425. [-] Ball::SIMPLE type in method remove!
  426. [-] Ball::SIMPLE type in method remove!
  427. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  428. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  429. [-] dispatchEvent:GameEvents::BALL_BLOWED
  430. [-] dispatchEvent:GameEvents::BALL_REMOVED
  431. [-] dispatchEvent:GameEvents::BALL_BLOWED
  432. [-] dispatchEvent:GameEvents::BALL_REMOVED
  433. [-] dispatchEvent:GameEvents::BALL_BLOWED
  434. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  435. [-] dispatchEvent:GameEvents::START_FALLING
  436. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  437. [-] dispatchEvent:GameEvents::BALL_REMOVED
  438. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  439. [-] Ball created
  440. [-] dispatchEvent:GameEvents::BALL_CREATED
  441. [-] Ball created
  442. [-] dispatchEvent:GameEvents::BALL_CREATED
  443. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  444. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  445. [-] Ball created
  446. [-] dispatchEvent:GameEvents::BALL_CREATED
  447. [-] undefined
  448. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  449. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  450. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  451. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  452. [-] 123
  453. [-] Ball::SIMPLE type in method remove!
  454. [-] Ball::SIMPLE type in method remove!
  455. [-] Ball::SIMPLE type in method remove!
  456. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  457. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  458. [-] dispatchEvent:GameEvents::BALL_BLOWED
  459. [-] dispatchEvent:GameEvents::BALL_REMOVED
  460. [-] dispatchEvent:GameEvents::BALL_BLOWED
  461. [-] dispatchEvent:GameEvents::BALL_REMOVED
  462. [-] dispatchEvent:GameEvents::BALL_BLOWED
  463. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  464. [-] dispatchEvent:GameEvents::START_FALLING
  465. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  466. [-] dispatchEvent:GameEvents::BALL_REMOVED
  467. [-] 123
  468. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  469. [-] Ball created
  470. [-] dispatchEvent:GameEvents::BALL_CREATED
  471. [-] Ball created
  472. [-] dispatchEvent:GameEvents::BALL_CREATED
  473. [-] Ball created
  474. [-] dispatchEvent:GameEvents::BALL_CREATED
  475. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  476. [-] undefined
  477. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  478. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  479. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  480. [-] 123
  481. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  482. [-] checkScoreReached()
  483. [-] dispatchEvent:GameEvents::MOVE_END line 167
  484. [-] 0 === BOMB COUNT
  485. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  486. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  487. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  488. [-] Ball::SIMPLE type in method remove!
  489. [-] Ball::SIMPLE type in method remove!
  490. [-] Ball::SIMPLE type in method remove!
  491. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  492. [-] dispatchEvent:GameEvents::ALL_BALL_SWAPPED
  493. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  494. [-] dispatchEvent:GameEvents::BALL_BLOWED
  495. [-] dispatchEvent:GameEvents::BALL_REMOVED
  496. [-] dispatchEvent:GameEvents::BALL_BLOWED
  497. [-] dispatchEvent:GameEvents::BALL_REMOVED
  498. [-] dispatchEvent:GameEvents::BALL_BLOWED
  499. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  500. [-] dispatchEvent:GameEvents::START_FALLING
  501. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  502. [-] dispatchEvent:GameEvents::BALL_REMOVED
  503. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  504. [-] Ball created
  505. [-] dispatchEvent:GameEvents::BALL_CREATED
  506. [-] undefined
  507. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  508. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  509. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  510. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  511. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  512. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  513. [-] Ball created
  514. [-] dispatchEvent:GameEvents::BALL_CREATED
  515. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  516. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  517. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  518. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  519. [-] State Falling reason cells[i][j].waitingBall:true
  520. [-] State Falling reason cells[i][j].waitingBall:true
  521. [-] Ball created
  522. [-] dispatchEvent:GameEvents::BALL_CREATED
  523. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  524. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  525. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  526. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  527. [-] 123
  528. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  529. [-] checkScoreReached()
  530. [-] dispatchEvent:GameEvents::MOVE_END line 167
  531. [-] 0 === BOMB COUNT
  532. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  533. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  534. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  535. [-] Ball::SIMPLE type in method remove!
  536. [-] Ball::SIMPLE type in method remove!
  537. [-] Ball::SIMPLE type in method remove!
  538. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  539. [-] dispatchEvent:GameEvents::ALL_BALL_SWAPPED
  540. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  541. [-] dispatchEvent:GameEvents::BALL_BLOWED
  542. [-] dispatchEvent:GameEvents::BALL_REMOVED
  543. [-] dispatchEvent:GameEvents::BALL_BLOWED
  544. [-] dispatchEvent:GameEvents::BALL_REMOVED
  545. [-] dispatchEvent:GameEvents::BALL_BLOWED
  546. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  547. [-] dispatchEvent:GameEvents::START_FALLING
  548. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  549. [-] dispatchEvent:GameEvents::BALL_REMOVED
  550. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  551. [-] Ball created
  552. [-] dispatchEvent:GameEvents::BALL_CREATED
  553. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  554. [-] undefined
  555. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  556. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  557. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  558. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  559. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  560. [-] Ball created
  561. [-] dispatchEvent:GameEvents::BALL_CREATED
  562. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  563. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  564. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  565. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  566. [-] State Falling reason cells[i][j].waitingBall:true
  567. [-] State Falling reason cells[i][j].waitingBall:true
  568. [-] Ball created
  569. [-] dispatchEvent:GameEvents::BALL_CREATED
  570. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  571. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  572. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  573. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  574. [-] 123
  575. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  576. [-] checkScoreReached()
  577. [-] dispatchEvent:GameEvents::MOVE_END line 167
  578. [-] 0 === BOMB COUNT
  579. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  580. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  581. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  582. [-] Ball::SIMPLE type in method remove!
  583. [-] Ball::SIMPLE type in method remove!
  584. [-] Ball::SIMPLE type in method remove!
  585. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  586. [-] dispatchEvent:GameEvents::ALL_BALL_SWAPPED
  587. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  588. [-] dispatchEvent:GameEvents::BALL_BLOWED
  589. [-] dispatchEvent:GameEvents::BALL_REMOVED
  590. [-] dispatchEvent:GameEvents::BALL_BLOWED
  591. [-] dispatchEvent:GameEvents::BALL_REMOVED
  592. [-] dispatchEvent:GameEvents::BALL_BLOWED
  593. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  594. [-] dispatchEvent:GameEvents::START_FALLING
  595. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  596. [-] dispatchEvent:GameEvents::BALL_REMOVED
  597. [-] State Falling reason cells[i][j].waitingBall:true
  598. [-] Ball created
  599. [-] dispatchEvent:GameEvents::BALL_CREATED
  600. [-] Ball created
  601. [-] dispatchEvent:GameEvents::BALL_CREATED
  602. [-] Ball created
  603. [-] dispatchEvent:GameEvents::BALL_CREATED
  604. [-] undefined
  605. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  606. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  607. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  608. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  609. [-] 123
  610. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  611. [-] checkScoreReached()
  612. [-] dispatchEvent:GameEvents::MOVE_END line 167
  613. [-] 0 === BOMB COUNT
  614. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  615. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  616. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  617. [-] Ball::SIMPLE type in method remove!
  618. [-] Ball::SIMPLE type in method remove!
  619. [-] Ball::SIMPLE type in method remove!
  620. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  621. [-] dispatchEvent:GameEvents::ALL_BALL_SWAPPED
  622. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  623. [-] dispatchEvent:GameEvents::BALL_BLOWED
  624. [-] dispatchEvent:GameEvents::BALL_REMOVED
  625. [-] dispatchEvent:GameEvents::BALL_BLOWED
  626. [-] dispatchEvent:GameEvents::BALL_REMOVED
  627. [-] dispatchEvent:GameEvents::BALL_BLOWED
  628. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  629. [-] dispatchEvent:GameEvents::START_FALLING
  630. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  631. [-] dispatchEvent:GameEvents::BALL_REMOVED
  632. [-] 123
  633. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  634. [-] Ball created
  635. [-] dispatchEvent:GameEvents::BALL_CREATED
  636. [-] undefined
  637. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  638. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  639. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  640. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  641. [-] 123
  642. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  643. [-] 123
  644. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  645. [-] Ball created
  646. [-] dispatchEvent:GameEvents::BALL_CREATED
  647. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  648. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  649. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  650. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  651. [-] 123
  652. [-] State Falling reason cells[i][j].waitingBall:true
  653. [-] 10-!!!
  654. [-] Ping = Method
  655. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=4486e24c0e62bab3913432e69fc8a1c9&ip=176.109.179.18&sns=fb&session_id=d3ef52b42c014e3874827db3784afdd8&referer=&method=Ping
  656. [-] 123
  657. [-] State Falling reason cells[i][j].waitingBall:true
  658. [-] Ball created
  659. [-] dispatchEvent:GameEvents::BALL_CREATED
  660. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  661. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"b029fdc34b5db5c39a9472fb16c8a72b"} == 0 !!!!
  662. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  663. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  664. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  665. [-] 123
  666. [-] Ball::SIMPLE type in method remove!
  667. [-] Ball::SIMPLE type in method remove!
  668. [-] Ball::SIMPLE type in method remove!
  669. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  670. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  671. [-] dispatchEvent:GameEvents::BALL_BLOWED
  672. [-] dispatchEvent:GameEvents::BALL_REMOVED
  673. [-] dispatchEvent:GameEvents::BALL_BLOWED
  674. [-] dispatchEvent:GameEvents::BALL_REMOVED
  675. [-] dispatchEvent:GameEvents::BALL_BLOWED
  676. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  677. [-] dispatchEvent:GameEvents::START_FALLING
  678. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  679. [-] dispatchEvent:GameEvents::BALL_REMOVED
  680. [-] 123
  681. [-] State Falling reason cells[i][j].waitingBall:true
  682. [-] Ball created
  683. [-] dispatchEvent:GameEvents::BALL_CREATED
  684. [-] Ball created
  685. [-] dispatchEvent:GameEvents::BALL_CREATED
  686. [-] Ball created
  687. [-] dispatchEvent:GameEvents::BALL_CREATED
  688. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  689. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  690. [-] undefined
  691. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  692. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  693. [-] 123
  694. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  695. [-] checkScoreReached()
  696. [-] dispatchEvent:GameEvents::MOVE_END line 167
  697. [-] 0 === BOMB COUNT
  698. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  699. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  700. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  701. [-] Ball::SIMPLE type in method remove!
  702. [-] Ball::SIMPLE type in method remove!
  703. [-] Ball::SIMPLE type in method remove!
  704. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  705. [-] dispatchEvent:GameEvents::ALL_BALL_SWAPPED
  706. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  707. [-] dispatchEvent:GameEvents::BALL_BLOWED
  708. [-] dispatchEvent:GameEvents::BALL_REMOVED
  709. [-] dispatchEvent:GameEvents::BALL_BLOWED
  710. [-] dispatchEvent:GameEvents::BALL_REMOVED
  711. [-] dispatchEvent:GameEvents::BALL_BLOWED
  712. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  713. [-] dispatchEvent:GameEvents::START_FALLING
  714. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  715. [-] dispatchEvent:GameEvents::BALL_REMOVED
  716. [-] 123
  717. [-] State Falling reason cells[i][j].waitingBall:true
  718. [-] Ball created
  719. [-] dispatchEvent:GameEvents::BALL_CREATED
  720. [-] Ball created
  721. [-] dispatchEvent:GameEvents::BALL_CREATED
  722. [-] Ball created
  723. [-] dispatchEvent:GameEvents::BALL_CREATED
  724. [-] undefined
  725. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  726. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  727. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  728. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  729. [-] 123
  730. [-] Ball::SIMPLE type in method remove!
  731. [-] Ball::SIMPLE type in method remove!
  732. [-] Ball::SIMPLE type in method remove!
  733. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  734. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  735. [-] dispatchEvent:GameEvents::BALL_BLOWED
  736. [-] dispatchEvent:GameEvents::BALL_REMOVED
  737. [-] dispatchEvent:GameEvents::BALL_BLOWED
  738. [-] dispatchEvent:GameEvents::BALL_REMOVED
  739. [-] dispatchEvent:GameEvents::BALL_BLOWED
  740. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  741. [-] dispatchEvent:GameEvents::START_FALLING
  742. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  743. [-] dispatchEvent:GameEvents::BALL_REMOVED
  744. [-] 123
  745. [-] State Falling reason cells[i][j].waitingBall:true
  746. [-] Ball created
  747. [-] dispatchEvent:GameEvents::BALL_CREATED
  748. [-] Ball created
  749. [-] dispatchEvent:GameEvents::BALL_CREATED
  750. [-] Ball created
  751. [-] dispatchEvent:GameEvents::BALL_CREATED
  752. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  753. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  754. [-] undefined
  755. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  756. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  757. [-] 123
  758. [-] Ball::SIMPLE type in method remove!
  759. [-] Ball::SIMPLE type in method remove!
  760. [-] Ball::SIMPLE type in method remove!
  761. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  762. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  763. [-] dispatchEvent:GameEvents::BALL_BLOWED
  764. [-] dispatchEvent:GameEvents::BALL_REMOVED
  765. [-] dispatchEvent:GameEvents::BALL_BLOWED
  766. [-] dispatchEvent:GameEvents::BALL_REMOVED
  767. [-] dispatchEvent:GameEvents::BALL_BLOWED
  768. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  769. [-] dispatchEvent:GameEvents::START_FALLING
  770. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  771. [-] dispatchEvent:GameEvents::BALL_REMOVED
  772. [-] 123
  773. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  774. [-] Ball created
  775. [-] dispatchEvent:GameEvents::BALL_CREATED
  776. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  777. [-] undefined
  778. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  779. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  780. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  781. [-] 123
  782. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  783. [-] 123
  784. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  785. [-] Ball created
  786. [-] dispatchEvent:GameEvents::BALL_CREATED
  787. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  788. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  789. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  790. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  791. [-] 123
  792. [-] State Falling reason cells[i][j].waitingBall:true
  793. [-] 123
  794. [-] State Falling reason cells[i][j].waitingBall:true
  795. [-] Ball created
  796. [-] dispatchEvent:GameEvents::BALL_CREATED
  797. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  798. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  799. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  800. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  801. [-] 123
  802. [-] Ball::SIMPLE type in method remove!
  803. [-] Ball::SIMPLE type in method remove!
  804. [-] Ball::SIMPLE type in method remove!
  805. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  806. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  807. [-] dispatchEvent:GameEvents::BALL_BLOWED
  808. [-] dispatchEvent:GameEvents::BALL_REMOVED
  809. [-] dispatchEvent:GameEvents::BALL_BLOWED
  810. [-] dispatchEvent:GameEvents::BALL_REMOVED
  811. [-] dispatchEvent:GameEvents::BALL_BLOWED
  812. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  813. [-] dispatchEvent:GameEvents::START_FALLING
  814. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  815. [-] dispatchEvent:GameEvents::BALL_REMOVED
  816. [-] 123
  817. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  818. [-] Ball created
  819. [-] dispatchEvent:GameEvents::BALL_CREATED
  820. [-] Ball created
  821. [-] dispatchEvent:GameEvents::BALL_CREATED
  822. [-] Ball created
  823. [-] dispatchEvent:GameEvents::BALL_CREATED
  824. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  825. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  826. [-] undefined
  827. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  828. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  829. [-] 123
  830. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  831. [-] checkScoreReached()
  832. [-] dispatchEvent:GameEvents::MOVE_END line 167
  833. [-] 0 === BOMB COUNT
  834. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  835. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  836. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  837. [-] Ball::SIMPLE type in method remove!
  838. [-] Ball::SIMPLE type in method remove!
  839. [-] Ball::SIMPLE type in method remove!
  840. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  841. [-] dispatchEvent:GameEvents::ALL_BALL_SWAPPED
  842. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  843. [-] dispatchEvent:GameEvents::BALL_BLOWED
  844. [-] dispatchEvent:GameEvents::BALL_REMOVED
  845. [-] dispatchEvent:GameEvents::BALL_BLOWED
  846. [-] dispatchEvent:GameEvents::BALL_REMOVED
  847. [-] dispatchEvent:GameEvents::BALL_BLOWED
  848. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  849. [-] dispatchEvent:GameEvents::START_FALLING
  850. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  851. [-] dispatchEvent:GameEvents::BALL_REMOVED
  852. [-] 123
  853. [-] State Falling reason cells[i][j].waitingBall:true
  854. [-] Ball created
  855. [-] dispatchEvent:GameEvents::BALL_CREATED
  856. [-] Ball created
  857. [-] dispatchEvent:GameEvents::BALL_CREATED
  858. [-] Ball created
  859. [-] dispatchEvent:GameEvents::BALL_CREATED
  860. [-] undefined
  861. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  862. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  863. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  864. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  865. [-] 123
  866. [-] Ball::SIMPLE type in method remove!
  867. [-] Ball::SIMPLE type in method remove!
  868. [-] Ball::SIMPLE type in method remove!
  869. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  870. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  871. [-] dispatchEvent:GameEvents::BALL_BLOWED
  872. [-] dispatchEvent:GameEvents::BALL_REMOVED
  873. [-] dispatchEvent:GameEvents::BALL_BLOWED
  874. [-] dispatchEvent:GameEvents::BALL_REMOVED
  875. [-] dispatchEvent:GameEvents::BALL_BLOWED
  876. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  877. [-] dispatchEvent:GameEvents::START_FALLING
  878. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  879. [-] dispatchEvent:GameEvents::BALL_REMOVED
  880. [-] 123
  881. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  882. [-] Ball created
  883. [-] dispatchEvent:GameEvents::BALL_CREATED
  884. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  885. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  886. [-] undefined
  887. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  888. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  889. [-] 123
  890. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  891. [-] 123
  892. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  893. [-] Ball created
  894. [-] dispatchEvent:GameEvents::BALL_CREATED
  895. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  896. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  897. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  898. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  899. [-] 123
  900. [-] State Falling reason cells[i][j].waitingBall:true
  901. [-] 123
  902. [-] State Falling reason cells[i][j].waitingBall:true
  903. [-] Ball created
  904. [-] dispatchEvent:GameEvents::BALL_CREATED
  905. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  906. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  907. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  908. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  909. [-] 123
  910. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  911. [-] checkScoreReached()
  912. [-] dispatchEvent:GameEvents::MOVE_END line 167
  913. [-] 0 === BOMB COUNT
  914. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  915. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  916. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  917. [-] Ball::SIMPLE type in method remove!
  918. [-] Ball::SIMPLE type in method remove!
  919. [-] Ball::SIMPLE type in method remove!
  920. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  921. [-] dispatchEvent:GameEvents::ALL_BALL_SWAPPED
  922. [-] dispatchEvent:GameEvents::BALL_SWAPPED
  923. [-] dispatchEvent:GameEvents::BALL_BLOWED
  924. [-] dispatchEvent:GameEvents::BALL_REMOVED
  925. [-] dispatchEvent:GameEvents::BALL_BLOWED
  926. [-] dispatchEvent:GameEvents::BALL_REMOVED
  927. [-] dispatchEvent:GameEvents::BALL_BLOWED
  928. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  929. [-] dispatchEvent:GameEvents::START_FALLING
  930. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  931. [-] dispatchEvent:GameEvents::BALL_REMOVED
  932. [-] State Falling reason cells[i][j].waitingBall:true
  933. [-] Ball created
  934. [-] dispatchEvent:GameEvents::BALL_CREATED
  935. [-] Ball created
  936. [-] dispatchEvent:GameEvents::BALL_CREATED
  937. [-] Ball created
  938. [-] dispatchEvent:GameEvents::BALL_CREATED
  939. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  940. [-] undefined
  941. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  942. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  943. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  944. [-] 123
  945. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  946. [-] checkScoreReached()
  947. [-] dispatchEvent:GameEvents::MOVE_END line 167
  948. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  949. [-] 10-!!!
  950. [-] EndGame = Method
  951. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&scores=10940&key=cdcd14b1d23ad30bd49b678d2b4f40ec&auth_key=null&token=08a2ce565a96d07633112a2869b93896&sns=fb&sids=10205526725230395,893916720672093,1632272707001237,1581822848713242,1378023599182606&SID=1671286989765428&referer=&method=EndGame
  952. [-] Server respond: {"game":{"currency":1,"lives":5,"level":5,"episode":1,"sound":1,"music":1},"user":{"current_time":"1433410107","countdown":1433408694},"items":[{"id":2,"type":96,"value":1,"relation":0}],"history":[{"level":1,"scores":960,"stars":3},{"level":2,"scores":5120,"stars":3},{"level":3,"scores":10660,"stars":3},{"level":4,"scores":10940,"stars":3},{"level":5,"scores":0,"stars":0}],"method":"EndGame","success":true,"token":"3fd2ed2ce7f02ea10d03cf2cc12754aa"} == 0 !!!!
  953. [-] 11-!!!
  954. [-] 387 = StatusBar.init()
  955. [-] 10-!!!
  956. [-] Ping = Method
  957. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=847fccf415900b13ef7accdd5b37a7d4&ip=176.109.179.18&sns=fb&session_id=d3ef52b42c014e3874827db3784afdd8&referer=&method=Ping
  958. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"4958510b0fbd036a6ca15638e373e4d6"} == 0 !!!!
  959. [-] 4 20
  960. [-] 10940 == 6840
  961. [-] 1 ====
  962. [-] 2 ====
  963. [-] 3 ====
  964. [-] 4 ====
  965. [-] 5 ====
  966. [-] 6 ====
  967. [-] 7 ====
  968. [-] 8 ====
  969. [-] 9 ====
  970. [-] 12-!!!
  971. [-] del avatar player!!!
  972. [-] 13-!!!
  973. [-] 20 !====! 5
  974. [-] 10-!!!
  975. [-] Ping = Method
  976. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=25da79875893e350a84ab410877d0285&ip=176.109.179.18&sns=fb&session_id=d3ef52b42c014e3874827db3784afdd8&referer=&method=Ping
  977. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"4a39bcdaaf6484d8af2f8482677aa5a3"} == 0 !!!!
  978. [-] 8 ====
  979. [-] 9 ====
  980. [-] 12-!!!
  981. [-] del avatar player!!!
  982. [-] 13-!!!
  983. [-] 20 !====! 6
  984. [-] 8 ====
  985. [-] 9 ====
  986. [-] 12-!!!
  987. [-] del avatar player!!!
  988. [-] 13-!!!
  989. [-] 20 !====! 7
  990. [-] 10-!!!
  991. [-] Ping = Method
  992. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=50f22d1170ddcde995ff83b68b9ddad0&ip=176.109.179.18&sns=fb&session_id=d3ef52b42c014e3874827db3784afdd8&referer=&method=Ping
  993. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"5332c8b414545c8fadb286808b5d4bcb"} == 0 !!!!
  994. [-] 8 ====
  995. [-] 9 ====
  996. [-] 12-!!!
  997. [-] del avatar player!!!
  998. [-] 13-!!!
  999. [-] 20 !====! 8
  1000. [C] Moved console on top (alwaysOnTop enabled), 48 attempts left.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement