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DerbyProFxPP

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May 16th, 2015
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  1. new Float:CarMixed2[][4] =
  2. {
  3. {-678.7485, 3501.3403, 4.0296, 0.0000},
  4. {-663.3887, 3475.4451, 4.7636, 271.4331},
  5. { -671.1697, 3492.7385, 3.6884, 269.9192},
  6. {-652.8500, 3511.6729, 3.2786, 0.0000},
  7. {-644.9502, 3495.8464, 3.6060, 0.0000},
  8. {-644.2438, 3468.2156, 3.8080, 0.0000},
  9. {-663.4557, 3542.7419, 3.5070, 270.9944},
  10. {-653.1617, 3529.5173, 3.5579, 0.0000},
  11. {-635.8919, 3510.4160, 4.0000, 269.4228},
  12. {-698.8709, 3527.7910, 4.0453, 0.0000},
  13. {-698.0308, 3465.6555, 3.5316, 0.0000},
  14. {-678.1815, 3459.1016, 3.0000, 0.0000},
  15. {-661.6163, 3458.6062, 3.0601, 0.0000},
  16. {-687.8188, 3459.1655, 4.0000, 270.7759},
  17. {-678.1931, 3442.5415, 3.0000, 272.4597},
  18. {-687.0466, 3442.6450, 3.6060, 269.8588},
  19. {-636.8954, 3416.4851, 3.7111, 271.2827},
  20. {-664.6993, 3417.4277, 3.7819, 0.0000},
  21. {-627.7071, 3443.6533, 4.0358, 0.0000},
  22. {-637.8296, 3392.0784, 3.9684, 270.7908},
  23. {-695.5851, 3393.4443, 3.2000, 0.0000},
  24. {-679.8296, 3392.0183, 3.6060, 89.8794},
  25. {-627.3525, 3531.3992, 3.6091, 0.0000},
  26. {-679.2253, 3530.2324, 3.4060, 0.0000},
  27. {-619.3256, 3472.1580, 3.4659, 64.5445},
  28. {-609.9005, 3460.2468, 3.2030, 0.0000},
  29. {-616.2766, 3452.5173, 3.6040, 62.4358},
  30. {-609.1684, 3494.4673, 4.0100, 178.8757},
  31. {-593.7230, 3468.6895, 3.2020, 0.0000},
  32. {-627.4999, 3485.8591, 3.5211, 0.0000},
  33. {-593.3163, 3439.9277, 3.5819, 0.0000},
  34. {-651.4929, 3442.5295, 3.2050, 91.4742}
  35. };
  36.  
  37.  
  38.  
  39.  
  40. if(derby[derbyMap] == 14)
  41. {
  42. Vehicle[playerid] = CreateVehicle(CarMixCars[random(sizeof(CarMixCars))],CarMixed2[PlayerPos][0],CarMixed2[PlayerPos][1],CarMixed2[PlayerPos][2]+5,CarMixed2[PlayerPos][3],1,1, 60);
  43. SetPlayerFacingAngle(playerid,CarMixed2[PlayerPos][3]);
  44. PutPlayerInVehicle(playerid,Vehicle[playerid],0);
  45. PlayerPos++;
  46. TogglePlayerControllable(playerid,0);
  47. SetPlayerTime(playerid,17,0);
  48. }
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