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- This is a route idea for an All Dungeons TAS. This is a first draft, I probably overlooked something!
- This route goes to FF1 first in order to get the sword before DRC and zombie hover there. Doing DRC first could actually very well be faster, but that would require a lot of timing, and I have no idea if Swordless DRC BK skip is even a thing. The zombie hover in DRC saves around 3min, the only question is: how much time does grappling hook save in FF1 and a few overworld movement? (by my timing, around 3min too lol)
- However, the route below is a lot cooler, does 2 pretty much TAS-only Zombie Hovers. It wouldn't be fun to TAS however.
- This route doesn't work, I need to think about it more
- PLAY ON NORMAL MODE
- Intro Cutscene
- Superswim from Outset to Northern Fairy Isle submarine
- Get Captured
- Escape from jail
- Get Rupees
- Get Gossip Stone
- Get damaged by the bokoblin
- Kill the bokoblin
- Stick Hover to the top of FF1
- Sidle the gap
- Get sword
- Save Warp (Don't beat the bokoblin and don't enter the cutscene)
- Superswim from Outset to Bomb Isle submarine
- Defeat the bokoblins (take some damage here)
- Get Bottle
- Leave the submarine
- Get Water
- Superswim from the submarine to DRI
- Get Wind Waker
- Rock Skip
- Watch Delivery bag cutscene (Delivery bag skip?)
- (Bombs could be worth getting before FF1 (After Save Warp 1: Greatfish -> Windfall -> PWskip -> Bombs -> Save Warp -> Bomb Isle Sub -> DRC) But I'm not sure if it saves enough time, it may, it may not.)
- Go to the cavern
- Water a bomb flower
- Throw it to the rock
- Break one statue and jumpslash over the lava to enter DRC
- Enter DRC
- Get damaged by the bokoblins some more (you need to be at 1/4 health)
- Get the key
- Break the wall next room (maybe you don't need to watch the interior cutscene? Maybe you do)
- Zombie Hover to the bridge on the 2nd floor (Get healed by a heart dropped by keese that got killed by a random falling rock)
- Go through the next rooms with sword (Bombs would save a minor amount of time here also)
- Defeat the miniboss (get rupees?)
- Get Grappling Hook
- Go to the boss room from there (no save warp)
- DRC Boss Key Skip with Item sliding (from the hook or from that OoB spot you can stand on)
- Gohma fight (Sword also saves time here, get more rupees without loosing time)
- Step into the light
- Watch Din's Pearl Cutscene
- Island Hop to Greatfish
- Greatfish cutscene skip with fall damage (?) (We need to trigger it for Nayru's Pearl)
- Island Hop to the Windfall pirate ship (During the TAS: DO NOT WATCH THE WINDFALL CUTSCENE)
- Get Bombs
- Save Warp back to Outset
- Watch Outset cutscene
- Island Hop to Forest Haven, inside the loadzone before the cutscene triggers
- Defeat the Chus
- Deku Tree cs skip (spawn back on Outset)
- Island Hop to Windfall, inside Tingle's loading zone
- Free Tingle
- Leave
- Buy the sail
- Island Hop back to Outset/break Jabu's wall
- Get Nayru's Pearl (This is the tricky part :P)
- Superswim to land and Island Hop inside the mid Forest Haven loadzone (before the FH cutscene starts once again)
- (Proof that enough height should be possible: https://www.youtube.com/watch?v=LosCrkPB7LY)
- Item slide to one of the bulbs (We just skipped climbing half the bulbs)
- Climb the remaining bulbs
- Bulb skip
- Get Deku Leaf
- Save Warp (to Outset)
- Island hop to Forbidden Woods (before the cs starts once again)
- Go through the first few rooms (The flowers on the doors can be killed by item sliding and slashing)
- Skip small key with zombie hovering
- Get Boomerang
- From there, go "normally" to the boss door room (no save warp)
- Forbidden Woods Boss Key Skip with fairy hover
- Kalle Demos Fight (only one boomerang throw)
- Beat Forbidden Woods
- Farore's Pearl Cutscene
- Leave Forest Haven
- Island Hop to Eastern Triangle Island
- Deposit Farore's Pearl
- Island Hop to Northern Triangle Island
- Deposit Din's Pearl
- Island Hop to Southern Triangle Island
- Deposit Nayru's Pearl
- Watch TotG raising cutscene
- Superswim inside TotG
- TotG 1st floor skip with superswimming
- Multi Cosmo Hops on first statue (Jack Clip?)
- Command Melody
- Cosmo hop the second statue
- Defeat miniboss
- Get bow (since this is a TAS, maybe bow early has no problems with missing the platform cycle?)
- Third statue (sidehop the scales)
- TotG Boss Key
- Defeat Gohdan
- Enter the pink portal
- Save Warp to Outset
- (Hyrule 1 skip. The route revolves around that one save warp. Also, I don't know the early game flag very well, but I believe that every save warp now still puts you to Outset, since we skipped both Spoils Bag and FF1)
- Island Hop to FCP
- Island Hop to the Pirate Ship on Windfall
- Island Hop from Pirate Ship to FF1
- (might requires roll clipping + swimming to the floating rock. Alternatively, you could get captured in the submarine to go to FF1 and... https://www.youtube.com/watch?v=Kr-CF75FH2w I have no idea what's faster)
- Breeze through FF1 with item sliding
- Door Clip (probably don't get the sword back)
- Watch first Ganon Cutscene
- Spawn at Windfall
- Island Hop to FF2
- Breeze through FF2 with item sliding
- Enter Helmaroc (The door is unloaded)
- Watch Helmaroc Cutscene
- Helmaroc Skip
- EMS
- Enter Hyrule 2
- Hyrule Castle Clip
- Watch Tetra to Zelda Cutscene
- Barrier Skip
- Trials Skip
- Open Dark Portal (with bow for speed+style)
- Phantom Ganon Maze
- Get Light Arrows
- Defeat Phantom Ganon and throw the sword (faster than 2 Phantom Ganon skips?)
- Defeat all ennemies in Grand Staircase (faster than 2 Grand Staircase skips?)
- Watch Puppet Ganon Cutscene
- Save Warp
- Sail through the Dark Portal
- Defeat Phantom Ganon
- Get Skull Hammer
- Island Hop to Fire Montain and shoot an ice arrow midair (this is done now because we need height, FF should be ideal)
- Enter Fire Montain
- Get Power Bracelets
- Leave Normally
- Island Hop to TotG (To the roof if possible. If not, then Island Hop to Beedle (later))
- Island Hop to Ice Ring Isle and shoot a fire arrow midair (once again, we need height)
- Enter Ice Ring
- Get Iron Boots
- Leave normally
- Island Hop into Headstone's loadzone
- Learn Earth God's Lyrics
- Leave normally
- Break the headstone (to avoid softlock)
- Island Hop to Dragon Roost Island
- (maybe a detour by Outset to gain height before Island Hopping? Especially if Delivery Bag skip ends up being faster. It would be nice to Island Hop straight to Medli)
- Get Medli
- Island Hop to Gale Isle
- Learn Wind God's Aria
- Maybe break the stone with hammer (maybe there's a softlock? But I would guess not)
- Island Hop Back to Headstone
- Watch cutscene
- Break the song stone
- Probably Medliless Earth Temple after the first room
- Defeat Jahlalla with light arrows if magic allows it (do it in one cycle to have the magic Kappa)
- Step in the light and watch cutscene
- Island Hop inside Forest Haven's waterfall
- Get Makar
- Island Hop to Gale Isle
- Watch cutscene
- Break song stone
- Go through the first few rooms with Makar
- (use this as a strat to make Makar move faster?? https://www.youtube.com/watch?v=ds3MhSjZaQE)
- Shoot the warp pot with a fire arrow
- Save Warp (We need to save warp at one point in order to skip a cutscene)
- Take the warp pot
- Get Hookshot
- Leave the miniboss room with a roll clip (If you don't, I will hate you)
- Get a small key
- Clip to get to the door below
- Step on the Iron Boots switch
- Blah Blah Blah
- Wind Temple Boss Key Skip
- (getting damaged should not be an issue. You need to be on normal mode tho, because of PG skip that follows)
- Molgera Fight (Take damage during the fight)
- End the fight while being in the warp (RNG) (Cutscene Skip)
- Island Hop to FF2 and make KoRL spawns there (I don't know what's faster for that, I'm thinking maybe not the cutscene)
- Sail into the dark portal
- Enter Puppet Ganon
- Puppet Ganon Skip
- Defeat Ganondorf (Iron Boots Strat)
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