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- local Mouse = game.Players.LocalPlayer:GetMouse()
- while true do
- wait()
- pcall(function()
- for i,v in pairs(game.Players:GetPlayers()) do
- if v ~= game.Players.LocalPlayer and v.Character and v.Team ~= game.Players.LocalPlayer.Team and v.Character.Humanoid.Health > 0 then
- if game.ReplicatedStorage.Weapons[game.Players.LocalPlayer.Character.EquippedTool.Value]:FindFirstChild('Chamber') then
- return
- end
- if Mouse.Target == v.Character.HeadHB or Mouse.Target == v.Character.HumanoidRootPart or Mouse.Target == v.Character.LeftHand or Mouse.Target == v.Character.LeftLowerArm or Mouse.Target == v.Character.LeftUpperArm or Mouse.Target == v.Character.RightHand or Mouse.Target == v.Character.RightLowerArm or Mouse.Target == v.Character.RightUpperArm or Mouse.Target == v.Character.UpperTorso or Mouse.Target == v.Character.LeftFoot or Mouse.Target == v.Character.LeftLowerLeg or Mouse.Target == v.Character.LeftUpperLeg or Mouse.Target == v.Character.RightFoot or Mouse.Target == v.Character.RightLowerLeg or Mouse.Target == v.Character.RightUpperLeg or Mouse.Target == v.Character.LowerTorso then
- local Cooldown = game.ReplicatedStorage.Weapons[game.Players.LocalPlayer.Character.EquippedTool.Value].FireRate.Value
- local Client = game.Players.LocalPlayer.PlayerGui.Client
- getsenv(Client).firebullet()
- print(v.Name)
- wait(Cooldown)
- end
- end
- end
- end)
- end
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