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Tetezaza1542

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Sep 17th, 2018
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  1. local cR=255
  2. local cG=0
  3. local cB=0
  4. local flg5=1 local omgidk=1
  5. local add=7.5
  6. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  7. if omgidk>10000 then omgidk=0 end
  8. omgidk=omgidk+1
  9. if cR>=255 then flg5=1 end
  10. if cG>=255 then flg5=2 end
  11. if cB>=255 then flg5=3 end
  12. if flg5==1 then cR=cR-add cG=cG+add end
  13. if flg5==2 then cG=cG-add cB=cB+add end
  14. if flg5==3 then cB=cB-add cR=cR+add end
  15. color = Color3.fromRGB(cR,cG,cB)
  16. end)
  17.  
  18. --//====================================================\\--
  19. --|| CREATED BY SHACKLUSTER
  20. --\\====================================================//--
  21.  
  22. print("------------------------------------------------")
  23.  
  24. print("Script created by Shackluster")
  25. print("Edit by 1x1x1x1x1x1x1x0x0x2")
  26. print("Script.name = What you glove.")
  27.  
  28. print("------------------------------------------------")
  29. wait(0.2)
  30.  
  31.  
  32.  
  33. Player = game:GetService("Players").LocalPlayer
  34. PlayerGui = Player.PlayerGui
  35. Cam = workspace.CurrentCamera
  36. Backpack = Player.Backpack
  37. Character = Player.Character
  38. Humanoid = Character.Humanoid
  39. Mouse = Player:GetMouse()
  40. RootPart = Character["HumanoidRootPart"]
  41. Torso = Character["Torso"]
  42. Head = Character["Head"]
  43. RightArm = Character["Right Arm"]
  44. LeftArm = Character["Left Arm"]
  45. RightLeg = Character["Right Leg"]
  46. LeftLeg = Character["Left Leg"]
  47. RootJoint = RootPart["RootJoint"]
  48. Neck = Torso["Neck"]
  49. RightShoulder = Torso["Right Shoulder"]
  50. LeftShoulder = Torso["Left Shoulder"]
  51. RightHip = Torso["Right Hip"]
  52. LeftHip = Torso["Left Hip"]
  53. local sick = Instance.new("Sound",Character)
  54. sick.SoundId = "rbxassetid://165704299"
  55. sick.Looped = true
  56. sick.Pitch = 1
  57. sick.Volume = 1
  58. sick:Play()
  59.  
  60. IT = Instance.new
  61. CF = CFrame.new
  62. VT = Vector3.new
  63. RAD = math.rad
  64. C3 = Color3.new
  65. UD2 = UDim2.new
  66. BRICKC = BrickColor.new
  67. ANGLES = CFrame.Angles
  68. EULER = CFrame.fromEulerAnglesXYZ
  69. COS = math.cos
  70. ACOS = math.acos
  71. SIN = math.sin
  72. ASIN = math.asin
  73. ABS = math.abs
  74. MRANDOM = math.random
  75. FLOOR = math.floor
  76.  
  77. yee = Instance.new("ForceField", Character)
  78. yee.Visible = false
  79.  
  80. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  81. local NEWMESH = IT(MESH)
  82. if MESH == "SpecialMesh" then
  83. NEWMESH.MeshType = MESHTYPE
  84. if MESHID ~= "nil" and MESHID ~= "" then
  85. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  86. end
  87. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  88. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  89. end
  90. end
  91. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  92. NEWMESH.Scale = SCALE
  93. NEWMESH.Parent = PARENT
  94. return NEWMESH
  95. end
  96.  
  97. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  98. local NEWPART = IT("Part")
  99. NEWPART.formFactor = FORMFACTOR
  100. NEWPART.Reflectance = REFLECTANCE
  101. NEWPART.Transparency = TRANSPARENCY
  102. NEWPART.CanCollide = false
  103. NEWPART.Locked = true
  104. NEWPART.Anchored = true
  105. if ANCHOR == false then
  106. NEWPART.Anchored = false
  107. end
  108. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  109. NEWPART.Name = NAME
  110. NEWPART.Size = SIZE
  111. NEWPART.Position = Torso.Position
  112. NEWPART.Material = MATERIAL
  113. NEWPART:BreakJoints()
  114. NEWPART.Parent = PARENT
  115. return NEWPART
  116. end
  117.  
  118. --//=================================\\
  119. --|| CUSTOMIZATION
  120. --\\=================================//
  121.  
  122. Player_Size = 1 --Size of the player.
  123. Animation_Speed = 3
  124. Animation_Speed2 = 0.8
  125. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  126.  
  127. local Speed = 20
  128. local Effects2 = {}
  129.  
  130. --//=================================\\
  131. --|| END OF CUSTOMIZATION
  132. --\\=================================//
  133.  
  134. local function weldBetween(a, b)
  135. local weldd = Instance.new("ManualWeld")
  136. weldd.Part0 = a
  137. weldd.Part1 = b
  138. weldd.C0 = CFrame.new()
  139. weldd.C1 = b.CFrame:inverse() * a.CFrame
  140. weldd.Parent = a
  141. return weldd
  142. end
  143.  
  144. --//=================================\\
  145. --|| USEFUL VALUES
  146. --\\=================================//
  147.  
  148. local CO1 = 0
  149. local CO2 = 0
  150. local CO3 = 0
  151. local CO4 = 0
  152. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  153. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  154. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  155. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  156. local CHANGEDEFENSE = 0
  157. local CHANGEDAMAGE = 0
  158. local CHANGEMOVEMENT = 0
  159. local ANIM = "Idle"
  160. local ATTACK = false
  161. local EQUIPPED = false
  162. local HOLD = false
  163. local COMBO = 1
  164. local Rooted = false
  165. local SINE = 0
  166. local KEYHOLD = false
  167. local BLCF = nil
  168. local SCFR = nil
  169. local STAGGERHITANIM = false
  170. local STAGGERANIM = false
  171. local STUNANIM = false
  172. local CRITCHANCENUMBER = 0
  173. local IDLENUMBER = 0
  174. local DONUMBER = 0
  175. local HANDIDLE = false
  176. local CHANGE = 2 / Animation_Speed
  177. local WALKINGANIM = false
  178. local WALK = 0
  179. local VALUE1 = false
  180. local VALUE2 = false
  181. local DISABLEJUMPING = false
  182. local HASBEENBLOCKED = false
  183. local STUNDELAYNUMBER = 0
  184. local MANADELAYNUMBER = 0
  185. local SECONDARYMANADELAYNUMBER = 0
  186. local ROBLOXIDLEANIMATION = IT("Animation")
  187. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  188. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  189. --ROBLOXIDLEANIMATION.Parent = Humanoid
  190. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  191. WEAPONGUI.Name = "Weapon GUI"
  192. local Weapon = IT("Model")
  193. Weapon.Name = "Adds"
  194. local HITFLOOR = nil
  195. local Effects = IT("Folder", Weapon)
  196. Effects.Name = "Effects"
  197. local ANIMATOR = Humanoid.Animator
  198. local ANIMATE = Character.Animate
  199. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  200. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  201. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  202. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  203. local UNANCHOR = true
  204. local HURTSOUND = "1080625252"
  205. local DEATHSOUNDS = {"340963282", "340963317"}
  206.  
  207. local SKILLTEXTCOLOR = C3(239/255, 184/255, 56/255)
  208. local CHOSENBRICK = "Gold"
  209. local CHOSENBRICK1 = "White"
  210. local CHOSENBRICK2 = "Gold"
  211.  
  212. --//=================================\\
  213. --\\=================================//
  214.  
  215.  
  216. --//=================================\\
  217. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  218. --\\=================================//
  219.  
  220. ArtificialHB = Instance.new("BindableEvent", script)
  221. ArtificialHB.Name = "ArtificialHB"
  222.  
  223. script:WaitForChild("ArtificialHB")
  224.  
  225. frame = Frame_Speed
  226. tf = 0
  227. allowframeloss = false
  228. tossremainder = false
  229. lastframe = tick()
  230. script.ArtificialHB:Fire()
  231.  
  232. game:GetService("RunService").Heartbeat:connect(function(s, p)
  233. tf = tf + s
  234. if tf >= frame then
  235. if allowframeloss then
  236. script.ArtificialHB:Fire()
  237. lastframe = tick()
  238. else
  239. for i = 1, math.floor(tf / frame) do
  240. script.ArtificialHB:Fire()
  241. end
  242. lastframe = tick()
  243. end
  244. if tossremainder then
  245. tf = 0
  246. else
  247. tf = tf - frame * math.floor(tf / frame)
  248. end
  249. end
  250. end)
  251.  
  252. --//=================================\\
  253. --\\=================================//
  254.  
  255.  
  256.  
  257.  
  258.  
  259. --//=================================\\
  260. --|| SOME FUNCTIONS
  261. --\\=================================//
  262.  
  263. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  264. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  265. end
  266.  
  267. function PositiveAngle(NUMBER)
  268. if NUMBER >= 0 then
  269. NUMBER = 0
  270. end
  271. return NUMBER
  272. end
  273.  
  274. function NegativeAngle(NUMBER)
  275. if NUMBER <= 0 then
  276. NUMBER = 0
  277. end
  278. return NUMBER
  279. end
  280.  
  281. function Swait(NUMBER)
  282. if NUMBER == 0 or NUMBER == nil then
  283. ArtificialHB.Event:wait()
  284. else
  285. for i = 1, NUMBER do
  286. ArtificialHB.Event:wait()
  287. end
  288. end
  289. end
  290.  
  291. function QuaternionFromCFrame(cf)
  292. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  293. local trace = m00 + m11 + m22
  294. if trace > 0 then
  295. local s = math.sqrt(1 + trace)
  296. local recip = 0.5 / s
  297. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  298. else
  299. local i = 0
  300. if m11 > m00 then
  301. i = 1
  302. end
  303. if m22 > (i == 0 and m00 or m11) then
  304. i = 2
  305. end
  306. if i == 0 then
  307. local s = math.sqrt(m00 - m11 - m22 + 1)
  308. local recip = 0.5 / s
  309. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  310. elseif i == 1 then
  311. local s = math.sqrt(m11 - m22 - m00 + 1)
  312. local recip = 0.5 / s
  313. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  314. elseif i == 2 then
  315. local s = math.sqrt(m22 - m00 - m11 + 1)
  316. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  317. end
  318. end
  319. end
  320.  
  321. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  322. local xs, ys, zs = x + x, y + y, z + z
  323. local wx, wy, wz = w * xs, w * ys, w * zs
  324. local xx = x * xs
  325. local xy = x * ys
  326. local xz = x * zs
  327. local yy = y * ys
  328. local yz = y * zs
  329. local zz = z * zs
  330. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  331. end
  332.  
  333. function QuaternionSlerp(a, b, t)
  334. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  335. local startInterp, finishInterp;
  336. if cosTheta >= 0.0001 then
  337. if (1 - cosTheta) > 0.0001 then
  338. local theta = ACOS(cosTheta)
  339. local invSinTheta = 1 / SIN(theta)
  340. startInterp = SIN((1 - t) * theta) * invSinTheta
  341. finishInterp = SIN(t * theta) * invSinTheta
  342. else
  343. startInterp = 1 - t
  344. finishInterp = t
  345. end
  346. else
  347. if (1 + cosTheta) > 0.0001 then
  348. local theta = ACOS(-cosTheta)
  349. local invSinTheta = 1 / SIN(theta)
  350. startInterp = SIN((t - 1) * theta) * invSinTheta
  351. finishInterp = SIN(t * theta) * invSinTheta
  352. else
  353. startInterp = t - 1
  354. finishInterp = t
  355. end
  356. end
  357. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  358. end
  359.  
  360. function Clerp(a, b, t)
  361. local qa = {QuaternionFromCFrame(a)}
  362. local qb = {QuaternionFromCFrame(b)}
  363. local ax, ay, az = a.x, a.y, a.z
  364. local bx, by, bz = b.x, b.y, b.z
  365. local _t = 1 - t
  366. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  367. end
  368.  
  369. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  370. local frame = IT("Frame")
  371. frame.BackgroundTransparency = TRANSPARENCY
  372. frame.BorderSizePixel = BORDERSIZEPIXEL
  373. frame.Position = POSITION
  374. frame.Size = SIZE
  375. frame.BackgroundColor3 = COLOR
  376. frame.BorderColor3 = BORDERCOLOR
  377. frame.Name = NAME
  378. frame.Parent = PARENT
  379. return frame
  380. end
  381.  
  382. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  383. local label = IT("TextLabel")
  384. label.BackgroundTransparency = 1
  385. label.Size = UD2(1, 0, 1, 0)
  386. label.Position = UD2(0, 0, 0, 0)
  387. label.TextColor3 = TEXTCOLOR
  388. label.TextStrokeTransparency = STROKETRANSPARENCY
  389. label.TextTransparency = TRANSPARENCY
  390. label.FontSize = TEXTFONTSIZE
  391. label.Font = TEXTFONT
  392. label.BorderSizePixel = BORDERSIZEPIXEL
  393. label.TextScaled = false
  394. label.Text = TEXT
  395. label.Name = NAME
  396. label.Parent = PARENT
  397. return label
  398. end
  399.  
  400. function NoOutlines(PART)
  401. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  402. end
  403.  
  404.  
  405. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  406. local NEWWELD = IT(TYPE)
  407. NEWWELD.Part0 = PART0
  408. NEWWELD.Part1 = PART1
  409. NEWWELD.C0 = C0
  410. NEWWELD.C1 = C1
  411. NEWWELD.Parent = PARENT
  412. return NEWWELD
  413. end
  414.  
  415. function CreateSound(ID, PARENT, VOLUME, PITCH)
  416. local NEWSOUND = nil
  417. coroutine.resume(coroutine.create(function()
  418. NEWSOUND = IT("Sound", PARENT)
  419. NEWSOUND.Volume = VOLUME
  420. NEWSOUND.Pitch = PITCH
  421. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  422. Swait()
  423. NEWSOUND:play()
  424. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  425. end))
  426. return NEWSOUND
  427. end
  428.  
  429. function CFrameFromTopBack(at, top, back)
  430. local right = top:Cross(back)
  431. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  432. end
  433.  
  434. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  435. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  436. local mesh = IT("SpecialMesh",wave)
  437. mesh.MeshType = "FileMesh"
  438. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  439. mesh.Scale = SIZE
  440. mesh.Offset = VT(0,0,-SIZE.X/8)
  441. wave.CFrame = CFRAME
  442. coroutine.resume(coroutine.create(function(PART)
  443. for i = 1, WAIT do
  444. Swait()
  445. mesh.Scale = mesh.Scale + GROW
  446. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  447. if DOESROT == true then
  448. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  449. end
  450. wave.Transparency = wave.Transparency + (0.5/WAIT)
  451. if wave.Transparency > 0.99 then
  452. wave:remove()
  453. end
  454. end
  455. end))
  456. end
  457.  
  458. function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  459. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  460. local mesh = IT("SpecialMesh",wave)
  461. mesh.MeshType = "FileMesh"
  462. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  463. mesh.Scale = SIZE
  464. --mesh.Offset = VT(0,0,-SIZE.X/8)
  465. wave.CFrame = CFRAME
  466. coroutine.resume(coroutine.create(function(PART)
  467. for i = 1, WAIT do
  468. Swait()
  469. mesh.Scale = mesh.Scale + GROW
  470. --mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  471. if DOESROT == true then
  472. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  473. end
  474. wave.Transparency = wave.Transparency + (0.5/WAIT)
  475. if wave.Transparency > 0.99 then
  476. wave:remove()
  477. end
  478. end
  479. end))
  480. end
  481.  
  482. local EyeSizes={
  483. NumberSequenceKeypoint.new(0,1,0),
  484. NumberSequenceKeypoint.new(1,0,0)
  485. }
  486. local EyeTrans={
  487. NumberSequenceKeypoint.new(0,0.8,0),
  488. NumberSequenceKeypoint.new(1,1,0)
  489. }
  490.  
  491. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  492. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  493. local mesh = IT("SpecialMesh",wave)
  494. mesh.MeshType = "FileMesh"
  495. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  496. mesh.Scale = SIZE
  497. wave.CFrame = CFRAME
  498. coroutine.resume(coroutine.create(function(PART)
  499. for i = 1, WAIT do
  500. Swait()
  501. mesh.Scale = mesh.Scale + GROW
  502. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  503. if DOESROT == true then
  504. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  505. end
  506. wave.Transparency = wave.Transparency + (0.5/WAIT)
  507. if wave.Transparency > 0.99 then
  508. wave:remove()
  509. end
  510. end
  511. end))
  512. end
  513.  
  514.  
  515. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  516. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  517. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  518. wave.CFrame = CFRAME
  519. coroutine.resume(coroutine.create(function(PART)
  520. for i = 1, WAIT do
  521. Swait()
  522. mesh.Scale = mesh.Scale * GROW
  523. wave.Transparency = wave.Transparency + (0.5/WAIT)
  524. if wave.Transparency > 0.99 then
  525. wave:remove()
  526. end
  527. end
  528. end))
  529. end
  530.  
  531. function CreateWave1(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  532. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0), true)
  533. local mesh = IT("SpecialMesh",wave)
  534. mesh.MeshType = "FileMesh"
  535. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  536. mesh.Scale = VT(size,size,size)
  537. mesh.Offset = VT(0,0,-size/8)
  538. wave.CFrame = cframe
  539. coroutine.resume(coroutine.create(function(PART)
  540. for i = 1, waitt do
  541. Swait()
  542. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  543. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  544. if doesrotate == true then
  545. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  546. end
  547. wave.Transparency = wave.Transparency + (0.5/waitt)
  548. if wave.Transparency > 0.99 then
  549. wave:remove()
  550. end
  551. end
  552. end))
  553. end
  554.  
  555. function CreateSwirl1(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  556. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0), true)
  557. local mesh = IT("SpecialMesh",wave)
  558. mesh.MeshType = "FileMesh"
  559. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  560. mesh.Scale = VT(size,size,size)
  561. wave.CFrame = cframe
  562. coroutine.resume(coroutine.create(function(PART)
  563. for i = 1, waitt do
  564. Swait()
  565. mesh.Scale = mesh.Scale + VT(size/5,size/10,size/5)
  566. if doesrotate == true then
  567. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  568. end
  569. wave.Transparency = wave.Transparency + (0.5/waitt)
  570. if wave.Transparency > 0.99 then
  571. wave:remove()
  572. end
  573. end
  574. end))
  575. end
  576.  
  577. function CreateTornado1(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
  578. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0), true)
  579. local mesh = IT("SpecialMesh",wave)
  580. mesh.MeshType = "FileMesh"
  581. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  582. mesh.Scale = VT(size,size,size)
  583. wave.CFrame = cframe
  584. coroutine.resume(coroutine.create(function(PART)
  585. for i = 1, waitt do
  586. Swait()
  587. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  588. if doesrotate == true then
  589. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  590. end
  591. wave.Transparency = wave.Transparency + (0.5/waitt)
  592. if wave.Transparency > 0.99 then
  593. wave:remove()
  594. end
  595. end
  596. end))
  597. end
  598.  
  599. function CreateRing1(inair,size,doesrotate,rotatedirection,waitt,cframe,spin1,spin2,color)
  600. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0), true)
  601. local mesh = IT("SpecialMesh",wave)
  602. mesh.MeshType = "FileMesh"
  603. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  604. mesh.Scale = VT(size,size,size)
  605. mesh.Offset = VT(0,0,0)
  606. wave.CFrame = cframe
  607. coroutine.resume(coroutine.create(function(PART)
  608. for i = 1, waitt do
  609. Swait()
  610. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  611. if doesrotate == true then
  612. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1)
  613. end
  614. wave.Transparency = wave.Transparency + (0.5/waitt)
  615. if wave.Transparency > 0.99 then
  616. wave:remove()
  617. end
  618. end
  619. end))
  620. end
  621.  
  622. function MagicBlock1(size,waitt,cframe,color)
  623. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size), true)
  624. local mesh = IT("BlockMesh",wave)
  625. wave.CFrame = cframe
  626. coroutine.resume(coroutine.create(function(PART)
  627. for i = 1, waitt do
  628. Swait()
  629. mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
  630. wave.CFrame = cframe * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  631. wave.Transparency = wave.Transparency + (1/waitt)
  632. if wave.Transparency > 0.99 then
  633. wave:remove()
  634. end
  635. end
  636. end))
  637. end
  638.  
  639. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  640. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  641. local mesh = IT("SpecialMesh",wave)
  642. mesh.MeshType = "Sphere"
  643. mesh.Scale = SIZE
  644. mesh.Offset = VT(0,0,0)
  645. wave.CFrame = CFRAME
  646. coroutine.resume(coroutine.create(function(PART)
  647. for i = 1, WAIT do
  648. Swait()
  649. mesh.Scale = mesh.Scale + GROW
  650. wave.Transparency = wave.Transparency + (1/WAIT)
  651. if wave.Transparency > 0.99 then
  652. wave:remove()
  653. end
  654. end
  655. end))
  656. end
  657.  
  658. function MakeForm(PART,TYPE)
  659. if TYPE == "Cyl" then
  660. local MSH = IT("CylinderMesh",PART)
  661. elseif TYPE == "Ball" then
  662. local MSH = IT("SpecialMesh",PART)
  663. MSH.MeshType = "Sphere"
  664. elseif TYPE == "Wedge" then
  665. local MSH = IT("SpecialMesh",PART)
  666. MSH.MeshType = "Wedge"
  667. end
  668. end
  669.  
  670. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  671. if FLOOR ~= nil then
  672. coroutine.resume(coroutine.create(function()
  673. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  674. PART.CFrame = CF(POSITION)
  675. for i = 1, 45 do
  676. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  677. RingPiece.Material = FLOOR.Material
  678. RingPiece.Color = FLOOR.Color
  679. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  680. Debris:AddItem(RingPiece,SWAIT/100)
  681. end
  682. PART:remove()
  683. end))
  684. end
  685. end
  686.  
  687. function CheckTableForString(Table, String)
  688. for i, v in pairs(Table) do
  689. if string.find(string.lower(String), string.lower(v)) then
  690. return true
  691. end
  692. end
  693. return false
  694. end
  695.  
  696. function CheckIntangible(Hit)
  697. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  698. if Hit and Hit.Parent then
  699. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  700. return true
  701. end
  702. end
  703. return false
  704. end
  705.  
  706. Debris = game:GetService("Debris")
  707.  
  708. local S = IT("Sound")
  709. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  710. local NEWSOUND = nil
  711. coroutine.resume(coroutine.create(function()
  712. NEWSOUND = S:Clone()
  713. NEWSOUND.Parent = PARENT
  714. NEWSOUND.Volume = VOLUME
  715. NEWSOUND.Pitch = PITCH
  716. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  717. NEWSOUND:play()
  718. if DOESLOOP == true then
  719. NEWSOUND.Looped = true
  720. else
  721. repeat wait(1) until NEWSOUND.Playing == false
  722. NEWSOUND:remove()
  723. end
  724. end))
  725. return NEWSOUND
  726. end
  727.  
  728. Player = owner
  729. Character = Player.Character
  730. PlayerGui = Player.PlayerGui
  731. Backpack = Player.Backpack
  732. Torso = Character.Torso
  733. Head = Character.Head
  734. Humanoid = Character.Humanoid
  735. RootPart = Character.HumanoidRootPart
  736. RootJoint = RootPart.RootJoint
  737. LeftArm = Character["Left Arm"]
  738. LeftLeg = Character["Left Leg"]
  739. RightArm = Character["Right Arm"]
  740. RightLeg = Character["Right Leg"]
  741. LS = Torso["Left Shoulder"]
  742. LH = Torso["Left Hip"]
  743. RS = Torso["Right Shoulder"]
  744. RH = Torso["Right Hip"]
  745. Humanoid.MaxHealth = math.huge
  746.  
  747. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  748. local Direction = CFrame.new(StartPos, Vec).lookVector
  749. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  750. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  751. if RayHit and CheckIntangible(RayHit) then
  752. if DelayIfHit then
  753. wait()
  754. end
  755. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  756. end
  757. return RayHit, RayPos, RayNormal
  758. end
  759.  
  760. function CreateNeonCircle(ATTACHPART, POSITION, SIZE, DOESSPIN, COLOR, MATERIAL, THICKNESS, WIDTH)
  761. local PART = CreatePart(3, Weapon, MATERIAL, 0, 1, COLOR, "CirclePart", VT(0, 0, 0), false)
  762. for i = 1, 45 do
  763. local RingPiece = CreatePart(3, Weapon, MATERIAL, 0, 0, COLOR, "CirclePart", VT(THICKNESS, WIDTH, SIZE * 0.65), false)
  764. local RingWeld = CreateWeldOrSnapOrMotor("Weld", RingPiece, PART, RingPiece, CF(0, 0, 0) * ANGLES(RAD(0), RAD(i * 8), RAD(0)), CF(0, 0, 0) * CF(SIZE * 4, 0, 0))
  765. end
  766. local PartWeld = CreateWeldOrSnapOrMotor("Weld", ATTACHPART, PART, ATTACHPART, POSITION * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  767. coroutine.resume(coroutine.create(function()
  768. if DOESSPIN == true then
  769. while true do
  770. wait()
  771. PartWeld.C0 = Clerp(PartWeld.C0, POSITION * ANGLES(RAD(0), RAD(SINE * 2), RAD(0)), 1)
  772. end
  773. end
  774. end))
  775. end
  776.  
  777. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  778. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  779. local mesh = IT("SpecialMesh",wave)
  780. mesh.MeshType = "FileMesh"
  781. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  782. mesh.Scale = SIZE
  783. mesh.Offset = VT(0,0,0)
  784. wave.CFrame = CFRAME
  785. coroutine.resume(coroutine.create(function(PART)
  786. for i = 1, WAIT do
  787. Swait()
  788. mesh.Scale = mesh.Scale + GROW
  789. if DOESROT == true then
  790. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  791. end
  792. wave.Transparency = wave.Transparency + (0.5/WAIT)
  793. if wave.Transparency > 0.99 then
  794. wave:remove()
  795. end
  796. end
  797. end))
  798. end
  799.  
  800. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  801. function WACKYEFFECT(Table)
  802. local TYPE = (Table.EffectType or "Sphere")
  803. local SIZE = (Table.Size or VT(1,1,1))
  804. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  805. local TRANSPARENCY = (Table.Transparency or 0)
  806. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  807. local CFRAME = (Table.CFrame or Torso.CFrame)
  808. local MOVEDIRECTION = (Table.MoveToPos or nil)
  809. local ROTATION1 = (Table.RotationX or 0)
  810. local ROTATION2 = (Table.RotationY or 0)
  811. local ROTATION3 = (Table.RotationZ or 0)
  812. local MATERIAL = (Table.Material or "Neon")
  813. local COLOR = (Table.Color or C3(1,1,1))
  814. local TIME = (Table.Time or 45)
  815. local SOUNDID = (Table.SoundID or nil)
  816. local SOUNDPITCH = (Table.SoundPitch or nil)
  817. local SOUNDVOLUME = (Table.SoundVolume or nil)
  818. coroutine.resume(coroutine.create(function()
  819. local PLAYSSOUND = false
  820. local SOUND = nil
  821. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  822. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  823. PLAYSSOUND = true
  824. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  825. end
  826. EFFECT.Color = COLOR
  827. local MSH = nil
  828. if TYPE == "Sphere" then
  829. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  830. elseif TYPE == "Block" then
  831. MSH = IT("BlockMesh",EFFECT)
  832. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  833. elseif TYPE == "Wave" then
  834. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  835. elseif TYPE == "Ring" then
  836. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  837. elseif TYPE == "Slash" then
  838. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  839. elseif TYPE == "Round Slash" then
  840. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  841. elseif TYPE == "Swirl" then
  842. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  843. elseif TYPE == "Skull" then
  844. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  845. elseif TYPE == "Crystal" then
  846. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  847. end
  848. if MSH ~= nil then
  849. local MOVESPEED = nil
  850. if MOVEDIRECTION ~= nil then
  851. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  852. end
  853. local GROWTH = SIZE - ENDSIZE
  854. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  855. if TYPE == "Block" then
  856. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  857. else
  858. EFFECT.CFrame = CFRAME
  859. end
  860. for LOOP = 1, TIME+1 do
  861. Swait()
  862. MSH.Scale = MSH.Scale - GROWTH/TIME
  863. if TYPE == "Wave" then
  864. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  865. end
  866. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  867. if TYPE == "Block" then
  868. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  869. else
  870. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  871. end
  872. if MOVEDIRECTION ~= nil then
  873. local ORI = EFFECT.Orientation
  874. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  875. EFFECT.Orientation = ORI
  876. end
  877. end
  878. if PLAYSSOUND == false then
  879. EFFECT:remove()
  880. else
  881. SOUND.Stopped:Connect(function()
  882. EFFECT:remove()
  883. end)
  884. end
  885. else
  886. if PLAYSSOUND == false then
  887. EFFECT:remove()
  888. else
  889. repeat Swait() until SOUND.Playing == false
  890. EFFECT:remove()
  891. end
  892. end
  893. end))
  894. end
  895.  
  896. local asd = Instance.new("ParticleEmitter")
  897. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  898. asd.LightEmission = .1
  899. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  900. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  901. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  902. asd.Transparency = bbb
  903. asd.Size = aaa
  904. asd.ZOffset = .9
  905. asd.Acceleration = Vector3.new(0, -15, 0)
  906. asd.LockedToPart = false
  907. asd.EmissionDirection = "Back"
  908. asd.Lifetime = NumberRange.new(1, 2)
  909. asd.Rotation = NumberRange.new(-100, 100)
  910. asd.RotSpeed = NumberRange.new(-100, 100)
  911. asd.Speed = NumberRange.new(10)
  912. asd.Enabled = false
  913. asd.VelocitySpread = 999
  914.  
  915. local PE=Instance.new("ParticleEmitter",art)
  916. PE.LightEmission=.8
  917. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  918. PE.Size=NumberSequence.new(EyeSizes)
  919. PE.Transparency=NumberSequence.new(EyeTrans)
  920. PE.Lifetime=NumberRange.new(0.35,1.5)
  921. PE.Rotation=NumberRange.new(0,360)
  922. PE.Rate=999
  923. PE.VelocitySpread = 10000
  924. PE.Acceleration = Vector3.new(0,0,0)
  925. PE.Drag = 5
  926. PE.Speed = NumberRange.new(0,0,0)
  927. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  928. PE.ZOffset = -1.5
  929. PE.Name = "PE"
  930. PE.Enabled = false
  931.  
  932. local P=Instance.new("ParticleEmitter",art)
  933. P.LightEmission=.8
  934. P.Color = ColorSequence.new(BRICKC("Pink").Color)
  935. P.Size=NumberSequence.new(EyeSizes)
  936. P.Transparency=NumberSequence.new(EyeTrans)
  937. P.Lifetime=NumberRange.new(0.35,1.5)
  938. P.Rotation=NumberRange.new(0,360)
  939. P.Rate=999
  940. P.VelocitySpread = 10000
  941. P.Acceleration = Vector3.new(0,0,0)
  942. P.Drag = 5
  943. P.Speed = NumberRange.new(0,0,0)
  944. P.Texture="http://www.roblox.com/asset/?id=1351966707"
  945. P.ZOffset = -1.5
  946. P.Name = "P"
  947. P.Enabled = false
  948.  
  949. function particles(art)
  950. local PARTICLES = PE:Clone()
  951. PARTICLES.Parent = art
  952. end
  953.  
  954. function particles1(art)
  955. local PARTICLES1 = P:Clone()
  956. PARTICLES1.Parent = art
  957. end
  958.  
  959. function getbloody(victim,amount)
  960. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  961. PART.CFrame = victim.CFrame
  962. local HITPLAYERSOUNDS = {"356551938","264486467"}
  963. Debris:AddItem(PART,5)
  964. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  965. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  966. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  967. local prtcl = asd:Clone()
  968. prtcl.Parent = PART
  969. prtcl:Emit(amount*10)
  970. end
  971.  
  972. local Particle = IT("ParticleEmitter",nil)
  973. Particle.Enabled = false
  974. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  975. Particle.LightEmission = 0.5
  976. Particle.Rate = 150
  977. Particle.ZOffset = 1
  978. Particle.Rotation = NumberRange.new(-180, 180)
  979. Particle.RotSpeed = NumberRange.new(-180, 180)
  980. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  981. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  982.  
  983. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  984. function ParticleEmitter(Table)
  985. local PRTCL = Particle:Clone()
  986. local Speed = Table.Speed or 5
  987. local Drag = Table.Drag or 0
  988. local Size1 = Table.Size1 or 1
  989. local Size2 = Table.Size2 or 5
  990. local Lifetime1 = Table.Lifetime1 or 1
  991. local Lifetime2 = Table.Lifetime2 or 1.5
  992. local Parent = Table.Parent or Torso
  993. local Emit = Table.Emit or 100
  994. local Offset = Table.Offset or 360
  995. local Acel = Table.Acel or VT(0,0,0)
  996. local Enabled = Table.Enabled or false
  997. PRTCL.Parent = Parent
  998. PRTCL.Size = NumberSequence.new(Size1,Size2)
  999. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1000. PRTCL.Speed = NumberRange.new(Speed)
  1001. PRTCL.VelocitySpread = Offset
  1002. PRTCL.Drag = Drag
  1003. PRTCL.Acceleration = Acel
  1004. if Enabled == false then
  1005. PRTCL:Emit(Emit)
  1006. Debris:AddItem(PRTCL,Lifetime2)
  1007. else
  1008. PRTCL.Enabled = true
  1009. end
  1010. return PRTCL
  1011. end
  1012.  
  1013. function Zap(Table)
  1014. local StartPos, TargetPos, Character, Color = Table.StartPosition, Table.TargetPosition, Table.Character, Table.Color
  1015. local Duration = Table.Duration or 2
  1016. local Offset = Table.Offset or 2
  1017. local Individualize = Table.Individualize or false
  1018. local MaxRange = Table.MaxRange or 200
  1019. local SegmentLength = Table.SegmentLength or 5
  1020. local Transparency = Table.Transparency or 0
  1021. local Ignore = Table.Ignore or {}
  1022. local SIZE = Table.SIZE or 0.3
  1023. if not (StartPos and TargetPos) or not Character then
  1024. return
  1025. end
  1026. local LightningModel = IT("Folder", Effects)
  1027. LightningModel.Name = "ZAPP"
  1028. for i, v in pairs({Character, LightningModel}) do
  1029. table.insert(Ignore, v)
  1030. end
  1031. local LastPos = StartPos
  1032. local Direction = CFrame.new(StartPos, TargetPos).lookVector
  1033. local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Direction, MaxRange, Ignore, false)
  1034. local RayLength = (StartPos - RayPos).Magnitude
  1035. local Struck = false
  1036. local TotalSegments = math.ceil(RayLength / SegmentLength)
  1037. Direction = CFrame.new(StartPos, RayPos).lookVector
  1038. local LightningBolt = IT("Model", Effects)
  1039. LightningBolt.Name = "Lightning"
  1040. if not Individualize then
  1041. table.insert(LightningBolts, LightningBolt)
  1042. end
  1043. LastBolt = LightningBolt
  1044. Debris:AddItem(LightningBolt, Duration)
  1045. LightningBolt.Parent = LightningModel
  1046. for i = 1, TotalSegments do
  1047. if not Struck then
  1048. local Entropy = Vector3.new(math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset)
  1049. local NewPos = StartPos + Direction * (RayLength * (i / TotalSegments)) + Entropy
  1050. local SegmentVec = NewPos - LastPos
  1051. local RayHit, RayPos, RayNormal = CastZapRay(LastPos, SegmentVec.Unit, SegmentVec.Magnitude, {Character, LightningModel}, false)
  1052. local RayVec = LastPos - RayPos
  1053. local LightningPart = BaseLightning:Clone()
  1054. LightningPart.BrickColor = BrickColor.new(Color)
  1055. LightningPart.Transparency = Transparency
  1056. LightningPart.Size = Vector3.new(SIZE, SIZE, RayVec.Magnitude)
  1057. LightningPart.CFrame = CFrame.new(LastPos, RayPos) * CFrame.new(0, 0, -(RayVec.Magnitude / 2))
  1058. table.insert(Effects2, {
  1059. LightningPart,
  1060. "Disappear",
  1061. 0.025,
  1062. 1,
  1063. 1,
  1064. 1,
  1065. 2
  1066. })
  1067. local CylinderMesh = IT("CylinderMesh", LightningPart)
  1068. local OrigCF = LightningPart.CFrame
  1069. LightningPart.Size = Vector3.new(LightningPart.Size.X, LightningPart.Size.Z, LightningPart.Size.Y)
  1070. LightningPart.CFrame = OrigCF * CFrame.Angles(math.pi / 2, 0, 0)
  1071. LightningPart.Parent = LightningBolt
  1072. LastPos = NewPos
  1073. end
  1074. end
  1075. return {
  1076. RayHit = RayHit,
  1077. RayPos = RayPos,
  1078. RayNormal = RayNormal,
  1079. LightningModel = LightningModel
  1080. }
  1081. end
  1082.  
  1083. function MagicSphere2(size,waitt,cframe,color)
  1084. local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1), true)
  1085. local mesh = IT("SpecialMesh",wave)
  1086. mesh.MeshType = "Sphere"
  1087. mesh.Scale = VT(size,size,size)
  1088. mesh.Offset = VT(0,0,0)
  1089. wave.CFrame = cframe
  1090. coroutine.resume(coroutine.create(function(PART)
  1091. for i = 1, waitt do
  1092. Swait()
  1093. mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt)
  1094. wave.Transparency = wave.Transparency - (1/waitt)
  1095. end
  1096. wave:remove()
  1097. end))
  1098. end
  1099.  
  1100. function re(ATTACHPART, POSITION, SIZE, DOESSPIN, COLOR, MATERIAL, THICKNESS, WIDTH)
  1101. local CirclePart = IT("Model",Effects)
  1102. CirclePart.Name = "re"
  1103. local PART = CreatePart(3, Weapon, MATERIAL, 0, 1, COLOR, "CirclePart", VT(0, 0, 0), false)
  1104. for i = 1, 45 do
  1105. local RingPiece = CreatePart(3, Weapon, MATERIAL, 0, 0, COLOR, "CirclePart", VT(THICKNESS, WIDTH, SIZE * 0.65), false)
  1106. local RingWeld = CreateWeldOrSnapOrMotor("Weld", RingPiece, PART, RingPiece, CF(0, 0, 0) * ANGLES(RAD(0), RAD(i * 8), RAD(0)), CF(0, 0, 0) * CF(SIZE * 4, 0, 0))
  1107. end
  1108. local PartWeld = CreateWeldOrSnapOrMotor("Weld", ATTACHPART, PART, ATTACHPART, POSITION * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1109. coroutine.resume(coroutine.create(function()
  1110. if DOESSPIN == true then
  1111. while true do
  1112. wait()
  1113. PartWeld.C0 = Clerp(PartWeld.C0, POSITION * ANGLES(RAD(0), RAD(SINE * 2), RAD(0)), 1)
  1114. end
  1115. end
  1116. end))
  1117. end
  1118.  
  1119.  
  1120. function turnto(position)
  1121. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1122. end
  1123.  
  1124. --//=================================\\
  1125. --|| WEAPON CREATION
  1126. --\\=================================//
  1127.  
  1128. function createaddon(position,size)
  1129. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "Gauntlet Part", VT(0.25*Player_Size, size*0.8*Player_Size,size*0.8*Player_Size),false)
  1130. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.45 * Player_Size, position * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, 0, 0))
  1131. local part = CreatePart(3, Weapon, "Neon", 0, 0, "CGA brown", "Neon Gauntlet Part", VT(0.25*Player_Size,size*Player_Size,size*Player_Size),false)
  1132. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.425 * Player_Size, position * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, 0, 0))
  1133. end
  1134.  
  1135. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "CGA brown", "Neon Gauntlet Part", VT(1.025*Player_Size,2.025*Player_Size,1.025*Player_Size),false)
  1136. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1137. FIST.CanCollide = true
  1138. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,1.05*Player_Size,1.05*Player_Size),false)
  1139. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1140. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Deep orange", "Gauntlet Part", VT(1.06*Player_Size,0.2*Player_Size,1.06*Player_Size),false)
  1141. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1142. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.55*Player_Size,1.05*Player_Size),false)
  1143. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0 * Player_Size, -0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1144. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.25*Player_Size,1.05*Player_Size),false)
  1145. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0 * Player_Size, -0.15 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
  1146. MakeForm(part,"Wedge")
  1147. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.25*Player_Size,1.05*Player_Size),false)
  1148. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  1149. MakeForm(part,"Wedge")
  1150. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Deep orange", "Gauntlet Part", VT(1.035*Player_Size,0.3*Player_Size,1.035*Player_Size),false)
  1151. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1152. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Deep orange", "Gauntlet Part", VT(1.035*Player_Size,0.3*Player_Size,1.035*Player_Size),false)
  1153. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1154. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Deep orange", "Gauntlet Part", VT(1.1*Player_Size,1.1*Player_Size,1.1*Player_Size),false)
  1155. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  1156. MakeForm(part,"Wedge")
  1157. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "Gauntlet Part", VT(1.15*Player_Size,1.15*Player_Size,1.15*Player_Size),false)
  1158. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.05 * Player_Size, -0.505 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  1159. MakeForm(part,"Wedge")
  1160. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Deep orange", "Gauntlet Part", VT(0.2*Player_Size,0.7*Player_Size,0.7*Player_Size),false)
  1161. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.28 * Player_Size, -0.77 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  1162. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Deep orange", "Gauntlet Part", VT(0.2*Player_Size,0.7*Player_Size,0.7*Player_Size),false)
  1163. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.28 * Player_Size, -0.77 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  1164. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Deep orange", "Gauntlet Part", VT(0.2*Player_Size,0.7*Player_Size,0.7*Player_Size),false)
  1165. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.28 * Player_Size, -0.77 * Player_Size, 0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  1166. createaddon(0.4,0.4)
  1167. createaddon(0.5,0.3)
  1168. createaddon(0.6,0.2)
  1169. local part = CreatePart(3, Weapon, "Neon", 0, 0, "CGA brown", "Neon Gauntlet Part", VT(0.3*Player_Size,1.1*Player_Size,0.3*Player_Size),false)
  1170. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1171.  
  1172. for _, c in pairs(Weapon:GetChildren()) do
  1173. if c.ClassName == "Part" then
  1174. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1175. end
  1176. end
  1177.  
  1178. Weapon.Parent = Character
  1179.  
  1180. Humanoid.Died:connect(function()
  1181. ATTACK = true
  1182. end)
  1183.  
  1184. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1185. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1186. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1187. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1188. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.15, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1189.  
  1190. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Q] laber", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1")
  1191. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[Z] laber", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2")
  1192. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] laber", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3")
  1193. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[E] laber", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4")
  1194. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[U] Karma mode...", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text5")
  1195.  
  1196. --//=================================\\
  1197. --|| DAMAGE FUNCTIONS
  1198. --\\=================================//
  1199.  
  1200. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  1201. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1202. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  1203. local BODYGYRO = IT("BodyGyro", STATPART)
  1204. local BODYPOSITION = IT("BodyPosition", STATPART)
  1205. BODYPOSITION.P = 2000
  1206. BODYPOSITION.D = 100
  1207. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1208. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  1209. game:GetService("Debris"):AddItem(STATPART ,5)
  1210. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1211. BILLBOARDGUI.Adornee = STATPART
  1212. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1213. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1214. BILLBOARDGUI.AlwaysOnTop = false
  1215. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1216. TEXTLABEL.BackgroundTransparency = 1
  1217. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1218. TEXTLABEL.Text = TEXT
  1219. TEXTLABEL.Font = "SciFi"
  1220. TEXTLABEL.FontSize="Size42"
  1221. TEXTLABEL.TextColor3 = COLOR
  1222. TEXTLABEL.TextStrokeTransparency = 1
  1223. TEXTLABEL.TextScaled = true
  1224. TEXTLABEL.TextWrapped = true
  1225. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1226. if LABELTYPE == "Normal" then
  1227. for i = 1, 30 do
  1228. Swait()
  1229. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  1230. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1231. end
  1232. elseif LABELTYPE == "Debuff" then
  1233. for i = 1, 30 do
  1234. Swait()
  1235. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  1236. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1237. end
  1238. elseif LABELTYPE == "Shock" then
  1239. local ORIGIN = STATPART.Position
  1240. for i = 1, 30 do
  1241. Swait()
  1242. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  1243. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1244. end
  1245. end
  1246. THEPART.Parent = nil
  1247. end),STATPART, BODYPOSITION, TEXTLABEL)
  1248. end
  1249.  
  1250. local Particle = IT("ParticleEmitter",nil)
  1251. Particle.Enabled = false
  1252. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1253. Particle.LightEmission = 2
  1254. Particle.Rate = 200
  1255. Particle.ZOffset = 2
  1256. Particle.Rotation = NumberRange.new(-180, 180)
  1257. Particle.RotSpeed = NumberRange.new(-180, 180)
  1258. Particle.Texture = "http://www.roblox.com/asset/?id=1647687279"
  1259. Particle.Color = ColorSequence.new(Color3.fromRGB(1,1,1),Color3.fromRGB(1,1,1))
  1260.  
  1261. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1262. function ParticleEmitter(Table)
  1263. local PRTCL = Particle:Clone()
  1264. local Speed = Table.Speed or 5
  1265. local Drag = Table.Drag or 0
  1266. local Size1 = Table.Size1 or 1
  1267. local Size2 = Table.Size2 or 5
  1268. local Lifetime1 = Table.Lifetime1 or 1
  1269. local Lifetime2 = Table.Lifetime2 or 1.5
  1270. local Parent = Table.Parent or Torso
  1271. local Emit = Table.Emit or 100
  1272. local Offset = Table.Offset or 360
  1273. local Acel = Table.Acel or VT(0,0,0)
  1274. local Enabled = Table.Enabled or false
  1275. PRTCL.Parent = Parent
  1276. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1277. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1278. PRTCL.Speed = NumberRange.new(Speed)
  1279. PRTCL.VelocitySpread = Offset
  1280. PRTCL.Drag = Drag
  1281. PRTCL.Acceleration = Acel
  1282. if Enabled == false then
  1283. PRTCL:Emit(Emit)
  1284. Debris:AddItem(PRTCL,Lifetime2)
  1285. else
  1286. PRTCL.Enabled = true
  1287. end
  1288. return PRTCL
  1289. end
  1290.  
  1291. local TAUNT = false
  1292.  
  1293. --//=================================\\
  1294. --|| DAMAGING
  1295. --\\=================================//
  1296.  
  1297. function killnearest(position,range,maxstrength,direction)
  1298. for i,v in ipairs(workspace:GetChildren()) do
  1299. local body = v:GetChildren()
  1300. for part = 1, #body do
  1301. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1302. if(body[part].Position - position).Magnitude < range then
  1303. if v.ClassName == "Model" then
  1304. --v:BreakJoints()
  1305. end
  1306. local POS = position
  1307. coroutine.resume(coroutine.create(function()
  1308. body[part].Anchored = true
  1309. body[part].Parent = Effects
  1310. body[part].CanCollide = true
  1311. local SIZE = body[part].Size
  1312. body[part].Material = "Neon"
  1313. CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
  1314. for i = 1, 75 do
  1315. Swait()
  1316. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1317. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1318. end
  1319. coroutine.resume(coroutine.create(function()
  1320. while true do
  1321. Swait()
  1322. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1323. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1324. end
  1325. end))
  1326. body[part].Anchored = false
  1327. body[part].Velocity = direction.lookVector*maxstrength
  1328. end))
  1329. end
  1330. end
  1331. end
  1332. if v.ClassName == "Part" then
  1333. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1334. local POS = position
  1335. coroutine.resume(coroutine.create(function()
  1336. v.Anchored = true
  1337. v.Parent = Effects
  1338. local SIZE = v.Size
  1339. v.Material = "Neon"
  1340. CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
  1341. for i = 1, 75 do
  1342. Swait()
  1343. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1344. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1345. end
  1346. coroutine.resume(coroutine.create(function()
  1347. while true do
  1348. Swait()
  1349. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1350. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1351. end
  1352. end))
  1353. v.Anchored = false
  1354. v.Velocity = direction.lookVector*maxstrength
  1355. end))
  1356. end
  1357. end
  1358. end
  1359. end
  1360.  
  1361. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping)
  1362. local dmg = math.huge
  1363. for i,v in ipairs(workspace:GetChildren()) do
  1364. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  1365. local body = v:GetChildren()
  1366. for part = 1, #body do
  1367. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1368. if(body[part].Position - position).Magnitude < radius then
  1369. if v.ClassName == "Model" then
  1370. if v:FindFirstChild("Humanoid") then
  1371. if v.Humanoid.Health ~= 0 then
  1372. if CanBeDodgedByJumping == true then
  1373. if body[part].Position.Y < position.Y+5 then
  1374. if math.random(1,100) < critrate+1 then
  1375. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  1376. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1377. else
  1378. v.Humanoid.Health = v.Humanoid.Health - dmg
  1379. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  1380. end
  1381. local defence = Instance.new("BoolValue",v)
  1382. defence.Name = ("HitBy"..Player.Name)
  1383. game:GetService("Debris"):AddItem(defence, 0.25)
  1384. end
  1385. else
  1386. if beserk == true then
  1387. v.Humanoid.Health = 0
  1388. end
  1389. if math.random(1,100) < critrate+1 then
  1390. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  1391. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1392. else
  1393. v.Humanoid.Health = v.Humanoid.Health - dmg
  1394. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  1395. end
  1396. local defence = Instance.new("BoolValue",v)
  1397. defence.Name = ("HitBy"..Player.Name)
  1398. game:GetService("Debris"):AddItem(defence, 0.25)
  1399. end
  1400. end
  1401. end
  1402. end
  1403. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1404. end
  1405. end
  1406. end
  1407. if v.ClassName == "Part" then
  1408. if v.Anchored == false and (v.Position - position).Magnitude < radius then
  1409. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1410. end
  1411. end
  1412. end
  1413. end
  1414. end
  1415.  
  1416. function SpawnSoul(Humanoid)
  1417. coroutine.resume(coroutine.create(function()
  1418. local TORSO = Humanoid.Parent:FindFirstChild("Torso") or Humanoid.Parent:FindFirstChild("UpperTorso")
  1419. local SOULMODEL = IT("Model",Effects)
  1420. SOULMODEL.Name = Humanoid.Parent.Name.."'s Soul"
  1421. local SOUL = CreatePart(3, SOULMODEL, "Neon", 0, 0, "White", "Head", VT(0.5,0.5,0.5))
  1422. SOUL.CFrame = CF(TORSO.Position)
  1423. local A1 = IT("Attachment",SOUL)
  1424. A1.Position = Vector3.new(0, 0.25, 0)
  1425. local A2 = IT("Attachment",SOUL)
  1426. A2.Position = Vector3.new(0, -0.25, 0)
  1427. local Trail = IT("Trail",SOUL)
  1428. Trail.LightEmission = 0.3
  1429. Trail.FaceCamera = true
  1430. Trail.Texture = "rbxassetid://945758042"
  1431. Trail.Attachment0 = A1
  1432. Trail.Attachment1 = A2
  1433. Trail.Lifetime = 0.5
  1434. Trail.MinLength = 0
  1435. Trail.Transparency = NumberSequence.new(0)
  1436. Trail.Color = ColorSequence.new(SOUL.Color)
  1437. MakeForm(SOUL,"Ball")
  1438. local DISTANCE = nil
  1439. local HUM = IT("Humanoid",SOULMODEL)
  1440. repeat
  1441. Swait()
  1442. SOUL.CFrame = CF(SOUL.Position,Torso.Position)*CF(0,0,-0.2)
  1443. DISTANCE = (SOUL.Position - Torso.Position).Magnitude
  1444. until DISTANCE < 0.4
  1445. WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = "444667859", SoundPitch = 2, SoundVolume = 2})
  1446. SOUL.Transparency = 1
  1447. A1.Parent = Torso
  1448. A2.Parent = Torso
  1449. Trail.Parent = Torso
  1450. Debris:AddItem(SOULMODEL,10)
  1451. SOULWELL = SOULWELL + 1
  1452. for i = 1, 100 do
  1453. Swait()
  1454. Trail.Transparency = NumberSequence.new(i/100)
  1455. end
  1456. A1:remove()
  1457. A2:remove()
  1458. Trail:remove()
  1459. end))
  1460. end
  1461.  
  1462. function new_mode()
  1463. ATTACK = true
  1464. Rooted = false
  1465. TAUNT = true
  1466. for i=0, 0.1, 0.1 / Animation_Speed do
  1467. Swait()
  1468. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1469. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1470. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1471. end
  1472. for i=0, 3, 0.1 / Animation_Speed do
  1473. Swait()
  1474. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1475. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1476. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1477. end
  1478. CreateSound(363808674, Torso, 10, 1.3)
  1479. for i=0, 1, 0.1 / Animation_Speed do
  1480. Swait()
  1481. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(120)), 3 / Animation_Speed)
  1482. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 3/ Animation_Speed)
  1483. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(230), RAD(0), RAD(35)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1484. end
  1485. CreateSound(649634100, Torso, 10, 0.8)
  1486. for i=0, 0.01, 0.1 / Animation_Speed do
  1487. Swait()
  1488. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1489. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1490. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1491. end
  1492. ATTACK = false
  1493. Rooted = false
  1494. TAUNT = false
  1495. end
  1496.  
  1497. function Shatter(Part)
  1498. if Part.Transparency == 0 then
  1499. local SOUNDPART = CreatePart(3, Effects, "Glass", 0, 1, Part.BrickColor, "OOF", VT(0,0,0))
  1500. Debris:AddItem(SOUNDPART,5)
  1501. CreateSound("626807593", SOUNDPART, 3, MRANDOM(8,12)/10, false)
  1502. local SIZE = Part.Size.X + Part.Size.Y + Part.Size.Z
  1503. local SIZESET = SIZE/4
  1504. local XOffset = Part.Size.X*1.5/SIZESET
  1505. local YOffset = Part.Size.Y*1.5/SIZESET
  1506. local ZOffset = Part.Size.Z*1.5/SIZESET
  1507. for x = 1, math.ceil(XOffset) do
  1508. for y = 1, math.ceil(YOffset) do
  1509. for z = 1, math.ceil(ZOffset) do
  1510. local SHARD = CreatePart(3, Effects, "Glass", 0, 0.15, Part.BrickColor, "Shard", VT(SIZE,SIZE,SIZE)/10, false)
  1511. SHARD.CanCollide = true
  1512. SHARD.CFrame = Part.CFrame*CF((Part.Size.X/2-Part.Size.X/4),(Part.Size.Y/2-Part.Size.Y/4),(Part.Size.Z/2-Part.Size.Z/4))
  1513. SHARD.Velocity = VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))*3
  1514. Debris:AddItem(SHARD,MRANDOM(10,25)/10)
  1515. for _, c in pairs(Part:GetChildren()) do
  1516. if c.ClassName == "ParticleEmitter" or c.ClassName == "PointLight" or c.ClassName == "Fire" then
  1517. c:Clone().Parent = SHARD
  1518. end
  1519. end
  1520. end
  1521. end
  1522. end
  1523. end
  1524. Part:remove()
  1525. end
  1526.  
  1527. function createfireball(size,explosionsize,pos,velocity)
  1528. local FIREBALLCOLORS = {"yeller", "yeller", "yeller"}
  1529. local FIREBALLHITSOUNDS = {"522282998", "527535379", "304448425"}
  1530. local FIREBALL = IT("Part",Effects)
  1531. FIREBALL.Shape = "Ball"
  1532. FIREBALL.Size = VT(size,size,size)
  1533. FIREBALL.Material = "Neon"
  1534. FIREBALL.CFrame = CF(pos)
  1535. FIREBALL.Transparency = 1
  1536. local bv = Instance.new("BodyVelocity")
  1537. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1538. bv.velocity = velocity
  1539. bv.Parent = FIREBALL
  1540. bv.Name = "MOVE"
  1541. local HIT = false
  1542. local harm = FIREBALL.Touched:Connect(function(hit)
  1543. if HIT == false and hit.Parent.ClassName ~= "Accessory" and hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Parent ~= FIREBALL.Parent then
  1544. HIT = true
  1545. coroutine.resume(coroutine.create(function()
  1546. FIREBALL.Anchored = true
  1547. FIREBALL.CanCollide = false
  1548. CreateSound(FIREBALLHITSOUNDS[MRANDOM(1, #FIREBALLHITSOUNDS)], FIREBALL, 3, 1)
  1549. AoEDamage(FIREBALL.Position,explosionsize*2,35,45,25,false,3,2,false,true)
  1550. for i = 1, 2 do
  1551. MagicBlock1(explosionsize/3/i,25,FIREBALL.CFrame,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)])
  1552.  
  1553. MagicBlock1(explosionsize/1/i,25,FIREBALL.CFrame,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)])
  1554. end
  1555. Swait(250)
  1556. FIREBALL:remove()
  1557. end))
  1558. end
  1559. end)
  1560. coroutine.resume(coroutine.create(function()
  1561. repeat
  1562. Swait()
  1563. MagicBlock2(size,25,FIREBALL.CFrame,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)])
  1564. until HIT == true
  1565. end))
  1566. return FIREBALL
  1567. end
  1568.  
  1569. function CreateWave3(inair,size,doesrotate,rotatedirection,waitt,part,offset,color)
  1570. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
  1571. local mesh = IT("SpecialMesh",wave)
  1572. mesh.MeshType = "FileMesh"
  1573. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  1574. mesh.Scale = VT(size,size,size)
  1575. mesh.Offset = VT(0,0,-size/8)
  1576. wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0))
  1577. coroutine.resume(coroutine.create(function(PART)
  1578. for i = 1, waitt do
  1579. Swait()
  1580. mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
  1581. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  1582. if doesrotate == true then
  1583. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  1584. end
  1585. wave.Transparency = wave.Transparency + (0.5/waitt)
  1586. if wave.Transparency > 0.99 then
  1587. wave:remove()
  1588. end
  1589. end
  1590. end))
  1591. end
  1592.  
  1593. function Erupt(cframe,size)
  1594. coroutine.resume(coroutine.create(function()
  1595. local FIREBALLCOLORS = {"Deep orange", "Deep orange", "Deep orange"}
  1596. local FIREPILLARHITSOUNDS = {"171378971", "646619365", "472579737", "144140670"}
  1597. for i = 1, 5 do
  1598. CreateSwirl(0,i,true,-0.5,45,cframe,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)])
  1599. Swait(15)
  1600. end
  1601. AoEDamage(cframe.p,size,35,45,25,false,3,2,false,true)
  1602. local brick = IT("Part",Effects)
  1603. brick.CanCollide = false
  1604. brick.Anchored = true
  1605. brick.Size = VT(0,0,0)
  1606. brick.Transparency = 1
  1607. brick.Name = "POS"
  1608. brick.CFrame = cframe
  1609. game:GetService("Debris"):AddItem(brick, 5)
  1610. AoEDamage(brick.Position,size*2,35,45,25,false,3,2,false,true)
  1611. CreateSound(FIREPILLARHITSOUNDS[MRANDOM(1, #FIREPILLARHITSOUNDS)], brick, 3, 1)
  1612. MagicSphere1(size,25,cframe,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)])
  1613. MagicSphere1(size/2,35,cframe,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)])
  1614. MagicSphere1(size/3,45,cframe,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)])
  1615. MagicSphere2(size*5,25,cframe,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)])
  1616. CreateSwirl1(0,size,true,0.5,45,cframe,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)])
  1617. CreateSwirl1(0,size,true,0.35,45,cframe,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)])
  1618. CreateSwirl1(0,size,true,0.1,45,cframe,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)])
  1619. CreateSwirl1(0,size,true,-0.5,45,cframe,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)])
  1620. CreateSwirl1(0,size,true,-0.35,45,cframe,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)])
  1621. CreateSwirl1(0,size,true,-0.1,45,cframe,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)])
  1622. MagicBlock1(size/6,45,cframe,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)])
  1623. end))
  1624. end
  1625.  
  1626. function killnearest1(position,range,maxstrength)
  1627. for i,v in ipairs(workspace:GetChildren()) do
  1628. local body = v:GetChildren()
  1629. for part = 1, #body do
  1630. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1631. if(body[part].Position - position).Magnitude < range then
  1632. if v.ClassName == "Model" then
  1633. v:BreakJoints()
  1634. end
  1635. table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1636. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1637. end
  1638. end
  1639. end
  1640. if v.ClassName == "Part" then
  1641. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1642. table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1643. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1644. end
  1645. end
  1646. end
  1647. end
  1648.  
  1649. function KillChildren(v)
  1650. v:BreakJoints()
  1651. for _, c in pairs(v:GetChildren()) do
  1652. if c.ClassName == "Part" or c.ClassName == "MesPart" then
  1653. if c.Transparency < 1 then
  1654. if c:FindFirstChildOfClass("Decal") then
  1655. c:FindFirstChildOfClass("Decal"):remove()
  1656. end
  1657. particles(c)
  1658. c.PE.Enabled = true
  1659. c.Parent = Effects
  1660. c.CanCollide = false
  1661. c.Material = "Neon"
  1662. c.Color = C3(1,0,0)
  1663. c.Transparency = 0.5
  1664. local grav = Instance.new("BodyPosition",c)
  1665. grav.P = 20000
  1666. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1667. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  1668. grav.Name = "GravityForce"
  1669. coroutine.resume(coroutine.create(function()
  1670. for i = 1, 50 do
  1671. Swait()
  1672. c.Transparency = c.Transparency + 0.01
  1673. end
  1674. c.PE.Enabled = false
  1675. Debris:AddItem(c,2)
  1676. end))
  1677. end
  1678. end
  1679. end
  1680. end
  1681.  
  1682. function KillChildren1(v)
  1683. v:BreakJoints()
  1684. for _, c in pairs(v:GetChildren()) do
  1685. if c.ClassName == "Part" or c.ClassName == "MesPart" then
  1686. if c.Transparency < 1 then
  1687. if c:FindFirstChildOfClass("Decal") then
  1688. c:FindFirstChildOfClass("Decal"):remove()
  1689. end
  1690. particles1(c)
  1691. c.P.Enabled = true
  1692. c.Parent = Effects
  1693. c.CanCollide = false
  1694. c.Material = "Neon"
  1695. c.Color = C3(0.5,0,0.5)
  1696. c.Transparency = 0.5
  1697. local grav = Instance.new("BodyPosition",c)
  1698. grav.P = 20000
  1699. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1700. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  1701. grav.Name = "GravityForce"
  1702. coroutine.resume(coroutine.create(function()
  1703. for i = 1, 50 do
  1704. Swait()
  1705. c.Transparency = c.Transparency + 0.01
  1706. end
  1707. c.P.Enabled = false
  1708. Debris:AddItem(c,2)
  1709. end))
  1710. end
  1711. end
  1712. end
  1713. end
  1714.  
  1715. function killnearest2(position,range)
  1716. for i,v in ipairs(workspace:GetChildren()) do
  1717. local body = v:GetChildren()
  1718. for part = 1, #body do
  1719. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1720. if(body[part].Position - position).Magnitude < range then
  1721. if v.ClassName == "Model" then
  1722. KillChildren(v)
  1723. end
  1724. end
  1725. end
  1726. end
  1727. end
  1728. end
  1729.  
  1730. function killnearest3(position,range)
  1731. for i,v in ipairs(workspace:GetChildren()) do
  1732. local body = v:GetChildren()
  1733. for part = 1, #body do
  1734. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1735. if(body[part].Position - position).Magnitude < range then
  1736. if v.ClassName == "Model" then
  1737. KillChildren1(v)
  1738. end
  1739. end
  1740. end
  1741. end
  1742. end
  1743. end
  1744.  
  1745. function CreateDebreeRing1(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  1746. if FLOOR ~= nil then
  1747. coroutine.resume(coroutine.create(function()
  1748. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  1749. PART.CFrame = CF(POSITION)
  1750. for i = 1, 45 do
  1751. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  1752. RingPiece.Material = FLOOR.Material
  1753. RingPiece.Color = FLOOR.Color
  1754. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1755. Debris:AddItem(RingPiece,SWAIT)
  1756. end
  1757. PART:remove()
  1758. end))
  1759. end
  1760. end
  1761.  
  1762. function CreateFlyingDebree1(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  1763. if FLOOR ~= nil then
  1764. for i = 1, AMOUNT do
  1765. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  1766. DEBREE.Material = FLOOR.Material
  1767. DEBREE.Color = FLOOR.Color
  1768. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1769. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  1770. coroutine.resume(coroutine.create(function()
  1771. Swait(15)
  1772. DEBREE.Parent = workspace
  1773. DEBREE.CanCollide = true
  1774. Debris:AddItem(DEBREE,SWAIT)
  1775. end))
  1776. end
  1777. end
  1778. end
  1779.  
  1780. function ApplyDamage1(Humanoid,Damage,CritRate,CritMultiplier,DoesOneShot)
  1781. coroutine.resume(coroutine.create(function()
  1782. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1783. defence.Name = ("HitBy"..Player.Name)
  1784. game:GetService("Debris"):AddItem(defence, 0.001)
  1785. Damage = Damage * DAMAGEMULTIPLIER
  1786. if Humanoid.Health ~= 0 then
  1787. local CritChance = MRANDOM(1,100)
  1788. if CritChance < CritRate + 1 then
  1789. Damage = Damage*CritMultiplier
  1790. end
  1791. if Damage > Humanoid.Health then
  1792. Damage = math.ceil(Humanoid.Health)
  1793. if Damage == 0 then
  1794. Damage = 0.1
  1795. end
  1796. end
  1797. if DoesOneShot == false then
  1798. for _, c in pairs(Humanoid.Parent:GetChildren()) do
  1799. if c.Name ~= "HumanoidRootPart" and c.Name ~= "Torso" and c.Name ~= "Head" and c.Name ~= "UpperTorso" and c.Name ~= "LowerTorso" then
  1800. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1801. if MRANDOM(1,20) == 1 then
  1802. Shatter(c)
  1803. end
  1804. end
  1805. end
  1806. end
  1807. Humanoid.Health = Humanoid.Health - Damage
  1808. if Humanoid.Parent:FindFirstChild("Head") then
  1809. CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], Humanoid.Parent.Head, 5, 1)
  1810. if CritChance < CritRate + 1 then
  1811. StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "CRIT//"..Damage, C3(1, 0, 0))
  1812. else
  1813. StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), Damage, C3(0, 0, 0))
  1814. end
  1815. end
  1816. elseif DoesOneShot == true then
  1817. --print("["..Humanoid.Parent.Name.."]: One shot!? Really!?!?")
  1818. Humanoid.Parent:BreakJoints()
  1819. if Humanoid.Parent:FindFirstChild("Head") then
  1820. StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "INF", C3(1, 0, 0))
  1821. end
  1822. for _, c in pairs(Humanoid.Parent:GetChildren()) do
  1823. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1824. Shatter(c)
  1825. end
  1826. end
  1827. end
  1828. if Humanoid.Health == 0 then
  1829. --print("["..Humanoid.Parent.Name.."]: It's like stepping on glass, but worse!")
  1830. SpawnSoul(Humanoid)
  1831. for _, c in pairs(Humanoid.Parent:GetChildren()) do
  1832. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1833. Shatter(c)
  1834. end
  1835. end
  1836. end
  1837. end
  1838. end))
  1839. end
  1840.  
  1841. function AoEDamage1(position,radius,min,max,maxstrength,critrate,critmultiplier,BESERK)
  1842. local dmg = math.random(10000,100000)
  1843. for i,v in ipairs(workspace:GetChildren()) do
  1844. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  1845. local body = v:GetChildren()
  1846. for part = 1, #body do
  1847. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1848. if(body[part].Position - position).Magnitude < radius then
  1849. if v.ClassName == "Model" then
  1850. if v:FindFirstChildOfClass("Humanoid") then
  1851. ApplyDamage1(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier,BESERK)
  1852. local bv = Instance.new("BodyVelocity")
  1853. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1854. bv.velocity = CF(position,body[part].Position).lookVector*maxstrength
  1855. bv.Parent = body[part]
  1856. Debris:AddItem(bv,0.2)
  1857. end
  1858. end
  1859. end
  1860. end
  1861. end
  1862. end
  1863. if v:FindFirstChild("HitBy"..Player.Name) then
  1864. v:FindFirstChild("HitBy"..Player.Name):remove()
  1865. end
  1866. end
  1867. end
  1868.  
  1869. local HANDFOLDER = IT("Folder",Weapon)
  1870. HANDFOLDER.Name = "Hands"
  1871.  
  1872. --//=================================\\
  1873. --|| ATTACK FUNCTIONS AND STUFF
  1874. --\\=================================//
  1875.  
  1876. function AttackTemplate()
  1877. ATTACK = true
  1878. Rooted = false
  1879. for i=0, 1, 0.1 / Animation_Speed do
  1880. Swait()
  1881. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1882. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1883. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1884. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  1885. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1886. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1887. end
  1888. ATTACK = false
  1889. Rooted = false
  1890. end
  1891.  
  1892. function turnto(pos)
  1893. RootPart.CFrame = CF(RootPart.Position,VT(pos.X,RootPart.Position.Y,pos.Z))
  1894. end
  1895.  
  1896. function Fire()
  1897. ATTACK = true
  1898. Rooted = true
  1899. CreateSound("169445572", RightArm, 2, 1.6)
  1900. for i=0, 5, 0.1 / Animation_Speed2 do
  1901. Swait()
  1902. turnto(Mouse.Hit.p)
  1903. MagicSphere(0.8,15,RightArm.CFrame * CF(0,-1.5,0),"CGA brown")
  1904. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.4 / Animation_Speed2)
  1905. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-75)), 0.2 / Animation_Speed2)
  1906. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(140)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
  1907. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1908. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1909. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1910. end
  1911. local aimpos = Mouse.Hit.p
  1912. createfireball(4,8,RightArm.CFrame * CF(0,-5,0).p,CF(RightArm.CFrame * CF(0,-5,0).p,aimpos).lookVector*100)
  1913. for i=0, 1.5, 0.1 / Animation_Speed2 do
  1914. Swait()
  1915. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.4 / Animation_Speed2)
  1916. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(10)), 0.2 / Animation_Speed2)
  1917. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
  1918. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  1919. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1920. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  1921. end
  1922. ATTACK = false
  1923. Rooted = false
  1924. end
  1925.  
  1926. function PinkPunch()
  1927. ATTACK = true
  1928. Rooted = false
  1929. local SPEED = Speed
  1930. Speed = 8
  1931. CreateSound("136007472", RightArm, 10, 1.1)
  1932. for i=0, 3, 0.1 / Animation_Speed do
  1933. Swait()
  1934. turnto(Mouse.Hit.p)
  1935. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Pink",VT(-1/15,-1/15,-1/15))
  1936. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Pink",VT(-2/15,-2/15,-2/15))
  1937. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  1938. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  1939. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1940. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1941. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1942. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1943. end
  1944. for i=0, 0.15, 0.1 / Animation_Speed do
  1945. Swait()
  1946. turnto(Mouse.Hit.p)
  1947. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  1948. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1949. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1950. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1951. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1952. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1953. end
  1954. local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Pink", "Punch", VT(50,50,50),false)
  1955. PART.CFrame = RootPart.CFrame * CF(0,0,-25)
  1956. PART.Shape = "Ball"
  1957. local bv = Instance.new("BodyVelocity")
  1958. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1959. bv.velocity = RootPart.CFrame.lookVector*600
  1960. bv.Parent = PART
  1961. bv.Name = "PROJECTILEVELOCITY"
  1962. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Pink",VT(2.5,0.2,2.5))
  1963. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Pink",VT(3,0.2,3))
  1964. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Pink",VT(2,0.6,2))
  1965. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Pink",VT(2.2,0.6,2.2))
  1966. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1967. coroutine.resume(coroutine.create(function()
  1968. for i = 1, 10 do
  1969. Swait()
  1970. PART.Transparency = PART.Transparency + 0.2/10
  1971. PART.Size = PART.Size + VT(5,5,5)
  1972. killnearest3(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame)
  1973. end
  1974. PART:Destroy()
  1975. end))
  1976. for i=0, 1, 0.1 / Animation_Speed do
  1977. Swait()
  1978. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  1979. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  1980. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1981. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1982. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  1983. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1984. end
  1985. Speed = SPEED
  1986. ATTACK = false
  1987. Rooted = false
  1988. end
  1989.  
  1990. function GoldenPunch()
  1991. ATTACK = true
  1992. Rooted = false
  1993. local SPEED = Speed
  1994. Speed = 8
  1995. CreateSound("169445572", RightArm, 10, 1.1)
  1996. for i=0, 4, 0.1 / Animation_Speed do
  1997. Swait()
  1998. turnto(Mouse.Hit.p)
  1999. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Deep orange",VT(-1/15,-1/15,-1/15))
  2000. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Gold",VT(-2/15,-2/15,-2/15))
  2001. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  2002. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  2003. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  2004. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2005. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2006. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2007. end
  2008. for i=0, 0.15, 0.1 / Animation_Speed do
  2009. Swait()
  2010. turnto(Mouse.Hit.p)
  2011. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  2012. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  2013. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2014. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2015. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2016. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2017. end
  2018. local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Gold", "Punch", VT(50,50,50),false)
  2019. PART.CFrame = RootPart.CFrame * CF(0,0,-25)
  2020. PART.Shape = "Ball"
  2021. local bv = Instance.new("BodyVelocity")
  2022. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2023. bv.velocity = RootPart.CFrame.lookVector*600
  2024. bv.Parent = PART
  2025. bv.Name = "PROJECTILEVELOCITY"
  2026. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Gold",VT(2.5,0.2,2.5))
  2027. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Gold",VT(3,0.2,3))
  2028. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Gold",VT(2,0.6,2))
  2029. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Gold",VT(2.2,0.6,2.2))
  2030. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  2031. coroutine.resume(coroutine.create(function()
  2032. for i = 1, 10 do
  2033. Swait()
  2034. PART.Transparency = PART.Transparency + 0.2/10
  2035. PART.Size = PART.Size + VT(5,5,5)
  2036. killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame)
  2037. end
  2038. PART:Destroy()
  2039. end))
  2040. for i=0, 1, 0.1 / Animation_Speed do
  2041. Swait()
  2042. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  2043. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  2044. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  2045. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  2046. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  2047. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  2048. end
  2049. Speed = SPEED
  2050. ATTACK = false
  2051. Rooted = false
  2052. end
  2053.  
  2054. function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS)
  2055. coroutine.resume(coroutine.create(function()
  2056. local METEOR = IT("Model",Effects)
  2057. METEOR.Name = "Meteorite"
  2058. local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  2059. METEOR.PrimaryPart = CENTER
  2060. local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  2061. PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  2062. for i = 1, 15 do
  2063. local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Really red", "Fire", VT(5.1,1,5.1)*SIZE)
  2064. FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  2065. end
  2066. if ISDEBREE ~= true then
  2067. METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  2068. else
  2069. METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  2070. end
  2071. local IMPACT = false
  2072. CreateSound(463593339, CENTER, 10, 0.6)
  2073. if SIZE >= 3.5 then
  2074. for i = 1, MRANDOM(3,7) do
  2075. SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p)
  2076. end
  2077. end
  2078. for i = 1, 200 do
  2079. Swait()
  2080. local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character)
  2081. if HITFLOOR == nil then
  2082. local ORI = CENTER.Orientation
  2083. METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  2084. else
  2085. if HITFLOOR.Anchored == true then
  2086. CreateDebreeRing1(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5)
  2087. CreateFlyingDebree1(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175)
  2088. end
  2089. IMPACT = true
  2090. break
  2091. end
  2092. end
  2093. if IMPACT == true then
  2094. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  2095. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
  2096. WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  2097. killnearest2(CENTER.Position,30*SIZE)
  2098. end
  2099. METEOR:remove()
  2100. end))
  2101. end
  2102.  
  2103. function Q()
  2104. ATTACK = true
  2105. Rooted = false
  2106. CreateSound(1368573150, RightArm, 3, 1.5)
  2107. for i=0, 0.6, 0.1 / Animation_Speed do
  2108. Swait()
  2109. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2110. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2111. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  2112. end
  2113. local POWER1 = 0
  2114. repeat
  2115. Swait()
  2116. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2117. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2118. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  2119. POWER1 = POWER1 + 10
  2120. if POWER1 >= 100 then
  2121. POWER1 = 100
  2122. end
  2123. until KEYHOLD == false
  2124. if POWER1 < 1 then
  2125. SpawnMeteor(Mouse.Hit.p/2)
  2126. else
  2127. if POWER1 < 100 then
  2128. POWER1 = 100
  2129. end
  2130. SpawnMeteor(Mouse.Hit.p,POWER1/59)
  2131. end
  2132. ATTACK = false
  2133. Rooted = false
  2134. end
  2135.  
  2136. function Mach20()
  2137. local ORIGIN = RootPart.Position
  2138. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  2139. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  2140. CreateWave3(0,5,true,-0.2,150,RootPart,-2,"Pearl")
  2141. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0))
  2142. SOUNDPART.CFrame = RootPart.CFrame
  2143. Debris:AddItem(SOUNDPART,5)
  2144. CreateSound("1295446488", SOUNDPART, 2, 1)
  2145. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z))
  2146. Swait()
  2147. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  2148. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  2149. CreateWave3(0,5,true,-0.2,150,RootPart,-2,"Pearl")
  2150. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0))
  2151. SOUNDPART.CFrame = RootPart.CFrame
  2152. Debris:AddItem(SOUNDPART,5)
  2153. CreateSound("1295446488", SOUNDPART, 2, 1)
  2154. if MRANDOM(1,8) == 1 then
  2155. ATTACK = true
  2156. Rooted = true
  2157. local FRUITSTABLE = {
  2158. {MeshId = "16190555", TextureId = "16190577", Color = "Really red"},
  2159. {MeshId = "119574562", TextureId = "64374853", Color = "New Yeller"},
  2160. {MeshId = "24394186", TextureId = "24394178", Color = "Brown"}
  2161. }
  2162. local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)]
  2163. local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false)
  2164. CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0))
  2165. FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0)
  2166. weldBetween(RightArm,FRUITMODEL)
  2167. for i=0, 4, 0.1 / Animation_Speed do
  2168. Swait()
  2169. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2170. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2171. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2172. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2173. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2174. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2175. end
  2176. CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10)
  2177. FRUITMODEL:remove()
  2178. for i = 1, 15 do
  2179. Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15)
  2180. end
  2181. for i=0, 0.5, 0.1 / Animation_Speed do
  2182. Swait()
  2183. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2184. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2185. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2186. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2187. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2188. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2189. end
  2190. ATTACK = false
  2191. Rooted = false
  2192. end
  2193. end
  2194.  
  2195. function ImplosionCollision()
  2196. ATTACK = true
  2197. Rooted = true
  2198. CreateSound("169445572", RightArm, 10, 0.8)
  2199. for i=0, 8, 0.1 / Animation_Speed do
  2200. Swait()
  2201. turnto(Mouse.Hit.p)
  2202. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Gold",VT(0.2,0,0.2))
  2203. Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Gold", 1.1)
  2204. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"New Yeller",VT(0.001,0.001,1),0)
  2205. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Gold",VT(0.001,0.001,2),0)
  2206. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Deep orange",VT(-1/15,-1/15,-1/15))
  2207. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Gold",VT(-2/15,-2/15,-2/15))
  2208. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  2209. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  2210. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  2211. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2212. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2213. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2214. end
  2215. for i=0, 0.15, 0.1 / Animation_Speed do
  2216. Swait()
  2217. turnto(Mouse.Hit.p)
  2218. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  2219. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  2220. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2221. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2222. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2223. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2224. end
  2225. MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Gold",VT(-0.04,-0.04,-0.04))
  2226. MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.035,-0.035,-0.035))
  2227. coroutine.resume(coroutine.create(function()
  2228. Swait(100)
  2229. for i = 1, 5 do
  2230. MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Gold",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i))))
  2231. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Gold",VT(4.5*i,0.2,4.5*i))
  2232. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Gold",VT(5*i,0.2,5*i))
  2233. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Gold",VT(4*i,0.6,4*i))
  2234. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Gold",VT(5.2*i,0.6,5.2*i))
  2235. end
  2236. killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame)
  2237. for i = 1, 5 do
  2238. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  2239. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  2240. end
  2241. coroutine.resume(coroutine.create(function()
  2242. for i = 1, 50 do
  2243. Swait()
  2244. for i = 1, 1 do
  2245. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  2246. end
  2247. for i = 1, 2 do
  2248. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Gold", 1 + MRANDOM(1,30)/3)
  2249. end
  2250. end
  2251. end))
  2252. end))
  2253. for i=0, 4, 0.1 / Animation_Speed do
  2254. Swait()
  2255. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  2256. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  2257. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  2258. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  2259. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  2260. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  2261. end
  2262. ATTACK = false
  2263. Rooted = false
  2264. end
  2265.  
  2266. function W()
  2267. ATTACK = true
  2268. Rooted = true
  2269. UNANCHOR = false
  2270. RootPart.Anchored = true
  2271. MagicSphere(VT(0,0,0),15,Torso.CFrame,"Really red",VT(2,2,2))
  2272. MagicSphere(VT(0,0,0),15,Torso.CFrame,"Really red",VT(2,2,2))
  2273. for i=0, 0.5, 0.1 / Animation_Speed do
  2274. Swait()
  2275. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  2276. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  2277. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2278. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2279. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2280. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2281. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2282. end
  2283. for i = 1, 10 do
  2284. Swait()
  2285. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  2286. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5))
  2287. for _, c in pairs(HANDFOLDER:GetChildren()) do
  2288. if c.ClassName == "Part" then
  2289. c.Transparency = c.Transparency + 0.1
  2290. end
  2291. end
  2292. end
  2293. for i=0, 1, 0.1 / Animation_Speed do
  2294. Swait()
  2295. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  2296. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  2297. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -25) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2298. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2299. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2300. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2301. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2302. end
  2303. local ORIGIN = RootPart.Position
  2304. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),ORIGIN)
  2305. for i=0, 1, 0.1 / Animation_Speed do
  2306. Swait()
  2307. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  2308. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
  2309. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2310. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2311. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2312. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2313. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2314. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2315. end
  2316. UNANCHOR = true
  2317. RootPart.Anchored = false
  2318. for i = 1, 10 do
  2319. Swait()
  2320. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  2321. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5))
  2322. for _, c in pairs(HANDFOLDER:GetChildren()) do
  2323. if c.ClassName == "Part" then
  2324. c.Transparency = c.Transparency - 0.1
  2325. end
  2326. end
  2327. end
  2328. ATTACK = false
  2329. Rooted = false
  2330. end
  2331.  
  2332. function t()
  2333. ATTACK = true
  2334. --Rooted = true
  2335. for i=0, 2, 0.1 / Animation_Speed do
  2336. Swait()
  2337. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2338. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2339. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(145), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2340. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(145), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2341. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2342. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2343. end
  2344. local winz = CreateSound("958211048", Head, 50, 1)
  2345. local loop = 0
  2346. repeat
  2347. Swait()
  2348. loop = loop + 1
  2349. if loop == 25 then
  2350. loop = 0
  2351. Humanoid.Jump = true
  2352. end
  2353. until winz.Playing == false
  2354. ATTACK = false
  2355. --Rooted = false
  2356. end
  2357.  
  2358. local asd = Instance.new("ParticleEmitter")
  2359. asd.Color = ColorSequence.new(Color3.new(0, 0, 0))
  2360. asd.LightEmission = .1
  2361. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  2362. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 4),NumberSequenceKeypoint.new(1, 8)})
  2363. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  2364. asd.Transparency = bbb
  2365. asd.Size = aaa
  2366. asd.ZOffset = .9
  2367. asd.Acceleration = Vector3.new(0, 0, 0)
  2368. asd.LockedToPart = false
  2369. asd.EmissionDirection = "Back"
  2370. asd.Lifetime = NumberRange.new(1, 2)
  2371. asd.Rotation = NumberRange.new(-100, 100)
  2372. asd.RotSpeed = NumberRange.new(-100, 100)
  2373. asd.Speed = NumberRange.new(6)
  2374. asd.Enabled = false
  2375. asd.Drag = 3
  2376. asd.VelocitySpread = 10000
  2377.  
  2378. function poofcloud(pos,amount)
  2379. local prt = CreatePart(3, Effects, "Neon", 0, 1, "Royal purple", "Poof", VT(0,0,0))
  2380. prt.Anchored = true
  2381. prt.CFrame = CF(pos)
  2382. local prtcl = asd:Clone()
  2383. prtcl.Parent = prt
  2384. prtcl:Emit(amount)
  2385. CreateSound("966888080", prt, 6, (math.random(12,16)/10))
  2386. coroutine.resume(coroutine.create(function()
  2387. wait(3)
  2388. prt:remove()
  2389. end))
  2390. end
  2391.  
  2392. local naeeym2 = Instance.new("BillboardGui",Character)
  2393. naeeym2.AlwaysOnTop = true
  2394. naeeym2.Size = UDim2.new(5,35,2,35)
  2395. naeeym2.StudsOffset = Vector3.new(0,1,0)
  2396. naeeym2.Adornee = Character.Head
  2397. naeeym2.Name = "Name"
  2398. local tecks2 = Instance.new("TextLabel",naeeym2)
  2399. tecks2.BackgroundTransparency = 1
  2400. tecks2.TextScaled = true
  2401. tecks2.BorderSizePixel = 0
  2402. tecks2.Text = "Laber"
  2403. tecks2.Font = "Antique"
  2404. tecks2.TextSize = 30
  2405. tecks2.TextStrokeTransparency = 0
  2406. tecks2.TextColor3 = Color3.new(1,1,1)
  2407. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  2408. tecks2.Size = UDim2.new(1,0,0.5,0)
  2409. tecks2.Parent = naeeym2
  2410.  
  2411. function ghost()
  2412. tecks2.TextTransparency = 1
  2413. poofcloud(Torso.Position,50)
  2414. g = Character:GetChildren()
  2415. for i = 1, #g do
  2416. if g[i].ClassName == "Part" and g[i].Name ~= "HumanoidRootPart" then
  2417. g[i].Transparency = 1
  2418. Head.face.Transparency = 1
  2419. elseif g[i].ClassName == "Accessory" then
  2420. g[i].Handle.Transparency = 1
  2421. end
  2422. end
  2423. g = Weapon:GetChildren()
  2424. for i = 1, #g do
  2425. if g[i].ClassName == "Part" then
  2426. g[i].Transparency = 1
  2427. end
  2428. end
  2429. end
  2430.  
  2431. function Trail(Part)
  2432. local TRAIL = Part:Clone()
  2433. TRAIL.CanCollide = false
  2434. TRAIL.Anchored = true
  2435. TRAIL.Parent = Effects
  2436. TRAIL.Name = "Trail"
  2437. local TRANS = Part.Transparency
  2438. coroutine.resume(coroutine.create(function()
  2439. for i = 1, 20 do
  2440. Swait()
  2441. TRAIL.Transparency = TRAIL.Transparency + ((1-TRANS)/20)
  2442. end
  2443. TRAIL:remove()
  2444. end))
  2445. end
  2446.  
  2447. function noghost()
  2448. tecks2.TextTransparency = 0
  2449. poofcloud(Torso.Position,50)
  2450. g = Character:GetChildren()
  2451. for i = 1, #g do
  2452. if g[i].ClassName == "Part" and g[i].Name ~= "HumanoidRootPart" then
  2453. g[i].Transparency = 0
  2454. Head.face.Transparency = 0
  2455. elseif g[i].ClassName == "Accessory" then
  2456. g[i].Handle.Transparency = 0
  2457. end
  2458. end
  2459. g = Weapon:GetChildren()
  2460. for i = 1, #g do
  2461. if g[i].ClassName == "Part" then
  2462. g[i].Transparency = 0
  2463. end
  2464. end
  2465. end
  2466.  
  2467. local SHIELD = false
  2468.  
  2469. function shield()
  2470. if SHIELD == false then
  2471. SHIELD = true
  2472. coroutine.resume(coroutine.create(function()
  2473. local woa = IT("Part",Effects)
  2474. woa.Size = VT(5,12,0)
  2475. woa.CFrame = RootPart.CFrame * CF(0,3,-7)
  2476. woa.Anchored = true
  2477. local mesh = IT("SpecialMesh",woa)
  2478. mesh.MeshType = "FileMesh"
  2479. mesh.MeshId = "rbxassetid://1044207043"
  2480. mesh.TextureId = "rbxassetid://1044207051"
  2481. mesh.Scale = VT(3,3,3)
  2482. CreateSound("638062404", woa, 50, 1)
  2483. local woosh = woa.Touched:Connect(function(hit)
  2484. if hit.Parent.ClassName == "Model" then
  2485. hit.Parent:BreakJoints()
  2486. CreateSound("978878312", hit, 2, 1)
  2487. elseif hit.ClassName == "Part" and hit.Anchored == false then
  2488. hit:remove()
  2489. end
  2490. end)
  2491. repeat
  2492. Swait()
  2493. woa.CFrame = RootPart.CFrame * CF(0,3,-7)
  2494. until SHIELD == false
  2495. woosh:disconnect()
  2496. CreateSound("638062404", woa, 50, 1)
  2497. woa.Anchored = false
  2498. local bv = Instance.new("BodyVelocity")
  2499. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2500. bv.velocity = RootPart.CFrame.lookVector*150
  2501. bv.Parent = woa
  2502. bv.Name = "DASH"
  2503. local paw = woa.Touched:Connect(function(hit)
  2504. if hit.Parent.ClassName == "Model" then
  2505. woa:remove()
  2506. hit.Parent:BreakJoints()
  2507. CreateSound("978878312", hit, 2, 1)
  2508. end
  2509. end)
  2510. end))
  2511. elseif SHIELD == true then
  2512. SHIELD = false
  2513. end
  2514. end
  2515.  
  2516. function dab()
  2517. ATTACK = true
  2518. Rooted = true
  2519. local lookatmydab = CreateSound("420701460", Head, 50, 1)
  2520. sick.Volume = 10
  2521. for i=0, 1, 0.1 / Animation_Speed do
  2522. killnearest1(RootPart.Position,25,150)
  2523. Swait()
  2524. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0.2 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed*4)
  2525. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed*4)
  2526. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * Player_Size, 0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(15), RAD(-35), RAD(-100)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*4)
  2527. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 0.15 / Animation_Speed*4)
  2528. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed*4)
  2529. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed*4)
  2530. end
  2531. repeat
  2532. killnearest1(RootPart.Position,25,150)
  2533. Swait()
  2534. until lookatmydab.Playing == false
  2535. sick.Volume = 1
  2536. ATTACK = false
  2537. Rooted = false
  2538. end
  2539.  
  2540. function go()
  2541. ATTACK = true
  2542. Rooted = true
  2543. local target = nil
  2544. local targettorso = nil
  2545. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2546. target = Mouse.Target.Parent.Humanoid
  2547. targettorso = Mouse.Target.Parent:FindFirstChild("Torso") or Mouse.Target.Parent:FindFirstChild("UpperTorso")
  2548. end
  2549. if target ~= nil then
  2550. targettorso.Anchored = true
  2551. for i=0, 1, 0.1 / Animation_Speed do
  2552. Swait()
  2553. RootPart.CFrame = CFrame.new(RootPart.Position,targettorso.Position) * CFrame.new(0, 0, 0)
  2554. targettorso.CFrame = CFrame.new(targettorso.Position,RootPart.Position) * CFrame.new(0, 0, 0)
  2555. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, -0.2 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2556. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2557. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2558. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2559. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2560. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2561. end
  2562. local omae = CreateSound("940337206", Head, 50, 1)
  2563. repeat
  2564. Swait()
  2565. RootPart.CFrame = CFrame.new(RootPart.Position,targettorso.Position) * CFrame.new(0, 0, 0)
  2566. if target then
  2567. targettorso.CFrame = CFrame.new(targettorso.Position,RootPart.Position) * CFrame.new(0, 0, 0)
  2568. end
  2569. until omae.Playing == false
  2570. if target then
  2571. local nani = CreateSound("948494432", targettorso, 50, 1)
  2572. repeat
  2573. Swait()
  2574. RootPart.CFrame = CFrame.new(RootPart.Position,targettorso.Position) * CFrame.new(0, 0, 0)
  2575. if target then
  2576. targettorso.CFrame = CFrame.new(targettorso.Position,RootPart.Position) * CFrame.new(0, 0, 0)
  2577. end
  2578. until nani.Playing == false
  2579. target.Parent:BreakJoints()
  2580. targettorso.Anchored = false
  2581. local boom = Instance.new("Explosion",workspace)
  2582. boom.Position = targettorso.Position
  2583. CreateSound("691216625", targettorso, 50, 1)
  2584. end
  2585. end
  2586. Rooted = false
  2587. ATTACK = false
  2588. end
  2589.  
  2590. function yo()
  2591. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2592. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2593. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2594. if TORSO and HUM.Health > 0 then
  2595. ATTACK = true
  2596. Rooted = false
  2597. local GYRO = IT("BodyGyro",RootPart)
  2598. GYRO.D = 275
  2599. GYRO.P = 20000
  2600. GYRO.MaxTorque = VT(0,40000,0)
  2601. for i=0, 0.8, 0.1 / Animation_Speed do
  2602. Swait()
  2603. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  2604. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2605. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2606. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2607. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2608. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2609. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2610. end
  2611. local MAGIC = ParticleEmitter({Speed = 5, Drag = 3, Size1 = 1.7, Size2 = 0, Lifetime1 = 1, Lifetime2 = 3, Parent = TORSO, Emit = 100, Offset = 360, Enabled = true})
  2612. MAGIC.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
  2613. local grav = Instance.new("BodyPosition",TORSO)
  2614. grav.D = 1500
  2615. grav.P = 20000
  2616. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2617. grav.position = TORSO.Position+VT(0,15,0)
  2618. Debris:AddItem(grav,10)
  2619. Debris:AddItem(MAGIC,10)
  2620. CreateSound(429459101, Torso, 7, 1, false)
  2621. CreateSound(429459101, TORSO, 7, 1, false)
  2622. for i=0, 1, 0.1 / Animation_Speed do
  2623. Swait()
  2624. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2625. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2626. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(-45), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2627. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(45), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2628. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2629. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2630. end
  2631. GYRO:remove()
  2632. ATTACK = false
  2633. Rooted = false
  2634. end
  2635. end
  2636. end
  2637.  
  2638. function ro()
  2639. ATTACK = true
  2640. Rooted = true
  2641. local ROAR = CreateSound("199978176", Head, 10, 1)
  2642. Swait()
  2643. repeat
  2644. Swait()
  2645. ROAR.Parent = Head
  2646. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2647. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2648. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2649. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2650. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2651. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2652. until ROAR.Playing == false
  2653. ATTACK = false
  2654. Rooted = false
  2655. end
  2656.  
  2657. function bl()
  2658. local HASSTARTED = false
  2659. local target = nil
  2660. local targettorso = nil
  2661. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2662. if Mouse.Target.Parent.Humanoid.PlatformStand == false then
  2663. target = Mouse.Target.Parent.Humanoid
  2664. targettorso = Mouse.Target.Parent:FindFirstChild("Torso") or Mouse.Target.Parent:FindFirstChild("UpperTorso")
  2665. end
  2666. end
  2667. if target ~= nil then
  2668. CreateSound("305685800", Head, 10, 1)
  2669. targettorso.Anchored = true
  2670. HASSTARTED = true
  2671. ATTACK = true
  2672. Rooted = true
  2673. RootPart.CFrame = targettorso.CFrame * CF(0,0,2)
  2674. coroutine.resume(coroutine.create(function()
  2675. Swait(10*100)
  2676. if HASSTARTED == true then
  2677. ATTACK = false
  2678. Rooted = false
  2679. UNANCHOR = true
  2680. end
  2681. end))
  2682. UNANCHOR = false
  2683. RootPart.Anchored = true
  2684. coroutine.resume(coroutine.create(function()
  2685. for i=0, 3, 0.1 / Animation_Speed do
  2686. Swait()
  2687. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.05 / Animation_Speed)
  2688. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.05 / Animation_Speed)
  2689. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.05 / Animation_Speed)
  2690. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.05 / Animation_Speed)
  2691. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  2692. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  2693. end
  2694. for i=0, 3, 0.1 / Animation_Speed do
  2695. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(85)), 0.5 / Animation_Speed)
  2696. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-85)), 0.5 / Animation_Speed)
  2697. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2698. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2699. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2700. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2701. end
  2702. getbloody(targettorso,25)
  2703. Swait(5)
  2704. targettorso:remove()
  2705. Swait(15)
  2706. ATTACK = false
  2707. Rooted = false
  2708. HASSTARTED = false
  2709. UNANCHOR = true
  2710. end))
  2711. end
  2712. end
  2713.  
  2714. function low()
  2715. ATTACK = true
  2716. Rooted = true
  2717. for i=0, 2, 0.1 / Animation_Speed do
  2718. Swait()
  2719. MagicSphere(VT(0.2,0.2,0.2),15,CF(Torso.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,Torso.Position),"Black",VT(0.001,0.001,0.5),0.5)
  2720. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2721. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2722. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2723. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2724. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2725. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2726. end
  2727. CreateSound("3264923", Torso, 10, 3)
  2728. coroutine.resume(coroutine.create(function()
  2729. local FRAME = Torso.CFrame
  2730. MagicSphere(VT(3,3,3),450,FRAME,"Black",VT(-3/550,-3/550,-3/550),0)
  2731. for i = 1, 450 do
  2732. Swait()
  2733. MagicSphere(VT(0.2,0.2,0.2),15,CF(FRAME*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,FRAME.p),"Black",VT(0.001,0.001,2.5),0.5)
  2734. AoEDamage(FRAME.p,1,1500,1000000,-5,false,12,3,false)
  2735. end
  2736. MagicSphere(VT(6,6,6),70,FRAME,"Black",VT(1,1,1),0)
  2737. MagicSphere(VT(5,5,5),70,FRAME,"Black",VT(1,1,1),0.5)
  2738. AoEDamage(FRAME.p,55,1500,1000000,-5,false,2,30,false)
  2739. end))
  2740. ATTACK = false
  2741. Rooted = false
  2742. end
  2743.  
  2744.  
  2745. local Decal = IT("Decal")
  2746. function MagicRing()
  2747. local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0))
  2748. O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(0), RAD(0))
  2749. local decal = Decal:Clone()
  2750. decal.Parent = O1
  2751. decal.Face = "Top"
  2752. decal.Texture = "http://www.roblox.com/asset/?id=917750924"
  2753. local decal2 = Decal:Clone()
  2754. decal2.Parent = O1
  2755. decal2.Face = "Bottom"
  2756. decal2.Texture = "http://www.roblox.com/asset/?id=917750924"
  2757. return O1
  2758. end
  2759.  
  2760. local LEVEL = 1
  2761.  
  2762. function I()
  2763. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 25, Character)
  2764. if HITFLOOR ~= nil then
  2765. do
  2766. local POWER = LEVEL
  2767. ATTACK = true
  2768. Rooted = true
  2769. local CENTER = MagicRing()
  2770. CENTER.CFrame = CF(HITPOS + VT(0, 0.1, 0))
  2771. CreateSound("424777055", CENTER, 10, 1)
  2772. local RAIN = {}
  2773. for i = 1, 55 do
  2774. Swait()
  2775. CENTER.Size = CENTER.Size + VT(POWER, 0, POWER) / 3
  2776. CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  2777. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, -0.2 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2778. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2779. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2780. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2781. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2782. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2783. end
  2784. local MAXDIST = 15
  2785. local DIRECTION = CF(RootPart.Position, VT(Mouse.Hit.p.X, HITPOS.Y, Mouse.Hit.p.Z)).lookVector
  2786. local HITFLOOR2, HITPOS2 = Raycast(RootPart.Position, DIRECTION, MAXDIST, Character)
  2787. local HITFLOOR3, HITPOS3 = Raycast(HITPOS2, CF(HITPOS2 + VT(0, 1, 0), HITPOS2 + VT(0, -1, 0)).lookVector, MAXDIST, Character)
  2788. local ORB = CreatePart(3, Effects, "Neon", 0, 1, "Gold", "ORB", VT(4, 4, 4))
  2789. MakeForm(ORB, "Ball")
  2790. CreateSound("201858045", ORB, 10, 0.5)
  2791. for i = 0, 1, 0.1 / Animation_Speed do
  2792. Swait()
  2793. ORB.CFrame = RootPart.CFrame * CF(0, 10 + POWER * 3, 0)
  2794. ORB.Transparency = 0
  2795. ORB.Size = ORB.Size + VT(POWER, POWER, POWER) / 7
  2796. local POS = HITPOS + VT(MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3), 0, MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3))
  2797. local RANGE = (POS - RootPart.CFrame * CF(0, 10 + POWER * 3, 0).p).Magnitude
  2798. local ZAPTABLE = Zap({
  2799. StartPosition = POS,
  2800. TargetPosition = ORB.Position,
  2801. Character = workspace,
  2802. Color = "Gold",
  2803. Individual = true,
  2804. MaxRange = RANGE,
  2805. SegmentLength = POWER * 2,
  2806. Offset = 1
  2807. })
  2808. Debris:AddItem(ZAPTABLE.LightningModel, 0.1)
  2809. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2810. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2811. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2812. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2813. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2814. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2815. end
  2816. coroutine.resume(coroutine.create(function()
  2817. ORB.CFrame = CF(ORB.Position, HITPOS3)
  2818. local IMPACT = false
  2819. for i = 1, 400 do
  2820. Swait()
  2821. ORB.CFrame = ORB.CFrame * CF(0, 0, -1)
  2822. local HIT = Raycast(ORB.Position, ORB.CFrame.lookVector, ORB.Size.X / 2.2, Character)
  2823. if HIT ~= nil then
  2824. IMPACT = true
  2825. break
  2826. end
  2827. end
  2828. if IMPACT == true then
  2829. ORB.Transparency = 1
  2830. local FRONT = ORB.CFrame * CF(0, 0, -1).p
  2831. ORB.CFrame = CF(ORB.Position, VT(FRONT.X, ORB.Position.Y, FRONT.Z))
  2832. for i = 1, 35 do
  2833. if MRANDOM(1, 5) == 1 then
  2834. local POS = CF(ORB.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) * CF(0, 0, -POWER * 15).p
  2835. local ZAPTABLE = Zap({
  2836. SIZE = POWER,
  2837. StartPosition = ORB.Position,
  2838. TargetPosition = POS,
  2839. Character = workspace,
  2840. Color = "Gold",
  2841. Individual = true,
  2842. MaxRange = POWER * 35,
  2843. SegmentLength = POWER * 5,
  2844. Offset = 3
  2845. })
  2846. Debris:AddItem(ZAPTABLE.LightningModel, 0.1)
  2847. end
  2848. ORB.CFrame = ORB.CFrame * CF(0, 0, -ORB.Size.X / 1.5)
  2849. MagicSphere(ORB.Size * 1.1, 25, ORB.CFrame, BRICKC("Gold").Color, -ORB.Size / 35)
  2850. CreateWave(VT(ORB.Size.X, 1, ORB.Size.Z) * 5, 35, CF(ORB.Position - VT(0, ORB.Size.Y / 3, 0)) * ANGLES(RAD(0), RAD(i * 5), RAD(0)), true, 5, "Gold", -VT(ORB.Size.X / 24, 0, ORB.Size.Z / 24))
  2851. killnearest(ORB.Position, ORB.Size.X * 2, 500)
  2852. Swait()
  2853. end
  2854. else
  2855. ORB:remove()
  2856. end
  2857. end))
  2858. ATTACK = false
  2859. Rooted = false
  2860. coroutine.resume(coroutine.create(function()
  2861. for i = 1, 55 do
  2862. Swait()
  2863. CENTER.Size = CENTER.Size - VT(POWER, 0, POWER)
  2864. CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  2865. end
  2866. CENTER:remove()
  2867. end))
  2868. end
  2869. end
  2870. end
  2871.  
  2872. function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
  2873. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
  2874. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  2875. local dmg = math.huge
  2876. if humanoid.Health > 0 then
  2877. if beserk == true then
  2878. humanoid.Health = 0
  2879. else
  2880. CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
  2881. hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
  2882. if math.random(1,100) < critrate+1 then
  2883. humanoid.Health = humanoid.Health - dmg*critmultiplier
  2884. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  2885. else
  2886. humanoid.Health = humanoid.Health - dmg
  2887. StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
  2888. end
  2889. local defence = Instance.new("BoolValue",hit.Parent)
  2890. defence.Name = ("HitBy"..Player.Name)
  2891. game:GetService("Debris"):AddItem(defence, 0.25)
  2892. end
  2893. end
  2894. end
  2895. end
  2896.  
  2897. function Attack1()
  2898. ATTACK = true
  2899. for i=0, 1, 0.1 / Animation_Speed2 do
  2900. Swait()
  2901. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.4 / Animation_Speed2)
  2902. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(75)), 0.15 / Animation_Speed2)
  2903. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(100)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
  2904. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  2905. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  2906. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  2907. end
  2908. local harm = FIST.Touched:Connect(function(hit)
  2909. dealdamage(hit,1500,1800,0,false,0,0)
  2910. end)
  2911. CreateSound("596439421", RightArm, 1, MRANDOM(7, 12) / 10)
  2912. for i=0, 1.5, 0.1 / Animation_Speed2 do
  2913. Swait()
  2914. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 0.4 / Animation_Speed2)
  2915. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-75)), 0.2 / Animation_Speed2)
  2916. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(100)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
  2917. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  2918. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  2919. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  2920. end
  2921. harm:disconnect()
  2922. ATTACK = false
  2923. end
  2924.  
  2925. function Bomb()
  2926. ATTACK = true
  2927. Rooted = false
  2928. local GYRO = IT("BodyGyro",RootPart)
  2929. GYRO.D = 100
  2930. GYRO.P = 2000
  2931. GYRO.MaxTorque = VT(0,4000000,0)
  2932. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2933. local BOMB = CreatePart(3, Effects, "Neon", 0, 1, "Pink", "Anime_Bomb", VT(0,0,0))
  2934. for i=0, 2, 0.1 / Animation_Speed do
  2935. BOMB.CFrame = RootPart.CFrame*CF(0,5,0)
  2936. Swait()
  2937. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,2,0), Transparency = 0, Transparency2 = 1, CFrame = CF(BOMB.Position+VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))), MoveToPos = BOMB.Position, RotationX = MRANDOM(-15,15), RotationY = MRANDOM(-15,15), RotationZ = MRANDOM(-15,15), Material = "Neon", Color = C3(0.1,0,0.1), SoundID = "444667859", SoundPitch = 2, SoundVolume = nil})
  2938. WACKYEFFECT({Time = 100, EffectType = "Block", Size = VT(2,2,2), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = BOMB.CFrame, MoveToPos = BOMB.Position+VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))/10, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.1,0,0.1), SoundID = "305685800", SoundPitch = 1, SoundVolume = nil})
  2939. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2940. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2941. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2942. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2943. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2944. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2945. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 1, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2946. end
  2947. GYRO:remove()
  2948. coroutine.resume(coroutine.create(function()
  2949. BOMB.CFrame = CF(BOMB.Position,Mouse.Hit.p)
  2950. local IMPACT = false
  2951. for i = 1,150 do
  2952. Swait()
  2953. if MRANDOM(1,5) == 1 then
  2954. WACKYEFFECT({Time = 50, EffectType = "Skull", Size = VT(5,5,5), Size2 = VT(1.8,1.8,1.8), Transparency = 0.8, Transparency2 = 1, CFrame = BOMB.CFrame, MoveToPos = BOMB.CFrame*CF(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15)).p, RotationX = MRANDOM(-25,25)/15, RotationY = MRANDOM(-25,25)/15, RotationZ = MRANDOM(-25,25)/15, Material = "Neon", Color = C3(0.1,0,0.1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2955. end
  2956. WACKYEFFECT({Time = 10, EffectType = "Skull", Size = VT(5,5,5), Size2 = VT(8,8,8), Transparency = 0, Transparency2 = 1, CFrame = BOMB.CFrame, MoveToPos = BOMB.Position+VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))/10, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.1,0,0.1), SoundID = "305685800", SoundPitch = 1, SoundVolume = nil})
  2957. BOMB.CFrame = BOMB.CFrame*CF(0,0,-1)
  2958. local HIT = Raycast(BOMB.Position, BOMB.CFrame.lookVector, 2, Character)
  2959. if HIT ~= nil then
  2960. IMPACT = true
  2961. break
  2962. end
  2963. end
  2964. if IMPACT == true then
  2965. killnearest3(BOMB.Position,5,2,2,VALUE1)
  2966. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(BOMB.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.1,0,0.1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2967. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = CF(BOMB.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.1,0,0.1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2968. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(BOMB.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.1,0,0.1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2969. else
  2970. BOMB:remove()
  2971. end
  2972. end))
  2973. ATTACK = false
  2974. Rooted = false
  2975. end
  2976.  
  2977. function kiss()
  2978. ATTACK = true
  2979. Rooted = false
  2980. local HASGRABBED = false
  2981. local GRABTARGET = nil
  2982. local TORS = nil
  2983. local WELD = nil
  2984. for i=0, 1, 0.1 / Animation_Speed do
  2985. Swait()
  2986. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2987. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-17.5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2988. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2989. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2990. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2991. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2992. end
  2993. local GRAB1 = RightArm.Touched:Connect(function(hit)
  2994. if hit.Parent:FindFirstChild("Humanoid") then
  2995. if hit.Parent.Humanoid.Health ~= 0 then
  2996. UNANCHOR = false
  2997. RootPart.Anchored = true
  2998. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  2999. TORS.CFrame = RootPart.CFrame * CF(0,0,-1.8) * ANGLES(RAD(0),RAD(180),RAD(0))
  3000. WELD = weldBetween(RootPart,TORS)
  3001. HASGRABBED = true
  3002. Rooted = true
  3003. end
  3004. end
  3005. end)
  3006. local GRAB2 = LeftArm.Touched:Connect(function(hit)
  3007. if hit.Parent:FindFirstChild("Humanoid") then
  3008. if hit.Parent.Humanoid.Health ~= 0 then
  3009. UNANCHOR = false
  3010. RootPart.Anchored = true
  3011. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3012. TORS.CFrame = RootPart.CFrame * CF(0,0,-1.8) * ANGLES(RAD(0),RAD(180),RAD(0))
  3013. WELD = weldBetween(RootPart,TORS)
  3014. HASGRABBED = true
  3015. Rooted = true
  3016. end
  3017. end
  3018. end)
  3019. for i=0, 1, 0.1 / Animation_Speed do
  3020. Swait()
  3021. if HASGRABBED == true then
  3022. break
  3023. end
  3024. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3025. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-17.5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3026. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3027. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(35)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3028. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3029. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3030. end
  3031. GRAB1:disconnect()
  3032. GRAB2:disconnect()
  3033. if HASGRABBED == true then
  3034. TORS.Anchored = false
  3035. GRABTARGET = TORS.Parent
  3036. HED = GRABTARGET:FindFirstChild("Head")
  3037. for i=0, 2, 0.1 / Animation_Speed do
  3038. Swait()
  3039. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3040. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3041. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3042. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3043. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3044. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3045. end
  3046. local heart = CreatePart(1, HED, "SmoothPlastic", 0, 0, "Carnation pink", "Heart", VT(1,1,1), false)
  3047. local msh = CreateMesh("SpecialMesh", heart, "FileMesh", "431221914", "", VT(0.3, 0.3, 0.3), VT(0,0,0))
  3048. CreateWeldOrSnapOrMotor("Weld", HED, heart, HED,CF(0, -2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  3049. local ECH = 0
  3050. CreateSound("247269322", Head, 10, 0.8)
  3051. for i=0, 8, 0.1 / Animation_Speed do
  3052. Swait()
  3053. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3054. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-17.5 - 2.5 * SIN(SINE / 12)), RAD(25 * SIN(SINE / 3)), RAD(0)), 0.5 / Animation_Speed)
  3055. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3056. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3057. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3058. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3059. end
  3060. WELD:remove()
  3061. killnearest3(heart.Position,heart.Size.Y/2+2,2,RootPart.CFrame)
  3062. end
  3063. UNANCHOR = true
  3064. ATTACK = false
  3065. Rooted = false
  3066. end
  3067.  
  3068. function jump()
  3069. Speed = 0
  3070. ATTACK = true
  3071. --Rooted = true
  3072. for i=0, 2, 0.1 / Animation_Speed do
  3073. Swait()
  3074. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.2 * Player_Size) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3075. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3076. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  3077. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3078. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3079. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3080. end
  3081. CreateSound("2767090", Torso, 5, MRANDOM(7, 12) / 10)
  3082. CreateWave3(0,3.5,true,0.2,150,RootPart,-2,"Black")
  3083. CreateWave3(0,5,true,-0.2,150,RootPart,-2,"Black")
  3084. local bv = Instance.new("BodyVelocity")
  3085. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3086. bv.velocity = Vector3.new(0,300,0)
  3087. bv.Parent = Torso
  3088. bv.Name = "DASH"
  3089. ATTACK = false
  3090. --Rooted = false
  3091. game:GetService("Debris"):AddItem(bv, 0.5)
  3092. coroutine.resume(coroutine.create(function()
  3093. Swait(50)
  3094. HASJUMPED = false
  3095. Speed = 20
  3096. end))
  3097. end
  3098.  
  3099. function Attack2()
  3100. ATTACK = true
  3101. for i=0, 1.5, 0.1 / Animation_Speed2 do
  3102. Swait()
  3103. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.4 / Animation_Speed2)
  3104. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-75)), 0.2 / Animation_Speed2)
  3105. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(140)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
  3106. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  3107. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  3108. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  3109. end
  3110. local harm = FIST.Touched:Connect(function(hit)
  3111. dealdamage(hit,500,8000,0,false,0,0)
  3112. end)
  3113. CreateSound("596439421", RightArm, 1, MRANDOM(7, 12) / 10)
  3114. for i=0, 1.5, 0.1 / Animation_Speed2 do
  3115. Swait()
  3116. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.4 / Animation_Speed2)
  3117. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(10)), 0.2 / Animation_Speed2)
  3118. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
  3119. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  3120. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  3121. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  3122. end
  3123. harm:disconnect()
  3124. ATTACK = false
  3125. Speed = 20
  3126. end
  3127.  
  3128. function Attack3()
  3129. ATTACK = true
  3130. for i=0, 1, 0.1 / Animation_Speed2 do
  3131. Swait()
  3132. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.4 / Animation_Speed2)
  3133. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(75)), 0.15 / Animation_Speed2)
  3134. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(100)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
  3135. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  3136. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  3137. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  3138. end
  3139. local harm = FIST.Touched:Connect(function(hit)
  3140. dealdamage(hit,854852652564,9999999999999999999999,0,false,0,0)
  3141. end)
  3142. CreateSound("596439421", RightArm, 1, MRANDOM(7, 12) / 10)
  3143. for i=0, 1.5, 0.1 / Animation_Speed2 do
  3144. Swait()
  3145. MagicSphere2(2,15,RightArm.CFrame * CF(0,1.2,0),"CHOSENBRICK")
  3146. RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.3)
  3147. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.4 / Animation_Speed2)
  3148. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-75)), 0.2 / Animation_Speed2)
  3149. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(140)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2)
  3150. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
  3151. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  3152. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
  3153. end
  3154. harm:disconnect()
  3155. ATTACK = false
  3156. end
  3157.  
  3158. function swait(num)
  3159. if num == 0 or num == nil then
  3160. ArtificialHB.Event:wait()
  3161. else
  3162. for i = 0, num do
  3163. ArtificialHB.Event:wait()
  3164. end
  3165. end
  3166. end
  3167.  
  3168. function chatfunc(text)
  3169. local chat = coroutine.wrap(function()
  3170. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  3171. Character:FindFirstChild("TalkingBillBoard"):destroy()
  3172. end
  3173. local Bill = Instance.new("BillboardGui",Character)
  3174. Bill.Size = UDim2.new(0,100,0,40)
  3175. Bill.StudsOffset = Vector3.new(0,3,0)
  3176. Bill.Adornee = Character.Head
  3177. Bill.Name = "TalkingBillBoard"
  3178. local Hehe = Instance.new("TextLabel",Bill)
  3179. Hehe.BackgroundTransparency = 1
  3180. Hehe.BorderSizePixel = 0
  3181. Hehe.Text = ""
  3182. Hehe.Font = "Garamond"
  3183. Hehe.TextSize = 40
  3184. Hehe.TextStrokeTransparency = 0
  3185. Hehe.Size = UDim2.new(1,0,0.5,0)
  3186. coroutine.resume(coroutine.create(function()
  3187. while Hehe ~= nil do
  3188. swait()
  3189. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  3190. Hehe.Rotation = math.random(-5,5)
  3191. Hehe.TextColor3 = BRICKC(CHOSENBRICK1).Color
  3192. Hehe.TextStrokeColor3 = BRICKC(CHOSENBRICK2).Color
  3193. end
  3194. end))
  3195. for i = 1,string.len(text),1 do
  3196. swait()
  3197. Hehe.Text = string.sub(text,1,i)
  3198. end
  3199. swait(90)--Re[math.random(1, 93)]
  3200. for i = 0, 1, .025 do
  3201. swait()
  3202. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  3203. Hehe.TextStrokeTransparency = i
  3204. Hehe.TextTransparency = i
  3205. end
  3206. Bill:Destroy()
  3207. end)
  3208. chat()
  3209. end
  3210.  
  3211. function onChatted(msg)
  3212. chatfunc(msg)
  3213. end
  3214.  
  3215. Player.Chatted:connect(onChatted)
  3216.  
  3217. --//=================================\\
  3218. --|| ASSIGN THINGS TO KEYS
  3219. --\\=================================//
  3220.  
  3221. function MouseDown(Mouse)
  3222. if ATTACK == false then
  3223. if COMBO == 1 then
  3224. COMBO = "HALT"
  3225. Attack1()
  3226. COMBO = 2
  3227. elseif COMBO == 2 then
  3228. COMBO = "HALT"
  3229. Attack2()
  3230. COMBO = 3
  3231. elseif COMBO == 3 then
  3232. COMBO = "HALT"
  3233. Attack3()
  3234. COMBO = 1
  3235. end
  3236. end
  3237. end
  3238.  
  3239. function MouseUp(Mouse)
  3240. HOLD = false
  3241. end
  3242.  
  3243. function KeyDown(Key)
  3244. KEYHOLD = true
  3245. if Key == "q" and ATTACK == false then
  3246. if CHOSENBRICK == "Gold" then
  3247. GoldenPunch()
  3248. elseif CHOSENBRICK == "New Yeller" then
  3249.  
  3250. elseif CHOSENBRICK == "Really red" then
  3251. Q()
  3252. elseif CHOSENBRICK == "Really blue" then
  3253. shield()
  3254. elseif CHOSENBRICK == "Pink" then
  3255. kiss()
  3256. elseif CHOSENBRICK == "Black" then
  3257. jump()
  3258. elseif CHOSENBRICK == "Deep orange" then
  3259.  
  3260. elseif CHOSENBRICK == "RAINBOW" then
  3261.  
  3262. end
  3263. end
  3264.  
  3265. if Key == "z" and ATTACK == false then
  3266. if CHOSENBRICK == "Gold" then
  3267. CHOSENBRICK = "Really red"
  3268. elseif CHOSENBRICK == "Really red" then
  3269. CHOSENBRICK = "Really blue"
  3270. elseif CHOSENBRICK == "Really blue" then
  3271. CHOSENBRICK = "Pink"
  3272. elseif CHOSENBRICK == "Pink" then
  3273. CHOSENBRICK = "Black"
  3274. elseif CHOSENBRICK == "Black" then
  3275. CHOSENBRICK = "Deep orange"
  3276. elseif CHOSENBRICK == "Deep orange" then
  3277. CHOSENBRICK = "RAINBOW"
  3278. elseif CHOSENBRICK == "RAINBOW" then
  3279. CHOSENBRICK = "Gold"
  3280.  
  3281. end
  3282. end
  3283.  
  3284. if Key == "u" and ATTACK == false then
  3285. if CHOSENBRICK == "Gold" then
  3286. new_mode()
  3287. CHOSENBRICK = "New Yeller"
  3288. elseif CHOSENBRICK == "Really red" then
  3289. new_mode()
  3290. CHOSENBRICK = "New Yeller"
  3291. elseif CHOSENBRICK == "Really blue" then
  3292. new_mode()
  3293. CHOSENBRICK = "New Yeller"
  3294. elseif CHOSENBRICK == "Pink" then
  3295. new_mode()
  3296. CHOSENBRICK = "New Yeller"
  3297. elseif CHOSENBRICK == "Black" then
  3298. new_mode()
  3299. CHOSENBRICK = "New Yeller"
  3300. elseif CHOSENBRICK == "RAINBOW" then
  3301. new_mode()
  3302. CHOSENBRICK = "New Yeller"
  3303. elseif CHOSENBRICK == "New Yeller" then
  3304. new_mode()
  3305. CHOSENBRICK = "Gold"
  3306.  
  3307. end
  3308. end
  3309.  
  3310.  
  3311. if Key == "c" and ATTACK == false then
  3312. if CHOSENBRICK == "Gold" then
  3313. Mach20()
  3314. elseif CHOSENBRICK == "New Yeller" then
  3315.  
  3316. elseif CHOSENBRICK == "Really red" then
  3317. W()
  3318. elseif CHOSENBRICK == "Really blue" then
  3319. dab()
  3320. elseif CHOSENBRICK == "Pink" then
  3321. PinkPunch()
  3322. elseif CHOSENBRICK == "Black" then
  3323. low()
  3324. elseif CHOSENBRICK == "Deep orange" then
  3325.  
  3326. elseif CHOSENBRICK == "RAINBOW" then
  3327.  
  3328. end
  3329. end
  3330.  
  3331. if Key == "l" and ATTACK == false then
  3332. if VALUE1 == false then
  3333. ghost()
  3334. VALUE1 = true
  3335. elseif VALUE1 == true then
  3336. noghost()
  3337. VALUE1 = false
  3338. end
  3339. end
  3340.  
  3341. if Key == "e" and ATTACK == false then
  3342. if CHOSENBRICK == "Gold" then
  3343. ImplosionCollision()
  3344. elseif CHOSENBRICK == "New Yeller" then
  3345.  
  3346. elseif CHOSENBRICK == "Really red" then
  3347. yo()
  3348. elseif CHOSENBRICK == "Really blue" then
  3349. go()
  3350. elseif CHOSENBRICK == "Pink" then
  3351. Bomb()
  3352. elseif CHOSENBRICK == "Black" then
  3353. bl()
  3354. elseif CHOSENBRICK == "Deep orange" then
  3355.  
  3356. elseif CHOSENBRICK == "RAINBOW" then
  3357.  
  3358. end
  3359. end
  3360.  
  3361. if Key == "t" and ATTACK == false then
  3362. if CHOSENBRICK == "Gold" then
  3363.  
  3364. elseif CHOSENBRICK == "New Yeller" then
  3365.  
  3366. elseif CHOSENBRICK == "Really red" then
  3367. ro()
  3368. elseif CHOSENBRICK == "Really blue" then
  3369. t()
  3370. elseif CHOSENBRICK == "Pink" then
  3371.  
  3372. elseif CHOSENBRICK == "Black" then
  3373.  
  3374. elseif CHOSENBRICK == "Deep orange" then
  3375.  
  3376. elseif CHOSENBRICK == "RAINBOW" then
  3377.  
  3378. end
  3379. end
  3380.  
  3381. if Key == "p" and ATTACK == false then
  3382. if Speed == 20 then
  3383. Speed = 150
  3384. elseif Speed == 150 then
  3385. Speed = 20
  3386. end
  3387. end
  3388. end
  3389.  
  3390. function KeyUp(Key)
  3391. KEYHOLD = false
  3392. end
  3393.  
  3394. Mouse.Button1Down:connect(function(NEWKEY)
  3395. MouseDown(NEWKEY)
  3396. end)
  3397. Mouse.Button1Up:connect(function(NEWKEY)
  3398. MouseUp(NEWKEY)
  3399. end)
  3400. Mouse.KeyDown:connect(function(NEWKEY)
  3401. KeyDown(NEWKEY)
  3402. end)
  3403. Mouse.KeyUp:connect(function(NEWKEY)
  3404. KeyUp(NEWKEY)
  3405. end)
  3406.  
  3407. --//=================================\\
  3408. --\\=================================//
  3409.  
  3410.  
  3411. function unanchor()
  3412. if UNANCHOR == true then
  3413. g = Character:GetChildren()
  3414. for i = 1, #g do
  3415. if g[i].ClassName == "Part" then
  3416. g[i].Anchored = false
  3417. end
  3418. end
  3419. end
  3420. end
  3421.  
  3422.  
  3423. --//=================================\\
  3424. --|| WRAP THE WHOLE SCRIPT UP
  3425. --\\=================================//
  3426.  
  3427. Humanoid.Changed:connect(function(Jump)
  3428. if Jump == "Jump" and (Disable_Jump == true) then
  3429. Humanoid.Jump = false
  3430. end
  3431. end)
  3432.  
  3433. while true do
  3434. Swait()
  3435. ANIMATE.Parent = nil
  3436. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  3437. IDLEANIMATION:Play()
  3438. SINE = SINE + CHANGE
  3439. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  3440. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  3441. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  3442. HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  3443. local WALKSPEEDVALUE = 0
  3444. if Speed < 35 then
  3445. WALKSPEEDVALUE = 6
  3446. else
  3447. WALKSPEEDVALUE = 3
  3448. end
  3449. if ANIM == "Walk" and TORSOVELOCITY > 1 and VALUE1 ~= 7 then
  3450. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3451. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3452. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3453. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3454. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  3455. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3456. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3457. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3458. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3459. end
  3460. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  3461. ANIM = "Jump"
  3462. if ATTACK == false then
  3463. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3464. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3465. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  3466. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3467. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3468. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3469. end
  3470. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  3471. ANIM = "Fall"
  3472. if ATTACK == false then
  3473. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3474. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3475. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  3476. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3477. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3478. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3479. end
  3480. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  3481. ANIM = "Idle"
  3482. if ATTACK == false then
  3483. if VALUE1 == 1 then
  3484. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12) ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3485. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3486. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5, -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  3487. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  3488. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3489. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12) , -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3490. elseif VALUE1 == 2 then
  3491. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.15 / Animation_Speed)
  3492. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.15 / Animation_Speed)
  3493. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.2, -0.3) * ANGLES(RAD(160), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3494. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3495. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3496. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3497. elseif VALUE1 == 3 then
  3498. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3499. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3500. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3501. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3502. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3503. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3504. elseif VALUE1 == 4 then
  3505. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3506. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3507. if MRANDOM(1,5) == 1 then
  3508. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-25,25)), RAD(MRANDOM(-25,25)), RAD(MRANDOM(-25,25))), 1)
  3509. end
  3510. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(MRANDOM(-15,15)), RAD(12)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  3511. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(MRANDOM(-15,15)), RAD(-12)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  3512. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3513. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3514. elseif VALUE1 == 5 then
  3515. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3516. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3517. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.6, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3518. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3519. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3520. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3521. elseif VALUE1 == 6 then
  3522. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3523. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3524. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3525. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3526. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3527. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3528. elseif VALUE1 == 7 then
  3529. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3530. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3531. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3532. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3533. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3534. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3535. elseif VALUE1 == 8 then
  3536. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + -0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.15 / Animation_Speed)
  3537. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.15 / Animation_Speed)
  3538. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3539. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(-2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3540. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3541. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3542. end
  3543. end
  3544. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3545. ANIM = "Walk"
  3546. WALK = WALK + 1 / Animation_Speed
  3547. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  3548. WALK = 0
  3549. if WALKINGANIM == true then
  3550. WALKINGANIM = false
  3551. elseif WALKINGANIM == false then
  3552. WALKINGANIM = true
  3553. end
  3554. end
  3555. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3556. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3557. if ATTACK == false then
  3558. if VALUE1 < 4 or VALUE1 == 6 then
  3559. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12) ) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3560. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3561. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15+80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  3562. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  3563. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-80 * COS(SINE / WALKSPEEDVALUE))), 0.15 / Animation_Speed)
  3564. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12) , -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-80 * COS(SINE / WALKSPEEDVALUE))), 0.15 / Animation_Speed)
  3565. elseif VALUE1 == 4 then
  3566. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12) ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3567. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3568. if MRANDOM(1,15) == 1 then
  3569. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(-15,15)), RAD(MRANDOM(-15,15))), 1)
  3570. end
  3571. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(MRANDOM(-15,15)), RAD(12)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  3572. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(MRANDOM(-15,15)), RAD(-12)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  3573. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-40 * COS(SINE / WALKSPEEDVALUE))), 0.35 / Animation_Speed)
  3574. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12) , -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-40 * COS(SINE / WALKSPEEDVALUE))), 0.35 / Animation_Speed)
  3575. elseif VALUE1 == 7 then
  3576. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3577. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3578. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3579. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3580. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3581. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3582. elseif VALUE1 == 5 then
  3583. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12) ) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3584. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3585. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.65, 2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3586. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.65, 2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3587. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-80 * COS(SINE / WALKSPEEDVALUE))), 0.15 / Animation_Speed)
  3588. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12) , -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-80 * COS(SINE / WALKSPEEDVALUE))), 0.15 / Animation_Speed)
  3589. elseif VALUE1 == 8 then
  3590. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12) ) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3591. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3592. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15+80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  3593. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  3594. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-80 * COS(SINE / WALKSPEEDVALUE))), 0.15 / Animation_Speed)
  3595. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12) , -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-80 * COS(SINE / WALKSPEEDVALUE))), 0.15 / Animation_Speed)
  3596. end
  3597. end
  3598. end
  3599. unanchor()
  3600. Humanoid.MaxHealth = "inf"
  3601. Humanoid.Health = "inf"
  3602. if Rooted == false then
  3603. Disable_Jump = false
  3604. Humanoid.WalkSpeed = Speed
  3605. elseif Rooted == true then
  3606. Disable_Jump = true
  3607. Humanoid.WalkSpeed = 0
  3608. end
  3609. for _, c in pairs(Character:GetDescendants()) do
  3610. if c.ClassName == "Part" and c.Name ~= "Neon Gauntlet Part" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  3611. elseif c.ClassName == "Part" and c.Name == "Neon Gauntlet Part" then
  3612. c.BrickColor = BRICKC(CHOSENBRICK2)
  3613. c.Material = "Neon"
  3614. elseif c.ClassName == "Poof" then
  3615. c.Color = ColorSequence.new(Color3.fromRGB(cR,cG,cB))
  3616. end
  3617. end
  3618.  
  3619. for _, c in pairs(Character:GetDescendants()) do
  3620. if c.ClassName == "Part" and c.Name ~= "Gauntlet Part" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  3621. elseif c.ClassName == "Part" and c.Name == "Gauntlet Part" then
  3622. c.BrickColor = BRICKC(CHOSENBRICK1)
  3623. c.Material = "Granite"
  3624. end
  3625. end
  3626.  
  3627. SKILL1TEXT.TextColor3 = BRICKC(CHOSENBRICK2).Color
  3628. SKILL2TEXT.TextColor3 = BRICKC(CHOSENBRICK2).Color
  3629. SKILL3TEXT.TextColor3 = BRICKC(CHOSENBRICK2).Color
  3630. SKILL4TEXT.TextColor3 = BRICKC(CHOSENBRICK2).Color
  3631. SKILL5TEXT.TextColor3 = BrickColor.Random().Color
  3632. if CHOSENBRICK == "Gold" then
  3633. CHOSENBRICK1 = "Gold"
  3634. CHOSENBRICK2 = "Gold"
  3635. Speed = 20
  3636. VALUE1 = 1
  3637. sick.SoundId = "rbxassetid://165704299"
  3638. SKILL1TEXT.Text = "[Q] Punch"
  3639. SKILL2TEXT.Text = "[Z] Evil mode..."
  3640. SKILL3TEXT.Text = "[E] Super punch"
  3641. SKILL4TEXT.Text = "[C] Warp"
  3642. SKILL5TEXT.Text = "[U] Karma mode..."
  3643. tecks2.Text = "!#$฿-Nomal-฿&#!"
  3644. tecks2.TextColor3 = Color3.new(0,0,0)
  3645. tecks2.TextStrokeColor3 = C3(239/255, 184/255, 56/255)
  3646. sick.Volume = 1
  3647. elseif CHOSENBRICK == "New Yeller" then
  3648. VALUE1 = 4
  3649. CHOSENBRICK1 = BrickColor.Random().Color
  3650. CHOSENBRICK2 = BrickColor.Random().Color
  3651. sick.SoundId = "rbxassetid://432664291"
  3652. SKILL1TEXT.Text = "[Q] Comming soon"
  3653. SKILL2TEXT.Text = "[Z] comming soon"
  3654. SKILL3TEXT.Text = "[E] Comming soon"
  3655. SKILL4TEXT.Text = "[C] comming soon"
  3656. SKILL5TEXT.Text = "[U] Nomal mode..."
  3657. sick.Volume = 1
  3658. tecks2.TextColor3 = BrickColor.Random().Color
  3659. tecks2.TextStrokeColor3 = BrickColor.Random().Color
  3660. tecks2.Text = "kArMa."
  3661. elseif CHOSENBRICK == "Really red" then
  3662. VALUE1 = 3
  3663. CHOSENBRICK1 = "Really red"
  3664. CHOSENBRICK2 = "Really red"
  3665. sick.SoundId = "rbxassetid://1524659810"
  3666. SKILL1TEXT.Text = "[Q] Meteor"
  3667. SKILL2TEXT.Text = "[Z] Meme mode..."
  3668. SKILL3TEXT.Text = "[E] Lift"
  3669. SKILL4TEXT.Text = "[C] Warp"
  3670. tecks2.Text = "-$#฿-Evil-฿#$-"
  3671. tecks2.TextColor3 = Color3.new(0,0,0)
  3672. tecks2.TextStrokeColor3 = Color3.new(25,0,0)
  3673. elseif CHOSENBRICK == "Really blue" then
  3674. VALUE1 = 5
  3675. CHOSENBRICK1 = "New Yeller"
  3676. CHOSENBRICK2 = "Really blue"
  3677. SKILL1TEXT.Text = "[Q] WOA!"
  3678. SKILL2TEXT.Text = "[Z] Anime mode..."
  3679. SKILL3TEXT.Text = "[E] NANI"
  3680. SKILL4TEXT.Text = "[C] Dab"
  3681. sick.SoundId = "rbxassetid://2039029608"
  3682. tecks2.Text = "$#฿-@Meme glove@-฿#$"
  3683. tecks2.TextColor3 = Color3.new(0,0,0)
  3684. tecks2.TextStrokeColor3 = Color3.new(0,0,1.5)
  3685. elseif CHOSENBRICK == "Pink" then
  3686. VALUE1 = 6
  3687. CHOSENBRICK1 = "Black"
  3688. CHOSENBRICK2 = "Pink"
  3689. SKILL1TEXT.Text = "[Q] kiss"
  3690. SKILL2TEXT.Text = "[Z] Darkness mode..."
  3691. SKILL3TEXT.Text = "[E] Anime Bomb"
  3692. SKILL4TEXT.Text = "[C] Punch"
  3693. sick.SoundId = "rbxassetid://1131624146"
  3694. tecks2.Text = "!$#฿-Anime-฿#$!"
  3695. tecks2.TextColor3 = Color3.new(0,0,0)
  3696. tecks2.TextStrokeColor3 = Color3.new(0.5,0,0.5)
  3697. elseif CHOSENBRICK == "Black" then
  3698. VALUE1 = 7
  3699. CHOSENBRICK1 = "Really black"
  3700. CHOSENBRICK2 = "Really black"
  3701. SKILL1TEXT.Text = "[Q] Super Jump"
  3702. SKILL2TEXT.Text = "[Z] Doge mode..."
  3703. SKILL3TEXT.Text = "[E] Darkness dead"
  3704. SKILL4TEXT.Text = "[C] Darkness Caver"
  3705. sick.SoundId = "rbxassetid://338110450"
  3706. tecks2.Text = "!$\#��-Darkness-��#\$!"
  3707. tecks2.TextColor3 = Color3.new(0,0,0)
  3708. tecks2.TextStrokeColor3 = Color3.new(0.5,0.5,0.5)
  3709. elseif CHOSENBRICK == "Deep orange" then
  3710. CHOSENBRICK1 = "Deep orange"
  3711. CHOSENBRICK2 = "Deep orange"
  3712. SKILL1TEXT.Text = "[Q] comming soon"
  3713. SKILL2TEXT.Text = "[Z] Rainbow mode..."
  3714. SKILL3TEXT.Text = "[E] comming soon"
  3715. SKILL4TEXT.Text = "[C] comming soon"
  3716. Speed = 65
  3717. VALUE1 = 2
  3718. sick.SoundId = "rbxassetid://412964077"
  3719. tecks2.Text = "!$#฿[<-Doge->]฿#$!"
  3720. tecks2.TextColor3 = Color3.new(0,0,0)
  3721. tecks2.TextStrokeColor3 = Color3.new(233,255,0)
  3722. elseif CHOSENBRICK == "RAINBOW" then
  3723. VALUE1 = 7
  3724. CHOSENBRICK1 = Color3.fromRGB(cR,cG,cB)
  3725. CHOSENBRICK2 = Color3.fromRGB(cR,cG,cB)
  3726. SKILL1TEXT.Text = "[Q] comming soon"
  3727. SKILL2TEXT.Text = "[Z] Nomal mode..."
  3728. SKILL3TEXT.Text = "[E] comming soon"
  3729. SKILL4TEXT.Text = "[L] Rainbow ghost (NOT WORKING)"
  3730. Speed = 30
  3731. sick.SoundId = "rbxassetid://1493882272"
  3732. tecks2.Text = "-$ Rainbow $-"
  3733. tecks2.TextColor3 = Color3.fromRGB(cR,cG,cB)
  3734. tecks2.TextStrokeColor3 = Color3.fromRGB(cR,cG,cB)
  3735. end
  3736. end
  3737.  
  3738.  
  3739. --//=================================\\
  3740. --\\=================================//
  3741.  
  3742.  
  3743.  
  3744.  
  3745.  
  3746. --//====================================================\\--
  3747. --|| END OF SCRIPT
  3748. --\\====================================================//--
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